virtualx-engine/tools/editor/plugins/rich_text_editor_plugin.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

163 lines
4.7 KiB
C++

/*************************************************************************/
/* rich_text_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rich_text_editor_plugin.h"
#include "os/file_access.h"
#include "canvas_item_editor_plugin.h"
void RichTextEditor::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_FIXED_PROCESS: {
} break;
}
}
void RichTextEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
hide();
}
}
void RichTextEditor::_file_selected(const String& p_path) {
CharString cs;
FileAccess *fa = FileAccess::open(p_path,FileAccess::READ);
if (!fa) {
ERR_FAIL();
}
while(!fa->eof_reached())
cs.push_back(fa->get_8());
cs.push_back(0);
memdelete(fa);
String bbcode;
bbcode.parse_utf8(&cs[0]);
node->parse_bbcode(bbcode);
}
void RichTextEditor::_menu_option(int p_option) {
switch(p_option) {
case PARSE_BBCODE: {
file_dialog->popup_centered_ratio();
} break;
case CLEAR: {
node->clear();
} break;
}
}
void RichTextEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_menu_option"),&RichTextEditor::_menu_option);
ObjectTypeDB::bind_method(_MD("_file_selected"),&RichTextEditor::_file_selected);
}
void RichTextEditor::edit(Node *p_rich_text) {
node=p_rich_text->cast_to<RichTextLabel>();
}
RichTextEditor::RichTextEditor() {
options = memnew( MenuButton );
//add_child(options);
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_area_as_parent_rect();
options->set_text("RichText");
options->get_popup()->add_item(TTR("Parse BBCode"),PARSE_BBCODE);
options->get_popup()->add_item(TTR("Clear"),CLEAR);
options->get_popup()->connect("item_pressed", this,"_menu_option");
file_dialog = memnew( EditorFileDialog );
add_child(file_dialog);
file_dialog->add_filter("*.txt");
file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
file_dialog->connect("file_selected",this,"_file_selected");
}
void RichTextEditorPlugin::edit(Object *p_object) {
rich_text_editor->edit(p_object->cast_to<Node>());
}
bool RichTextEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("RichTextLabel");
}
void RichTextEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
rich_text_editor->options->show();
} else {
rich_text_editor->options->hide();
rich_text_editor->edit(NULL);
}
}
RichTextEditorPlugin::RichTextEditorPlugin(EditorNode *p_node) {
editor=p_node;
rich_text_editor = memnew( RichTextEditor );
editor->get_viewport()->add_child(rich_text_editor);
rich_text_editor->set_margin(MARGIN_LEFT,184);
rich_text_editor->set_margin(MARGIN_RIGHT,230);
rich_text_editor->set_margin(MARGIN_TOP,0);
rich_text_editor->set_margin(MARGIN_BOTTOM,10);
rich_text_editor->options->hide();
}
RichTextEditorPlugin::~RichTextEditorPlugin()
{
}