virtualx-engine/editor/translations/zh_CN.po
2019-06-16 22:08:53 +02:00

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# Chinese (Simplified) translation of the Godot Engine editor
# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# 360119124 <360119124@qq.com>, 2018.
# 柠檬杀手 <lemonkiller@gmail.com>, 2018.
# 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016.
# 孤月蓝风 <trlanfeng@foxmail.com>, 2016.
# 吴亮弟 <wu@liangdi.me>, 2017.
# ageazrael <ageazrael@gmail.com>, 2016.
# Bruce Guo <guoboism@hotmail.com>, 2016.
# dragonandy <dragonandy@foxmail.com>, 2017-2018.
# Geequlim <geequlim@gmail.com>, 2016-2018, 2019.
# jie Shi <meishijiemeimeimei@gmail.com>, 2018.
# Jingtian Pan <panjingtian@126.com>, 2018.
# lalalaring <783482203@qq.com>, 2017, 2018.
# Luo Jun <vipsbpig@gmail.com>, 2016-2017, 2018.
# oberon-tonya <360119124@qq.com>, 2016.
# plumsky <x-wolf@163.com>, 2018.
# Qichunren <whyruby@gmail.com>, 2017.
# seanfy <everxiao@qq.com>, 2018.
# sersoong <seraphim945@qq.com>, 2017-2018.
# wanfang liu <wanfang.liu@gmail.com>, 2016.
# WeiXiong Huang <wx_Huang@sina.com>, 2017.
# Youmu <konpaku.w@gmail.com>, 2017.
# yuetian <18829280955@163.com>, 2018.
# Zae Chao <zae.vito@live.com>, 2018.
# zwj36028 <23732399@qq.com>, 2018.
# Hobr <mkowes@vip.qq.com>, 2018.
# Dante Lucifer <firecloud888@gmail.com>, 2018.
# carlcc <carlmarxchen@foxmail.com>, 2018.
# AColdCube <761397398@qq.com>, 2018.
# 小菠萝粑粑 <2062152083@qq.com>, 2018.
# 刘庆文 <liuqingwen@163.com>, 2018.
# Haowen Liu <liu.haowen.andy@gmail.com>, 2018.
# tangdou1 <1093505442@qq.com>, 2018.
# yzt <834950797@qq.com>, 2018, 2019.
# DKLost <514dklost@gmail.com>, 2018.
# thanksshu <hezihanshangyuan@gmail.com>, 2018.
# Jsheng <yangea@outlook.com>, 2019.
# Zhang Zhibo <zzhibo98@gmail.com>, 2019.
# ws00010203 <ws00010203@hotmail.com>, 2019.
# Song DongHui <14729626293@163.com>, 2019.
# simano clio <sim2cle@gmail.com>, 2019.
# ByonkoGalilei <byonko@qq.com>, 2019.
# qjyqjyqjyqjy <qjyqjyqjyqjy@sina.com.cn>, 2019.
# liushuyu011 <liushuyu011@gmail.com>, 2019.
# DS <dseqrasd@126.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
"PO-Revision-Date: 2019-06-16 19:42+0000\n"
"Last-Translator: yzt <834950797@qq.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "convert函数参数类型非法请传入以“TYPE_”打头的常量。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "没有足够的字节来解码或无效的格式。"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "表达式中有非法的输入 %i (未通过)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self无法使用因为实例为空(不通过)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "操作符的操作数无效%s, %s and %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "无效类型索引 %s从基类 %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "从基类 %s 无效的名称索引 '%s'"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "构造的参数无效: '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "对'%s'调用 :"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "释放"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "平衡的"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "镜像"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "时间:"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Value:"
msgstr "值"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "此处插入帧"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "复制已选帧"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "删除已选帧"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "添加贝塞尔顶点"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "移动贝塞尔顶点"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "动画复制关键帧"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "删除关键帧"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "修改动画关键帧的时长"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "修改动画过渡方式"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "修改动画变换"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "修改动画关键帧的值"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "修改回调"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "修改动画长度"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "修改循环"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "属性轨道"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "3D变换轨道"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "调用方法轨道"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "贝塞尔曲线轨迹"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "音频回放轨道"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "动画回放轨道"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "动画时长(帧)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "动画时长(秒)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "添加轨道"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "动画循环"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "函数:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "音频剪辑:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "动画剪辑:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "改变轨迹路径"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "切换当前轨道开关。"
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "更新模式(如何设置此属性)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "插值模式"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "循环包裹模式(插入开始循环结束)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "移除当前轨道。"
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "时间(秒): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "启用轨道切换"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "连续"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "离散"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "触发器"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "截图"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "最近的"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "线性"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "立方体"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "切断循环插值器"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "环绕间隔"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "插入关键帧"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "复制帧"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "删除帧"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "更改动画更新模式"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "更改动画插值模式"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "更改动画循环模式"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "移除轨道"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "为'%s'创建新轨道并插入关键帧?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "创建%d个新轨道并插入关键帧"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "创建"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "插入动画"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "动画播放器不能对自己做动画,只有其它播放器才可以。"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "创建|插入动画"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "插入轨道和关键帧"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "插入关键帧"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "更改动画步长"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "重新排列轨道"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "变换轨迹仅适用于基于空间的节点。"
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"音轨只能指向以下类型的节点:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "动画轨迹只能指向AnimationPlayer节点。"
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr "动画播放器不能播放本身,只能播放其他播放器。"
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "无法在没有root的情况下添加新轨道"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "添加贝塞尔轨道"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "轨道路径无效,因此无法添加键。"
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "Track不是Spatial类型不能作为键值插入"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "添加转换轨道键"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "添加轨道键"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "跟踪路径无效,所以不能添加方法帧。"
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "添加方法轨道键"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "方法未找到: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "移动关键帧"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "剪贴板是空的"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "粘贴轨道"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "缩放关键帧"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr "此选项不适用于Bezier编辑因为它只是一个轨迹。"
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "仅显示在树中选择的节点的轨道。"
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "按节点分组或将它们显示为普通列表。"
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "吸附:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "动画步进值。"
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "秒"
#: editor/animation_track_editor.cpp
msgid "FPS"
msgstr "帧数"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "编辑"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "动画属性。"
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "复制轨道"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "缩放选中项"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "通过光标缩放"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "复制选中项"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "复制并转置"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "删除已选中项"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "前往下一步"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "返回上一步"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "优化动画"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "清空动画"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "选取动画中的节点:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "使用贝塞尔曲线"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "动画优化器"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "最大线性错误:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "最大角度错误:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "调整最大的可优化角度:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "优化"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "移除无效键"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "移除未分解的空轨道"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "清除所有动画"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "清除所有动画吗(无法撤销!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "清空"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "缩放比率:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
msgstr "选择要复制的轨道:"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "复制"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "添加音频轨道剪辑"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "更改音频轨道剪辑起始偏移"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "更改音频轨道剪辑结束偏移"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "修改数组大小"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "修改数组类型"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "修改数组值"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "转到行"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "行号:"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "无匹配项"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "替换了%d项。"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "大小写匹配"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "全字匹配"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "替换"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "全部替换"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "仅选中"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "标准"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "放大"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "缩小"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "重置缩放"
#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
msgstr "警告"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "行号和列号。"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Method in target node must be specified."
msgstr "必须指定目标节点的方法!"
#: editor/connections_dialog.cpp
#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr "找不到目标方法! 请指定一个有效的方法或把脚本附加到目标节点。"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Node:"
msgstr "连接到节点:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Script:"
msgstr "无法连接到服务器:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "From Signal:"
msgstr "信号:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Scene does not contain any script."
msgstr "节点不包含几何。"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "添加"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "移除"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "添加附加调用参数:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "额外调用参数:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Advanced"
msgstr "高级选项"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "延时"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "单次"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Cannot connect signal"
msgstr "连接信号: "
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "关闭"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "连接"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "连接'%s'到'%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "取消'%s'的连接'%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "取消广播 '%s' 的所有连接"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "连接信号..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "删除信号连接"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect a Signal to a Method"
msgstr "连接信号: "
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Edit Connection:"
msgstr "编辑广播订阅: "
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "你确定要从信号 “%s” 中移除所有连接吗?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "信号"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "你确定要从该广播信号中移除所有连接吗?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "取消所有广播信号连接"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "编辑…"
#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "定位到方法"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "更改%s类型"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "更改"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "创建新的 %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "收藏:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "最近文件:"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "搜索:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "匹配项:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "描述:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "搜索替换:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "依赖项:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr "场景'%s'已被修改,重新加载后生效。"
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr "资源'%s'正在使用中,修改将在重新加载后生效。"
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "依赖"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "资源"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
msgid "Path"
msgstr "路径"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "依赖:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "修复依赖"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "依赖编辑器"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "查找替换资源:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "打开"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "拥有者:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "确定从项目中删除文件?(此操作无法撤销)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr "要删除的文件被其他资源所依赖,仍然要删除吗?(无法撤销)"
#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "无法移除:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "加载出错:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "由于缺少依赖项, 加载失败:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "仍然打开"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "应采取哪项行动?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "修复依赖项"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "加载出错!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "永久删除选中的%d条项目吗此操作无法撤销"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Show Dependencies"
msgstr "依赖"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "查看孤立资源"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "删除"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "拥有对象"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "没有指定所属关系的资源:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "修改关键字"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "改变字典的值"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "感谢Godot社区!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot引擎贡献者"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "项目创始人"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "主要开发者"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "项目管理员 "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "开发者"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "作者"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "白金赞助商"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "金牌赞助商"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "迷你赞助商"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "黄金捐赠者"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "白银捐赠者"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "青铜捐赠者"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "捐助"
#: editor/editor_about.cpp
msgid "License"
msgstr "许可证"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "第三方许可证"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot引擎依赖第三方开源代码库全部符合MIT 许可证的条款。下面列出所有第三方组"
"件相关的版权声明和许可协议条款。"
#: editor/editor_about.cpp
msgid "All Components"
msgstr "所有组件"
#: editor/editor_about.cpp
msgid "Components"
msgstr "组件"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "许可证"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "打开压缩包出错非zip格式。"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "无压缩资源"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "软件包安装成功!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "成功!"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "安装"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "程序包安装程序"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "扬声器"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "添加效果"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "重命名音频总线Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "修改音频Bus音量"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "切换音频独奏"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "切换音频静音"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "切换音频旁通效果"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "选择音频发送总线"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "添加音频总线效果"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "移动总线效果"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "删除音频总线效果"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "音频总线,拖放重新排列。"
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "独奏"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "静音"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "旁通"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "音频总线选项"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "拷贝"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "重置音量"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "删除效果"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "音频"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "添加音频总线Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "不能删除主音频总线!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "删除音频总线"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "复制音频总线"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "重置总线音量"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "移动音频总线"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "将音频Bus布局保存为..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "新布局的位置..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "打开音频Bus布局"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr ""
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "布局"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "无效文件,不存在音频总线布局。"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "添加Bus"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "将新的音频总线添加到此布局。"
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "加载"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "加载现有的总线布局。"
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "另存为"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "将音频Bus布局保存为..."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "加载默认"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "加载默认总线布局。"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "创建一个新的总线布局。"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "名称非法:。"
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "字符合法:"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing engine class name."
msgstr "名称非法,与引擎内置类型名称冲突。"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing buit-in type name."
msgstr "名称非法,与引擎内置类型名称冲突。"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing global constant name."
msgstr "名称非法,与已存在的全局常量名称冲突。"
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s'已存在!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "重命名自动加载脚本"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "切换全局AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "移动Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "移除Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "启用"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "重排序Autoload"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid path."
msgstr "路径非法。"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "文件不存在。"
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "不在资源路径下。"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "添加自动加载"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "路径:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "节点名称:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "名称"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "单独Singleton"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "更新场景"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "保存修改中..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "更新场景中..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[空]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[未保存]"
#: editor/editor_dir_dialog.cpp
#, fuzzy
msgid "Please select a base directory first."
msgstr "请先选择一个目录"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "选择目录"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "新建目录"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "名称:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "无法创建目录。"
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "选择"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "文件排序:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "目标路径找不到导出模版:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "打包中"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr "目标平台需要GLES2的“ETC”纹理压缩。在项目设置中启用“导入Etc”。"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr "目标平台需要GLES3的“ETC2”纹理压缩。在项目设置中启用“导入Etc 2”。"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"目标平台需要'ETC'纹理压缩以便驱动程序回退到GLES2。\n"
"在项目设置中启用“导入Etc”或禁用“启用驱动程序回退”。"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "找不到自定义调试包。"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "找不到自定义发布包。"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "找不到模板文件:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
msgstr "编辑器"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Script Editor"
msgstr "打开脚本编辑器"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Asset Library"
msgstr "打开资源商店"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Scene Tree Editing"
msgstr "场景树:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Import Dock"
msgstr "导入"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Node Dock"
msgstr "节点已移动"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Filesystem Dock"
msgstr "文件系统"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Erase profile '%s'? (no undo)"
msgstr "全部替换(无法撤销)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Profile with this name already exists."
msgstr "同名的文件夹已经存在。"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Properties Disabled)"
msgstr "仅属性"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Editor Disabled)"
msgstr "禁用剪辑"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Options:"
msgstr "类说明:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enable Contextual Editor"
msgstr "打开下一个编辑器"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Properties:"
msgstr "属性:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Features:"
msgstr "功能"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Classes:"
msgstr "搜索类型"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remote it first before importing, import "
"aborted."
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Error saving profile to path: '%s'."
msgstr "加载模板 %s 时出错"
#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Current Profile"
msgstr "当前版本:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Make Current"
msgstr "当前:"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
msgstr "新建"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
msgstr "导入"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_export.cpp
msgid "Export"
msgstr "导出"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Available Profiles"
msgstr "有效节点:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Classes"
msgstr "搜索类型"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Options"
msgstr "类说明"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "New profile name:"
msgstr "新名称:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Erase Profile"
msgstr "擦除区域"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Import Profile(s)"
msgstr "已导入的项目"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Export Profile"
msgstr "导出项目"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Manage Editor Feature Profiles"
msgstr "管理导出模板"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "选择当前目录"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "文件已存在,确定要覆盖它吗?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "选择此文件夹"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "拷贝路径"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "在文件管理器中打开"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "在文件管理器中显示"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "新建文件夹 ..."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh"
msgstr "刷新"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "所有可用类型"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "所有文件(*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "打开单个文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "打开一个或多个文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "打开目录"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "打开文件或目录"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "保存文件"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "后退"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "前进"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "上一级"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "切换显示隐藏文件"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "切换收藏"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "切换模式"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "设置路径焦点"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "向上移动收藏"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "向下移动收藏"
#: editor/editor_file_dialog.cpp
msgid "Previous Folder"
msgstr "上一个文件夹"
#: editor/editor_file_dialog.cpp
msgid "Next Folder"
msgstr "下一个文件夹"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "转到父文件夹。"
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "(取消)收藏当前文件夹。"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Toggle visibility of hidden files."
msgstr "切换显示隐藏文件"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "以网格缩略图形式查看所有项。"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "以列表的形式查看所有项。"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "目录|文件:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
msgstr "预览:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "文件:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "必须使用合法的拓展名。"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "扫描源文件"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "导入(重新)资源"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "顶部"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "类:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "基类:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "派生类:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "简介:"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "属性"
#: editor/editor_help.cpp
msgid "Properties:"
msgstr "属性:"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "方法"
#: editor/editor_help.cpp
msgid "Methods:"
msgstr "方法:"
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "主题属性"
#: editor/editor_help.cpp
msgid "Theme Properties:"
msgstr "Theme Properties"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "信号:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "枚举"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "枚举:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "枚举 "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "常量"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "常量:"
#: editor/editor_help.cpp
msgid "Class Description"
msgstr "类说明"
#: editor/editor_help.cpp
msgid "Class Description:"
msgstr "类说明:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "在线教程:"
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"当前没有此类型的教程。请通过[color=$color][url=$url] 补充文档或提交请求 [/"
"url][/color]的方式帮助我们完善文档。"
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "属性说明"
#: editor/editor_help.cpp
msgid "Property Descriptions:"
msgstr "属性说明:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"当前没有此属性的说明。请帮助我们通过 [color=$color][url=$url] 贡献一个 [/url]"
"[/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "方法说明"
#: editor/editor_help.cpp
msgid "Method Descriptions:"
msgstr "方法说明:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"当前没有此方法的描述。请帮助我们通过 [color=$color] [url=$url] 贡献一个 [/"
"url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "搜索帮助"
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "全部显示"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "仅限类"
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "仅方法"
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "仅信号"
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "仅常量"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "仅属性"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "仅主题属性"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "成员类型"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr "类"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "属性:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Set"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "设置乘数:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "日志:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "复制选择"
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "清除"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "清空输出"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "项目导出失败,错误代码 %d。"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "导入的资源无法保存。"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "好的"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "保存资源出错!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr "无法保存此资源,因为它不属于已编辑的场景。首先使它唯一化。"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "资源另存为..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "无法以可写模式打开文件:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "未知的文件类型请求:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "保存出错。"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "不能打开 '%s' 。文件可能已被移动或删除。"
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "分析 \"%s\" 时出错。"
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "文件 \"%s\" 的意外结束。"
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "缺少 \"%s\" 或其依赖项。"
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "加载 \"%s\" 时出错。"
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "正在保存场景"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "正在分析"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "创建缩略图"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "此操作必须在打开一个场景后才能执行。"
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"无法保存此场景,因为包含循环实例化。\n"
"请解决它,然后尝试再次保存。"
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr "无法保存场景,依赖项(实例或基类)验证失败。"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "无法覆盖仍处于打开状态的场景!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "无法加载要合并的MeshLibrary"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "保存MeshLibrary出错"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "无法加载要合并的砖块集!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "保存砖块集失败!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "保存布局出错!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "覆盖编辑器默认布局。"
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "布局名称未找到!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "重置为默认布局设置。"
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"此资源属于已导入的场景, 因此它不可编辑。\n"
"请阅读与导入场景相关的文档, 以便更好地理解此工作流。"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"此资源属于实例或继承的场景。\n"
"保存当前场景时不会保留对它的更改。"
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"此资源已导入, 因此无法编辑。在 \"导入\" 面板中更改其设置, 然后重新导入。"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"场景已被导入, 对它的更改将不会保留。\n"
"允许对它的实例或继承进行更改。\n"
"请阅读与导入场景相关的文档, 以便更好地理解此工作流。"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"这是一个远程对象,因此对它的更改将不会被保留。\n"
"请阅读与调试相关的文档,以便更好地理解这个工作流。"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "没有设置要执行的场景。"
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "当前场景尚未保存,请保存后再尝试执行。"
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "无法启动子进程!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "打开场景"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "打开父场景"
#: editor/editor_node.cpp
#, fuzzy
msgid "Quick Open..."
msgstr "快速打开场景..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "快速打开场景..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "快速打开脚本..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "保存并关闭"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "在关闭前保存更改到 %s 吗?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
msgstr "已保存s修改后的资源。"
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
msgstr "保存场景需要根节点。"
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "场景另存为..."
#: editor/editor_node.cpp
msgid "No"
msgstr "否"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "是"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "此场景尚未保存,要在运行之前保存它吗?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "此操作必须在打开一个场景后才能执行。"
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "导出网格库(Mesh Library)"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "需要有根节点才能完成此操作。"
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "导出磁贴集"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "此操作必须先选择一个node才能执行。"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "当前场景尚未保存,仍要打开?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "无法重新加载未保存的场景。"
#: editor/editor_node.cpp
msgid "Revert"
msgstr "恢复"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "此操作无法撤销,确定要继续吗?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "快速运行场景..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "退出"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "确定要退出编辑器吗?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "打开项目管理器?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "保存后退出"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "以下场景在退出前保存更改吗?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr "在打开项目管理器之前保存更改吗?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr "此选项已弃用。必须强制刷新的情况现在被视为 bug。请报告。"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "选择主场景"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "无法在: \"%s\" 上启用加载项插件, 配置解析失败。"
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr "在插件目录中没有找到脚本: 'res://addons/%s'。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "无法从路径中加载插件脚本: \"%s\"。"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr "无法从路径加载插件脚本: %s 脚本看上去似乎有代码错误,请检查其语法。"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr "无法从路径加载插件脚本: \"%s\" 基类型不是 EditorPlugin 的。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr "无法从路径加载插件脚本: \"%s\" 脚本不在工具模式下。"
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"场景 '%s' 已自动导入, 因此无法修改。\n"
"若要对其进行更改, 可以创建新的继承场景。"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"加载场景出错,场景必须放在项目目录下。请尝试使用'导入'菜单导入此场景后再试。"
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "场景'%s'的依赖已被破坏:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "清除近期的场景"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"尚未定义主场景, 现在选择一个吗?\n"
"你也可以稍后在项目设置的application分类下修改。"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"所选场景's'不存在,选择一个有效的场景?\n"
"请在项目设置的application(应用程序)分类下设置选择主场景。"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"选中的%s场景并非一个场景文件请选择合法的场景。\n"
"请在项目设置的application(应用程序)分类下设置选择主场景。"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "保存布局"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "删除布局"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "默认"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "在文件系统中显示"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "运行此场景"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "关闭标签页"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "关闭其他标签页"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Close All Tabs"
msgstr "关闭全部"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "切换场景标签页"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d 个文件或目录未展示"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d 个目录未展示"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d 个文件未展示"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "面板位置"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "无干扰模式"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "切换无干扰模式。"
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "添加新场景。"
#: editor/editor_node.cpp
msgid "Scene"
msgstr "场景"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "前往上一个打开的场景。"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "下一项"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "上一个目录"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "筛选文件..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "操作场景文件。"
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "新建场景"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "新建继承的场景…"
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "打开场景..."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "保存场景"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "保存所有场景"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "关闭场景"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "最近打开"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "转换为..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "MeshLibrary(网格库)..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "砖块集..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "撤销"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "重做"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "恢复场景"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "其他工程或全场景工具。"
#: editor/editor_node.cpp
msgid "Project"
msgstr "项目"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "项目设置"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "工具"
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "打开项目数据文件夹"
#: editor/editor_node.cpp
msgid "Install Android Build Template"
msgstr ""
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "退出到项目列表"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "调试"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "使用远程调试部署"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"导出或发布项目时为了能够调试项目可执行文件将试图通过本机IP连接到调试器。"
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "小型部署与网络文件系统"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"当启用此项后,将在导出或发布项目时生成最小化可自行文件。\n"
"文件系统将通过网络连接到编辑器来实现。\n"
"在Android平台通过USB发布能获得更快的效率。\n"
"此选项用于加快游戏的测试。"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "可见碰撞区域"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr "如果启用此项节点的碰撞区域和raycast将在游戏运行时可见。"
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "可见导航"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr "如果启用此项用于导航的mesh和多边形将在游戏运行时可见。"
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "同步场景修改"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"开启此项后,在编辑器中对场景的所有修改都会被应用与正在运行的游戏中。\n"
"当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。"
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "同步脚本变更"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"开启此项后,所有脚本在保存时都会被正在运行的游戏重新加载。\n"
"当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。"
#: editor/editor_node.cpp
msgid "Editor"
msgstr "编辑器"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "编辑器设置"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "编辑器布局"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "全屏模式"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "打开“编辑器设置/数据\"文件夹"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "打开编辑器数据文件夹"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "打开“编辑器设置”文件夹"
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Editor Features"
msgstr "管理导出模板"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "管理导出模板"
#: editor/editor_node.cpp
msgid "Help"
msgstr "帮助"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "搜索"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "在线文档"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "常见问题与答案"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "问题跟踪器"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "社区"
#: editor/editor_node.cpp
msgid "About"
msgstr "关于"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "运行此项目F5。"
#: editor/editor_node.cpp
msgid "Play"
msgstr "播放"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "暂停运行场景"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "暂停运行场景"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "停止运行场景。"
#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "停止"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "打开并运行场景。"
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "运行场景"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "运行自定义场景"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "运行自定义场景"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "改变视频驱动需要重启编辑器。"
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "保存并重启"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "编辑器窗口重绘时旋转。"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "持续更新UI"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "有更改时更新UI"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "禁用自动更新"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "文件系统"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "属性面板"
#: editor/editor_node.cpp
msgid "Node"
msgstr "节点"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "展开底部面板"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "日志"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "不保存"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Templates"
msgstr "管理导出模板"
#: editor/editor_node.cpp
msgid ""
"This will install the Android project for custom builds.\n"
"Note that, in order to use it, it needs to be enabled per export preset."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Android build template is already installed and it won't be overwritten.\n"
"Remove the \"build\" directory manually before attempting this operation "
"again."
msgstr ""
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "从ZIP文件中导入模板"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "导出项目"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "导出库"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "与现有合并"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "密码:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "打开并运行脚本"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "从现有场景中创建"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "加载错误"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "选择"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "打开2D编辑器"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "打开3D编辑器"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "打开脚本编辑器"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "打开资源商店"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "打开下一个编辑器"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "打开上一个编辑器"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "创建网格预览"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "缩略图..."
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "编辑插件"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "已安装插件:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "更新"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "版本:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "作者:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "状态:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "编辑:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
msgid "Start"
msgstr "开始"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "测量:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "帧时间(秒)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "平均帧时间(秒)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "渲染速度"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "物理帧速率 %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "包含"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "自身"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "帧序号:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "时间"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "调用次数"
#: editor/editor_properties.cpp
msgid "On"
msgstr "启用"
#: editor/editor_properties.cpp
msgid "Layer"
msgstr "层"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "比特位 %d ,值 %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[空]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "分配…"
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr "路径非法"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr "被选择的资源(%s并不能匹配此属性%s应有的类型。"
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"无法在保存为文件的资源上创建视图纹理。\n"
"资源需要属于场景。"
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"无法在此资源上创建视图纹理, 因为它未设置为本地到场景。\n"
"请打开上面的 `本地到场景` 属性 (以及包含它的所有资源到节点)。"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "选择1个视口"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "新建脚本"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "新建%s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "转换为独立资源"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "粘贴"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "转换为%s"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "打开编辑器"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "选定的节点不是一个Viewport节点"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "尺寸: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "页: "
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "新建帧:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "新建值:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "添加帧/值对"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "移除项目"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"没有这个平台的导出配置。\n"
"请在导出菜单中添加配置。"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "在_run()方法中填写您的逻辑代码。"
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "已经存在一个正在编辑的场景。"
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "无法实例化脚本:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "您是否遗漏了tool关键字"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "无法执行脚本:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "您是否遗漏了_run()方法?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "选择要导入的节点"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "浏览"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "场景路径:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "从节点中导入:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "重新下载"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "卸载"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(安装)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "下载"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(丢失)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(当前)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "检索镜像,请等待..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "移除版本为 '%s' 的模板?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "无法打开ZIP导出模板。"
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "模板文件: %s 中的 version.txt 格式不合法。"
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "模板中没有找到version.txt文件。"
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "创建模板文件路径出错:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "正在解压导出模板"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "导入:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr "没有找到这个版本的下载链接。直接下载只适用于正式版本。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "无法解析."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "无法连接。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "无响应。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "请求失败。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "循环重定向。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "失败:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "下载完成。"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr "模板安装失败。可以在 '%s' 中找到这些问题模板文档。"
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "请求链接错误: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "正在连接镜像网站。。"
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "已断开"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "解析中"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "无法解析"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "连接中..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "无法连接"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "已连接"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "正在请求。。"
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "正在下载"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "连接错误"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SSL 握手错误"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uncompressing Android Build Sources"
msgstr "无压缩资源"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "当前版本:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "已安装版本:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "从文件安装"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "移除模板"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select Template File"
msgstr "删除选中模板文件"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "模板导出工具"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "下载模板"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "从列表中选择镜像Shift+单击:在浏览器中打开)"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr "无法以可写方式打开file_type_cache.cch"
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "收藏夹"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "因为文件系统没找到文件,不能定位到'%s'"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "状态: 导入文件失败。请手动修复文件后重新导入。"
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "无法移动/重命名根资源。"
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "无法将文件夹移动到其自身。"
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "移动出错:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "复制出错:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "无法更新依赖:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "没有提供任何名称。"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Provided name contains invalid characters."
msgstr "提供的名称包含无效字符"
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "名称包含无效字符。"
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "同名的文件夹已经存在。"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "重命名文件:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "重命名文件夹:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "拷贝文件:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "复制文件夹:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Inherited Scene"
msgstr "新建继承的场景…"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Open Scenes"
msgstr "打开场景"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "创建实例节点"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Add to Favorites"
msgstr "添加到收藏夹"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Remove from Favorites"
msgstr "从收藏夹中删除"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "编辑依赖..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "查看所有者..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "重命名为..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "拷贝..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "移动..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "新建脚本…"
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "新建资源…"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "全部展开"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "全部折叠"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "重命名"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Previous Folder/File"
msgstr "上一个文件夹"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Next Folder/File"
msgstr "下一个文件夹"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "重新扫描文件系统"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Toggle Split Mode"
msgstr "切换拆分模式"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "搜索文件"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"扫描文件,\n"
"请稍候。"
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "移动"
#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
msgstr "当前位置已存在相同名字的文件或目录。"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "覆盖"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "创建脚本"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "在文件中查找"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr "查找:"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "文件夹:"
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "筛选:"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "查找..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "替换..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "取消"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "查找: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "替换: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr "全部替换(无法撤销)"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "搜索中…"
#: editor/find_in_files.cpp
msgid "Search complete"
msgstr "搜索完毕"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "分组名称已存在。"
#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "组名无效。"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "分组"
#: editor/groups_editor.cpp
msgid "Nodes not in Group"
msgstr "不在分组中的节点"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr "筛选节点"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "分组中的节点"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "添加到分组"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "从分组中移除"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "管理分组"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "导入为独立场景"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "与独立的动画一同导入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "导入独立材质"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "导入独立物体"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "导入独立物体 + 材质"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "导入独立的物体和动画"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "与独立的材质和动画一同导入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "使用单独的对象 + 材质 + 动画导入"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "导入多个场景"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "导入多个场景 + 材质"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "导入场景"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "导入场景..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "正在生成光照贴图"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "正在生成Mesh "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "执行自定义脚本..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "无法载入后导入脚本:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "后处理脚本被损坏或不合法(查看控制台):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "后处理脚本运行发生错误:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "保存中..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "设置为 '%s' 的默认值"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "清除默认'%s'"
#: editor/import_dock.cpp
msgid " Files"
msgstr " 文件"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "导入为:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
msgstr "预设..."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "重新导入"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
msgstr "保存场景,重新导入,从头开始"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr "改变这个导入的文件类型后需要重启编辑器。"
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr "警告:资源使用冲突,将会停止加载。"
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "加载资源失败。"
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
msgstr "展开所有属性"
#: editor/inspector_dock.cpp
msgid "Collapse All Properties"
msgstr "折叠所有属性"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "另存为..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "拷贝参数"
#: editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "粘贴帧"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "编辑资源剪贴板"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "拷贝资源"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "使之内置"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "转换为独立子资源"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "查看帮助"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "在内存中新建资源并编辑。"
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "从磁盘中加载资源并编辑。"
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "保存当前编辑的资源。"
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "前往上一个编辑对象。"
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "前往下一个编辑对象。"
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "最近编辑历史对象。"
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "对象属性。"
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "属性筛选"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "更改可能会丢失!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "多节点组"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "请选择一个节点来设置信号或分组。"
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "编辑一个插件"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "创建一个插件"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "插件名:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "子文件夹:"
#: editor/plugin_config_dialog.cpp
msgid "Language:"
msgstr "语言:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "脚本名:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "现在激活吗?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "创建多边形"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "创建点。"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"编辑点:\n"
"鼠标左键: 移动点\n"
"鼠标右键: 擦除点"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "擦除点。"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "编辑多边形"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "插入点"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "编辑多边形(移除顶点)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "移除多边形及顶点"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "添加动画"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "加载..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "移动节点"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "更改混合空间1D限制"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "更改混合空间1D标签"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "此类型的节点不能被使用。仅允许使用根节点。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr "添加节点顶点"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr "添加动画点"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr "移除混合空间1D顶点"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "移动混合空间1D节点顶点"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"AnimationTree 处于非激活状态。\n"
"激活以使用播放功能,如果激活失败请检查节点警告信息。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "在此空间下设置位置混合状态"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "选择并移动点,使用 RMB 创建点。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "启用吸附并显示网格。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "点"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "打开动画节点"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Triangle already exists."
msgstr "三角形已经存在"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "添加三角面"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr "更改混合空间2D限制"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr "更改混合空间2D标签"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr "移除混合空间2D顶点"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr "移除混合空间2D三角形"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D 不属于任何 AnimationTree 节点。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "不存在任何三角形,因此不会有任何混效果合产生。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "切换自动三角形"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "通过连接点创建三角形。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "擦除点和三角形。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "自动创建混合三角形(非手动)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "混合:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed"
msgstr "参数已更改"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "编辑筛选器"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "输出节点不能被添加到混合树。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr "在合成树中添加节点"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "节点已移动"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "无法连接,端口可能被占用或者连接无效。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr "节点已连接"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr "节点断开连接"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "设置动画"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "删除节点"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "删除节点"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "打开/关闭过滤器"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "更改过滤器"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr "没有设置动画播放器,因此无法获取轨道名称。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr "无效的播放器路劲设置,因此无法获取轨道名称。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr "动画播放器没有合法的根节点路径,因此无法获取轨道名称。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "节点已重命名"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "添加节点.."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "编辑轨道过滤器:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Enable Filtering"
msgstr "允许过滤"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "切换AutoPlay"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "新动画名称:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "新建动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "重命名动画:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "是否删除动画?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "移除动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "无效的动画名称!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "动画名称已存在!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "重命名动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "混合下一步变更"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "更改混合时间"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "加载动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "复制动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "没有需要拷贝的动画!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "剪切板中不存在动画资源!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "已粘贴的动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "粘贴动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "没有动画需要编辑!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "从当前位置倒放选中动画A"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "从结束时间倒放选中动画Shift+A"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "停止动画回放。(S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "从头播放选中动画Shift+D"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "从当前位置播放选中动画D"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "动画位置(单位:秒)。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "节点全局缩放动画回放。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "动画工具"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "编辑过渡方式…"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "在属性检查器中打开"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "在播放器中显示动画列表。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "加载后自动播放"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "启用洋葱皮(Onion Skinning)"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Onion Skinning Options"
msgstr "洋葱皮(Onion Skining)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "方向"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "穿过"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "深度"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1步"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2步"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3步"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "仅不同"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "强制用白色调和"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "包括3D控制器"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "固定 AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "创建新动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "动画名称:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "错误!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "混合时间:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "接下来(自动排列):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "跨动画时间混合"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "移动节点"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "添加转换"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "添加节点"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "终点"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "即刻"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "同步"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "在终点"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr "行程"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "子过渡动画需要开始和结束节点。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "在路径: %s 下没有任何播放资源。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "节点已移除"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "转换已移除"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "设置开始节点(自动播放)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"选择并移动节点。\n"
"鼠标右键添加新节点。\n"
"Shift+鼠标左键创建连接。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "创建新节点。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "连接节点。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "移除选中的节点或过渡动画。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr "开启或关闭动画的自动播放在开始重启或者搜索0位置处。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "设置终点结束动画。这对于子过渡动画非常有用。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "过渡: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "动画树"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "新名称:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "缩放:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "淡入(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "淡出(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "混合"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "混合"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "自动重新开始:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "重新开始(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "随机开始(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "开始!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "数量:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "混合0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "混合1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-Fade(交叉淡化)时间(s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "当前:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "添加输入事件"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "清除Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "设置清除Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "删除输入事件"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "动画树可用。"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "动画树不可用。"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "动画节点"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "单项节点"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "混合(Mix)节点"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "混合2(Blend) 节点"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "混合3(Blend) 节点"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "混合4(Blend) 节点"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "时间缩放节点"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek(时间寻找) 节点"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "过渡节点"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "导入动画..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "编辑节点筛选"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "筛选..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "内容:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "查看文件"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "无法解析主机名:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "连接错误,请重试。"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "无法连接到服务器:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "服务器无响应:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "请求失败,错误代码:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "请求失败,重定向次数过多"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "文件hash值错误该文件可能被篡改。"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "预计:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "获得:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "sha256哈希值校验失败"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "资源下载出错:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "下载中( %s / %s )…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "下载中…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "解析中..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "请求错误"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "空闲"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "重试"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "下载错误"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "此资源文件正在下载中!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "第一项"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
msgstr "上一个"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "下一项"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "最后一项"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "全部"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "插件"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "排序:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "反选"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "分类:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "站点:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support..."
msgstr "支持..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "官方"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "测试"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ZIP资源包"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
"无法确定光照贴图的保存路径。\n"
"请先保存场景(光照贴图将被存在同一目录下)或从属性面板中手动保存 "
"`BakedLightmap` 属性。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr "没有可烘焙的Mesh。请确保Mesh包含UV2通道并且勾选'Bake Light'选项。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr "创建光照贴图失败,切确保文件是可写的。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "烘焙光照贴图"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "预览"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "设置吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "网格偏移量:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "网格大小:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "旋转偏移量:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "旋转步长:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "移动垂直标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "创建新的垂直标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "删除垂直标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr "移动水平标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "创建水平标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "移除水平标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr "创建垂直水平标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "移动轴心点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgstr "旋转 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "移动锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "调整 CanvasItem 尺寸"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgstr "缩放包含项"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgstr "移动 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr "容器的子级的锚点和边距值被其父容器重写。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr "控件节点的定位点和边距值的预设。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "仅锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "更改锚点和边距"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "编辑锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected"
msgstr "选择工具"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected"
msgstr "删除已选中"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected"
msgstr "复制选择"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected"
msgstr "复制选择"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "粘贴姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Custom Bone(s) from Node(s)"
msgstr "从节点制作自定义骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Bones"
msgstr "清除姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "添加IK链"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "清除IK链"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr "警告:容器子级的位置与大小只能由它的父级确定。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "重置缩放"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "选择模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "拖动来旋转"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "按住Alt拖动: 移动"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr "按下V键修改旋转中心在移动时按下Shift+V来拖动它。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "移动模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "旋转模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Mode"
msgstr "缩放模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr "显示鼠标点击位置的所有节点同Alt+鼠标右键)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "点击设置对象的旋转中心。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "移动画布"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle snapping."
msgstr "开关吸附。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "使用吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "吸附选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Grid"
msgstr "吸附到网格"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "使用旋转吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "设置吸附..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "相对吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "使用像素吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Smart Snapping"
msgstr "智能吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Parent"
msgstr "吸附到父节点"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Anchor"
msgstr "吸附到node锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Sides"
msgstr "吸附到node边"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Center"
msgstr "吸附到节点中心位置"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Other Nodes"
msgstr "吸附到其他node节点"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Guides"
msgstr "吸附到标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "锁定选中对象的位置。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "解锁选中对象的位置。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "确保节点的子孙无法被选中。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "恢复节点的子孙能够被选中。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "骨架选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "显示骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "从节点制作自定义骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "清除自定义骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "视图"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "显示网格"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "显示辅助线"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "显示标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "显示引导"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "显示原点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "显示视图窗口"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "显示组和锁定图标"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "居中显示选中节点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "最大化显示选中节点"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Preview Canvas Scale"
msgstr "精灵集预览"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Translation mask for inserting keys."
msgstr "用于插入键的转换掩码。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotation mask for inserting keys."
msgstr "用于插入键的旋转掩码。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr "插入帧(基于遮罩)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated on scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr "自动插入关键帧"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "插入关键帧(已有轨道)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "拷贝姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "清除姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "网格步进乘以2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "网格步进除以2"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Pan View"
msgstr "Rear视图"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "添加(Add) %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "添加(Adding) %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "无法实例化没有根的多个节点。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "新节点"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "从%s实例化场景出错"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Default Type"
msgstr "修改默认值"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"拖放+ Shift将节点添加为兄弟节点\n"
"拖放+ Alt更改节点类型"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr "创建3D多边形"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "编辑多边形"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "编辑多边形(移除顶点)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "设置处理程序"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "加载图片出错:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
msgstr "图片中没有透明度> 128的像素..."
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "加载Emission Mask发射屏蔽"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "清除Emission Mask发射屏蔽"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "粒子"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "生成顶点计数:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "发光遮罩mask"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "从像素捕捉"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "发光颜色"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "CPU粒子"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "从网格( Mesh创建发射器(Emission)"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "从节点创建发射器(Emission)"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 0"
msgstr "平面0"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 1"
msgstr "平面1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr "缓入"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr "缓出"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "平滑插值"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "修改曲线点"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "修改曲线切角"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "加载曲线预设"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Add Point"
msgstr "添加顶点"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Point"
msgstr "移除顶点"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left Linear"
msgstr "左线性"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right Linear"
msgstr "右线性"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Preset"
msgstr "加载预设"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "移除路径顶点"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "切换曲线线性Tangent"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "按住 Shift 可单独编辑切线"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "渲染GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "渐变编辑"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "第%d项"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "项目"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "列表编辑器"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "添加遮光多边形"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh为空"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "创建静态三维身体"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "创建静态凸体(Convex Body)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "此操作无法引用在根节点上!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Trimesh Static Shape"
msgstr "创建Trimesh(三维网格)形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgstr "创建 凸(Convex) 形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "创建导航Mesh(网格)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "包含的Mesh不是ArrayMesh类型。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "UV展开失败可能该网格并非流形"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "没有要调试的mesh。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "模型在此层上没有UV图"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance (网格实例) 缺少 Mesh(网格)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh(网格)没有表面来创建轮廓(outlines)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "网格原始类型不是 PRIMITIVE_TRIANGLES(三角形网格)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "无法创建轮廓(outlines)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "创建轮廓(outlines)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "网络"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "创建三维静态身体(Body)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "创建三维碰撞同级"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgstr "创建凸(Convex)碰撞同级"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "创建轮廓网格(Outline Mesh)..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "查看UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "查看UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "为光照映射/环境光遮蔽展开UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "创建轮廓网格(Outline Mesh)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "轮廓(outlines)尺寸:"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "确定要移除项目%d吗"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "添加项目"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "移除选中项目"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "从场景中导入"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "从场景中更新"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "未指定网格(Mesh)源(且节点中没有设置多网格物体(MultiMesh))。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "未指定网格(Mesh)源(且多网格(MultiMesh)不包含网格(Mesh))。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "网格(Mesh)源无效(路径无效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "网格(Mesh)源无效(不是网格实例(MeshInstance))。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "网格(Mesh)源无效(不包含网格(Mesh)资源)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "没有指定的表面源。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "表面的源无效(路径无效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "表面的源无效(无几何)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "表面的源无效(无面)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr "父级没有实体面来填充。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "无法绘制区域。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "选择源Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "选择一个目标曲面:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "填充表面"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "填充MultiMesh多网格"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "目标曲面:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "源Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Mesh (网格)上轴:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "随机旋转:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "随机砖块:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "随机缩放:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "填充"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "创建导航多边形"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "转换为 CPU粒子"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "生成可视化区域"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "生成可视化区域"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr "可以设置ParticlesMaterial 点的材质"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "生成时间(秒):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "面不含有区域!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "没有面!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "节点不包含几何。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "节点不包含几何(面)。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "创建发射器(Emitter)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "发射位置:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "表面顶点"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "表面定点+法线(方向向量)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "体积"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "发射源: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "需要使用“ParticlesMaterial”类型的处理材质。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "正在生成AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "生成可见的AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "生成AABB"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "从曲线中移除顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "移除曲线外控制点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "从曲线中移除顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "向曲线添加顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr "拆分曲线"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "在曲线中移动顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "移动曲线内控制点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "移动曲线外控制点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "选择顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+拖拽:选择控制点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "鼠标左键:添加点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr "鼠标左键:拆分片段(曲线内)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "鼠标右键:删除点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "选择控制点(Shift+拖动)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "添加点(在空白处)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "删除顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "关闭曲线"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "选项"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr "镜像手柄角度"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr "镜像手柄长度"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "曲线定点 #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "设置曲线的顶点坐标"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "设置的曲线初始位置Pos"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "设置曲线外控制点"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "拆分路径"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "移除路径顶点"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "移除曲线外控制点"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "移除曲线内控制点"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "拆分(曲线)"
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
msgstr "移动关节"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr "Polygon2D 的骨架属性并没有指向一个 Skeleton2D 节点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "同步骨骼"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr "此多边形没有贴图请先为它设置贴图后再尝试编辑UV。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "创建UV贴图"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr "多边形2d 具有内部顶点, 因此不能再在视口中对其进行编辑。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "创建多边形和 UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "创建内部顶点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "移除曲线内控制点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr "无效的多边形(需要三个控制点)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "添加自定义多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "删除自定义多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "变换UV贴图"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "多边形变换"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr "绘制骨骼权重"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "打开2D多边形UV编辑器。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "2D多边形UV编辑器"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Points"
msgstr "点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygons"
msgstr "多边形-"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "骨骼"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "移动点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl旋转"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: 移动所有"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: 缩放"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "移动多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "旋转多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "缩放多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr "建立自定义多边形。启用自定义多边形渲染。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr "移除自定义多边形。如果不存在,禁用自定义多边形渲染。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "使用指定的强度进行权重绘制。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr "使用指定强度清除权重绘制。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "半径:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "多边形->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "清除UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "网格设置"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "吸附"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "启用吸附"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "网格"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "配置网格:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "网格 X 偏移:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "网格 Y 偏移:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "网格 X 步进:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "网格 Y 步进:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "同步骨骼到多边形"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "错误:无法加载资源!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "添加资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "重命名资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "删除资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "资源剪切板中无内容!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "粘贴资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "实例:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp
msgid "Type:"
msgstr "类型:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "在编辑器中打开"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "加载资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "预加载资源"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr "AnimationTree 没有设置路径到一个 AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "AnimationPlayer 路径无效"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "清理当前文件"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "关闭并保存更改吗?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "写入文本文件时出错:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error: could not load file."
msgstr "错误:无法加载文件。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
msgstr "错误,无法加载文件。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "保存文件时出错!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "保存主题出错。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "保存出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "导入主题出错。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "导入出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "New TextFile..."
msgstr "新建文本文档..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "打开文件"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "另存为..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "导入主题"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "保存主题出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "保存出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "主题另存为..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr "%s 类引用"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "查找下一项"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "切换按字母表排序方式排列方法。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "排序"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "向上移动"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "向下移动"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "下一个脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "上一个脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "文件"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "打开…"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "全部保存"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "软重载脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "拷贝脚本路径"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "后退"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "前进"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "主题"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "导入主题…"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "重新加载主题"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "保存主题"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "关闭文档"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "关闭全部"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "运行"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "切换脚本面板"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "单步跳过"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "单步进入"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "跳过"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "继续"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "保持调试器打开"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "使用外部编辑器进行调试"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open Godot online documentation."
msgstr "打开Godot在线文档"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
msgstr "请求文档"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Help improve the Godot documentation by giving feedback."
msgstr "通过提供反馈协助改进Godot文档"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "搜索文档。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "前往上一个编辑文档。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "前往下一个编辑文档。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "忽略"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"磁盘中的下列文件已更新。\n"
"请选择执行那项操作?:"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "重新加载"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "重新保存"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "调试器"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "搜索结果"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Connections to method:"
msgstr "连接到节点:"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Source"
msgstr "源:"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Signal"
msgstr "信号"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr "平台"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr "没有任何物体连接到节点 '%s' 的输入 '%s' 。"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "行"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr "(忽略)"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "转到函数"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "只可以拖拽来自文件系统中的资源。"
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "查找标记"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "拾取颜色"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "转换大小写"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "大写"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "小写"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "首字母大写"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "语法高亮显示"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "剪切"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "全选"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "删除线"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "向左缩进"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "向右缩进"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "切换注释"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Toggle Bookmark"
msgstr "切换自由观察模式"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Bookmark"
msgstr "前往下一个断点"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Bookmark"
msgstr "前往上一个断点"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Remove All Bookmarks"
msgstr "移除类项目"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "切换叠行"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "折叠所有行"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "取消折叠所有行"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "拷贝到下一行"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "代码补全"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "修剪行后空白"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "将缩进转为空格"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "将缩进转为Tabs"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自动缩进"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "设置断点"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "移除所有断点"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "前往下一个断点"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "前往上一个断点"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "查找上一项"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "在文件中查找..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "转到函数..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "转到行..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "搜索光标位置"
#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"磁盘中的下列文件已更新。\n"
"请选择执行那项操作?:"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "着色器"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "该骨架没有骨骼绑定,请创建一些 Bone2D 骨骼子节点。"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr "从骨骼创建休闲姿势"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr "将休闲姿势设置为骨骼"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "2D 骨骼节点"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr "制作放松姿势(从骨骼)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr "将骨骼重置为放松姿势"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "创建物理骨骼"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "骨架"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "创建物理骨架"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr "播放 IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "正交"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "透视"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "已忽略变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X轴变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y轴变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z轴变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "视图平面变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "缩放: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "移动: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "旋转%s度。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "键控被禁用(未插入键)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "插入动画键。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr "音调"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr "偏航"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "绘制的对象"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "材质变更"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "着色器变更"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "表面变更"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "绘制调用(Draw Calls)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "顶点"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "俯视图(Top View)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "仰视图(Bottom View)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "底部"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "左视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "左方"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "右视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "右方"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "正视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "前面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "后视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "后方"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with View"
msgstr "对齐视图"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "没有选中节点来添加实例。"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "此操作只能应用于单个选中节点。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "锁定视角旋转"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "显示法线"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "显示线框"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "显示过度绘制"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "显示无阴影"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "视图环境"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "Gizmos可视化调试工具"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "查看信息"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "查看帧率"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "一半分辨率"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "音频监听器"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr "启用多普勒效应"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "影片预览"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "自由视图 左"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "自由视图 右"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "自由视图 前"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "自由视图 后"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "自由视图 上"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "自由视图 下"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "自由视图速度调整"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
"注意显示的FPS值是编辑器的帧速率。\n"
"它不能用于表现游戏中的实际性能。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "锁定视角旋转"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm对话框"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
msgstr "将节点吸附至地面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "选择模式 (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
"鼠标拖拽:旋转\n"
"Alt+拖拽:移动\n"
"Alt+鼠标右键:显示列表"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "移动模式W"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "旋转模式E"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "缩放模式R"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "本地坐标"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr "本地空间模式 (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
msgstr "吸附模式 (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "底部视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Top视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Rear视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "正面视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "左视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "右视图"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Switch Perspective/Orthogonal View"
msgstr "切换投影(正交)视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "插入动画帧"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "显示原点"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "选中选中项"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "选中项与视图对齐"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "选择工具"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr "移动工具"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr "旋转工具"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr "缩放工具"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "切换自由观察模式"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "变换"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Object to Floor"
msgstr "吸附物体到地面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "变换对话框..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1个视口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2个视口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2个视口Alt"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3个视口Alt"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3个视口Alt"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4个视口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Gizmos小工具"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "显示原点"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "显示网格"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr "设置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "吸附设置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "移动吸附:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "旋转吸附(度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "缩放吸附(%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Viewport设置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "透视视角(角度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "查看Z-Near:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "查看Z-Far:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "修改变换"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "移动:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "旋转(角度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "缩放(比率):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "变换类型"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "前per"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "发布(Post)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
msgstr "未命名的Gizmo"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr "创建 2D 网格"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr "创建2D多边形"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "创建2D碰撞多边形"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "添加2D遮光多边形"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Sprite 是空的!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr "无法使用动画帧转换精灵为网格。"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "无效的几何体,无法使用网格替换。"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr "转换为 2D 网格"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr "无效的几何体,无法创建多边形。"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr "转换为多边形"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr "无效的几何体,无法创建多边形碰撞体。"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr "创建2D碰撞多边形成员"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr "无效的几何体,无法创建遮光体。"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr "创建2D遮光多边形成员"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite 精灵"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr "简单化: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr "扩展(像素): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "更新预览"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "设置:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "No Frames Selected"
msgstr "最大化显示选中节点"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add %d Frame(s)"
msgstr "添加帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "添加帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "错误:无法加载帧资源!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "资源剪切板中无内容,或内容不是纹理贴图!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "粘贴帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "添加空白帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "修改FPS"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(空)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "动画:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr "新建动画"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "速度FPS:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "循环"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr "动画帧:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add a Texture from File"
msgstr "添加纹理到磁贴集。"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "插入空白帧(之前)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "插入空白帧(之后)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "往前移动"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "往后移动"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select Frames"
msgstr "堆栈帧Stack Frames"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Horizontal:"
msgstr "水平翻转"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Vertical:"
msgstr "顶点"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "全选"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Create Frames from Sprite Sheet"
msgstr "从场景中创建"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "动画帧"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "设置纹理区域"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "设置边距"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "吸附模式:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr "无"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "像素吸附"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "网格吸附"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "自动裁剪"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "网格偏移量:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "步长(秒):"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr "九月:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "TextureRegion 纹理区域"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "无法保存主题到文件:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "添加所有项目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "添加所有"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "移除类项目"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
msgstr "移除全部"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Theme"
msgstr "编辑主题..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "主题编辑菜单。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "添加类项目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "移除类项目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "创建主题模板"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "创建空编辑器主题模板"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr "从当前编辑器主题模板创建"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Toggle Button"
msgstr "鼠标按键"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Button"
msgstr "中键"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "项目(Item)"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Item"
msgstr "已禁用"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "检查项目(Item)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "已选项目(Checked Item)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr "单选项目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr "已选单选项目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Item 1"
msgstr "项目(Item)"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Item 2"
msgstr "项目(Item)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "有(Has)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "许多(Many)"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled LineEdit"
msgstr "已禁用"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "分页1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "分页2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "分页3"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editable Item"
msgstr "允许编辑子孙节点"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "有,很多,选项"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "数据类型:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "图标"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "样式"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "字体"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "颜色"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "常量"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "擦除选中"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "修复无效的磁贴"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "切割选择"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "绘制砖块地图"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "线性绘制"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "绘制矩形"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "油漆桶填充"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "擦除砖块地图"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "查找磁贴"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "转置"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "沿X轴翻转"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "沿Y轴翻转"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Disable Autotile"
msgstr "智能瓦片"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Enable Priority"
msgstr "编辑磁贴优先级"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "绘制磁贴"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+RMB: Line Draw\n"
"Shift+Ctrl+RMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "选择磁贴"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate Left"
msgstr "向左旋转"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate Right"
msgstr "向右旋转"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Flip Horizontally"
msgstr "水平翻转"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Flip Vertically"
msgstr "垂直翻转"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Transform"
msgstr "清除变换"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "添加纹理到磁贴集。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "从磁贴集中删除当前纹理。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "从场景中创建"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "从场景中合并"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "下一个坐标"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr "选择下一个形状,子砖块,或砖块。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "上一个坐标"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr "选择上一个形状,子砖块,或砖块。"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Region Mode"
msgstr "运行模式:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision Mode"
msgstr "插值模式"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion Mode"
msgstr "编辑遮挡多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Mode"
msgstr "创建导航Mesh(网格)"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Bitmask Mode"
msgstr "旋转模式"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority Mode"
msgstr "导出模式:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "移动画布"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Z Index Mode"
msgstr "移动画布"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "复制位掩码。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr "粘贴位掩码。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr "擦除位掩码。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "新建一个四边形。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "创建新多边形。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr "使多边形位于纹理区域中。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
"启用吸附并显示网格\n"
"(请通过属性面板设置)。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr "显示磁贴的名字(按住 Alt 键)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr "删除选定的纹理?这将删除使用它的所有磁贴。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "请先选择要移除的纹理。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr "从场景创建?这将覆盖所有当前磁贴。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "确定要合并场景?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr "删除纹理"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s 文件没有被添加,因为已添加在列表中。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
"拖拽手柄以编辑举行。\n"
"点击另一个磁贴进行编辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "删除选中的Rect。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"选择当前编辑状态下的子磁贴。\n"
"点击选择另一个磁贴进行编辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "删除多边形。"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"鼠标左键: 启用比特。\n"
"鼠标右键: 关闭比特。\n"
"点击另一个磁贴进行编辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"选择一个子磁贴作为图标,此图标还会绑定到无效的自动磁贴上。\n"
"点击选择另一个磁贴进行编辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"选择并修改子磁贴的优先级。\n"
"点击选择另一个磁贴进行编辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"选择并修改子磁贴的优先级。\n"
"点击选择另一个磁贴进行编辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "设置磁贴区域"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "创建磁贴"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "设置纹理图标"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "编辑磁贴位掩码"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "编辑碰撞多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr "编辑遮挡多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr "编辑导航多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr "粘贴磁贴位掩码"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "清除位掩码"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr "使多边形塌陷"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr "使多边形凸起"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "移除磁贴"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr "删除碰撞多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr "删除遮挡多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "删除导航多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "编辑磁贴优先级"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "编辑纹理的Z坐标"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr "创建碰撞多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr "创建遮挡多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "不能修改该属性。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "瓦片集"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input +"
msgstr "添加输入事件"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add output +"
msgstr "添加输入事件"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar"
msgstr "缩放:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector"
msgstr "属性面板"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input port"
msgstr "添加输入事件"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
msgstr "修改默认值"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port type"
msgstr "修改默认值"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port name"
msgstr "更改输入名称"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port name"
msgstr "更改输入名称"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove input port"
msgstr "移除顶点"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove output port"
msgstr "移除顶点"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set expression"
msgstr "更改表达式"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Resize VisualShader node"
msgstr "可视着色器"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr "设置统一名称"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr "设置输入默认端口"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr "将节点添加到可视着色器"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "复制节点"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr "删除节点"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr "可视着色器输入类型已更改"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "顶点"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "片段"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr "灯光"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Create Shader Node"
msgstr "新节点"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color function."
msgstr "转到函数"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Grayscale function."
msgstr "创建方法"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Sepia function."
msgstr "重命名函数"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Difference operator."
msgstr "仅不同"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color constant."
msgstr "常量"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color uniform."
msgstr "清除变换"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Boolean constant."
msgstr "修改Vec常量系数"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'camera' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'inv_camera' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'inv_projection' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'normal' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'projection' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'time' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'viewport_size' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'world' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'alpha' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'color' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'texture_pixel_size' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'uv' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Input parameter."
msgstr "吸附到父节点"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'alpha' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'binormal' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'color' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'fragcoord' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'point_coord' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'screen_uv' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'side' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'tangent' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'uv' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'uv2' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'vertex' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'view' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'albedo' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'attenuation' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'diffuse' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light_color' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'roughness' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'specular' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'transmission' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'modelview' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'point_size' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'tangent' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light_pass' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'point_coord' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'screen_pixel_size' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'screen_uv' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light_alpha' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light_height' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light_uv' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light_vec' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'normal' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'shadow_color' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'extra' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'projection' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'vertex' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'world' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'active' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'alpha' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'color' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'custom' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'custom_alpha' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'delta' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'emission_transform' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'index' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'lifetime' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'restart' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'time' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'transform' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'velocity' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar function."
msgstr "修改Function Scalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar operator."
msgstr "更改标量运算符Scalar Operator"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar constant."
msgstr "修改Scalar常量系数"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar uniform."
msgstr "修改Uniform Scalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Cubic texture uniform."
msgstr "修改Uniform纹理"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "2D texture uniform."
msgstr "修改Uniform纹理"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform function."
msgstr "变换对话框..."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform constant."
msgstr "已忽略变换。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform uniform."
msgstr "已忽略变换。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector function."
msgstr "对函数的赋值。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector operator."
msgstr "更改 Vec 运算符Vec Operator"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns a vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns a vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns a vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector constant."
msgstr "修改Vec常量系数"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector uniform."
msgstr "对uniform的赋值。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using "
"local differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using "
"local differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using "
"local differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using "
"local differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative "
"in 'x' and 'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative "
"in 'x' and 'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "可视着色器"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property"
msgstr "编辑可视属性"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr "可视着色器模式已更改"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "可执行的"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "从列表中删除补丁''%s'"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "删除当前的 '%s' ?"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
"无法导出平台's'的项目。\n"
"导出模板似乎丢失或无效。"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
"无法导出平台's'的项目。\n"
"可能由于导出预设或导出设置内的配置有问题。"
#: editor/project_export.cpp
msgid "Release"
msgstr "发行"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "全部导出"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr "指定导出路径不存在:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr "没有此平台的导出模板:"
#: editor/project_export.cpp
msgid "Presets"
msgstr "预设"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "添加..."
#: editor/project_export.cpp
msgid "Export Path"
msgstr "导出路径"
#: editor/project_export.cpp
msgid "Resources"
msgstr "资源"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "导出项目中的所有资源"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "导出选中的场景(包括依赖项)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "导出选中的资源(包括依赖资源)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "导出模式:"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "导出的资源:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr "导出非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr "排除导出的非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Patch"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "制作Patch"
#: editor/project_export.cpp
msgid "Features"
msgstr "功能"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "自定义 (以逗号分隔):"
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "功能列表:"
#: editor/project_export.cpp
msgid "Script"
msgstr "脚本"
#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "脚本导出方式:"
#: editor/project_export.cpp
msgid "Text"
msgstr "文本"
#: editor/project_export.cpp
msgid "Compiled"
msgstr "编译"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "使用下列密码加密"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr "无效的加密密钥长度必须为64个字符"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "脚本密匙256位16进制码:"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "导出 PCK/ZIP"
#: editor/project_export.cpp
msgid "Export mode?"
msgstr "导出模式?"
#: editor/project_export.cpp
msgid "Export All"
msgstr "全部导出"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "没有下列平台的导出模板:"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "导出为调试"
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr "路径不存在。"
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr "无效的“.zip”项目文件没有包含一个“project.godot”文件。"
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "请选择一个空目录。"
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgstr "请选择一个“project.godot”或者“.zip”文件。"
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgstr "文件夹已经包含了一个Godot项目。"
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "新建游戏项目"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "已导入的项目"
#: editor/project_manager.cpp
msgid "Invalid Project Name."
msgstr "无效项目名称。"
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "无法创建文件夹。"
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "已存在与给定名称相同的目录。"
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "为项目命名是一个好主意。"
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "项目路径非法(被外部修改?)。"
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"无法在项目路径中加载 project.godot 文件(错误 %d。该文件可能缺失或已损坏。"
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "无法在项目目录下编辑project.godot文件。"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "无法在项目目录下创建project.godot文件。"
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "提取以下文件失败:"
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "重命名项目"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "导入现有项目"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "导入|打开"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "新建项目"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "创建|编辑"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "安装项目:"
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "安装|编辑"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "项目名称:"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "项目目录:"
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "项目安装路径:"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "渲染器:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
"更高的视觉质量\n"
"所有可用功能\n"
"与旧硬件不兼容\n"
"不推荐用于网络游戏"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
"较低的视觉质量\n"
"某些功能不可用\n"
"适用于大多数硬件\n"
"推荐用于网络游戏"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "渲染器可以稍后更改,但可能需要调整场景。"
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "未命名项目"
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "无法打开位于“%s”的相应项目."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "您确定要打开多个项目吗?"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"以下项目设置文件没有指定创建它的Godot版本\n"
"\n"
"%s\n"
"\n"
"如果你继续打开它它将被转换为Godot的当前配置文件格式。\n"
"警告:您将无法再使用以前版本的引擎打开项目。"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"以下项目设置文件是由旧的引擎版本生成的,需要为此版本转换:\n"
"%s\n"
"是否要转换它?\n"
"警告:您将无法再使用以前版本的引擎打开项目。"
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr "项目设置是由更新的引擎版本创建的,其设置与此版本不兼容。"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"尚未定义主场景, 现在选择一个吗?\n"
"你也可以稍后在项目设置的Application分类下修改。"
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"不能运行项目: 需要导入资源文件。\n"
"请编辑项目导入初始化资源。"
#: editor/project_manager.cpp
#, fuzzy
msgid "Are you sure to run %d projects at once?"
msgstr "您确定要执行多个项目吗?"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr "移除此项目(项目的文件不受影响)"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr "移除此项目(项目的文件不受影响)"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove all missing projects from the list? (Folders contents will not be "
"modified)"
msgstr "移除此项目(项目的文件不受影响)"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
"语言已更改。\n"
"用户界面将在下次编辑器或项目管理器启动时更新。"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr "您确认要扫描%s目录下现有的Godot项目吗"
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "项目管理员"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "项目列表"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "扫描"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "选择要扫描的目录"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "新建"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Missing"
msgstr "移除顶点"
#: editor/project_manager.cpp
msgid "Templates"
msgstr "模板"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "退出"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "立即重新启动"
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "无法运行项目"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"您目前没有任何项目。\n"
"是否要打开资源商店浏览官方样例项目?"
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "键 "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "手柄按钮"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "摇杆轴"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "鼠标按键"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"无效的操作名称。操作名不能为空,也不能包含 '/', ':', '=', '\\' 或者空字符串"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "An action with the name '%s' already exists."
msgstr "动作%s已存在"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "重命名输入事件"
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "改变操作隔离区"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "添加输入事件"
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "所有设备"
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "设备"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Ctrl+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "按下一个键..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "鼠标按键:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "左键"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "右键"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "中键"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "滚轮向上"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "滚轮向下"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr "滚轮左键"
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr "滚轮右键"
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr "X 按键 1"
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr "X 按键 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "手柄摇杆序号:"
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "轴"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "手柄按钮:"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "移除输入事件"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "移除输入事件"
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "添加事件"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "按钮"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "左键。"
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "右键。"
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "中键(滚轮)。"
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "滚轮向上滚动。"
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "滚轮向下滚动。"
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "添加Getter属性"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "请先选择一个设置项目 "
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "不存在属性 '%s'。"
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "'%s'是内置设定,不能删除。"
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "删除条目"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr "无效的操作名称。它不能是空的也不能包含 '/', ':', '=', '\\' 或者 '\"'。"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "添加输入动作"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "保存设置出错。"
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "保存设置成功。"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "重写功能"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "添加语言"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "移除语言"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr "添加重定向路径"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr "添加资源重定向"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "修改语言资源重定向"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "移除资源重定向"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "移除资源重定向选项"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "修改区域设置筛选模式"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "更改了区域设置筛选模式"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "项目设置project.godot"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "常规"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "重写的......"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
#, fuzzy
msgid "The editor must be restarted for changes to take effect."
msgstr "编辑器需要重启以让修改生效"
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "键位映射"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "动作:"
#: editor/project_settings_editor.cpp
msgid "Action"
msgstr "动作"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr "隔离区"
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "设备:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "序号:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "本地化"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "语言"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "语言:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "重定向"
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "资源:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "地区重定向:"
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "区域"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "区域筛选器"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show All Locales"
msgstr "显示所有区域设置"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show Selected Locales Only"
msgstr "仅显示选定的区域设置"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "筛选模式:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "区域:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "自动加载(AutoLoad)"
#: editor/property_editor.cpp
msgid "Zero"
msgstr "置零"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "缓入缓出"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "反缓入缓出"
#: editor/property_editor.cpp
msgid "File..."
msgstr "文件..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "目录..."
#: editor/property_editor.cpp
msgid "Assign"
msgstr "分配"
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "选择节点"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "加载文件出错:不是资源文件!"
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "选择一个节点"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "(Bit)位 %d, val %d."
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "选择属性"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "选择虚方法"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "选择方法"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "无法执行PVRTC工具:"
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr "无法加载使用PVRTC工具转换的图片:"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "批量重命名"
#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr "前缀"
#: editor/rename_dialog.cpp
msgid "Suffix"
msgstr "后缀"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
msgstr "高级选项"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr "替换"
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "节点名称"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr "父节点的名称,如果有的话"
#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "节点类型"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "当前场景名称"
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr "根节点名称"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"顺序整数计数器。\n"
"比较计数器的选项。"
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgstr "每个级别计数器"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
msgstr "如果设置了计数器,则重启每组子节点"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr "计数器初始值"
#: editor/rename_dialog.cpp
msgid "Step"
msgstr "步长"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "由计数器增量得到的每个节点的总量"
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "填充"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"计数器数字的最少个数。\n"
"丢失的数字用0填充在头部。"
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "正则表达式"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "后期处理"
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "保持不变"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgstr "驼峰式转为下横线方式"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgstr "下横线方式转为驼峰式"
#: editor/rename_dialog.cpp
msgid "Case"
msgstr "大小写"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "转为小写"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "转为大写"
#: editor/rename_dialog.cpp
msgid "Reset"
msgstr "重置"
#: editor/rename_dialog.cpp
msgid "Error"
msgstr "错误"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "重设父节点"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "重设位置(选择新的父节点):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "保持全局变换"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "重设父节点"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "运行模式:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "当前场景"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "主场景"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "主场景参数:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "场景运行设置"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "没有选中节点来添加实例。"
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "从%s加载场景出错"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr "无法实例化场景%s当前场景已存在于它的子节点中。"
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "实例化场景"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "实例化子场景"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "清除脚本"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "此操作不能被用于根节点。"
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "在父节点中移动"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "在父节点中移动多个节点"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "复制节点"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr "无法重新设置继承场景中的节点,节点顺序无法更改。"
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr "节点必须属于已编辑的场景才能成为根节点。"
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr "实例化的场景不能成为根节点"
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr "将节点设置为根节点"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "确定要删除节点吗?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr "无法对根节点执行此操作。"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "此操作不能应用于实例化的场景。"
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "将新场景另存为..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr "禁用“可编辑实例”将导致节点的所有属性恢复为其默认值。"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "允许编辑子孙节点"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "加载为占位符"
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "使用本地"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "新场景根"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "创建根节点:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "2D 场景"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "3D 场景"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "用户界面"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Other Node"
msgstr "删除节点"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "无法操作外部场景的节点!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "无法操作此节点,因为当前场景继承自该节点!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "添加脚本"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "移除节点"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr "无法保存场景,场景或其实例的的依赖存在问题。"
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "保存场景出错。"
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "复制场景出错。"
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "子资源"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "清除继承"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Open Documentation"
msgstr "打开Godot文档"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "添加子节点"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "更改类型"
#: editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "打开脚本"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "创建场景根节点"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "从场景中合并"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "将分支保存为场景"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "拷贝节点路径"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "确认删除"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "添加/创建节点"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。"
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "为选中节点创建或设置脚本。"
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr "清除选中节点的脚本。"
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "远程"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "本地"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "确定要清除继承吗?(无法撤销!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "切换可见性"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Unlock Node"
msgstr "选择节点"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Button Group"
msgstr "按键 7"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "(Connecting From)"
msgstr "连接错误"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "节点配置警告:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"节点具有信号连接和分组。\n"
"单击以显示信号接口。"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
"节点有信号连接。\n"
"单击查看信号栏。"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
"分组中的节点。\n"
"单击显示分组栏。"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open Script:"
msgstr "打开脚本"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"节点已锁定。\n"
"点击可解锁。"
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"子节点无法选择。\n"
"单击使其可选。"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "切换 隐藏/可见"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
"动画播放器被固定。\n"
"点击取消固定。"
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "节点名称非法,不允许包含以下字符:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "重命名节点"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "场景树:"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "节点配置警告!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "选择一个节点"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is empty."
msgstr "文件路径为空"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Filename is empty."
msgstr "文件名为空"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is not local."
msgstr "必须是项目内的路径"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path."
msgstr "父路径非法"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "A directory with the same name exists."
msgstr "存在同名目录"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid extension."
msgstr "扩展名非法"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Wrong extension chosen."
msgstr "选择了错误的扩展名"
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "加载模板 %s 时出错"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "错误:无法创建脚本文件。"
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "从%s加载脚本出错"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script / Choose Location"
msgstr "打开脚本/选择位置"
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "打开脚本"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists, it will be reused."
msgstr "文件已存在, 将被重用"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid class name."
msgstr "类名非法"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path."
msgstr "非法的基类名称或脚本路径"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script is valid."
msgstr "脚本可用"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr "仅允许使用: a-z, A-Z, 0-9 或 _"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in script (into scene file)."
msgstr "内置脚本(保存在场景文件中)"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will create a new script file."
msgstr "创建新脚本"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will load an existing script file."
msgstr "加载现有脚本"
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "语言"
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr "继承自"
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr "类名"
#: editor/script_create_dialog.cpp
msgid "Template"
msgstr "模板"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr "内置脚本"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "设置节点的脚本"
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr "远程 "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "字节:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr "栈追踪"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "从列表中选取一个或多个项目以显示图形。"
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr "错误"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "子进程已连接"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "复制错误信息"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "编辑上一个实例"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "编辑下一个实例"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "堆栈帧Stack Frames"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "性能分析"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "监视"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "值"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "显示"
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "占用显存的资源列表:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "合计:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "显存"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "资源路径"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "类型"
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "格式"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "用法"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "其他"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "点击的控件:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "点击的控件类型:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "实时编辑根节点:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "从场景树设置"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "清除快捷方式"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr "恢复快捷方式"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr "更改快捷方式"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "快捷键"
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "绑定"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "设置光照半径"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "改变 AudioStreamPlayer3D 发射角"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "更改摄像机视角"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "修改摄像机尺寸"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "修改通知器 AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "修改粒子AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "修改探针(Probe)范围"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "更改球体半径"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "改变方框大小"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "修改胶囊体半径"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "修改胶囊体高度"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr "修改胶囊体半径"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr "修改胶囊体高度"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "修改射线形状长度"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "改变圆柱体半径"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr "修改胶囊体高度"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr "更改圆环内半径"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr "更改圆环外半径"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "选择该平台的动态链接库"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "选择该链接库的依赖项"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "删除当前配置项"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "双击添加新的平台架构配置项"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "平台:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "平台"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "动态链接库"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "添加CPU架构项"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "动态链接库"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Disabled GDNative Singleton"
msgstr "禁用自动更新"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "库"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "状态"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "库: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Step参数为 0 "
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "脚本没有实例化"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "没有基于脚本"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "没有基于资源文件"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "实例字典格式不正确(缺少@path"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "实例字典格式不正确(无法加载脚本@path"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "实例字典格式不正确(无效脚本@path"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "非法的字典实例(派生类非法)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "对象无法提供长度。"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "下一个平面"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "上一个平面"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "平面:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "下一层"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "上一个层"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "层:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "删除选择的GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr "填充选择网格地图"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paste Selection"
msgstr "删除选择的GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr "绘制栅格图"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "网格映射"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "吸附视图"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "禁用剪辑"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "上级剪辑"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "下级剪辑"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "编辑 X 轴"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "编辑 Y 轴"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "编辑 Z 轴"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "光标沿X轴旋转"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "沿Y轴旋转"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "沿Z轴旋转"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "光标沿X轴向后旋转"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "光标沿Y轴向后旋转"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "光标沿Z轴向后旋转"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "光标清除旋转"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "清空选中"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "填充已选"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "GridMap设置"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "拾取距离:"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "类名不能是保留关键字"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "正在创生成决方案..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr "正在生成C#项目..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create solution."
msgstr "创建解决方案失败。"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to save solution."
msgstr "保存解决方案失败。"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Done"
msgstr "完成"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create C# project."
msgstr "创建C#项目失败。"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
msgstr "关于C#支持"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "创建C#解决方案"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr "构建"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Build Project"
msgstr "构建项目"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "查看日志"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "内部异常堆栈追朔结束"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "烘焙导航网"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "清除导航网格(mesh)。"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "正在设置配置..。"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "正在计算网格大小..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "正在创建高度图..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "标记可移动三角形..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "构建紧凑高度图..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "正在计算可行区域..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "分区中..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "正在创建轮廓..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "创建多边形网格..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "转换为导航网格(mesh)..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "导航网格(Mesh)生成设置:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "解析多边形中..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "完成 !"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"一个节点在无工作内存的情况下被yielded请阅读文档来查看如何适当的yield"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr "节点已yielded但并没有在第一个工作内存中返回一个函数状态。"
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr "节点工作内存的第一个节点的返回值必须已赋值!请修正你的节点。"
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "节点返回了一个无效的连续输出: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "在非堆栈中的节点中找到连续bit报告bug"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "堆栈深度溢出: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "编辑信号参数"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "修改参数类型"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "更改参数名称"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "设置变量默认值"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "设置变量类型"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "变量:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "名称不是有效的标识符:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "名称已经被其他的函数/变量/信号占用:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "重命名函数"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "重命名变量"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "重命名信号"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "添加函数"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "添加变量"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "添加信号"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "更改表达式"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "删除 VisualScript 节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "复制 VisualScript 节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr "按住 %s 放置一个Getter节点按住Shift键放置一个通用签名。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr "按住Ctrl键放置一个Getter节点。按住Shift键放置一个通用签名。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "按住 %s 放置一个场景节点的引用节点。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "按住Ctrl键放置一个场景节点的引用节点。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "按住 %s 放置变量的Setter节点。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "按住Ctrl键放置变量的Setter节点。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "添加Preload节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "从树中添加节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "添加属性Getter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "添加属性Setter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "更改基本类型"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "移动节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "删除 VisualScript 节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "连接节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr "连接节点数据"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr "连接节点序列"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "脚本已存在函数 '%s'"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "更改输入值"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr "调整注释尺寸"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "无法复制函数节点。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "剪贴板是空的 "
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "粘贴 VisualScript 节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "删除函数"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "删除变量"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "编辑变量:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "删除信号"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "编辑信号:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "基础类型:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "成员:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "有效节点:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Select or create a function to edit its graph."
msgstr "选择或创建一个函数来编辑"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "删除已选中"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "查找节点类型"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "复制节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "剪切节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "粘贴节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "编辑成员"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "输入类型不可迭代: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "迭代器失效"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "迭代器失效: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "属性名称非法。"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "基础对象不是一个节点!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "路径必须指向节点!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "'%s'这个属性名的在节点'%s'中不存在。"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ":无效参数类型: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ":无效参数: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "脚本中未找到VariableGet "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "脚本中未找到VariableSet "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr "自定义节点不包含_step()方法,不能生成图像。"
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr "_step()的返回值无效必须是整形seq out或字符串error。"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "搜索可视化脚本节点"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "得到 %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "设值 %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
msgstr "缺包名。"
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
msgstr "包段的长度必须为非零。"
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr "Android应用程序包名称中不允许使用字符“%s”。"
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr "包段中的第一个字符不能是数字。"
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr "包段中的第一个字符不能是“%s”。"
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
msgstr "包必须至少有一个“.”分隔符。"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
msgstr "未在编辑器设置中配置ADB可执行文件。"
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
msgstr "未在编辑器设置中配置OpenJDK Jarsigner。"
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "未在编辑器设置或预设中配置调试密钥库。"
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android project is not installed for compiling. Install from Editor menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr "APK扩展的公钥无效。"
#: platform/android/export/export.cpp
msgid "Invalid package name:"
msgstr "无效的包名称:"
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr "缺少标识符。"
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
msgstr "标识符字段不能为空."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr "标识符中不允许使用字符 '% s' 。"
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
msgstr "标识符段中的第一个字符不能是数字。"
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
msgstr "标识符段中的第一个字符不能是\"%s\"。"
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
msgstr "标识符必须至少有一个“.”分隔符。"
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "未指定应用商店团队ID-无法配置项目。"
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "无效的标识符:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
msgstr "预设中未指定必需的图标。"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "在浏览器中运行"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "使用默认浏览器打开导出的HTML文件。"
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "无法写入文件:"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "无法打开导出模板:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "导出模板无效:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr "无法读取自定义HTML命令:"
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr "无法读取启动图片:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr "使用默认启动图片。"
#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr "包名唯一性无效。"
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "产品GUID非法。"
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "发布GUID非法。"
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "无效的背景颜色。"
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "Logo图片尺寸无效图像尺寸必须是50x50。"
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "正方形的 44x44 Logo图片尺寸无效应为44x44。"
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "正方形的 71x71 Logo标志图片尺寸无效应为71x71。"
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "正方的 150x150 Logo图片尺寸无效应为150x150。"
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "正方形的 310x310 Logo图片尺寸无效应为310x310。"
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr "宽幅310x150 Logo图片尺寸无效应为310x150。"
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "启动画面图片尺寸无效应为620x300。"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"SpriteFrames资源必须是通过AnimatedSprite节点的frames属性创建的否则无法显示"
"动画帧。"
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"每个场景中只允许有一个CanvasModulate类型的节点场景中的第一个CanvasModulate"
"节点能正常工作,其余的将被忽略。"
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"该节点没有描述其形状的子节点,因此它无法与其它物体产生碰撞或者进行交互。\n"
"请添加一个 CollisionShape2D 或 CollisionPolygon2D 类型的子节点来定义它的形"
"状。"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据请"
"将其放在Area2D、StaticBody2D、RigidBody2D或KinematicBody2D节点下。"
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空的CollisionPolygon2D不起任何碰撞检测作用。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据请将"
"其放在Area2D、StaticBody2D、RigidBody2D或者是KinematicBody2D节点下。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr "CPUParticles2D动画需要使用启用了“粒子动画”的CanvasItemMaterial。"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr "光照的形状与纹理必须提供给纹理属性。"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr "此遮光体必须设置遮光形状才能起到遮光作用。"
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "此遮光体的遮光形状为空,请为其绘制一个遮光形状!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"请为此节点设置一个NavigationPolygon类型的资源作为形状这样它才能正常工作。"
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance类型的节点必须作为Navigation2D的子孙才能为其提供导航"
"数据。"
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer类型的节点必须作为ParallaxBackground的子节点才能正常工作。"
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
"基于GPU的粒子不受GLES2视频驱动程序的支持。\n"
"改为使用CPUParticles2D节点。为此您可以使用“转换为 CPU粒子”选项。"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr "粒子材质没有指定,该行为无效。"
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr "Particles2D 动画需要使用启用了“粒子动画”的CanvasItemMaterial。"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D类型的节点只有作为Path2D的子节点节才能正常工作。"
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"对RigidBody2D 在character或rigid模式想的尺寸修改在运行时会被物理引擎的覆"
"盖。\n"
"建议您修改子节点的碰撞形状。"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path属性必须指向一个合法的Node2D节点才能正常工作。"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "该 Bone2D 链条应该以一个 Skeleton2D 节点结束。"
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
"Bone2D 节点仅适用于一个 Skeleton2D 节点或者另一个作为父节点的 Bone2D 节点。"
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr "该骨骼没有一个合适的 REST 姿势。请到 Skeleton2D 节点中设置一个。"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr "ARVRCamera 必须处于 ARVROrigin 节点之下"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController 必须处于 ARVROrigin 节点之下"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr "控制器 id 必须不为 0 或此控制器将不绑定到实际的控制器"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor 必须处于 ARVROrigin 节点之下"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr "锚 id 必须不是 0 或这个锚点将不绑定到实际的锚"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin 必须拥有 ARVRCamera 子节点"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr "(剩余时间:%d:%02d 秒)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "正在绘制网格: "
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr "正在绘制灯光:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "正在完成划分"
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr "正在对网格进行照明 "
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"该节点没有描述其形状的子节点,因此它无法与其它物体产生碰撞或者进行交互。\n"
"请添加一个 CollisionShape 或 CollisionPolygon 类型的子节点来定义它的形状。"
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon类型节点只能为CollisionObject的派生类提供碰撞形状数据请将其"
"放在Area、StaticBody、RigidBody或KinematicBody节点下。"
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "空CollisionPolygon节点不起碰撞检测作用。"
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape类型节点只能为CollisionObject的派生类提供碰撞形状数据请将其放"
"在Area、StaticBody、RigidBody或KinematicBody节点下。"
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"CollisionShape节点必须拥有一个形状才能进行碰撞检测工作请为它创建一个形状资"
"源!"
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr "平面形状无法正常工作,未来版本将被删除。请勿使用。"
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "无物可见,因为没有指定网格。"
#: scene/3d/cpu_particles.cpp
#, fuzzy
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr "CPUParticles动画需要使用启动了“Billboard Particles”的SpatialMaterial。"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "正在绘制网格"
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
"GLES2视频驱动程序不支持全局光照探测器。\n"
"请改用已烘焙灯光贴图。"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr "此节点需要设置NavigationMesh资源才能正常工作。"
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。"
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
"基于GPU的粒子不受GLES2视频驱动程序的支持。\n"
"改为使用CPUParticles节点。为此您可以使用“转换为 CPU粒子”选项。"
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "粒子不可见,因为没有网格(meshe)指定到绘制通道(draw passes)。"
#: scene/3d/particles.cpp
#, fuzzy
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr "粒子动画需要使用启用了“Billboard Particles”的SpatialMaterial。"
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow类型的节点只有作为Path类型节点的子节点才能正常工作。"
#: scene/3d/path.cpp
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""
"PathFollow ROTATION_ORIENTED需要在其父路径的曲线资源中启用“Up Vector”。"
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"对RigidBody在character或rigid模式下的尺寸修改在运行时会被物理引擎的覆"
"盖。\n"
"建议您修改子节点的碰撞形状。"
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "This body will be ignored until you set a mesh."
msgstr "这个物体将被忽略,除非设置一个网格"
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"对 SoftBody 尺寸的修改,将会在运行时被物理引擎所覆盖。\n"
"建议修改子节点的碰撞体形状尺寸。"
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"SpriteFrame资源必须是通过AnimatedSprite3D节点的Frames属性创建的否则无法显示"
"动画帧。"
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"VehicleWheel 为 VehicleBody 提供一个车轮系统Wheel System。请将它作为"
"VehicleBody的子节点。"
#: scene/3d/world_environment.cpp
msgid "WorldEnvironment needs an Environment resource."
msgstr "WorldEnvironment需要一个环境资源。"
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr "每个场景中只允许有一个WorldEnvironment类型的节点。"
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"这个WorldEnvironment被忽略。添加摄像头用于3D场景或将此环境的背景模式设置"
"为画布用于2D场景。"
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "在 BlendTree 节点 '%s' 上没有发现动画: '%s'"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "没有动画: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "在节点 '%s' 上的动画无效: '%s' 。"
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "无效动画: '%s' 。"
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "没有任何物体连接到节点 '%s' 的输入 '%s' 。"
#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
msgstr "图表没有设置动画节点作为根节点。"
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr "包含动画的 AnimationPlayer 节点没有设置路径。"
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr "动画播放器的路径没有加载一个 AnimationPlayer 节点。"
#: scene/animation/animation_tree.cpp
msgid "AnimationPlayer root is not a valid node."
msgstr "AnimationPlayer 的根节点不是一个有效的节点。"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "这个节点已被弃用。请使用Animation Tree代替。"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
msgstr "从屏幕中选择一种颜色。"
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw 模式"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "在十六进制值和代码值之间切换。"
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr "将当前颜色添加为预设。"
#: scene/gui/container.cpp
#, fuzzy
msgid ""
"Container by itself serves no purpose unless a script configures it's "
"children placement behavior.\n"
"If you don't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
"除非在脚本内配置其子项的放置行为,否则容器本身没有用处。\n"
"如果您不打算添加脚本,请使用简单的“控件”节点。"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "提示!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "请确认..."
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Popup对象默认保持隐藏除非你调用popup()或其他popup相关方法。编辑时可以让它们"
"保持可见,但它在运行时们会自动隐藏。"
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
msgstr "如果exp_edit为true, 则min_value必须为>0。"
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer旨在与单个子控件配合使用。\n"
"请使用ContainerVBoxHBox等作为其子控件或手动设置Control的最小尺寸。"
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(其它)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr "无法加载项目设置中的默认环境,详见(渲染->视图->默认环境)。"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"这个Viewport未设置为渲染目标(render target)。如果你刻意打算让其直接在屏幕上显"
"示其内容使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render "
"target并将其内部纹理分配给一些节点以显示。"
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "初始化FreeType出错。"
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "未知的字体格式。"
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "加载字体出错。"
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "字体大小非法。"
#: scene/resources/visual_shader.cpp
msgid "Input"
msgstr "输入"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "非法的着色器源。"
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "对函数的赋值。"
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr "对uniform的赋值。"
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr "变量只能在顶点函数中指定。"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Path to Node:"
#~ msgstr "节点路径:"
#~ msgid "Delete selected files?"
#~ msgstr "删除选中的文件?"
#~ msgid "There is no 'res://default_bus_layout.tres' file."
#~ msgstr "不存在'res://default_bus_layout.tres'文件。"
#~ msgid "Go to parent folder"
#~ msgstr "转到上层文件夹"
#~ msgid "Select device from the list"
#~ msgstr "从列表中选择设备"
#~ msgid "Open Scene(s)"
#~ msgstr "打开场景"
#~ msgid "Previous Directory"
#~ msgstr "上一个目录"
#~ msgid "Next Directory"
#~ msgstr "下一个目录"
#~ msgid "Ease in"
#~ msgstr "渐入"
#~ msgid "Ease out"
#~ msgstr "渐出"
#~ msgid "Create Convex Static Body"
#~ msgstr "创建凸(Convex ) 静态体"
#~ msgid "CheckBox Radio1"
#~ msgstr "复选框 选项1"
#~ msgid "CheckBox Radio2"
#~ msgstr "复选框 选项2"
#~ msgid "Create folder"
#~ msgstr "新建目录"
#~ msgid "Already existing"
#~ msgstr "已经存在"
#~ msgid "Custom Node"
#~ msgstr "自定义节点"
#~ msgid "Invalid Path"
#~ msgstr "路径非法"
#~ msgid "GridMap Duplicate Selection"
#~ msgstr "复制选中项"
#~ msgid "Create Area"
#~ msgstr "新建区域"
#~ msgid "Create Exterior Connector"
#~ msgstr "创建外部连接器"
#~ msgid "Edit Signal Arguments:"
#~ msgstr "编辑信号参数:"
#~ msgid "Edit Variable:"
#~ msgstr "编辑变量:"
#~ msgid "Snap (s): "
#~ msgstr "吸附: "
#~ msgid "Insert keys."
#~ msgstr "插入帧。"
#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr "将选中的场景实例为选中节点的子节点。"
#~ msgid "Warnings:"
#~ msgstr "警告:"
#~ msgid "Font Size:"
#~ msgstr "字体大小:"
#~ msgid "Line:"
#~ msgstr "行:"
#~ msgid "Col:"
#~ msgstr "列:"
#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
#~ msgstr ""
#~ "OrientedPathFollow 类型的节点只有作为Path类型节点的子节点才能正常工作。"
#~ msgid "Split point with itself."
#~ msgstr "拆分点本身。"
#~ msgid "Split can't form an existing edge."
#~ msgstr "不能从已存在的边上拆分。"
#~ msgid "Split already exists."
#~ msgstr "拆分已存在。"
#~ msgid "Add Split"
#~ msgstr "添加分裂"
#~ msgid "Invalid Split: "
#~ msgstr "无效拆分: "
#~ msgid "Remove Split"
#~ msgstr "移除拆分"
#~ msgid "Poly"
#~ msgstr "多边形"
#~ msgid "Splits"
#~ msgstr "拆分"
#~ msgid "Connect two points to make a split."
#~ msgstr "连接两个点以进行分割。"
#~ msgid "Select a split to erase it."
#~ msgstr "选择一个拆分以擦除它。"
#~ msgid "No name provided"
#~ msgstr "未提供名称"
#~ msgid "Add Node.."
#~ msgstr "添加节点.."
#~ msgid "Create from scene?"
#~ msgstr "从场景中创建?"
#~ msgid "Create Poly"
#~ msgstr "创建多边形"
#~ msgid "Create a new polygon from scratch"
#~ msgstr "创建一个新的多边形"
#~ msgid "Zoom out"
#~ msgstr "缩小"
#~ msgid "Zoom in"
#~ msgstr "放大"
#~ msgid "Create Poly3D"
#~ msgstr "创建 Poly3D (多边型3D)"
#~ msgid ""
#~ "No OccluderPolygon2D resource on this node.\n"
#~ "Create and assign one?"
#~ msgstr ""
#~ "在这个节点上没有 OccluderPolygon2D 资源。\n"
#~ "创建和分配一个吗?"
#~ msgid "LMB: Move Point."
#~ msgstr "鼠标左键:移动点。"
#~ msgid "Ctrl+LMB: Split Segment."
#~ msgstr "Ctrl+鼠标左键:分割视图块。"
#~ msgid "RMB: Erase Point."
#~ msgstr "鼠标右键:移除点。"
#~ msgid "New TextFile"
#~ msgstr "新建文本文件"
#~ msgid "Save Theme As"
#~ msgstr "主题另存为"
#~ msgid "<None>"
#~ msgstr "无"
#~ msgid ""
#~ "Select sub-tile to use as icon, this will be also used on invalid "
#~ "autotile bindings."
#~ msgstr ""
#~ "请选择一个子地砖(sub-tile)作为图标,此图标还会被绑定为无效的地砖"
#~ "(autotile)。"
#~ msgid "Zoom:"
#~ msgstr "缩放:"
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "您确定要移除所有广播连接从 \""
#~ msgid "Class List:"
#~ msgstr "类型列表:"
#~ msgid "Public Methods"
#~ msgstr "公共方法"
#~ msgid "Public Methods:"
#~ msgstr "公共方法:"
#~ msgid "GUI Theme Items"
#~ msgstr "GUI主题项目"
#~ msgid "GUI Theme Items:"
#~ msgstr "GUI主题:"
#~ msgid "Property: "
#~ msgstr "属性: "
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "开关文件夹的收藏状态。"
#~ msgid "Show current scene file."
#~ msgstr "显示当前场景文件。"
#~ msgid "Enter tree-view."
#~ msgstr "进入树形查看器。"
#~ msgid "Whole words"
#~ msgstr "全字匹配"
#~ msgid "Match case"
#~ msgstr "匹配大小写"
#~ msgid "Filter: "
#~ msgstr "过滤: "
#~ msgid "Ok"
#~ msgstr "好的"
#~ msgid "Show In File System"
#~ msgstr "在资源管理器中显示"
#~ msgid "Search the class hierarchy."
#~ msgstr "搜索类。"
#~ msgid "Search in files"
#~ msgstr "在文件中搜索"
#~ msgid ""
#~ "Built-in scripts can only be edited when the scene they belong to is "
#~ "loaded"
#~ msgstr "内建脚本只有在其所属场景加载完后才可以编辑"
#~ msgid "Convert To Uppercase"
#~ msgstr "转换为大写"
#~ msgid "Convert To Lowercase"
#~ msgstr "转换为小写"
#~ msgid "Rotate 0 degrees"
#~ msgstr "旋转0度"
#~ msgid "Rotate 90 degrees"
#~ msgstr "旋转90度"
#~ msgid "Rotate 180 degrees"
#~ msgstr "旋转180度"
#~ msgid "Rotate 270 degrees"
#~ msgstr "旋转270度"
#~ msgid "Warning"
#~ msgstr "警告"
#~ msgid "Error:"
#~ msgstr "错误:"
#~ msgid "Function:"
#~ msgstr "函数:"
#~ msgid "Variable"
#~ msgstr "变量"
#~ msgid "Errors:"
#~ msgstr "错误:"
#~ msgid "Stack Trace (if applicable):"
#~ msgstr "调用堆栈(若适用):"
#~ msgid "Bake!"
#~ msgstr "烘焙!"
#~ msgid "Bake the navigation mesh."
#~ msgstr "烘焙导航网格(mesh)。"
#~ msgid "Get"
#~ msgstr "获取"
#~ msgid "Change RGB Constant"
#~ msgstr "修改RGB常量系数"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "更改Vec标量运算符Vec Scalar Operator"
#~ msgid "Change RGB Operator"
#~ msgstr "更改RGB运算符RGB Operator"
#~ msgid "Toggle Rot Only"
#~ msgstr "切换旋转模式"
#~ msgid "Change Vec Function"
#~ msgstr "修改Function Vec"
#~ msgid "Change Vec Uniform"
#~ msgstr "修改Uniform Vec"
#~ msgid "Change RGB Uniform"
#~ msgstr "修改Uniform RGB"
#~ msgid "Change Default Value"
#~ msgstr "修改默认值"
#~ msgid "Change XForm Uniform"
#~ msgstr "修改Uniform XForm"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "修改Uniform Cubemap"
#~ msgid "Change Comment"
#~ msgstr "修改注释"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "添加/删除颜色坡度"
#~ msgid "Modify Color Ramp"
#~ msgstr "修改色彩曲线图"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "添加/删除曲线地图"
#~ msgid "Modify Curve Map"
#~ msgstr "修改曲线图"
#~ msgid "Connect Graph Nodes"
#~ msgstr "连接Graph Node"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "断开Graph Node连接"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "移除Graph Node节点"
#~ msgid "Move Shader Graph Node"
#~ msgstr "移动Graph Node节点"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "复制Graph Node节点"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "删除Graph Node节点"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "错误:循环的连接"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "错误:缺少输入连接"
#~ msgid "Add Shader Graph Node"
#~ msgstr "添加着色器Graph Node"
#~ msgid "Move Anim Track Up"
#~ msgstr "上移轨道"
#~ msgid "Move Anim Track Down"
#~ msgstr "下移轨道"
#~ msgid "Set Transitions to:"
#~ msgstr "设置过渡效果:"
#~ msgid "Anim Track Rename"
#~ msgstr "重命名轨道"
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "轨道修改为插值模式"
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "轨道修改为值模式"
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "轨道修改为包围模式"
#~ msgid "Edit Node Curve"
#~ msgstr "编辑节点曲线"
#~ msgid "Edit Selection Curve"
#~ msgstr "编辑所选曲线"
#~ msgid "Anim Add Key"
#~ msgstr "添加关键帧"
#~ msgid "In"
#~ msgstr "缓入"
#~ msgid "Out"
#~ msgstr "缓出"
#~ msgid "In-Out"
#~ msgstr "缓入缓出"
#~ msgid "Out-In"
#~ msgstr "反缓入缓出"
#~ msgid "Transitions"
#~ msgstr "过渡"
#~ msgid "Change Anim Len"
#~ msgstr "修改动画时长"
#~ msgid "Change Anim Loop"
#~ msgstr "修改动画循环"
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "创建输入值的动画关键帧"
#~ msgid "Anim Add Call Track"
#~ msgstr "添加调用轨道"
#~ msgid "Length (s):"
#~ msgstr "时长(秒):"
#~ msgid "Step (s):"
#~ msgstr "步长(秒):"
#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "步进吸附(秒)。"
#~ msgid "Enable/Disable looping in animation."
#~ msgstr "启用/禁用循环。"
#~ msgid "Add new tracks."
#~ msgstr "新建轨道。"
#~ msgid "Move current track up."
#~ msgstr "上移当前轨道。"
#~ msgid "Move current track down."
#~ msgstr "下移当前轨道。"
#~ msgid "Track tools"
#~ msgstr "轨道工具"
#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "允许通过单击编辑各个关键帧。"
#~ msgid "Key"
#~ msgstr "关键帧"
#~ msgid "Call Functions in Which Node?"
#~ msgstr "在哪个节点中调用函数?"
#~ msgid "Thanks!"
#~ msgstr "谢谢!"
#~ msgid "I see..."
#~ msgstr "好吧..."
#~ msgid "Can't open '%s'."
#~ msgstr "无法打开 \"%s\"。"
#~ msgid "Ugh"
#~ msgstr "呃"
#~ msgid "Run Script"
#~ msgstr "运行脚本"
#~ msgid "Stop Profiling"
#~ msgstr "停止"
#~ msgid "Start Profiling"
#~ msgstr "开始"
#~ msgid "Default (Same as Editor)"
#~ msgstr "默认(与编辑器相同)"
#~ msgid "Create new animation in player."
#~ msgstr "在播放中创建动画。"
#~ msgid "Load animation from disk."
#~ msgstr "从磁盘中加载动画。"
#~ msgid "Load an animation from disk."
#~ msgstr "从磁盘中加载动画。"
#~ msgid "Save the current animation"
#~ msgstr "保存当前动画"
#~ msgid "Edit Target Blend Times"
#~ msgstr "编辑目标混合时间"
#~ msgid "Copy Animation"
#~ msgstr "拷贝动画"
#~ msgid "Fetching:"
#~ msgstr "获取:"
#~ msgid "prev"
#~ msgstr "上一页"
#~ msgid "next"
#~ msgstr "下一页"
#~ msgid "last"
#~ msgstr "最后一页"
#~ msgid "Edit IK Chain"
#~ msgstr "编辑IK链"
#~ msgid "Drag pivot from mouse position"
#~ msgstr "从鼠标位置拖动轴心"
#~ msgid "Set pivot at mouse position"
#~ msgstr "在鼠标位置设置轴心"
#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "添加/删除色彩渐变点"
#~ msgid "OK :("
#~ msgstr "好吧"
#~ msgid "Skeleton Gizmo visibility"
#~ msgstr "骨骼控制器可见"
#~ msgid "StyleBox Preview:"
#~ msgstr "StyleBox预览:"
#~ msgid "StyleBox"
#~ msgstr "样式"
#~ msgid "Separation:"
#~ msgstr "分隔:"
#~ msgid "Texture Region Editor"
#~ msgstr "纹理区域编辑器"
#~ msgid "Erase selection"
#~ msgstr "擦除选中"
#~ msgid "Could not find tile:"
#~ msgstr "找不到砖块:"
#~ msgid "Item name or ID:"
#~ msgstr "项目名称或ID:"
#~ msgid "Export templates for this platform are missing/corrupted: "
#~ msgstr "该平台的导出模板缺失或已经损坏: "
#~ msgid "Button 8"
#~ msgstr "按键 8"
#~ msgid "Button 9"
#~ msgstr "按键 9"
#~ msgid "Discard Instancing"
#~ msgstr "放弃实例化"
#~ msgid "Makes Sense!"
#~ msgstr "好的!"
#~ msgid "Clear!"
#~ msgstr "清除!"
#~ msgid "Toggle Spatial Visible"
#~ msgstr "切换Spatial可见"
#~ msgid "Toggle CanvasItem Visible"
#~ msgstr "切换CanvasItem可见"
#~ msgid "Condition"
#~ msgstr "条件"
#~ msgid "Sequence"
#~ msgstr "序列"
#~ msgid "Switch"
#~ msgstr "选择Switch"
#~ msgid "Iterator"
#~ msgstr "遍历Iterator"
#~ msgid "While"
#~ msgstr "条件循环While"
#~ msgid "Return"
#~ msgstr "返回"
#~ msgid "Call"
#~ msgstr "调用"
#~ msgid "Edit Variable"
#~ msgstr "编辑变量"
#~ msgid "Edit Signal"
#~ msgstr "编辑信号"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Action名非法(不得包含'/'或':')。"
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "不能包含 \"/\" 或 \":\""
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr "模板中的 version.txt文件格式不合法无效的版本标识符。"
#~ msgid "Can't write file."
#~ msgstr "无法写入文件。"
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "无法在项目目录下找到project.godot文件。"
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "无法在项目目录下找到project.godot文件。"
#~ msgid "Not found!"
#~ msgstr "未找到!"
#~ msgid "Replace By"
#~ msgstr "替换"
#~ msgid "Case Sensitive"
#~ msgstr "区分大小写"
#~ msgid "Backwards"
#~ msgstr "向后"
#~ msgid "Prompt On Replace"
#~ msgstr "更换时提示"
#~ msgid "Skip"
#~ msgstr "跳过"
#~ msgid ""
#~ "Your project will be created in a non empty folder (you might want to "
#~ "create a new folder)."
#~ msgstr "您的工程在非空文件夹中创建 (您可能需要建立一个新文件夹)。"
#~ msgid "That's a BINGO!"
#~ msgstr "碉堡了!"
#~ msgid "preview"
#~ msgstr "预览"
#~ msgid "Move Add Key"
#~ msgstr "移动已添加关键帧"
#~ msgid "Create Subscription"
#~ msgstr "创建订阅"
#~ msgid "List:"
#~ msgstr "列表:"
#~ msgid "Set Emission Mask"
#~ msgstr "设置Emission Mask发射屏蔽"
#~ msgid "Clear Emitter"
#~ msgstr "清除发射器(Emitter)"
#, fuzzy
#~ msgid "Fold Line"
#~ msgstr "折叠行"
#~ msgid " "
#~ msgstr " .. "
#~ msgid "Sections:"
#~ msgstr "选项:"
#~ msgid "Cannot navigate to '"
#~ msgstr "无法导航到 '"
#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr ""
#~ "\n"
#~ "源: "
#~ msgid "Remove Point from Line2D"
#~ msgstr "从Line2D中移除顶点"
#~ msgid "Add Point to Line2D"
#~ msgstr "向Line2D添加顶点"
#~ msgid "Move Point in Line2D"
#~ msgstr "在Line2D中移动顶点"
#~ msgid "Split Segment (in line)"
#~ msgstr "拆分片段(使用线段)"
#~ msgid "Meta+"
#~ msgstr "Meta+"
#~ msgid "Setting '"
#~ msgstr "设置 '"
#~ msgid "Remote Inspector"
#~ msgstr "远程属性面板"
#~ msgid "Live Scene Tree:"
#~ msgstr "即时场景树:"
#~ msgid "Remote Object Properties: "
#~ msgstr "远程对象属性: "
#, fuzzy
#~ msgid "Prev Level (%sDown Wheel)"
#~ msgstr "上一级"
#, fuzzy
#~ msgid "Next Level (%sUp Wheel)"
#~ msgstr "下一级"
#~ msgid "Selection -> Duplicate"
#~ msgstr "选择->复制"
#~ msgid "Selection -> Clear"
#~ msgstr "选择->清空"
#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "Path属性必须指向一个合法的Viewport节点才能工作同时此Viewport还需要启"
#~ "用'render target'。"
#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "为了让此精灵正常工作它的path属性所指向的Viewport需要开启'render "
#~ "target'。"
#~ msgid "' parsing of config failed."
#~ msgstr "' 解析配置失败。"
#~ msgid "Method List For '%s':"
#~ msgstr "'%s'的方法列表:"
#~ msgid "Arguments:"
#~ msgstr "参数:"
#~ msgid "Return:"
#~ msgstr "返回:"
#~ msgid "Added:"
#~ msgstr "已添加:"
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "无法保存精灵集子贴图:"
#~ msgid "Setting Up..."
#~ msgstr "配置..."
#~ msgid "Error loading scene."
#~ msgstr "加载场景出错。"
#~ msgid "Re-Import"
#~ msgstr "重新导入"
#~ msgid "Please wait for scan to complete."
#~ msgstr "扫描中,请稍后..."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "需要先保存当前场景才能重新导入。"
#~ msgid "Re-Importing"
#~ msgstr "重新导入"
#~ msgid "Re-Import Changed Resources"
#~ msgstr "重新导入改变的资源"
#~ msgid "Loading Export Templates"
#~ msgstr "正在加载导出模板"
#~ msgid ""
#~ "\n"
#~ "Status: Needs Re-Import"
#~ msgstr ""
#~ "\n"
#~ "状态: 需要重新导入"
#~ msgid "Same source and destination files, doing nothing."
#~ msgstr "源文件和目标文件相同,操作忽略。"
#~ msgid "Target file exists, can't overwrite. Delete first."
#~ msgstr "目标文件存在,无法覆盖。请先删除。"
#~ msgid "Same source and destination paths, doing nothing."
#~ msgstr "源路径和目标路径相同,操作忽略。"
#~ msgid "Can't move directories to within themselves."
#~ msgstr "无法将目录移动到自身下。"
#~ msgid "Can't rename deps for:\n"
#~ msgstr "无法重命名deps:\n"
#~ msgid "Pick New Name and Location For:"
#~ msgstr "选择新名称和路径:"
#~ msgid "No files selected!"
#~ msgstr "没有选中任何文件!"
#~ msgid "Info"
#~ msgstr "信息"
#~ msgid "Re-Import..."
#~ msgstr "重新导入..."
#~ msgid "No bit masks to import!"
#~ msgstr "没有要导入的bit masks"
#~ msgid "Target path is empty."
#~ msgstr "目标路径为空。"
#~ msgid "Target path must be a complete resource path."
#~ msgstr "目标路径必须是一个完整的资源文件路径。"
#~ msgid "Target path must exist."
#~ msgstr "目标路径必须存在。"
#~ msgid "Import BitMasks"
#~ msgstr "导入BitMask"
#~ msgid "Source Texture(s):"
#~ msgstr "源贴图:"
#~ msgid "Target Path:"
#~ msgstr "目标路径:"
#~ msgid "Accept"
#~ msgstr "接受"
#~ msgid "Bit Mask"
#~ msgstr "位掩码BitMask"
#~ msgid "No source font file!"
#~ msgstr "请设置源字体文件!"
#~ msgid "No target font resource!"
#~ msgstr "请设置目标字体资源!"
#~ msgid ""
#~ "Invalid file extension.\n"
#~ "Please use .font."
#~ msgstr ""
#~ "文件扩展名不合法\n"
#~ "请使用.font文件。"
#~ msgid "Couldn't save font."
#~ msgstr "无法保存字体。"
#~ msgid "Source Font:"
#~ msgstr "源字体文件:"
#~ msgid "Dest Resource:"
#~ msgstr "目标资源:"
#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr ""
#~ "The quick brown fox jumps over the lazy dog.\n"
#~ "我能吞下玻璃而不伤身体。"
#~ msgid "Test:"
#~ msgstr "测试:"
#~ msgid "Options:"
#~ msgstr "选项:"
#~ msgid "Font Import"
#~ msgstr "导入字体"
#~ msgid ""
#~ "This file is already a Godot font file, please supply a BMFont type file "
#~ "instead."
#~ msgstr "此文件已经是一个Godot的字体文件请提供一个位图字体BMFont文件。"
#~ msgid "Failed opening as BMFont file."
#~ msgstr "打开位图字体失败。"
#~ msgid "Invalid font custom source."
#~ msgstr "自定义字体文件非法。"
#~ msgid "No meshes to import!"
#~ msgstr "没有要导入的Mesh"
#~ msgid "Single Mesh Import"
#~ msgstr "导入单个Mesh"
#~ msgid "Source Mesh(es):"
#~ msgstr "源Mesh:"
#~ msgid "Surface %d"
#~ msgstr "表面 %d"
#~ msgid "No samples to import!"
#~ msgstr "没有音效要导入!"
#~ msgid "Import Audio Samples"
#~ msgstr "导入声音文件"
#~ msgid "Source Sample(s):"
#~ msgstr "源音效文件:"
#~ msgid "Audio Sample"
#~ msgstr "音效"
#~ msgid "New Clip"
#~ msgstr "新片段"
#~ msgid "Flags"
#~ msgstr "标记"
#~ msgid "Bake FPS:"
#~ msgstr "烘培FPS:"
#~ msgid "Optimizer"
#~ msgstr "优化"
#~ msgid "Max Linear Error"
#~ msgstr "最大线性误差"
#~ msgid "Max Angular Error"
#~ msgstr "最大角度误差"
#~ msgid "Max Angle"
#~ msgstr "最大角度"
#~ msgid "Start(s)"
#~ msgstr "起点"
#~ msgid "Source path is empty."
#~ msgstr "源路径为空。"
#~ msgid "Couldn't load post-import script."
#~ msgstr "无法载入后导入脚本。"
#~ msgid "Invalid/broken script for post-import."
#~ msgstr "后导入脚本被损坏或不合法。"
#~ msgid "Error importing scene."
#~ msgstr "导入场景出错。"
#~ msgid "Import 3D Scene"
#~ msgstr "导入3D场景"
#~ msgid "Source Scene:"
#~ msgstr "源场景:"
#~ msgid "Same as Target Scene"
#~ msgstr "与目标场景相同"
#~ msgid "Shared"
#~ msgstr "共享的"
#~ msgid "Target Texture Folder:"
#~ msgstr "目标贴图目录:"
#~ msgid "Custom Root Node Type:"
#~ msgstr "自定义根节点类型:"
#~ msgid "Auto"
#~ msgstr "自动"
#~ msgid "The Following Files are Missing:"
#~ msgstr "找不到下列文件:"
#~ msgid "Import Anyway"
#~ msgstr "仍然导入"
#~ msgid "Edited scene has not been saved, open imported scene anyway?"
#~ msgstr "正在编辑的场景尚未保存,仍然要打开导入的场景吗?"
#~ msgid "Import Image:"
#~ msgstr "导入图片:"
#~ msgid "Couldn't localize path: %s (already local)"
#~ msgstr "无法本地化路径:%s (已经是本地路径)"
#~ msgid "3D Scene Animation"
#~ msgstr "3D场景动画"
#~ msgid "Uncompressed"
#~ msgstr "不压缩"
#~ msgid "Compress Lossless (PNG)"
#~ msgstr "无损压缩PNG"
#~ msgid "Compress Lossy (WebP)"
#~ msgstr "有损压缩WebP"
#~ msgid "Compress (VRAM)"
#~ msgstr "VRAM压缩"
#~ msgid "Texture Format"
#~ msgstr "纹理格式"
#~ msgid "Texture Compression Quality (WebP):"
#~ msgstr "高质量WebP压缩方式:"
#~ msgid "Texture Options"
#~ msgstr "纹理选项"
#~ msgid "Please specify some files!"
#~ msgstr "请添加文件!"
#~ msgid "At least one file needed for Atlas."
#~ msgstr "精灵集至少需要一个文件。"
#~ msgid "Error importing:"
#~ msgstr "导入出错:"
#~ msgid "Max Texture Size:"
#~ msgstr "最大纹理尺寸:"
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "导入2D精灵集"
#~ msgid "Large Texture"
#~ msgstr "大图"
#~ msgid "Import Large Textures (2D)"
#~ msgstr "导入2D大图"
#~ msgid "Source Texture"
#~ msgstr "源贴图"
#~ msgid "Base Atlas Texture"
#~ msgstr "基础图集纹理"
#~ msgid "Source Texture(s)"
#~ msgstr "源贴图(s)"
#~ msgid "Import Textures for 2D"
#~ msgstr "导入2D贴图"
#~ msgid "Import Textures for 3D"
#~ msgstr "导入3D贴图"
#~ msgid "Import Textures"
#~ msgstr "导入贴图"
#~ msgid "2D Texture"
#~ msgstr "2D贴图"
#~ msgid "3D Texture"
#~ msgstr "3D贴图"
#~ msgid "Atlas Texture"
#~ msgstr "精灵图集"
#~ msgid ""
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
#~ "to the project."
#~ msgstr ""
#~ "提示:大多数2D贴图并不需要导入操作只要将png/jpg文件放到项目目录下即可。"
#~ msgid "Crop empty space."
#~ msgstr "切除空白区域。"
#~ msgid "Texture"
#~ msgstr "贴图"
#~ msgid "Import Large Texture"
#~ msgstr "导入大图"
#~ msgid "Load Source Image"
#~ msgstr "加载源图片"
#~ msgid "Slicing"
#~ msgstr "切片中"
#~ msgid "Saving"
#~ msgstr "正在保存文件"
#~ msgid "Couldn't save large texture:"
#~ msgstr "无法保存大图:"
#~ msgid "Build Atlas For:"
#~ msgstr "使用以下图片生成精灵集:"
#~ msgid "Loading Image:"
#~ msgstr "加载图片中:"
#~ msgid "Couldn't load image:"
#~ msgstr "无法加载图片:"
#~ msgid "Converting Images"
#~ msgstr "正在转换图片"
#~ msgid "Cropping Images"
#~ msgstr "剪裁图片"
#~ msgid "Couldn't save atlas image:"
#~ msgstr "无法保存精灵集图片:"
#~ msgid "Couldn't save converted texture:"
#~ msgstr "无法保存转换的贴图:"
#~ msgid "Invalid translation source!"
#~ msgstr "源语言文件非法!"
#~ msgid "Column"
#~ msgstr "列"
#~ msgid "No items to import!"
#~ msgstr "没有要导入的项目!"
#~ msgid "No target path!"
#~ msgstr "目标路径为空!"
#~ msgid "Import Translations"
#~ msgstr "导入多种语言翻译"
#~ msgid "Couldn't import!"
#~ msgstr "无法导入!"
#~ msgid "Import Translation"
#~ msgstr "导入语言翻译"
#~ msgid "Source CSV:"
#~ msgstr "源CSV文件:"
#~ msgid "Ignore First Row"
#~ msgstr "忽略第一行"
#~ msgid "Compress"
#~ msgstr "压缩"
#~ msgid "Add to Project (project.godot)"
#~ msgstr "添加到项目 (project.godot)"
#~ msgid "Import Languages:"
#~ msgstr "导入语言:"
#~ msgid "Translation"
#~ msgstr "语言"
#~ msgid "Triangle #"
#~ msgstr "三角形 #"
#~ msgid "Light Baker Setup:"
#~ msgstr "建立烘培:"
#~ msgid "Fixing Lights"
#~ msgstr "修正光照"
#~ msgid "Making BVH"
#~ msgstr "制作BVH(动作骨骼)"
#~ msgid "Allocating Texture #"
#~ msgstr "分配纹理 #"
#~ msgid "Baking Triangle #"
#~ msgstr "烘培三角形 #"
#~ msgid "Post-Processing Texture #"
#~ msgstr "后加工纹理 #"
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "重置贴图烘焙过程 (重新开始) 的 octree (八叉树)。"
#~ msgid "Zoom Set..."
#~ msgstr "设置缩放..."
#~ msgid "Set a Value"
#~ msgstr "设置值"
#~ msgid "Parse BBCode"
#~ msgstr "解析BBCode"
#~ msgid "Length:"
#~ msgstr "长度:"
#~ msgid "Open Sample File(s)"
#~ msgstr "打开声音文件"
#~ msgid "ERROR: Couldn't load sample!"
#~ msgstr "错误:无法加载音效!"
#~ msgid "Add Sample"
#~ msgstr "添加音效"
#~ msgid "Rename Sample"
#~ msgstr "重命名音效"
#~ msgid "Delete Sample"
#~ msgstr "删除音效"
#~ msgid "16 Bits"
#~ msgstr "16位"
#~ msgid "8 Bits"
#~ msgstr "8位"
#~ msgid "Stereo"
#~ msgstr "立体声"
#~ msgid "Window"
#~ msgstr "窗口"
#~ msgid "Scaling to %s%%."
#~ msgstr "缩放到%s%%。"
#~ msgid "Up"
#~ msgstr "向上"
#~ msgid "Down"
#~ msgstr "向下"
#~ msgid "Bucket"
#~ msgstr "桶(Bucket)"
#~ msgid "Invalid project path, the path must exist!"
#~ msgstr "项目目录不存在!"
#~ msgid "Invalid project path, project.godot must not exist."
#~ msgstr "项目目录下不能包含project.godot文件。"
#~ msgid "Invalid project path, project.godot must exist."
#~ msgstr "项目目录下必须包含project.godot文件。"
#~ msgid "Project Path (Must Exist):"
#~ msgstr "项目目录(必须存在):"
#~ msgid "Create New Resource"
#~ msgstr "创建资源"
#~ msgid "Open Resource"
#~ msgstr "打开资源"
#~ msgid "Save Resource"
#~ msgstr "保存资源"
#~ msgid "Resource Tools"
#~ msgstr "资源工具"
#~ msgid "Edit Groups"
#~ msgstr "编辑分组"
#~ msgid "Tiles"
#~ msgstr "砖块Tiles"
#~ msgid "Areas"
#~ msgstr "区域"
#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"
#~ msgid "Down Wheel)"
#~ msgstr "下轮)"
#~ msgid "Up Wheel)"
#~ msgstr "上轮)"
#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "确定要关闭场景吗?(未保存的修改将丢失)"
#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "退出到项目管理窗口?\n"
#~ "(未保存的修改将丢失)"
#~ msgid "Close Goto Prev. Scene"
#~ msgstr "关闭并前往上一个场景"
#~ msgid "Del"
#~ msgstr "删除"
#~ msgid "just pressed"
#~ msgstr "正好按下"
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr "无法读取证书文件。路径和密码是否都正确?"
#~ msgid "Error creating the signature object."
#~ msgstr "创建包(PCK)签名对象出错。"
#~ msgid "Error creating the package signature."
#~ msgstr "创建包(PCK)签名时出错。"
#~ msgid "RAW Mode"
#~ msgstr "RAW模式"
#~ msgid "Node From Scene"
#~ msgstr "从场景导入节点"
#~ msgid "Import assets to the project."
#~ msgstr "导入资源。"
#~ msgid "Export the project to many platforms."
#~ msgstr "导出项目到多个平台。"
#~ msgid "Alerts when an external resource has changed."
#~ msgstr "外部资源改变后弹出提示。"
#~ msgid "Open https://godotengine.org at tutorials section."
#~ msgstr "打开 https://godotengine.org 中的教程."
#~ msgid "No scene selected to instance!"
#~ msgstr "没有选用要实例化的场景!"
#~ msgid "Instance at Cursor"
#~ msgstr "光标处实例"
#~ msgid "Could not instance scene!"
#~ msgstr "无法实例化场景!"
#~ msgid "Use Default Light"
#~ msgstr "使用默认光照"
#~ msgid "Use Default sRGB"
#~ msgstr "使用默认sRGB"
#~ msgid "Default Light Normal:"
#~ msgstr "默认光照法线:"
#~ msgid "Ambient Light Color:"
#~ msgstr "环境光颜色:"
#~ msgid "Invalid parent class name"
#~ msgstr "基类名称非法"
#~ msgid "Valid chars:"
#~ msgstr "合法的字符:"
#~ msgid "Valid name"
#~ msgstr "名称可用"
#~ msgid "Class name is invalid!"
#~ msgstr "类名非法!"
#~ msgid "Parent class name is invalid!"
#~ msgstr "基类名称非法!"
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。"
#~ msgid "Surface"
#~ msgstr "表面"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "SampleLibrary类型的资源必须是通过SamplePlayer类型节点的samples属性创建的"
#~ "这样的资源才能用于播放声音。"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "SampleLibrary类型的资源必须通过SpatialSamplePlayer节点的'samples'属性创建"
#~ "才能正常播放声音。"
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "替换了%d项。"
#~ msgid "Save Translatable Strings"
#~ msgstr "保存可翻译字符串"
#~ msgid "Edit Script Options"
#~ msgstr "脚本编辑器选项"
#~ msgid "Error exporting project!"
#~ msgstr "导出项目出错!"
#~ msgid "Error writing the project PCK!"
#~ msgstr "写入项目PCK文件出错"
#~ msgid "No exporter for platform '%s' yet."
#~ msgstr "没有针对'%s'平台的导出模板。"
#~ msgid "Create Android keystore"
#~ msgstr "创建 Android 的密钥库"
#~ msgid "Full name"
#~ msgstr "全名"
#~ msgid "Organizational unit"
#~ msgstr "组织单元"
#~ msgid "Organization"
#~ msgstr "组织"
#~ msgid "City"
#~ msgstr "城市(City)"
#~ msgid "State"
#~ msgstr "州(State)"
#~ msgid "2 letter country code"
#~ msgstr "2个字母的国家代码"
#~ msgid "User alias"
#~ msgstr "用户别名"
#~ msgid "Password"
#~ msgstr "密码"
#~ msgid "at least 6 characters"
#~ msgstr "至少6个字符"
#~ msgid "File name"
#~ msgstr "文件名"
#~ msgid "Path : (better to save outside of project)"
#~ msgstr "路径:(更好的保存项目外)"
#~ msgid ""
#~ "Release keystore is not set.\n"
#~ "Do you want to create one?"
#~ msgstr ""
#~ "未设置发布密钥库。\n"
#~ "您要创建一个吗?"
#~ msgid "Fill Keystore/Release User and Release Password"
#~ msgstr "填写密钥库/发布用户和发布密码"
#~ msgid "Include"
#~ msgstr "包含"
#~ msgid "Group name can't be empty!"
#~ msgstr "分组名称不能为空!"
#~ msgid "Invalid character in group name!"
#~ msgstr "分组名称中包含非法字符!"
#~ msgid "Add Image Group"
#~ msgstr "添加图片分组"
#~ msgid "Delete Image Group"
#~ msgstr "删除图片分组"
#~ msgid "Project Export Settings"
#~ msgstr "项目导出设置"
#~ msgid "Export to Platform"
#~ msgstr "导出到平台"
#~ msgid "Export all files in the project directory."
#~ msgstr "导出项目目录下的所有文件。"
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "导出时将文本场景写入二进制文件。"
#~ msgid "Images"
#~ msgstr "图片"
#~ msgid "Keep Original"
#~ msgstr "保持原样"
#~ msgid "Compress for Disk (Lossy, WebP)"
#~ msgstr "节省磁盘空间(有损压缩,WebP"
#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
#~ msgstr "节省内存BC/PVRTC/ETC"
#~ msgid "Convert Images (*.png):"
#~ msgstr "转换图片(*.png):"
#~ msgid "Compress for Disk (Lossy) Quality:"
#~ msgstr "高质量(有损)节省磁盘空间:"
#~ msgid "Shrink All Images:"
#~ msgstr "收缩所有图片:"
#~ msgid "Compress Formats:"
#~ msgstr "压缩格式:"
#~ msgid "Groups:"
#~ msgstr "分组:"
#~ msgid "Compress Disk"
#~ msgstr "节省磁盘空间"
#~ msgid "Compress RAM"
#~ msgstr "节省内存"
#~ msgid "Compress Mode:"
#~ msgstr "压缩方式:"
#~ msgid "Lossy Quality:"
#~ msgstr "图片质量:"
#~ msgid "Atlas:"
#~ msgstr "精灵集:"
#~ msgid "Shrink By:"
#~ msgstr "收缩方式:"
#~ msgid "Images:"
#~ msgstr "图片:"
#~ msgid "Select None"
#~ msgstr "取消选择"
#~ msgid "Group"
#~ msgstr "分组"
#~ msgid "Samples"
#~ msgstr "音效"
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "音效转换方式(.wav文件:"
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "压缩(RAM - IMA-ADPCM)"
#~ msgid "Sampling Rate Limit (Hz):"
#~ msgstr "采样率Hz:"
#~ msgid "Trim"
#~ msgstr "修剪"
#~ msgid "Trailing Silence:"
#~ msgstr "尾随沉默(Trailing Silence)"
#~ msgid "Export Project PCK"
#~ msgstr "导出项目PCK文件"
#~ msgid "Export..."
#~ msgstr "导出..."
#~ msgid "Project Export"
#~ msgstr "项目导出"
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance未包含BakedLight资源。"
#~ msgid "Lighting"
#~ msgstr "光照"
#~ msgid "Global"
#~ msgstr "全局"
#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr "无法显示此节点,请先取消隐藏其父节点。"
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "路径不能以'/'符号打头,绝对路径必须以'res://'、'user://'或者'local://'打头"
#~ msgid "File exists"
#~ msgstr "文件已存在"
#~ msgid "Valid path"
#~ msgstr "路径可用"
#~ msgid "Cannot go into subdir:"
#~ msgstr "无法打开目录:"
#~ msgid "Perspective (Num5)"
#~ msgstr "透视Num5"
#~ msgid "Orthogonal (Num5)"
#~ msgstr "正交Num5"
#~ msgid "Selection (F)"
#~ msgstr "选中项F"
#, fuzzy
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "启用/禁用循环"
#~ msgid "Load Layout"
#~ msgstr "加载布局"
#~ msgid "Scale Region Editor"
#~ msgstr "缩放区域编辑"
#~ msgid "Inherit Scene"
#~ msgstr "继承场景"
#~ msgid "Binds (Extra Params):"
#~ msgstr "绑定(附加参数):"
#~ msgid "Method In Node:"
#~ msgstr "节点方法:"
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "重新加载Tool脚本Soft"
#~ msgid "Set Params"
#~ msgstr "设置参数"
#~ msgid "Live Editing"
#~ msgstr "实时编辑"
#~ msgid "File Server"
#~ msgstr "文件服务"
#~ msgid "Deploy File Server Clients"
#~ msgstr "部署文件服务客户端"
#~ msgid "Group Editor"
#~ msgstr "分组编辑"
#~ msgid "Keep Existing, Merge with New"
#~ msgstr "保留已有,与新的合并。"
#~ msgid "Keep Existing, Ignore New"
#~ msgstr "保留已有,忽略新的。"
#~ msgid ""
#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
#~ "your .jpg or .png files to your project, and change export options later. "
#~ "Atlases can be generated on export too."
#~ msgstr ""
#~ "注意对于大多数2D纹理图片一般不需要导入操作。只需要将.jpg或.png文件放到"
#~ "项目目录下,并存导出选项即可。精灵集也可以在导出时生成。"