c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
903 lines
24 KiB
C++
903 lines
24 KiB
C++
/*************************************************************************/
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/* editor_preview_plugins.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_preview_plugins.h"
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#include "io/resource_loader.h"
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#include "tools/editor/editor_settings.h"
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#include "io/file_access_memory.h"
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#include "os/os.h"
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#include "scene/resources/material.h"
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#include "scene/resources/sample.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/bit_mask.h"
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#include "tools/editor/editor_scale.h"
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bool EditorTexturePreviewPlugin::handles(const String& p_type) const {
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return (ObjectTypeDB::is_type(p_type,"ImageTexture") || ObjectTypeDB::is_type(p_type, "AtlasTexture"));
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}
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Ref<Texture> EditorTexturePreviewPlugin::generate(const RES& p_from) {
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Image img;
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Ref<AtlasTexture> atex = p_from;
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if (atex.is_valid()) {
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Ref<ImageTexture> tex = atex->get_atlas();
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if (!tex.is_valid()) {
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return Ref<Texture>();
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}
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Image atlas = tex->get_data();
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img = atlas.get_rect(atex->get_region());
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}
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else {
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Ref<ImageTexture> tex = p_from;
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img = tex->get_data();
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}
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if (img.empty())
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return Ref<Texture>();
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img.clear_mipmaps();
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int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
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thumbnail_size*=EDSCALE;
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if (img.is_compressed()) {
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if (img.decompress()!=OK)
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return Ref<Texture>();
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} else if (img.get_format()!=Image::FORMAT_RGB && img.get_format()!=Image::FORMAT_RGBA) {
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img.convert(Image::FORMAT_RGBA);
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}
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int width,height;
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if (img.get_width() > thumbnail_size && img.get_width() >= img.get_height()) {
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width=thumbnail_size;
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height = img.get_height() * thumbnail_size / img.get_width();
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} else if (img.get_height() > thumbnail_size && img.get_height() >= img.get_width()) {
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height=thumbnail_size;
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width = img.get_width() * thumbnail_size / img.get_height();
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} else {
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width=img.get_width();
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height=img.get_height();
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}
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img.resize(width,height);
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Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));
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ptex->create_from_image(img,0);
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return ptex;
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}
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EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() {
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}
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////////////////////////////////////////////////////////////////////////////
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bool EditorBitmapPreviewPlugin::handles(const String& p_type) const {
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return ObjectTypeDB::is_type(p_type,"BitMap");
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}
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Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES& p_from) {
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Ref<BitMap> bm =p_from;
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if (bm->get_size()==Size2()) {
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return Ref<Texture>();
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}
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DVector<uint8_t> data;
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data.resize(bm->get_size().width*bm->get_size().height);
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{
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DVector<uint8_t>::Write w=data.write();
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for(int i=0;i<bm->get_size().width;i++) {
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for(int j=0;j<bm->get_size().height;j++) {
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if (bm->get_bit(Point2i(i,j))) {
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w[j*bm->get_size().width+i]=255;
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} else {
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w[j*bm->get_size().width+i]=0;
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}
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}
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}
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}
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Image img(bm->get_size().width,bm->get_size().height,0,Image::FORMAT_GRAYSCALE,data);
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int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
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thumbnail_size*=EDSCALE;
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if (img.is_compressed()) {
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if (img.decompress()!=OK)
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return Ref<Texture>();
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} else if (img.get_format()!=Image::FORMAT_RGB && img.get_format()!=Image::FORMAT_RGBA) {
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img.convert(Image::FORMAT_RGBA);
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}
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int width,height;
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if (img.get_width() > thumbnail_size && img.get_width() >= img.get_height()) {
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width=thumbnail_size;
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height = img.get_height() * thumbnail_size / img.get_width();
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} else if (img.get_height() > thumbnail_size && img.get_height() >= img.get_width()) {
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height=thumbnail_size;
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width = img.get_width() * thumbnail_size / img.get_height();
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} else {
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width=img.get_width();
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height=img.get_height();
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}
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img.resize(width,height);
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Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));
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ptex->create_from_image(img,0);
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return ptex;
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}
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EditorBitmapPreviewPlugin::EditorBitmapPreviewPlugin() {
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}
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///////////////////////////////////////////////////////////////////////////
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Ref<Texture> EditorPackedScenePreviewPlugin::_gen_from_imd(Ref<ResourceImportMetadata> p_imd) {
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if (p_imd.is_null()) {
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return Ref<Texture>();
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}
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if (!p_imd->has_option("thumbnail"))
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return Ref<Texture>();
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Variant tn = p_imd->get_option("thumbnail");
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//print_line(Variant::get_type_name(tn.get_type()));
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DVector<uint8_t> thumbnail = tn;
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int len = thumbnail.size();
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if (len==0)
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return Ref<Texture>();
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DVector<uint8_t>::Read r = thumbnail.read();
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Image img(r.ptr(),len);
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if (img.empty())
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return Ref<Texture>();
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Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));
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ptex->create_from_image(img,0);
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return ptex;
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}
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bool EditorPackedScenePreviewPlugin::handles(const String& p_type) const {
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return ObjectTypeDB::is_type(p_type,"PackedScene");
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}
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Ref<Texture> EditorPackedScenePreviewPlugin::generate(const RES& p_from) {
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Ref<ResourceImportMetadata> imd = p_from->get_import_metadata();
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return _gen_from_imd(imd);
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}
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Ref<Texture> EditorPackedScenePreviewPlugin::generate_from_path(const String& p_path) {
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Ref<ResourceImportMetadata> imd = ResourceLoader::load_import_metadata(p_path);
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return _gen_from_imd(imd);
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}
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EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() {
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}
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//////////////////////////////////////////////////////////////////
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bool EditorMaterialPreviewPlugin::handles(const String& p_type) const {
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return ObjectTypeDB::is_type(p_type,"Material"); //any material
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}
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Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES& p_from) {
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Ref<Material> material = p_from;
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ERR_FAIL_COND_V(material.is_null(),Ref<Texture>());
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VS::get_singleton()->mesh_surface_set_material(sphere,0,material->get_rid());
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VS::get_singleton()->viewport_queue_screen_capture(viewport);
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VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture
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// print_line("queue capture!");
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Image img;
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int timeout=1000;
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while(timeout) {
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//print_line("try capture?");
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OS::get_singleton()->delay_usec(10);
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img = VS::get_singleton()->viewport_get_screen_capture(viewport);
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if (!img.empty())
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break;
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timeout--;
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}
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//print_line("captured!");
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VS::get_singleton()->mesh_surface_set_material(sphere,0,RID());
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int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
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thumbnail_size*=EDSCALE;
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img.resize(thumbnail_size,thumbnail_size);
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Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));
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ptex->create_from_image(img,0);
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return ptex;
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}
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EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
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scenario = VS::get_singleton()->scenario_create();
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viewport = VS::get_singleton()->viewport_create();
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VS::get_singleton()->viewport_set_as_render_target(viewport,true);
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VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_DISABLED);
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VS::get_singleton()->viewport_set_scenario(viewport,scenario);
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VS::ViewportRect vr;
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vr.x=0;
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vr.y=0;
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vr.width=128;
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vr.height=128;
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VS::get_singleton()->viewport_set_rect(viewport,vr);
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camera = VS::get_singleton()->camera_create();
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VS::get_singleton()->viewport_attach_camera(viewport,camera);
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VS::get_singleton()->camera_set_transform(camera,Transform(Matrix3(),Vector3(0,0,3)));
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VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
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light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
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light_instance = VS::get_singleton()->instance_create2(light,scenario);
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VS::get_singleton()->instance_set_transform(light_instance,Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
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light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
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VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_DIFFUSE,Color(0.7,0.7,0.7));
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VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_SPECULAR,Color(0.0,0.0,0.0));
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light_instance2 = VS::get_singleton()->instance_create2(light2,scenario);
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VS::get_singleton()->instance_set_transform(light_instance2,Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
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sphere = VS::get_singleton()->mesh_create();
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sphere_instance = VS::get_singleton()->instance_create2(sphere,scenario);
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int lats=32;
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int lons=32;
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float radius=1.0;
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DVector<Vector3> vertices;
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DVector<Vector3> normals;
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DVector<Vector2> uvs;
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DVector<float> tangents;
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Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5);
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for(int i = 1; i <= lats; i++) {
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double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
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double z0 = Math::sin(lat0);
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double zr0 = Math::cos(lat0);
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double lat1 = Math_PI * (-0.5 + (double) i / lats);
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double z1 = Math::sin(lat1);
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double zr1 = Math::cos(lat1);
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for(int j = lons; j >= 1; j--) {
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double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
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double x0 = Math::cos(lng0);
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double y0 = Math::sin(lng0);
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double lng1 = 2 * Math_PI * (double) (j) / lons;
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double x1 = Math::cos(lng1);
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double y1 = Math::sin(lng1);
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Vector3 v[4]={
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Vector3(x1 * zr0, z0, y1 *zr0),
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Vector3(x1 * zr1, z1, y1 *zr1),
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Vector3(x0 * zr1, z1, y0 *zr1),
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Vector3(x0 * zr0, z0, y0 *zr0)
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};
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#define ADD_POINT(m_idx) \
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normals.push_back(v[m_idx]);\
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vertices.push_back(v[m_idx]*radius);\
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{ Vector2 uv(Math::atan2(v[m_idx].x,v[m_idx].z),Math::atan2(-v[m_idx].y,v[m_idx].z));\
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uv/=Math_PI;\
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uv*=4.0;\
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uv=uv*0.5+Vector2(0.5,0.5);\
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uvs.push_back(uv);\
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}\
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{ Vector3 t = tt.xform(v[m_idx]);\
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tangents.push_back(t.x);\
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tangents.push_back(t.y);\
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tangents.push_back(t.z);\
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tangents.push_back(1.0);\
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}
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ADD_POINT(0);
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ADD_POINT(1);
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ADD_POINT(2);
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ADD_POINT(2);
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ADD_POINT(3);
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ADD_POINT(0);
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}
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}
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Array arr;
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arr.resize(VS::ARRAY_MAX);
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arr[VS::ARRAY_VERTEX]=vertices;
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arr[VS::ARRAY_NORMAL]=normals;
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arr[VS::ARRAY_TANGENT]=tangents;
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arr[VS::ARRAY_TEX_UV]=uvs;
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VS::get_singleton()->mesh_add_surface(sphere,VS::PRIMITIVE_TRIANGLES,arr);
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}
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EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
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VS::get_singleton()->free(sphere);
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VS::get_singleton()->free(sphere_instance);
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VS::get_singleton()->free(viewport);
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VS::get_singleton()->free(light);
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VS::get_singleton()->free(light_instance);
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VS::get_singleton()->free(light2);
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VS::get_singleton()->free(light_instance2);
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VS::get_singleton()->free(camera);
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VS::get_singleton()->free(scenario);
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}
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///////////////////////////////////////////////////////////////////////////
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static bool _is_text_char(CharType c) {
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return (c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9') || c=='_';
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}
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bool EditorScriptPreviewPlugin::handles(const String& p_type) const {
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return ObjectTypeDB::is_type(p_type,"Script");
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}
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Ref<Texture> EditorScriptPreviewPlugin::generate(const RES& p_from) {
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Ref<Script> scr = p_from;
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if (scr.is_null())
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return Ref<Texture>();
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String code = scr->get_source_code().strip_edges();
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if (code=="")
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return Ref<Texture>();
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List<String> kwors;
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scr->get_language()->get_reserved_words(&kwors);
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Set<String> keywords;
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for(List<String>::Element *E=kwors.front();E;E=E->next()) {
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keywords.insert(E->get());
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}
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int line = 0;
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int col=0;
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int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
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thumbnail_size*=EDSCALE;
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Image img(thumbnail_size,thumbnail_size,0,Image::FORMAT_RGBA);
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Color bg_color = EditorSettings::get_singleton()->get("text_editor/background_color");
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bg_color.a=1.0;
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Color keyword_color = EditorSettings::get_singleton()->get("text_editor/keyword_color");
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Color text_color = EditorSettings::get_singleton()->get("text_editor/text_color");
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Color symbol_color = EditorSettings::get_singleton()->get("text_editor/symbol_color");
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for(int i=0;i<thumbnail_size;i++) {
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for(int j=0;j<thumbnail_size;j++) {
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img.put_pixel(i,j,bg_color);
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}
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}
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bool prev_is_text=false;
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bool in_keyword=false;
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for(int i=0;i<code.length();i++) {
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CharType c = code[i];
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if (c>32) {
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if (col<thumbnail_size) {
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Color color = text_color;
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if (c!='_' && ((c>='!' && c<='/') || (c>=':' && c<='@') || (c>='[' && c<='`') || (c>='{' && c<='~') || c=='\t')) {
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//make symbol a little visible
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color=symbol_color;
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in_keyword=false;
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} else if (!prev_is_text && _is_text_char(c)) {
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int pos = i;
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while(_is_text_char(code[pos])) {
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pos++;
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}
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///print_line("from "+itos(i)+" to "+itos(pos));
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String word = code.substr(i,pos-i);
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//print_line("found word: "+word);
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if (keywords.has(word))
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in_keyword=true;
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} else if (!_is_text_char(c)) {
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in_keyword=false;
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}
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if (in_keyword)
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color=keyword_color;
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Color ul=color;
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ul.a*=0.5;
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img.put_pixel(col,line*2,bg_color.blend(ul));
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img.put_pixel(col,line*2+1,color);
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prev_is_text=_is_text_char(c);
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}
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} else {
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prev_is_text=false;
|
|
in_keyword=false;
|
|
|
|
if (c=='\n') {
|
|
col=0;
|
|
line++;
|
|
if (line>=thumbnail_size/2)
|
|
break;
|
|
} else if (c=='\t') {
|
|
col+=3;
|
|
}
|
|
}
|
|
col++;
|
|
}
|
|
|
|
Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture));
|
|
|
|
ptex->create_from_image(img,0);
|
|
return ptex;
|
|
|
|
}
|
|
|
|
EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() {
|
|
|
|
|
|
}
|
|
///////////////////////////////////////////////////////////////////
|
|
|
|
bool EditorSamplePreviewPlugin::handles(const String& p_type) const {
|
|
|
|
return ObjectTypeDB::is_type(p_type,"Sample");
|
|
}
|
|
|
|
Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) {
|
|
|
|
Ref<Sample> smp =p_from;
|
|
ERR_FAIL_COND_V(smp.is_null(),Ref<Texture>());
|
|
|
|
|
|
int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
|
|
thumbnail_size*=EDSCALE;
|
|
DVector<uint8_t> img;
|
|
int w = thumbnail_size;
|
|
int h = thumbnail_size;
|
|
img.resize(w*h*3);
|
|
|
|
DVector<uint8_t>::Write imgdata = img.write();
|
|
uint8_t * imgw = imgdata.ptr();
|
|
DVector<uint8_t> data = smp->get_data();
|
|
DVector<uint8_t>::Read sampledata = data.read();
|
|
const uint8_t *sdata=sampledata.ptr();
|
|
|
|
bool stereo = smp->is_stereo();
|
|
bool _16=smp->get_format()==Sample::FORMAT_PCM16;
|
|
int len = smp->get_length();
|
|
|
|
if (len<1)
|
|
return Ref<Texture>();
|
|
|
|
if (smp->get_format()==Sample::FORMAT_IMA_ADPCM) {
|
|
|
|
struct IMA_ADPCM_State {
|
|
|
|
int16_t step_index;
|
|
int32_t predictor;
|
|
/* values at loop point */
|
|
int16_t loop_step_index;
|
|
int32_t loop_predictor;
|
|
int32_t last_nibble;
|
|
int32_t loop_pos;
|
|
int32_t window_ofs;
|
|
const uint8_t *ptr;
|
|
} ima_adpcm;
|
|
|
|
ima_adpcm.step_index=0;
|
|
ima_adpcm.predictor=0;
|
|
ima_adpcm.loop_step_index=0;
|
|
ima_adpcm.loop_predictor=0;
|
|
ima_adpcm.last_nibble=-1;
|
|
ima_adpcm.loop_pos=0x7FFFFFFF;
|
|
ima_adpcm.window_ofs=0;
|
|
ima_adpcm.ptr=NULL;
|
|
|
|
|
|
for(int i=0;i<w;i++) {
|
|
|
|
float max[2]={-1e10,-1e10};
|
|
float min[2]={1e10,1e10};
|
|
int from = i*len/w;
|
|
int to = (i+1)*len/w;
|
|
if (to>=len)
|
|
to=len-1;
|
|
|
|
for(int j=from;j<to;j++) {
|
|
|
|
while(j>ima_adpcm.last_nibble) {
|
|
|
|
static const int16_t _ima_adpcm_step_table[89] = {
|
|
7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
|
|
19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
|
|
50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
|
|
130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
|
|
337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
|
|
876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
|
|
2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
|
|
5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
|
|
15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
|
|
};
|
|
|
|
static const int8_t _ima_adpcm_index_table[16] = {
|
|
-1, -1, -1, -1, 2, 4, 6, 8,
|
|
-1, -1, -1, -1, 2, 4, 6, 8
|
|
};
|
|
|
|
int16_t nibble,diff,step;
|
|
|
|
ima_adpcm.last_nibble++;
|
|
const uint8_t *src_ptr=sdata;
|
|
|
|
int ofs = ima_adpcm.last_nibble>>1;
|
|
|
|
if (stereo)
|
|
ofs*=2;
|
|
|
|
|
|
nibble = (ima_adpcm.last_nibble&1)?
|
|
(src_ptr[ofs]>>4):(src_ptr[ofs]&0xF);
|
|
step=_ima_adpcm_step_table[ima_adpcm.step_index];
|
|
|
|
ima_adpcm.step_index += _ima_adpcm_index_table[nibble];
|
|
if (ima_adpcm.step_index<0)
|
|
ima_adpcm.step_index=0;
|
|
if (ima_adpcm.step_index>88)
|
|
ima_adpcm.step_index=88;
|
|
|
|
diff = step >> 3 ;
|
|
if (nibble & 1)
|
|
diff += step >> 2 ;
|
|
if (nibble & 2)
|
|
diff += step >> 1 ;
|
|
if (nibble & 4)
|
|
diff += step ;
|
|
if (nibble & 8)
|
|
diff = -diff ;
|
|
|
|
ima_adpcm.predictor+=diff;
|
|
if (ima_adpcm.predictor<-0x8000)
|
|
ima_adpcm.predictor=-0x8000;
|
|
else if (ima_adpcm.predictor>0x7FFF)
|
|
ima_adpcm.predictor=0x7FFF;
|
|
|
|
|
|
/* store loop if there */
|
|
if (ima_adpcm.last_nibble==ima_adpcm.loop_pos) {
|
|
|
|
ima_adpcm.loop_step_index = ima_adpcm.step_index;
|
|
ima_adpcm.loop_predictor = ima_adpcm.predictor;
|
|
}
|
|
|
|
}
|
|
|
|
float v=ima_adpcm.predictor/32767.0;
|
|
if (v>max[0])
|
|
max[0]=v;
|
|
if (v<min[0])
|
|
min[0]=v;
|
|
}
|
|
max[0]*=0.8;
|
|
min[0]*=0.8;
|
|
|
|
for(int j=0;j<h;j++) {
|
|
float v = (j/(float)h) * 2.0 - 1.0;
|
|
uint8_t* imgofs = &imgw[(uint64_t(j)*w+i)*3];
|
|
if (v>min[0] && v<max[0]) {
|
|
imgofs[0]=255;
|
|
imgofs[1]=150;
|
|
imgofs[2]=80;
|
|
} else {
|
|
imgofs[0]=0;
|
|
imgofs[1]=0;
|
|
imgofs[2]=0;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for(int i=0;i<w;i++) {
|
|
// i trust gcc will optimize this loop
|
|
float max[2]={-1e10,-1e10};
|
|
float min[2]={1e10,1e10};
|
|
int c=stereo?2:1;
|
|
int from = uint64_t(i)*len/w;
|
|
int to = (uint64_t(i)+1)*len/w;
|
|
if (to>=len)
|
|
to=len-1;
|
|
|
|
if (_16) {
|
|
const int16_t*src =(const int16_t*)sdata;
|
|
|
|
for(int j=0;j<c;j++) {
|
|
|
|
for(int k=from;k<=to;k++) {
|
|
|
|
float v = src[uint64_t(k)*c+j]/32768.0;
|
|
if (v>max[j])
|
|
max[j]=v;
|
|
if (v<min[j])
|
|
min[j]=v;
|
|
}
|
|
|
|
}
|
|
} else {
|
|
|
|
const int8_t*src =(const int8_t*)sdata;
|
|
|
|
for(int j=0;j<c;j++) {
|
|
|
|
for(int k=from;k<=to;k++) {
|
|
|
|
float v = src[uint64_t(k)*c+j]/128.0;
|
|
if (v>max[j])
|
|
max[j]=v;
|
|
if (v<min[j])
|
|
min[j]=v;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
max[0]*=0.8;
|
|
max[1]*=0.8;
|
|
min[0]*=0.8;
|
|
min[1]*=0.8;
|
|
|
|
if (!stereo) {
|
|
for(int j=0;j<h;j++) {
|
|
float v = (j/(float)h) * 2.0 - 1.0;
|
|
uint8_t* imgofs = &imgw[(j*w+i)*3];
|
|
if (v>min[0] && v<max[0]) {
|
|
imgofs[0]=255;
|
|
imgofs[1]=150;
|
|
imgofs[2]=80;
|
|
} else {
|
|
imgofs[0]=0;
|
|
imgofs[1]=0;
|
|
imgofs[2]=0;
|
|
}
|
|
}
|
|
} else {
|
|
|
|
for(int j=0;j<h;j++) {
|
|
|
|
int half;
|
|
float v;
|
|
if (j<(h/2)) {
|
|
half=0;
|
|
v = (j/(float)(h/2)) * 2.0 - 1.0;
|
|
} else {
|
|
half=1;
|
|
if( (float)(h/2) != 0 ) {
|
|
v = ((j-(h/2))/(float)(h/2)) * 2.0 - 1.0;
|
|
} else {
|
|
v = ((j-(h/2))/(float)(1/2)) * 2.0 - 1.0;
|
|
}
|
|
}
|
|
|
|
uint8_t* imgofs = &imgw[(j*w+i)*3];
|
|
if (v>min[half] && v<max[half]) {
|
|
imgofs[0]=255;
|
|
imgofs[1]=150;
|
|
imgofs[2]=80;
|
|
} else {
|
|
imgofs[0]=0;
|
|
imgofs[1]=0;
|
|
imgofs[2]=0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
imgdata = DVector<uint8_t>::Write();
|
|
|
|
Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture));
|
|
ptex->create_from_image(Image(w,h,0,Image::FORMAT_RGB,img),0);
|
|
return ptex;
|
|
|
|
}
|
|
|
|
EditorSamplePreviewPlugin::EditorSamplePreviewPlugin() {
|
|
|
|
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
bool EditorMeshPreviewPlugin::handles(const String& p_type) const {
|
|
|
|
return ObjectTypeDB::is_type(p_type,"Mesh"); //any Mesh
|
|
}
|
|
|
|
Ref<Texture> EditorMeshPreviewPlugin::generate(const RES& p_from) {
|
|
|
|
Ref<Mesh> mesh = p_from;
|
|
ERR_FAIL_COND_V(mesh.is_null(),Ref<Texture>());
|
|
|
|
VS::get_singleton()->instance_set_base(mesh_instance,mesh->get_rid());
|
|
|
|
AABB aabb= mesh->get_aabb();
|
|
Vector3 ofs = aabb.pos + aabb.size*0.5;
|
|
aabb.pos-=ofs;
|
|
Transform xform;
|
|
xform.basis=Matrix3().rotated(Vector3(0,1,0),Math_PI*0.125);
|
|
xform.basis = Matrix3().rotated(Vector3(1,0,0),-Math_PI*0.125)*xform.basis;
|
|
AABB rot_aabb = xform.xform(aabb);
|
|
float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5;
|
|
if (m==0)
|
|
return Ref<Texture>();
|
|
m=1.0/m;
|
|
m*=0.5;
|
|
//print_line("scale: "+rtos(m));
|
|
xform.basis.scale(Vector3(m,m,m));
|
|
xform.origin=-xform.basis.xform(ofs); //-ofs*m;
|
|
xform.origin.z-=rot_aabb.size.z*2;
|
|
VS::get_singleton()->instance_set_transform(mesh_instance,xform);
|
|
|
|
|
|
|
|
VS::get_singleton()->viewport_queue_screen_capture(viewport);
|
|
VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture
|
|
// print_line("queue capture!");
|
|
Image img;
|
|
|
|
int timeout=1000;
|
|
while(timeout) {
|
|
//print_line("try capture?");
|
|
OS::get_singleton()->delay_usec(10);
|
|
img = VS::get_singleton()->viewport_get_screen_capture(viewport);
|
|
if (!img.empty())
|
|
break;
|
|
timeout--;
|
|
}
|
|
|
|
//print_line("captured!");
|
|
VS::get_singleton()->instance_set_base(mesh_instance,RID());
|
|
|
|
int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
|
|
thumbnail_size*=EDSCALE;
|
|
img.resize(thumbnail_size,thumbnail_size);
|
|
|
|
Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));
|
|
ptex->create_from_image(img,0);
|
|
return ptex;
|
|
}
|
|
|
|
EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
|
|
|
|
scenario = VS::get_singleton()->scenario_create();
|
|
viewport = VS::get_singleton()->viewport_create();
|
|
VS::get_singleton()->viewport_set_as_render_target(viewport,true);
|
|
VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_DISABLED);
|
|
VS::get_singleton()->viewport_set_scenario(viewport,scenario);
|
|
VS::ViewportRect vr;
|
|
vr.x=0;
|
|
vr.y=0;
|
|
vr.width=128;
|
|
vr.height=128;
|
|
VS::get_singleton()->viewport_set_rect(viewport,vr);
|
|
|
|
camera = VS::get_singleton()->camera_create();
|
|
VS::get_singleton()->viewport_attach_camera(viewport,camera);
|
|
VS::get_singleton()->camera_set_transform(camera,Transform(Matrix3(),Vector3(0,0,3)));
|
|
// VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
|
|
VS::get_singleton()->camera_set_orthogonal(camera,1.0,0.01,1000.0);
|
|
|
|
light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
|
|
light_instance = VS::get_singleton()->instance_create2(light,scenario);
|
|
VS::get_singleton()->instance_set_transform(light_instance,Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
|
|
|
|
light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
|
|
VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_DIFFUSE,Color(0.7,0.7,0.7));
|
|
VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_SPECULAR,Color(0.0,0.0,0.0));
|
|
light_instance2 = VS::get_singleton()->instance_create2(light2,scenario);
|
|
|
|
VS::get_singleton()->instance_set_transform(light_instance2,Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
|
|
|
|
// sphere = VS::get_singleton()->mesh_create();
|
|
mesh_instance = VS::get_singleton()->instance_create();
|
|
VS::get_singleton()->instance_set_scenario(mesh_instance,scenario);
|
|
|
|
|
|
|
|
}
|
|
|
|
EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
|
|
|
|
//VS::get_singleton()->free(sphere);
|
|
VS::get_singleton()->free(mesh_instance);
|
|
VS::get_singleton()->free(viewport);
|
|
VS::get_singleton()->free(light);
|
|
VS::get_singleton()->free(light_instance);
|
|
VS::get_singleton()->free(light2);
|
|
VS::get_singleton()->free(light_instance2);
|
|
VS::get_singleton()->free(camera);
|
|
VS::get_singleton()->free(scenario);
|
|
|
|
}
|