virtualx-engine/tools/editor/plugins/camera_editor_plugin.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

151 lines
4.6 KiB
C++

/*************************************************************************/
/* camera_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "camera_editor_plugin.h"
#include "spatial_editor_plugin.h"
void CameraEditor::_notification(int p_what) {
switch(p_what) {
/* case NOTIFICATION_PROCESS: {
if (preview->is_pressed() && node)
node->call("make_current");
} break;*/
}
}
void CameraEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
SpatialEditor::get_singleton()->set_custom_camera(NULL);
hide();
}
}
void CameraEditor::_pressed() {
Node *sn = (node && preview->is_pressed())?node:NULL;
SpatialEditor::get_singleton()->set_custom_camera(sn);
}
void CameraEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_pressed"),&CameraEditor::_pressed);
}
void CameraEditor::edit(Node *p_camera) {
node=p_camera;
if (!node) {
preview->set_pressed(false);
SpatialEditor::get_singleton()->set_custom_camera(NULL);
} else {
if (preview->is_pressed())
SpatialEditor::get_singleton()->set_custom_camera(p_camera);
else
SpatialEditor::get_singleton()->set_custom_camera(NULL);
}
}
CameraEditor::CameraEditor() {
preview = memnew( Button );
add_child(preview);
preview->set_text(TTR("Preview"));
preview->set_toggle_mode(true);
preview->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
preview->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
preview->set_margin(MARGIN_LEFT,60);
preview->set_margin(MARGIN_RIGHT,0);
preview->set_margin(MARGIN_TOP,0);
preview->set_margin(MARGIN_BOTTOM,10);
preview->connect("pressed",this,"_pressed");
}
void CameraEditorPlugin::edit(Object *p_object) {
SpatialEditor::get_singleton()->set_can_preview(p_object->cast_to<Camera>());
//camera_editor->edit(p_object->cast_to<Node>());
}
bool CameraEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("Camera");
}
void CameraEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
// SpatialEditor::get_singleton()->set_can_preview(p_object->cast_to<Camera>());
} else {
SpatialEditor::get_singleton()->set_can_preview(NULL);
}
}
CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) {
editor=p_node;
/* camera_editor = memnew( CameraEditor );
editor->get_viewport()->add_child(camera_editor);
camera_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
camera_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
camera_editor->set_margin(MARGIN_LEFT,60);
camera_editor->set_margin(MARGIN_RIGHT,0);
camera_editor->set_margin(MARGIN_TOP,0);
camera_editor->set_margin(MARGIN_BOTTOM,10);
camera_editor->hide();
*/
}
CameraEditorPlugin::~CameraEditorPlugin()
{
}