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The presence of those abis cause them to be included in the set of `p_features` passed to the `gdextension_export_plugin#_export_file(...)` method, which caused them to be lumped in the `features_wo_arch` set. When trying to find the gdextension library path, we use a predicate with the following logic: ``` [features_wo_arch, arch_tag](String p_feature) { return features_wo_arch.has(p_feature) || (p_feature == arch_tag); } ``` For a `gdextension` config file like the one below, this causes the first android entry (`android.armeabi-v7a = ...`) to always be returned regardless of archs since it always satisfies the predicate. ``` [configuration] entry_symbol = "example_library_init" compatibility_minimum = 4.1 [libraries] linux.x86_64 = "res://libgdexample.so" android.armeabi-v7a = "res://libgdexample.android.template_release.armeabi-v7a.so" android.arm32 = "res://libgdexample.android.template_release.armeabi-v7a.so" android.x86 = "res://x86/libgdexample.android.template_release.x86.so" android.x86_32 = "res://x86/libgdexample.android.template_release.x86.so" android.x86_64 = "res://libgdexample.android.template_release.x86_64.so" android.arm64-v8a = "res://libgdexample.android.template_release.arm64-v8a.so" android.arm64 = "res://libgdexample.android.template_release.arm64-v8a.so" ``` |
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.. | ||
export.cpp | ||
export.h | ||
export_plugin.cpp | ||
export_plugin.h | ||
godot_plugin_config.cpp | ||
godot_plugin_config.h | ||
gradle_export_util.cpp | ||
gradle_export_util.h | ||
logo.svg | ||
run_icon.svg |