47d991678d
Update scene/resources/portable_compressed_texture.cpp Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
274 lines
9.8 KiB
C++
274 lines
9.8 KiB
C++
/**************************************************************************/
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/* compressed_texture.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef COMPRESSED_TEXTURE_H
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#define COMPRESSED_TEXTURE_H
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#include "scene/resources/texture.h"
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class BitMap;
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class CompressedTexture2D : public Texture2D {
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GDCLASS(CompressedTexture2D, Texture2D);
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public:
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enum DataFormat {
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DATA_FORMAT_UNDEFINED,
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DATA_FORMAT_IMAGE,
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DATA_FORMAT_PNG,
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DATA_FORMAT_WEBP,
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DATA_FORMAT_BASIS_UNIVERSAL,
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};
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enum {
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FORMAT_VERSION = 1
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};
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enum FormatBits {
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FORMAT_BIT_STREAM = 1 << 22,
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FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
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FORMAT_BIT_DETECT_3D = 1 << 24,
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//FORMAT_BIT_DETECT_SRGB = 1 << 25,
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FORMAT_BIT_DETECT_NORMAL = 1 << 26,
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FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
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};
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private:
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String path_to_file;
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mutable RID texture;
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Image::Format format = Image::FORMAT_L8;
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int w = 0;
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int h = 0;
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mutable Ref<BitMap> alpha_cache;
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Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
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virtual void reload_from_file() override;
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static void _requested_3d(void *p_ud);
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static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
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static void _requested_normal(void *p_ud);
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const;
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public:
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static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit);
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typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &);
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typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
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static TextureFormatRequestCallback request_3d_callback;
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static TextureFormatRoughnessRequestCallback request_roughness_callback;
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static TextureFormatRequestCallback request_normal_callback;
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Image::Format get_format() const;
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Error load(const String &p_path);
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String get_load_path() const;
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int get_width() const override;
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int get_height() const override;
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virtual RID get_rid() const override;
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virtual void set_path(const String &p_path, bool p_take_over) override;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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virtual bool has_alpha() const override;
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bool is_pixel_opaque(int p_x, int p_y) const override;
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virtual Ref<Image> get_image() const override;
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CompressedTexture2D();
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~CompressedTexture2D();
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};
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class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader {
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public:
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virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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class CompressedTextureLayered : public TextureLayered {
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GDCLASS(CompressedTextureLayered, TextureLayered);
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public:
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enum DataFormat {
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DATA_FORMAT_IMAGE,
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DATA_FORMAT_PNG,
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DATA_FORMAT_WEBP,
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DATA_FORMAT_BASIS_UNIVERSAL,
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};
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enum {
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FORMAT_VERSION = 1
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};
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enum FormatBits {
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FORMAT_BIT_STREAM = 1 << 22,
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FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
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};
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private:
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Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0);
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String path_to_file;
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mutable RID texture;
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Image::Format format = Image::FORMAT_L8;
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int w = 0;
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int h = 0;
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int layers = 0;
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bool mipmaps = false;
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LayeredType layered_type = LayeredType::LAYERED_TYPE_2D_ARRAY;
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virtual void reload_from_file() override;
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const;
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public:
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Image::Format get_format() const override;
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Error load(const String &p_path);
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String get_load_path() const;
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virtual LayeredType get_layered_type() const override;
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int get_width() const override;
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int get_height() const override;
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int get_layers() const override;
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virtual bool has_mipmaps() const override;
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virtual RID get_rid() const override;
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virtual void set_path(const String &p_path, bool p_take_over) override;
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virtual Ref<Image> get_layer_data(int p_layer) const override;
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CompressedTextureLayered(LayeredType p_layered_type);
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~CompressedTextureLayered();
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};
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class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader {
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public:
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virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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class CompressedTexture2DArray : public CompressedTextureLayered {
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GDCLASS(CompressedTexture2DArray, CompressedTextureLayered)
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public:
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CompressedTexture2DArray() :
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CompressedTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
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};
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class CompressedCubemap : public CompressedTextureLayered {
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GDCLASS(CompressedCubemap, CompressedTextureLayered);
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public:
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CompressedCubemap() :
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CompressedTextureLayered(LAYERED_TYPE_CUBEMAP) {}
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};
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class CompressedCubemapArray : public CompressedTextureLayered {
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GDCLASS(CompressedCubemapArray, CompressedTextureLayered);
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public:
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CompressedCubemapArray() :
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CompressedTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
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};
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class CompressedTexture3D : public Texture3D {
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GDCLASS(CompressedTexture3D, Texture3D);
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public:
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enum DataFormat {
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DATA_FORMAT_IMAGE,
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DATA_FORMAT_PNG,
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DATA_FORMAT_WEBP,
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DATA_FORMAT_BASIS_UNIVERSAL,
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};
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enum {
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FORMAT_VERSION = 1
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};
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enum FormatBits {
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FORMAT_BIT_STREAM = 1 << 22,
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FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
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};
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private:
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Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
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String path_to_file;
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mutable RID texture;
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Image::Format format = Image::FORMAT_L8;
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int w = 0;
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int h = 0;
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int d = 0;
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bool mipmaps = false;
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virtual void reload_from_file() override;
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const;
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public:
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Image::Format get_format() const override;
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Error load(const String &p_path);
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String get_load_path() const;
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int get_width() const override;
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int get_height() const override;
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int get_depth() const override;
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virtual bool has_mipmaps() const override;
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virtual RID get_rid() const override;
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virtual void set_path(const String &p_path, bool p_take_over) override;
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virtual Vector<Ref<Image>> get_data() const override;
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CompressedTexture3D();
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~CompressedTexture3D();
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};
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class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader {
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public:
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virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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#endif // COMPRESSED_TEXTURE_H
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