virtualx-engine/platform/android/java
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
..
app Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
gradle/wrapper Split the Android platform java logic into an Android library module (lib) and an application module (app). 2019-09-04 16:20:22 -07:00
lib Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
build.gradle Updates the Godot gradle tasks to enable manual runs of the scons command. 2019-09-24 06:18:21 -07:00
gradle.properties update gradle-android buildtool for master 2017-07-30 11:30:20 +07:00
gradlew Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
gradlew.bat Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
settings.gradle Split the Android platform java logic into an Android library module (lib) and an application module (app). 2019-09-04 16:20:22 -07:00