virtualx-engine/doc
Hugo Locurcio dc06575475
Add a property hint for PrimitiveMesh's uv2_padding
Negative values are not valid and will always cause lightmap bleeding
to occur.

This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00
..
classes Add a property hint for PrimitiveMesh's uv2_padding 2023-02-02 14:55:51 +01:00
tools fix conversion of csharp attributes in code blocks 2022-12-05 22:58:47 +01:00
translations i18n: Sync classref translations with Weblate (3.5 branch) 2023-01-20 12:32:06 +01:00
class.xsd
Doxyfile
Makefile