virtualx-engine/scene
Juan Linietsky dac2017dee fixes/cleans up
-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
..
2d input events on Area2D is now supported 2015-03-22 01:46:18 -03:00
3d support for 2D shadow casters 2015-03-02 00:54:43 -03:00
animation Add call deferred support for Tween 2015-01-07 19:46:01 +08:00
audio -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
gui signed distance field font support 2015-03-21 00:43:33 -03:00
io Bug Fixes 2014-11-02 11:31:01 -03:00
main fixes/cleans up 2015-03-22 09:40:26 -03:00
resources fixes/cleans up 2015-03-22 09:40:26 -03:00
register_scene_types.cpp back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp Area2D can now detect overlap with other areas 2015-03-17 00:45:25 -03:00
scene_string_names.h Area2D can now detect overlap with other areas 2015-03-17 00:45:25 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00