virtualx-engine/modules/webm/video_stream_webm.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

128 lines
4.2 KiB
C++

/*************************************************************************/
/* av_stream_webm.cpp.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/resources/video_stream.h"
#include "io/resource_loader.h"
class WebMFrame;
class WebMDemuxer;
class VPXDecoder;
class OpusVorbisDecoder;
class VideoStreamPlaybackWebm : public VideoStreamPlayback {
OBJ_TYPE(VideoStreamPlaybackWebm, VideoStreamPlayback)
String file_name;
int audio_track;
WebMDemuxer *webm;
VPXDecoder *video;
OpusVorbisDecoder *audio;
WebMFrame **video_frames, *audio_frame;
int video_frames_pos, video_frames_capacity;
int num_decoded_samples, samples_offset;
AudioMixCallback mix_callback;
void *mix_udata;
bool playing, paused;
double delay_compensation;
double time, video_frame_delay, video_pos;
DVector<uint8_t> frame_data;
Ref<ImageTexture> texture;
int16_t *pcm;
public:
VideoStreamPlaybackWebm();
~VideoStreamPlaybackWebm();
bool open_file(const String &p_file);
virtual void stop();
virtual void play();
virtual bool is_playing() const;
virtual void set_paused(bool p_paused);
virtual bool is_paused(bool p_paused) const;
virtual void set_loop(bool p_enable);
virtual bool has_loop() const;
virtual float get_length() const;
virtual float get_pos() const;
virtual void seek_pos(float p_time);
virtual void set_audio_track(int p_idx);
virtual Ref<Texture> get_texture();
virtual void update(float p_delta);
virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata);
virtual int get_channels() const;
virtual int get_mix_rate() const;
private:
inline bool has_enough_video_frames() const;
void delete_pointers();
};
/**/
class VideoStreamWebm : public VideoStream {
OBJ_TYPE(VideoStreamWebm, VideoStream)
String file;
int audio_track;
public:
VideoStreamWebm();
virtual Ref<VideoStreamPlayback> instance_playback();
virtual void set_file(const String &p_file);
virtual void set_audio_track(int p_track);
};
/**/
class ResourceFormatLoaderVideoStreamWebm : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path, Error *r_error);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};