Virtualx Game Engine. Forked from Godot 3.6
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reduz db43237c78 Fix BLEND_SHAPE_MASK
* Should now be correct
* Supersedes 53738
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.github CI: Force invalidate macOS cache 2022-02-04 22:26:16 +01:00
core Merge pull request #57066 from KoBeWi/in_the_name_of_the_custom 2022-02-08 11:15:01 +01:00
doc Fix BLEND_SHAPE_MASK 2022-02-08 13:50:01 +01:00
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editor Merge pull request #56923 from fire-forge/fix-create-root-node-scrolling 2022-02-08 13:17:35 +01:00
main Refactor some object type checking code with cast_to 2022-02-08 10:08:34 +01:00
misc [HTML5] Improve editor progressive web app behavior. 2022-02-06 18:46:42 +01:00
modules Merge pull request #57786 from 0And/vectorslerp 2022-02-08 12:56:43 +01:00
platform [macOS] Fix NO_FOCUS macOS flag. 2022-02-08 13:22:03 +02:00
scene Merge pull request #57796 from akien-mga/revert-sname-theme-setters 2022-02-08 11:13:24 +01:00
servers Fix BLEND_SHAPE_MASK 2022-02-08 13:50:01 +01:00
tests Revert "Add missing SNAME macro optimization to all theme methods call" 2022-02-08 10:17:25 +01:00
thirdparty Faster CVTT by reducing quality. 2022-02-04 15:15:26 -08:00
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AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-06 12:33:40 +01:00
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
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LICENSE.txt
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methods.py
platform_methods.py
README.md
SConstruct
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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