Virtualx Game Engine. Forked from Godot 3.6
Find a file
Robocraft999 dc6e664fda Fix AnimationSprite2D/3D::play using wrong end_frame
On playing a different animation to the current backwards will start the new animation on the last animations last frame not the new ones
2024-06-26 13:50:44 +02:00
.github CI: Keep GHA artifacts for 60 days 2024-06-21 10:34:00 +02:00
core Move MIDI parsing up from ALSA driver to platform independent driver. 2024-06-25 16:46:30 +01:00
doc Rework migration of animate_physical_bones to compatibility 2024-06-25 18:54:59 +09:00
drivers Move MIDI parsing up from ALSA driver to platform independent driver. 2024-06-25 16:46:30 +01:00
editor Rework global class hiding in addons 2024-06-25 12:38:27 +02:00
main
misc Merge pull request #93511 from Repiteo/style/relocate-pretty-print 2024-06-25 10:02:02 +02:00
modules Merge pull request #93614 from Malcolmnixon/webxr-hand-tracking-palm-rotation 2024-06-26 11:08:50 +02:00
platform [Web] Add "threads"/"nothreads" feature tags to export presets 2024-06-25 11:42:41 +02:00
scene Fix AnimationSprite2D/3D::play using wrong end_frame 2024-06-26 13:50:44 +02:00
servers Fix userdata not copied when trails started 2024-06-25 23:33:26 +09:00
tests Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
thirdparty Merge pull request #93378 from akien-mga/thorvg-0.13.8 2024-06-21 10:14:32 +02:00
.clang-format
.clang-tidy CI: Add pre-commit hook for clang-tidy 2024-06-17 11:27:18 -05:00
.editorconfig CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md Change suggestion in CONTRIBUTING.md to avoid spam 2024-06-22 15:20:33 +02:00
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
godot.manifest
icon.png
icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
icon_outlined.png
icon_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LICENSE.txt
logo.png
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
methods.py Fix not using encoding="utf-8" when writing to files or reading from them 2024-06-19 23:35:03 +08:00
platform_methods.py
pyproject.toml
README.md
SConstruct Fix not using encoding="utf-8" when writing to files or reading from them 2024-06-19 23:35:03 +08:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs