.. |
doc_classes
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
export
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
console_wrapper_windows.cpp
|
|
|
crash_handler_windows.cpp
|
|
|
crash_handler_windows.h
|
Windows: Remove MSVC define redundant with _MSC_VER
|
2023-09-26 11:11:45 +02:00 |
detect.py
|
Add method to check if filesystem is case sensitive.
|
2023-10-09 11:00:15 +03:00 |
display_server_windows.cpp
|
Add error messages to the native menu and file dialogs callback.
|
2023-10-14 18:10:39 +03:00 |
display_server_windows.h
|
[DisplayServer] Add method to estimate window title bar size.
|
2023-10-03 16:13:52 +03:00 |
gl_manager_windows_angle.cpp
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
gl_manager_windows_angle.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
gl_manager_windows_native.cpp
|
[Windows] Fix not applying NVIDIA profile to new executables
|
2023-09-22 20:51:12 +02:00 |
gl_manager_windows_native.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
godot.ico
|
|
|
godot.natvis
|
|
|
godot_console.ico
|
|
|
godot_res.rc
|
|
|
godot_res_wrap.rc
|
|
|
godot_windows.cpp
|
|
|
joypad_windows.cpp
|
Update joypad_windows.cpp
|
2023-09-28 18:24:08 -07:00 |
joypad_windows.h
|
|
|
key_mapping_windows.cpp
|
|
|
key_mapping_windows.h
|
|
|
lang_table.h
|
|
|
os_windows.cpp
|
[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
|
2023-09-12 20:13:32 +02:00 |
os_windows.h
|
|
|
platform_config.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
platform_gl.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
platform_windows_builders.py
|
[Windows] Try using objcopy and strip with prefix and without prefix.
|
2023-07-25 09:52:38 +03:00 |
README.md
|
|
|
SCsub
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
tts_windows.cpp
|
[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
|
2023-09-12 20:13:32 +02:00 |
tts_windows.h
|
|
|
vulkan_context_win.cpp
|
|
|
vulkan_context_win.h
|
|
|
wgl_detect_version.cpp
|
[ANGLE] Add fallback control options and defaults.
|
2023-10-03 16:23:43 +03:00 |
wgl_detect_version.h
|
[ANGLE] Add fallback control options and defaults.
|
2023-10-03 16:23:43 +03:00 |
windows_terminal_logger.cpp
|
UWP: Remove platform port, needs to be redone from scratch for 4.x
|
2023-09-07 15:01:59 +02:00 |
windows_terminal_logger.h
|
|
|