virtualx-engine/modules/mono/editor
Hugo Locurcio db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
..
Godot.NET.Sdk Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
GodotTools Rename directory for export templates from templates to export_templates 2022-07-22 12:35:43 -05:00
script_templates Fix EditorScenePostImport templates for C# 2022-06-16 19:29:59 +02:00
bindings_generator.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
bindings_generator.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
code_completion.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp Mono: Fix build after #63737 2022-08-01 00:40:18 +02:00
editor_internal_calls.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
godotsharp_export.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_export.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00