virtualx-engine/tools/editor/plugins/stream_editor_plugin.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

148 lines
4.5 KiB
C++

/*************************************************************************/
/* stream_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "stream_editor_plugin.h"
void StreamEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
play->set_icon( get_icon("Play","EditorIcons") );
stop->set_icon( get_icon("Stop","EditorIcons") );
}
}
void StreamEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
hide();
}
}
void StreamEditor::_play() {
node->call("play");
}
void StreamEditor::_stop() {
node->call("stop");
}
void StreamEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_play"),&StreamEditor::_play);
ObjectTypeDB::bind_method(_MD("_stop"),&StreamEditor::_stop);
}
void StreamEditor::edit(Node *p_stream) {
node=p_stream;
}
StreamEditor::StreamEditor() {
play = memnew( Button );
play->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,60);
play->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,40);
play->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0);
play->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0);
add_child(play);
stop = memnew( Button );
stop->set_pos(Point2( 35, 5 ));
stop->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,30);
stop->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,10);
stop->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0);
stop->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0);
add_child(stop);
play->connect("pressed", this,"_play");
stop->connect("pressed", this,"_stop");
}
void StreamEditorPlugin::edit(Object *p_object) {
stream_editor->edit(p_object->cast_to<Node>());
}
bool StreamEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("StreamPlayer") || p_object->is_type("SpatialStreamPlayer");
}
void StreamEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
stream_editor->show();
stream_editor->set_fixed_process(true);
} else {
stream_editor->hide();
stream_editor->set_fixed_process(false);
stream_editor->edit(NULL);
}
}
StreamEditorPlugin::StreamEditorPlugin(EditorNode *p_node) {
editor=p_node;
stream_editor = memnew( StreamEditor );
editor->get_viewport()->add_child(stream_editor);
stream_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
stream_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
stream_editor->set_margin(MARGIN_LEFT,60);
stream_editor->set_margin(MARGIN_RIGHT,0);
stream_editor->set_margin(MARGIN_TOP,0);
stream_editor->set_margin(MARGIN_BOTTOM,10);
stream_editor->hide();
}
StreamEditorPlugin::~StreamEditorPlugin()
{
}