virtualx-engine/tools/editor/settings_config_dialog.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

405 lines
13 KiB
C++

/*************************************************************************/
/* settings_config_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "settings_config_dialog.h"
#include "editor_settings.h"
#include "scene/gui/margin_container.h"
#include "globals.h"
#include "editor_file_system.h"
#include "editor_node.h"
#include "os/keyboard.h"
void EditorSettingsDialog::ok_pressed() {
if (!EditorSettings::get_singleton())
return;
_settings_save();
timer->stop();
}
void EditorSettingsDialog::_settings_changed() {
timer->start();
}
void EditorSettingsDialog::_settings_property_edited(const String& p_name) {
String full_name = property_editor->get_full_item_path(p_name);
// Small usability workaround to update the text color settings when the
// color theme is changed
if (full_name == "text_editor/color_theme") {
property_editor->get_property_editor()->update_tree();
}
}
void EditorSettingsDialog::_settings_save() {
EditorSettings::get_singleton()->notify_changes();
EditorSettings::get_singleton()->save();
}
void EditorSettingsDialog::cancel_pressed() {
if (!EditorSettings::get_singleton())
return;
EditorSettings::get_singleton()->notify_changes();
}
void EditorSettingsDialog::popup_edit_settings() {
if (!EditorSettings::get_singleton())
return;
EditorSettings::get_singleton()->list_text_editor_themes(); // make sure we have an up to date list of themes
property_editor->edit(EditorSettings::get_singleton());
property_editor->get_property_editor()->update_tree();
search_box->select_all();
search_box->grab_focus();
_update_shortcuts();
popup_centered_ratio(0.7);
}
void EditorSettingsDialog::_clear_search_box() {
if (search_box->get_text()=="")
return;
search_box->clear();
property_editor->get_property_editor()->update_tree();
}
void EditorSettingsDialog::_clear_shortcut_search_box() {
if (shortcut_search_box->get_text()=="")
return;
shortcut_search_box->clear();
}
void EditorSettingsDialog::_filter_shortcuts(const String& p_filter) {
shortcut_filter = p_filter;
_update_shortcuts();
}
void EditorSettingsDialog::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
clear_button->set_icon(get_icon("Close","EditorIcons"));
shortcut_clear_button->set_icon(get_icon("Close","EditorIcons"));
}
}
void EditorSettingsDialog::_update_shortcuts() {
shortcuts->clear();
List<String> slist;
EditorSettings::get_singleton()->get_shortcut_list(&slist);
TreeItem *root = shortcuts->create_item();
Map<String,TreeItem*> sections;
for(List<String>::Element *E=slist.front();E;E=E->next()) {
Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(E->get());
if (!sc->has_meta("original"))
continue;
InputEvent original = sc->get_meta("original");
String section_name = E->get().get_slice("/",0);
TreeItem *section;
if (sections.has(section_name)) {
section=sections[section_name];
} else {
section = shortcuts->create_item(root);
section->set_text(0,section_name.capitalize());
sections[section_name]=section;
section->set_custom_bg_color(0,get_color("prop_subsection","Editor"));
section->set_custom_bg_color(1,get_color("prop_subsection","Editor"));
}
if (shortcut_filter.is_subsequence_ofi(sc->get_name())) {
TreeItem *item = shortcuts->create_item(section);
item->set_text(0,sc->get_name());
item->set_text(1,sc->get_as_text());
if (!sc->is_shortcut(original) && !(sc->get_shortcut().type==InputEvent::NONE && original.type==InputEvent::NONE)) {
item->add_button(1,get_icon("Reload","EditorIcons"),2);
}
item->add_button(1,get_icon("Edit","EditorIcons"),0);
item->add_button(1,get_icon("Close","EditorIcons"),1);
item->set_tooltip(0,E->get());
item->set_metadata(0,E->get());
}
}
// remove sections with no shortcuts
for(Map<String,TreeItem*>::Element *E=sections.front();E;E=E->next()) {
TreeItem *section = E->get();
if (section->get_children() == NULL) {
root->remove_child(section);
}
}
}
void EditorSettingsDialog::_shortcut_button_pressed(Object* p_item,int p_column,int p_idx) {
TreeItem *ti=p_item->cast_to<TreeItem>();
ERR_FAIL_COND(!ti);
String item = ti->get_metadata(0);
Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(item);
if (p_idx==0) {
press_a_key_label->set_text(TTR("Press a Key.."));
last_wait_for_key=InputEvent();
press_a_key->popup_centered(Size2(250,80)*EDSCALE);
press_a_key->grab_focus();
press_a_key->get_ok()->set_focus_mode(FOCUS_NONE);
press_a_key->get_cancel()->set_focus_mode(FOCUS_NONE);
shortcut_configured=item;
} else if (p_idx==1) {//erase
if (!sc.is_valid())
return; //pointless, there is nothing
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Erase Shortcut");
ur->add_do_method(sc.ptr(),"set_shortcut",InputEvent());
ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
ur->add_do_method(this,"_update_shortcuts");
ur->add_undo_method(this,"_update_shortcuts");
ur->add_do_method(this,"_settings_changed");
ur->add_undo_method(this,"_settings_changed");
ur->commit_action();
} else if (p_idx==2) {//revert to original
if (!sc.is_valid())
return; //pointless, there is nothing
InputEvent original = sc->get_meta("original");
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Restore Shortcut");
ur->add_do_method(sc.ptr(),"set_shortcut",original);
ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
ur->add_do_method(this,"_update_shortcuts");
ur->add_undo_method(this,"_update_shortcuts");
ur->add_do_method(this,"_settings_changed");
ur->add_undo_method(this,"_settings_changed");
ur->commit_action();
}
}
void EditorSettingsDialog::_wait_for_key(const InputEvent& p_event) {
if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode!=0) {
last_wait_for_key=p_event;
String str=keycode_get_string(p_event.key.scancode).capitalize();
if (p_event.key.mod.meta)
str=TTR("Meta+")+str;
if (p_event.key.mod.shift)
str=TTR("Shift+")+str;
if (p_event.key.mod.alt)
str=TTR("Alt+")+str;
if (p_event.key.mod.control)
str=TTR("Control+")+str;
press_a_key_label->set_text(str);
press_a_key->accept_event();
}
}
void EditorSettingsDialog::_press_a_key_confirm() {
if (last_wait_for_key.type!=InputEvent::KEY)
return;
InputEvent ie;
ie.type=InputEvent::KEY;
ie.key.scancode=last_wait_for_key.key.scancode;
ie.key.mod=last_wait_for_key.key.mod;
Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured);
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Shortcut '"+shortcut_configured+"'");
ur->add_do_method(sc.ptr(),"set_shortcut",ie);
ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
ur->add_do_method(this,"_update_shortcuts");
ur->add_undo_method(this,"_update_shortcuts");
ur->add_do_method(this,"_settings_changed");
ur->add_undo_method(this,"_settings_changed");
ur->commit_action();
}
void EditorSettingsDialog::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_settings_save"),&EditorSettingsDialog::_settings_save);
ObjectTypeDB::bind_method(_MD("_settings_changed"),&EditorSettingsDialog::_settings_changed);
ObjectTypeDB::bind_method(_MD("_settings_property_edited"),&EditorSettingsDialog::_settings_property_edited);
ObjectTypeDB::bind_method(_MD("_clear_search_box"),&EditorSettingsDialog::_clear_search_box);
ObjectTypeDB::bind_method(_MD("_clear_shortcut_search_box"),&EditorSettingsDialog::_clear_shortcut_search_box);
ObjectTypeDB::bind_method(_MD("_shortcut_button_pressed"),&EditorSettingsDialog::_shortcut_button_pressed);
ObjectTypeDB::bind_method(_MD("_filter_shortcuts"),&EditorSettingsDialog::_filter_shortcuts);
ObjectTypeDB::bind_method(_MD("_update_shortcuts"),&EditorSettingsDialog::_update_shortcuts);
ObjectTypeDB::bind_method(_MD("_press_a_key_confirm"),&EditorSettingsDialog::_press_a_key_confirm);
ObjectTypeDB::bind_method(_MD("_wait_for_key"),&EditorSettingsDialog::_wait_for_key);
}
EditorSettingsDialog::EditorSettingsDialog() {
set_title(TTR("Editor Settings"));
tabs = memnew( TabContainer );
add_child(tabs);
set_child_rect(tabs);
VBoxContainer *vbc = memnew( VBoxContainer );
tabs->add_child(vbc);
vbc->set_name(TTR("General"));
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbc->add_child(hbc);
Label *l = memnew( Label );
l->set_text(TTR("Search:")+" ");
hbc->add_child(l);
search_box = memnew( LineEdit );
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbc->add_child(search_box);
clear_button = memnew( ToolButton );
hbc->add_child(clear_button);
clear_button->connect("pressed",this,"_clear_search_box");
property_editor = memnew( SectionedPropertyEditor );
//property_editor->hide_top_label();
property_editor->get_property_editor()->set_use_filter(true);
property_editor->get_property_editor()->register_text_enter(search_box);
property_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbc->add_child(property_editor);
property_editor->get_property_editor()->connect("property_edited", this, "_settings_property_edited");
vbc = memnew( VBoxContainer );
tabs->add_child(vbc);
vbc->set_name(TTR("Shortcuts"));
hbc = memnew( HBoxContainer );
hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbc->add_child(hbc);
l = memnew( Label );
l->set_text(TTR("Search:")+" ");
hbc->add_child(l);
shortcut_search_box = memnew( LineEdit );
shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbc->add_child(shortcut_search_box);
shortcut_search_box->connect("text_changed", this, "_filter_shortcuts");
shortcut_clear_button = memnew( ToolButton );
hbc->add_child(shortcut_clear_button);
shortcut_clear_button->connect("pressed",this,"_clear_shortcut_search_box");
shortcuts = memnew( Tree );
vbc->add_margin_child("Shortcut List:",shortcuts,true);
shortcuts->set_columns(2);
shortcuts->set_hide_root(true);
//shortcuts->set_hide_folding(true);
shortcuts->set_column_titles_visible(true);
shortcuts->set_column_title(0,"Name");
shortcuts->set_column_title(1,"Binding");
shortcuts->connect("button_pressed",this,"_shortcut_button_pressed");
press_a_key = memnew( ConfirmationDialog );
press_a_key->set_focus_mode(FOCUS_ALL);
add_child(press_a_key);
l = memnew( Label );
l->set_text(TTR("Press a Key.."));
l->set_area_as_parent_rect();
l->set_align(Label::ALIGN_CENTER);
l->set_margin(MARGIN_TOP,20);
l->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,30);
press_a_key_label=l;
press_a_key->add_child(l);
press_a_key->connect("input_event",this,"_wait_for_key");
press_a_key->connect("confirmed",this,"_press_a_key_confirm");
//Button *load = memnew( Button );
//load->set_text("Load..");
//hbc->add_child(load);
//get_ok()->set_text("Apply");
set_hide_on_ok(true);
//get_cancel()->set_text("Close");
timer = memnew( Timer );
timer->set_wait_time(1.5);
timer->connect("timeout",this,"_settings_save");
timer->set_one_shot(true);
add_child(timer);
EditorSettings::get_singleton()->connect("settings_changed",this,"_settings_changed");
get_ok()->set_text(TTR("Close"));
updating=false;
}