virtualx-engine/tests/core/variant/test_variant.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

916 lines
26 KiB
C++

/*************************************************************************/
/* test_variant.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_VARIANT_H
#define TEST_VARIANT_H
#include "core/variant/variant.h"
#include "core/variant/variant_parser.h"
#include "tests/test_macros.h"
namespace TestVariant {
static inline Array build_array() {
return Array();
}
template <typename... Targs>
static inline Array build_array(Variant item, Targs... Fargs) {
Array a = build_array(Fargs...);
a.push_front(item);
return a;
}
static inline Dictionary build_dictionary() {
return Dictionary();
}
template <typename... Targs>
static inline Dictionary build_dictionary(Variant key, Variant item, Targs... Fargs) {
Dictionary d = build_dictionary(Fargs...);
d[key] = item;
return d;
}
TEST_CASE("[Variant] Writer and parser integer") {
int64_t a32 = 2147483648; // 2^31, so out of bounds for 32-bit signed int [-2^31, +2^31-1].
String a32_str;
VariantWriter::write_to_string(a32, a32_str);
CHECK_MESSAGE(a32_str != "-2147483648", "Should not wrap around");
int64_t b64 = 9223372036854775807; // 2^63-1, upper bound for signed 64-bit int.
String b64_str;
VariantWriter::write_to_string(b64, b64_str);
CHECK_MESSAGE(b64_str == "9223372036854775807", "Should not wrap around.");
VariantParser::StreamString ss;
String errs;
int line;
Variant b64_parsed;
int64_t b64_int_parsed;
ss.s = b64_str;
VariantParser::parse(&ss, b64_parsed, errs, line);
b64_int_parsed = b64_parsed;
CHECK_MESSAGE(b64_int_parsed == 9223372036854775807, "Should parse back.");
ss.s = "9223372036854775808"; // Overflowed by one.
VariantParser::parse(&ss, b64_parsed, errs, line);
b64_int_parsed = b64_parsed;
CHECK_MESSAGE(b64_int_parsed == 9223372036854775807, "The result should be clamped to max value.");
ss.s = "1e100"; // Googol! Scientific notation.
VariantParser::parse(&ss, b64_parsed, errs, line);
b64_int_parsed = b64_parsed;
CHECK_MESSAGE(b64_int_parsed == 9223372036854775807, "The result should be clamped to max value.");
}
TEST_CASE("[Variant] Writer and parser Variant::FLOAT") {
// Variant::FLOAT is always 64-bit (C++ double).
// This is the maximum non-infinity double-precision float.
double a64 = 179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368.0;
String a64_str;
VariantWriter::write_to_string(a64, a64_str);
CHECK_MESSAGE(a64_str == "1.79769e+308", "Writes in scientific notation.");
CHECK_MESSAGE(a64_str != "inf", "Should not overflow.");
CHECK_MESSAGE(a64_str != "nan", "The result should be defined.");
String errs;
int line;
Variant variant_parsed;
double float_parsed;
VariantParser::StreamString bss;
bss.s = a64_str;
VariantParser::parse(&bss, variant_parsed, errs, line);
float_parsed = variant_parsed;
// Loses precision, but that's alright.
CHECK_MESSAGE(float_parsed == 1.79769e+308, "Should parse back.");
// Approximation of Googol with a double-precision float.
VariantParser::StreamString css;
css.s = "1.0e+100";
VariantParser::parse(&css, variant_parsed, errs, line);
float_parsed = variant_parsed;
CHECK_MESSAGE(float_parsed == 1.0e+100, "Should match the double literal.");
}
TEST_CASE("[Variant] Assignment To Bool from Int,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
Variant int_v = 0;
Variant bool_v = true;
int_v = bool_v; // int_v is now a bool
CHECK(int_v == Variant(true));
bool_v = false;
int_v = bool_v;
CHECK(int_v.get_type() == Variant::BOOL);
Variant float_v = 0.0f;
bool_v = true;
float_v = bool_v;
CHECK(float_v == Variant(true));
bool_v = false;
float_v = bool_v;
CHECK(float_v.get_type() == Variant::BOOL);
Variant string_v = "";
bool_v = true;
string_v = bool_v;
CHECK(string_v == Variant(true));
bool_v = false;
string_v = bool_v;
CHECK(string_v.get_type() == Variant::BOOL);
Variant vec2_v = Vector2(0, 0);
bool_v = true;
vec2_v = bool_v;
CHECK(vec2_v == Variant(true));
bool_v = false;
vec2_v = bool_v;
CHECK(vec2_v.get_type() == Variant::BOOL);
Variant vec2i_v = Vector2i(0, 0);
bool_v = true;
vec2i_v = bool_v;
CHECK(vec2i_v == Variant(true));
bool_v = false;
vec2i_v = bool_v;
CHECK(vec2i_v.get_type() == Variant::BOOL);
Variant vec3_v = Vector3(0, 0, 0);
bool_v = true;
vec3_v = bool_v;
CHECK(vec3_v == Variant(true));
bool_v = false;
vec3_v = bool_v;
CHECK(vec3_v.get_type() == Variant::BOOL);
Variant vec3i_v = Vector3i(0, 0, 0);
bool_v = true;
vec3i_v = bool_v;
CHECK(vec3i_v == Variant(true));
bool_v = false;
vec3i_v = bool_v;
CHECK(vec3i_v.get_type() == Variant::BOOL);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
bool_v = true;
col_v = bool_v;
CHECK(col_v == Variant(true));
bool_v = false;
col_v = bool_v;
CHECK(col_v.get_type() == Variant::BOOL);
}
TEST_CASE("[Variant] Assignment To Int from Bool,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
Variant bool_v = false;
Variant int_v = 2;
bool_v = int_v; // Now bool_v is int
CHECK(bool_v == Variant(2));
int_v = -3;
bool_v = int_v;
CHECK(bool_v.get_type() == Variant::INT);
Variant float_v = 0.0f;
int_v = 2;
float_v = int_v;
CHECK(float_v == Variant(2));
int_v = -3;
float_v = int_v;
CHECK(float_v.get_type() == Variant::INT);
Variant string_v = "";
int_v = 2;
string_v = int_v;
CHECK(string_v == Variant(2));
int_v = -3;
string_v = int_v;
CHECK(string_v.get_type() == Variant::INT);
Variant vec2_v = Vector2(0, 0);
int_v = 2;
vec2_v = int_v;
CHECK(vec2_v == Variant(2));
int_v = -3;
vec2_v = int_v;
CHECK(vec2_v.get_type() == Variant::INT);
Variant vec2i_v = Vector2i(0, 0);
int_v = 2;
vec2i_v = int_v;
CHECK(vec2i_v == Variant(2));
int_v = -3;
vec2i_v = int_v;
CHECK(vec2i_v.get_type() == Variant::INT);
Variant vec3_v = Vector3(0, 0, 0);
int_v = 2;
vec3_v = int_v;
CHECK(vec3_v == Variant(2));
int_v = -3;
vec3_v = int_v;
CHECK(vec3_v.get_type() == Variant::INT);
Variant vec3i_v = Vector3i(0, 0, 0);
int_v = 2;
vec3i_v = int_v;
CHECK(vec3i_v == Variant(2));
int_v = -3;
vec3i_v = int_v;
CHECK(vec3i_v.get_type() == Variant::INT);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
int_v = 2;
col_v = int_v;
CHECK(col_v == Variant(2));
int_v = -3;
col_v = int_v;
CHECK(col_v.get_type() == Variant::INT);
}
TEST_CASE("[Variant] Assignment To Float from Bool,Int,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
Variant bool_v = false;
Variant float_v = 1.5f;
bool_v = float_v; // Now bool_v is float
CHECK(bool_v == Variant(1.5f));
float_v = -4.6f;
bool_v = float_v;
CHECK(bool_v.get_type() == Variant::FLOAT);
Variant int_v = 1;
float_v = 1.5f;
int_v = float_v;
CHECK(int_v == Variant(1.5f));
float_v = -4.6f;
int_v = float_v;
CHECK(int_v.get_type() == Variant::FLOAT);
Variant string_v = "";
float_v = 1.5f;
string_v = float_v;
CHECK(string_v == Variant(1.5f));
float_v = -4.6f;
string_v = float_v;
CHECK(string_v.get_type() == Variant::FLOAT);
Variant vec2_v = Vector2(0, 0);
float_v = 1.5f;
vec2_v = float_v;
CHECK(vec2_v == Variant(1.5f));
float_v = -4.6f;
vec2_v = float_v;
CHECK(vec2_v.get_type() == Variant::FLOAT);
Variant vec2i_v = Vector2i(0, 0);
float_v = 1.5f;
vec2i_v = float_v;
CHECK(vec2i_v == Variant(1.5f));
float_v = -4.6f;
vec2i_v = float_v;
CHECK(vec2i_v.get_type() == Variant::FLOAT);
Variant vec3_v = Vector3(0, 0, 0);
float_v = 1.5f;
vec3_v = float_v;
CHECK(vec3_v == Variant(1.5f));
float_v = -4.6f;
vec3_v = float_v;
CHECK(vec3_v.get_type() == Variant::FLOAT);
Variant vec3i_v = Vector3i(0, 0, 0);
float_v = 1.5f;
vec3i_v = float_v;
CHECK(vec3i_v == Variant(1.5f));
float_v = -4.6f;
vec3i_v = float_v;
CHECK(vec3i_v.get_type() == Variant::FLOAT);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
float_v = 1.5f;
col_v = float_v;
CHECK(col_v == Variant(1.5f));
float_v = -4.6f;
col_v = float_v;
CHECK(col_v.get_type() == Variant::FLOAT);
}
TEST_CASE("[Variant] Assignment To String from Bool,Int,Float,Vec2,Vec2i,Vec3,Vec3i and Color") {
Variant bool_v = false;
Variant string_v = "Hello";
bool_v = string_v; // Now bool_v is string
CHECK(bool_v == Variant("Hello"));
string_v = "Hello there";
bool_v = string_v;
CHECK(bool_v.get_type() == Variant::STRING);
Variant int_v = 0;
string_v = "Hello";
int_v = string_v;
CHECK(int_v == Variant("Hello"));
string_v = "Hello there";
int_v = string_v;
CHECK(int_v.get_type() == Variant::STRING);
Variant float_v = 0.0f;
string_v = "Hello";
float_v = string_v;
CHECK(float_v == Variant("Hello"));
string_v = "Hello there";
float_v = string_v;
CHECK(float_v.get_type() == Variant::STRING);
Variant vec2_v = Vector2(0, 0);
string_v = "Hello";
vec2_v = string_v;
CHECK(vec2_v == Variant("Hello"));
string_v = "Hello there";
vec2_v = string_v;
CHECK(vec2_v.get_type() == Variant::STRING);
Variant vec2i_v = Vector2i(0, 0);
string_v = "Hello";
vec2i_v = string_v;
CHECK(vec2i_v == Variant("Hello"));
string_v = "Hello there";
vec2i_v = string_v;
CHECK(vec2i_v.get_type() == Variant::STRING);
Variant vec3_v = Vector3(0, 0, 0);
string_v = "Hello";
vec3_v = string_v;
CHECK(vec3_v == Variant("Hello"));
string_v = "Hello there";
vec3_v = string_v;
CHECK(vec3_v.get_type() == Variant::STRING);
Variant vec3i_v = Vector3i(0, 0, 0);
string_v = "Hello";
vec3i_v = string_v;
CHECK(vec3i_v == Variant("Hello"));
string_v = "Hello there";
vec3i_v = string_v;
CHECK(vec3i_v.get_type() == Variant::STRING);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
string_v = "Hello";
col_v = string_v;
CHECK(col_v == Variant("Hello"));
string_v = "Hello there";
col_v = string_v;
CHECK(col_v.get_type() == Variant::STRING);
}
TEST_CASE("[Variant] Assignment To Vec2 from Bool,Int,Float,String,Vec2i,Vec3,Vec3i and Color") {
Variant bool_v = false;
Variant vec2_v = Vector2(2.2f, 3.5f);
bool_v = vec2_v; // Now bool_v is Vector2
CHECK(bool_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
bool_v = vec2_v;
CHECK(bool_v.get_type() == Variant::VECTOR2);
Variant int_v = 0;
vec2_v = Vector2(2.2f, 3.5f);
int_v = vec2_v;
CHECK(int_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
int_v = vec2_v;
CHECK(int_v.get_type() == Variant::VECTOR2);
Variant float_v = 0.0f;
vec2_v = Vector2(2.2f, 3.5f);
float_v = vec2_v;
CHECK(float_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
float_v = vec2_v;
CHECK(float_v.get_type() == Variant::VECTOR2);
Variant string_v = "";
vec2_v = Vector2(2.2f, 3.5f);
string_v = vec2_v;
CHECK(string_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
string_v = vec2_v;
CHECK(string_v.get_type() == Variant::VECTOR2);
Variant vec2i_v = Vector2i(0, 0);
vec2_v = Vector2(2.2f, 3.5f);
vec2i_v = vec2_v;
CHECK(vec2i_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
vec2i_v = vec2_v;
CHECK(vec2i_v.get_type() == Variant::VECTOR2);
Variant vec3_v = Vector3(0, 0, 0);
vec2_v = Vector2(2.2f, 3.5f);
vec3_v = vec2_v;
CHECK(vec3_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
vec3_v = vec2_v;
CHECK(vec3_v.get_type() == Variant::VECTOR2);
Variant vec3i_v = Vector3i(0, 0, 0);
vec2_v = Vector2(2.2f, 3.5f);
vec3i_v = vec2_v;
CHECK(vec3i_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
vec3i_v = vec2_v;
CHECK(vec3i_v.get_type() == Variant::VECTOR2);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
vec2_v = Vector2(2.2f, 3.5f);
col_v = vec2_v;
CHECK(col_v == Variant(Vector2(2.2f, 3.5f)));
vec2_v = Vector2(-5.4f, -7.9f);
col_v = vec2_v;
CHECK(col_v.get_type() == Variant::VECTOR2);
}
TEST_CASE("[Variant] Assignment To Vec2i from Bool,Int,Float,String,Vec2,Vec3,Vec3i and Color") {
Variant bool_v = false;
Variant vec2i_v = Vector2i(2, 3);
bool_v = vec2i_v; // Now bool_v is Vector2i
CHECK(bool_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
bool_v = vec2i_v;
CHECK(bool_v.get_type() == Variant::VECTOR2I);
Variant int_v = 0;
vec2i_v = Vector2i(2, 3);
int_v = vec2i_v;
CHECK(int_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
int_v = vec2i_v;
CHECK(int_v.get_type() == Variant::VECTOR2I);
Variant float_v = 0.0f;
vec2i_v = Vector2i(2, 3);
float_v = vec2i_v;
CHECK(float_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
float_v = vec2i_v;
CHECK(float_v.get_type() == Variant::VECTOR2I);
Variant string_v = "";
vec2i_v = Vector2i(2, 3);
string_v = vec2i_v;
CHECK(string_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
string_v = vec2i_v;
CHECK(string_v.get_type() == Variant::VECTOR2I);
Variant vec2_v = Vector2(0, 0);
vec2i_v = Vector2i(2, 3);
vec2_v = vec2i_v;
CHECK(vec2_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
vec2_v = vec2i_v;
CHECK(vec2i_v.get_type() == Variant::VECTOR2I);
Variant vec3_v = Vector3(0, 0, 0);
vec2i_v = Vector2i(2, 3);
vec3_v = vec2i_v;
CHECK(vec3_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
vec3_v = vec2i_v;
CHECK(vec3_v.get_type() == Variant::VECTOR2I);
Variant vec3i_v = Vector3i(0, 0, 0);
vec2i_v = Vector2i(2, 3);
vec3i_v = vec2i_v;
CHECK(vec3i_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
vec3i_v = vec2i_v;
CHECK(vec3i_v.get_type() == Variant::VECTOR2I);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
vec2i_v = Vector2i(2, 3);
col_v = vec2i_v;
CHECK(col_v == Variant(Vector2i(2, 3)));
vec2i_v = Vector2i(-5, -7);
col_v = vec2i_v;
CHECK(col_v.get_type() == Variant::VECTOR2I);
}
TEST_CASE("[Variant] Assignment To Vec3 from Bool,Int,Float,String,Vec2,Vec2i,Vec3i and Color") {
Variant bool_v = false;
Variant vec3_v = Vector3(2.2f, 3.5f, 5.3f);
bool_v = vec3_v; // Now bool_v is Vector3
CHECK(bool_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
bool_v = vec3_v;
CHECK(bool_v.get_type() == Variant::VECTOR3);
Variant int_v = 0;
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
int_v = vec3_v;
CHECK(int_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
int_v = vec3_v;
CHECK(int_v.get_type() == Variant::VECTOR3);
Variant float_v = 0.0f;
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
float_v = vec3_v;
CHECK(float_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
float_v = vec3_v;
CHECK(float_v.get_type() == Variant::VECTOR3);
Variant string_v = "";
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
string_v = vec3_v;
CHECK(string_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
string_v = vec3_v;
CHECK(string_v.get_type() == Variant::VECTOR3);
Variant vec2_v = Vector2(0, 0);
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
vec2_v = vec3_v;
CHECK(vec2_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
vec2_v = vec3_v;
CHECK(vec2_v.get_type() == Variant::VECTOR3);
Variant vec2i_v = Vector2i(0, 0);
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
vec2i_v = vec3_v;
CHECK(vec2i_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
vec2i_v = vec3_v;
CHECK(vec2i_v.get_type() == Variant::VECTOR3);
Variant vec3i_v = Vector3i(0, 0, 0);
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
vec3i_v = vec3_v;
CHECK(vec3i_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
vec3i_v = vec3_v;
CHECK(vec3i_v.get_type() == Variant::VECTOR3);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
vec3_v = Vector3(2.2f, 3.5f, 5.3f);
col_v = vec3_v;
CHECK(col_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
col_v = vec3_v;
CHECK(col_v.get_type() == Variant::VECTOR3);
}
TEST_CASE("[Variant] Assignment To Vec3i from Bool,Int,Float,String,Vec2,Vec2i,Vec3 and Color") {
Variant bool_v = false;
Variant vec3i_v = Vector3i(2, 3, 5);
bool_v = vec3i_v; // Now bool_v is Vector3i
CHECK(bool_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
bool_v = vec3i_v;
CHECK(bool_v.get_type() == Variant::VECTOR3I);
Variant int_v = 0;
vec3i_v = Vector3i(2, 3, 5);
int_v = vec3i_v;
CHECK(int_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
int_v = vec3i_v;
CHECK(int_v.get_type() == Variant::VECTOR3I);
Variant float_v = 0.0f;
vec3i_v = Vector3i(2, 3, 5);
float_v = vec3i_v;
CHECK(float_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
float_v = vec3i_v;
CHECK(float_v.get_type() == Variant::VECTOR3I);
Variant string_v = "";
vec3i_v = Vector3i(2, 3, 5);
string_v = vec3i_v;
CHECK(string_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
string_v = vec3i_v;
CHECK(string_v.get_type() == Variant::VECTOR3I);
Variant vec2_v = Vector2(0, 0);
vec3i_v = Vector3i(2, 3, 5);
vec2_v = vec3i_v;
CHECK(vec2_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
vec2_v = vec3i_v;
CHECK(vec2_v.get_type() == Variant::VECTOR3I);
Variant vec2i_v = Vector2i(0, 0);
vec3i_v = Vector3i(2, 3, 5);
vec2i_v = vec3i_v;
CHECK(vec2i_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
vec2i_v = vec3i_v;
CHECK(vec2i_v.get_type() == Variant::VECTOR3I);
Variant vec3_v = Vector3(0, 0, 0);
vec3i_v = Vector3i(2, 3, 5);
vec3_v = vec3i_v;
CHECK(vec3_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
vec3_v = vec3i_v;
CHECK(vec3_v.get_type() == Variant::VECTOR3I);
Variant col_v = Color(0.5f, 0.2f, 0.75f);
vec3i_v = Vector3i(2, 3, 5);
col_v = vec3i_v;
CHECK(col_v == Variant(Vector3i(2, 3, 5)));
vec3i_v = Vector3i(-5, -7, -2);
col_v = vec3i_v;
CHECK(col_v.get_type() == Variant::VECTOR3I);
}
TEST_CASE("[Variant] Assignment To Color from Bool,Int,Float,String,Vec2,Vec2i,Vec3 and Vec3i") {
Variant bool_v = false;
Variant col_v = Color(0.25f, 0.4f, 0.78f);
bool_v = col_v; // Now bool_v is Color
CHECK(bool_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
bool_v = col_v;
CHECK(bool_v.get_type() == Variant::COLOR);
Variant int_v = 0;
col_v = Color(0.25f, 0.4f, 0.78f);
int_v = col_v;
CHECK(int_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
int_v = col_v;
CHECK(int_v.get_type() == Variant::COLOR);
Variant float_v = 0.0f;
col_v = Color(0.25f, 0.4f, 0.78f);
float_v = col_v;
CHECK(float_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
float_v = col_v;
CHECK(float_v.get_type() == Variant::COLOR);
Variant string_v = "";
col_v = Color(0.25f, 0.4f, 0.78f);
string_v = col_v;
CHECK(string_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
string_v = col_v;
CHECK(string_v.get_type() == Variant::COLOR);
Variant vec2_v = Vector2(0, 0);
col_v = Color(0.25f, 0.4f, 0.78f);
vec2_v = col_v;
CHECK(vec2_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
vec2_v = col_v;
CHECK(vec2_v.get_type() == Variant::COLOR);
Variant vec2i_v = Vector2i(0, 0);
col_v = Color(0.25f, 0.4f, 0.78f);
vec2i_v = col_v;
CHECK(vec2i_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
vec2i_v = col_v;
CHECK(vec2i_v.get_type() == Variant::COLOR);
Variant vec3_v = Vector3(0, 0, 0);
col_v = Color(0.25f, 0.4f, 0.78f);
vec3_v = col_v;
CHECK(vec3_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
vec3_v = col_v;
CHECK(vec3_v.get_type() == Variant::COLOR);
Variant vec3i_v = Vector3i(0, 0, 0);
col_v = Color(0.25f, 0.4f, 0.78f);
vec3i_v = col_v;
CHECK(vec3i_v == Variant(Color(0.25f, 0.4f, 0.78f)));
col_v = Color(0.33f, 0.75f, 0.21f);
vec3i_v = col_v;
CHECK(vec3i_v.get_type() == Variant::COLOR);
}
TEST_CASE("[Variant] Writer and parser array") {
Array a = build_array(1, String("hello"), build_array(Variant()));
String a_str;
VariantWriter::write_to_string(a, a_str);
CHECK_EQ(a_str, "[1, \"hello\", [null]]");
VariantParser::StreamString ss;
String errs;
int line;
Variant a_parsed;
ss.s = a_str;
VariantParser::parse(&ss, a_parsed, errs, line);
CHECK_MESSAGE(a_parsed == Variant(a), "Should parse back.");
}
TEST_CASE("[Variant] Writer recursive array") {
// There is no way to accurately represent a recursive array,
// the only thing we can do is make sure the writer doesn't blow up
// Self recursive
Array a;
a.push_back(a);
// Writer should it recursion limit while visiting the array
ERR_PRINT_OFF;
String a_str;
VariantWriter::write_to_string(a, a_str);
ERR_PRINT_ON;
// Nested recursive
Array a1;
Array a2;
a1.push_back(a2);
a2.push_back(a1);
// Writer should it recursion limit while visiting the array
ERR_PRINT_OFF;
String a1_str;
VariantWriter::write_to_string(a1, a1_str);
ERR_PRINT_ON;
// Break the recursivity otherwise Dictionary tearndown will leak memory
a.clear();
a1.clear();
a2.clear();
}
TEST_CASE("[Variant] Writer and parser dictionary") {
// d = {{1: 2}: 3, 4: "hello", 5: {null: []}}
Dictionary d = build_dictionary(build_dictionary(1, 2), 3, 4, String("hello"), 5, build_dictionary(Variant(), build_array()));
String d_str;
VariantWriter::write_to_string(d, d_str);
CHECK_EQ(d_str, "{\n4: \"hello\",\n5: {\nnull: []\n},\n{\n1: 2\n}: 3\n}");
VariantParser::StreamString ss;
String errs;
int line;
Variant d_parsed;
ss.s = d_str;
VariantParser::parse(&ss, d_parsed, errs, line);
CHECK_MESSAGE(d_parsed == Variant(d), "Should parse back.");
}
TEST_CASE("[Variant] Writer recursive dictionary") {
// There is no way to accurately represent a recursive dictionary,
// the only thing we can do is make sure the writer doesn't blow up
// Self recursive
Dictionary d;
d[1] = d;
// Writer should it recursion limit while visiting the dictionary
ERR_PRINT_OFF;
String d_str;
VariantWriter::write_to_string(d, d_str);
ERR_PRINT_ON;
// Nested recursive
Dictionary d1;
Dictionary d2;
d1[2] = d2;
d2[1] = d1;
// Writer should it recursion limit while visiting the dictionary
ERR_PRINT_OFF;
String d1_str;
VariantWriter::write_to_string(d1, d1_str);
ERR_PRINT_ON;
// Break the recursivity otherwise Dictionary tearndown will leak memory
d.clear();
d1.clear();
d2.clear();
}
#if 0 // TODO: recursion in dict key is currently buggy
TEST_CASE("[Variant] Writer recursive dictionary on keys") {
// There is no way to accurately represent a recursive dictionary,
// the only thing we can do is make sure the writer doesn't blow up
// Self recursive
Dictionary d;
d[d] = 1;
// Writer should it recursion limit while visiting the dictionary
ERR_PRINT_OFF;
String d_str;
VariantWriter::write_to_string(d, d_str);
ERR_PRINT_ON;
// Nested recursive
Dictionary d1;
Dictionary d2;
d1[d2] = 2;
d2[d1] = 1;
// Writer should it recursion limit while visiting the dictionary
ERR_PRINT_OFF;
String d1_str;
VariantWriter::write_to_string(d1, d1_str);
ERR_PRINT_ON;
// Break the recursivity otherwise Dictionary tearndown will leak memory
d.clear();
d1.clear();
d2.clear();
}
#endif
TEST_CASE("[Variant] Basic comparison") {
CHECK_EQ(Variant(1), Variant(1));
CHECK_FALSE(Variant(1) != Variant(1));
CHECK_NE(Variant(1), Variant(2));
CHECK_EQ(Variant(String("foo")), Variant(String("foo")));
CHECK_NE(Variant(String("foo")), Variant(String("bar")));
// Check "empty" version of different types are not equivalents
CHECK_NE(Variant(0), Variant());
CHECK_NE(Variant(String()), Variant());
CHECK_NE(Variant(Array()), Variant());
CHECK_NE(Variant(Dictionary()), Variant());
}
TEST_CASE("[Variant] Nested array comparison") {
Array a1 = build_array(1, build_array(2, 3));
Array a2 = build_array(1, build_array(2, 3));
Array a_other = build_array(1, build_array(2, 4));
Variant v_a1 = a1;
Variant v_a1_ref2 = a1;
Variant v_a2 = a2;
Variant v_a_other = a_other;
// test both operator== and operator!=
CHECK_EQ(v_a1, v_a1);
CHECK_FALSE(v_a1 != v_a1);
CHECK_EQ(v_a1, v_a1_ref2);
CHECK_FALSE(v_a1 != v_a1_ref2);
CHECK_EQ(v_a1, v_a2);
CHECK_FALSE(v_a1 != v_a2);
CHECK_NE(v_a1, v_a_other);
CHECK_FALSE(v_a1 == v_a_other);
}
TEST_CASE("[Variant] Nested dictionary comparison") {
Dictionary d1 = build_dictionary(build_dictionary(1, 2), build_dictionary(3, 4));
Dictionary d2 = build_dictionary(build_dictionary(1, 2), build_dictionary(3, 4));
Dictionary d_other_key = build_dictionary(build_dictionary(1, 0), build_dictionary(3, 4));
Dictionary d_other_val = build_dictionary(build_dictionary(1, 2), build_dictionary(3, 0));
Variant v_d1 = d1;
Variant v_d1_ref2 = d1;
Variant v_d2 = d2;
Variant v_d_other_key = d_other_key;
Variant v_d_other_val = d_other_val;
// test both operator== and operator!=
CHECK_EQ(v_d1, v_d1);
CHECK_FALSE(v_d1 != v_d1);
CHECK_EQ(v_d1, v_d1_ref2);
CHECK_FALSE(v_d1 != v_d1_ref2);
CHECK_EQ(v_d1, v_d2);
CHECK_FALSE(v_d1 != v_d2);
CHECK_NE(v_d1, v_d_other_key);
CHECK_FALSE(v_d1 == v_d_other_key);
CHECK_NE(v_d1, v_d_other_val);
CHECK_FALSE(v_d1 == v_d_other_val);
}
} // namespace TestVariant
#endif // TEST_VARIANT_H