f6397bffb1
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2 does not, so for consistency I thought that it would be a good idea to uniform things beforehand. While it had some API changes some renames were all that was needed and everything works like before, at least on the Wayland branch. I've kept the structure identical, although this new generator has quite a few hefty features, such as a single header mode. I've also added GLAD to `thirdparty/README.md`, but I haven't specified that in the commit title because it's a very small "fix". |
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.. | ||
export | ||
crash_handler_macos.h | ||
crash_handler_macos.mm | ||
detect.py | ||
dir_access_macos.h | ||
dir_access_macos.mm | ||
display_server_macos.h | ||
display_server_macos.mm | ||
gl_manager_macos_legacy.h | ||
gl_manager_macos_legacy.mm | ||
godot_application.h | ||
godot_application.mm | ||
godot_application_delegate.h | ||
godot_application_delegate.mm | ||
godot_button_view.h | ||
godot_button_view.mm | ||
godot_content_view.h | ||
godot_content_view.mm | ||
godot_main_macos.mm | ||
godot_menu_delegate.h | ||
godot_menu_delegate.mm | ||
godot_menu_item.h | ||
godot_menu_item.mm | ||
godot_window.h | ||
godot_window.mm | ||
godot_window_delegate.h | ||
godot_window_delegate.mm | ||
joypad_macos.cpp | ||
joypad_macos.h | ||
key_mapping_macos.h | ||
key_mapping_macos.mm | ||
logo.png | ||
macos_terminal_logger.h | ||
macos_terminal_logger.mm | ||
os_macos.h | ||
os_macos.mm | ||
platform_config.h | ||
platform_macos_builders.py | ||
README.md | ||
SCsub | ||
tts_macos.h | ||
tts_macos.mm | ||
vulkan_context_macos.h | ||
vulkan_context_macos.mm |
macOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.
See also misc/dist/macos
folder for additional files used
by this platform. misc/dist/macos_tools.app
is
an .app
bundle template used for packaging the macOS editor, while
misc/dist/macos_template.app
is used for
packaging macOS export templates.
Documentation
- Compiling for macOS
- Instructions on building this platform port from source.
- Exporting for macOS
- Instructions on using the compiled export templates to export a project.
- Running Godot apps on macOS
- Instructions on running Godot projects on macOS.