virtualx-engine/scene/gui/scroll_container.cpp
Ruslan Mustakov dcf5be92a3 Make BaseButton not emit press when container is scrolled
This fixes the problem described in #13996 in a proper way.

This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.
2018-04-09 20:34:52 +07:00

523 lines
15 KiB
C++

/*************************************************************************/
/* scroll_container.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/*************************************************************************/
#include "scroll_container.h"
#include "os/os.h"
bool ScrollContainer::clips_input() const {
return true;
}
Size2 ScrollContainer::get_minimum_size() const {
Size2 min_size;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
continue;
if (c == h_scroll || c == v_scroll)
continue;
Size2 minsize = c->get_combined_minimum_size();
if (!scroll_h) {
min_size.x = MAX(min_size.x, minsize.x);
}
if (!scroll_v) {
min_size.y = MAX(min_size.y, minsize.y);
}
}
if (h_scroll->is_visible_in_tree()) {
min_size.y += h_scroll->get_minimum_size().y;
}
if (v_scroll->is_visible_in_tree()) {
min_size.x += v_scroll->get_minimum_size().x;
}
return min_size;
};
void ScrollContainer::_cancel_drag() {
set_physics_process(false);
drag_touching_deaccel = false;
drag_touching = false;
drag_speed = Vector2();
drag_accum = Vector2();
last_drag_accum = Vector2();
drag_from = Vector2();
if (beyond_deadzone) {
emit_signal("scroll_ended");
propagate_notification(NOTIFICATION_SCROLL_END);
beyond_deadzone = false;
}
}
void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
if (h_scroll->is_visible() && !v_scroll->is_visible()) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor());
} else if (v_scroll->is_visible_in_tree()) {
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() / 8 * mb->get_factor());
}
}
if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
if (h_scroll->is_visible() && !v_scroll->is_visible()) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor());
} else if (v_scroll->is_visible()) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() / 8 * mb->get_factor());
}
}
if (mb->get_button_index() == BUTTON_WHEEL_LEFT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * mb->get_factor() / 8);
}
}
if (mb->get_button_index() == BUTTON_WHEEL_RIGHT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * mb->get_factor() / 8);
}
}
if (!OS::get_singleton()->has_touchscreen_ui_hint())
return;
if (mb->get_button_index() != BUTTON_LEFT)
return;
if (mb->is_pressed()) {
if (drag_touching) {
_cancel_drag();
}
if (true) {
drag_speed = Vector2();
drag_accum = Vector2();
last_drag_accum = Vector2();
drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value());
drag_touching = OS::get_singleton()->has_touchscreen_ui_hint();
drag_touching_deaccel = false;
beyond_deadzone = false;
time_since_motion = 0;
if (drag_touching) {
set_physics_process(true);
time_since_motion = 0;
}
}
} else {
if (drag_touching) {
if (drag_speed == Vector2()) {
_cancel_drag();
} else {
drag_touching_deaccel = true;
}
}
}
}
Ref<InputEventMouseMotion> mm = p_gui_input;
if (mm.is_valid()) {
if (drag_touching && !drag_touching_deaccel) {
Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
drag_accum -= motion;
if (beyond_deadzone || scroll_h && Math::abs(drag_accum.x) > deadzone || scroll_v && Math::abs(drag_accum.y) > deadzone) {
if (!beyond_deadzone) {
propagate_notification(NOTIFICATION_SCROLL_BEGIN);
emit_signal("scroll_started");
beyond_deadzone = true;
// resetting drag_accum here ensures smooth scrolling after reaching deadzone
drag_accum = -motion;
}
Vector2 diff = drag_from + drag_accum;
if (scroll_h)
h_scroll->set_value(diff.x);
else
drag_accum.x = 0;
if (scroll_v)
v_scroll->set_value(diff.y);
else
drag_accum.y = 0;
time_since_motion = 0;
}
}
}
Ref<InputEventPanGesture> pan_gesture = p_gui_input;
if (pan_gesture.is_valid()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
}
if (v_scroll->is_visible_in_tree()) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
}
void ScrollContainer::_update_scrollbar_position() {
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
v_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -vmin.width);
v_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
v_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0);
v_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
h_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 0);
h_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
h_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -hmin.height);
h_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
h_scroll->raise();
v_scroll->raise();
}
void ScrollContainer::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
call_deferred("_update_scrollbar_position");
};
if (p_what == NOTIFICATION_SORT_CHILDREN) {
child_max_size = Size2(0, 0);
Size2 size = get_size();
if (h_scroll->is_visible_in_tree())
size.y -= h_scroll->get_minimum_size().y;
if (v_scroll->is_visible_in_tree())
size.x -= h_scroll->get_minimum_size().x;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
continue;
if (c == h_scroll || c == v_scroll)
continue;
Size2 minsize = c->get_combined_minimum_size();
child_max_size.x = MAX(child_max_size.x, minsize.x);
child_max_size.y = MAX(child_max_size.y, minsize.y);
Rect2 r = Rect2(-scroll, minsize);
if (!scroll_h || (!h_scroll->is_visible_in_tree() && c->get_h_size_flags() & SIZE_EXPAND)) {
r.position.x = 0;
if (c->get_h_size_flags() & SIZE_EXPAND)
r.size.width = MAX(size.width, minsize.width);
else
r.size.width = minsize.width;
}
if (!scroll_v || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) {
r.position.y = 0;
r.size.height = size.height;
if (c->get_v_size_flags() & SIZE_EXPAND)
r.size.height = MAX(size.height, minsize.height);
else
r.size.height = minsize.height;
}
fit_child_in_rect(c, r);
}
update();
};
if (p_what == NOTIFICATION_DRAW) {
update_scrollbars();
}
if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
if (drag_touching) {
if (drag_touching_deaccel) {
Vector2 pos = Vector2(h_scroll->get_value(), v_scroll->get_value());
pos += drag_speed * get_physics_process_delta_time();
bool turnoff_h = false;
bool turnoff_v = false;
if (pos.x < 0) {
pos.x = 0;
turnoff_h = true;
}
if (pos.x > (h_scroll->get_max() - h_scroll->get_page())) {
pos.x = h_scroll->get_max() - h_scroll->get_page();
turnoff_h = true;
}
if (pos.y < 0) {
pos.y = 0;
turnoff_v = true;
}
if (pos.y > (v_scroll->get_max() - v_scroll->get_page())) {
pos.y = v_scroll->get_max() - v_scroll->get_page();
turnoff_v = true;
}
if (scroll_h)
h_scroll->set_value(pos.x);
if (scroll_v)
v_scroll->set_value(pos.y);
float sgn_x = drag_speed.x < 0 ? -1 : 1;
float val_x = Math::abs(drag_speed.x);
val_x -= 1000 * get_physics_process_delta_time();
if (val_x < 0) {
turnoff_h = true;
}
float sgn_y = drag_speed.y < 0 ? -1 : 1;
float val_y = Math::abs(drag_speed.y);
val_y -= 1000 * get_physics_process_delta_time();
if (val_y < 0) {
turnoff_v = true;
}
drag_speed = Vector2(sgn_x * val_x, sgn_y * val_y);
if (turnoff_h && turnoff_v) {
_cancel_drag();
}
} else {
if (time_since_motion == 0 || time_since_motion > 0.1) {
Vector2 diff = drag_accum - last_drag_accum;
last_drag_accum = drag_accum;
drag_speed = diff / get_physics_process_delta_time();
}
time_since_motion += get_physics_process_delta_time();
}
}
}
};
void ScrollContainer::update_scrollbars() {
Size2 size = get_size();
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
Size2 min = child_max_size;
if (!scroll_v || min.height <= size.height - hmin.height) {
v_scroll->hide();
v_scroll->set_max(0);
scroll.y = 0;
} else {
v_scroll->show();
v_scroll->set_max(min.height);
v_scroll->set_page(size.height - hmin.height);
scroll.y = v_scroll->get_value();
}
if (!scroll_h || min.width <= size.width - vmin.width) {
h_scroll->hide();
h_scroll->set_max(0);
scroll.x = 0;
} else {
h_scroll->show();
h_scroll->set_max(min.width);
h_scroll->set_page(size.width - vmin.width);
scroll.x = h_scroll->get_value();
}
}
void ScrollContainer::_scroll_moved(float) {
scroll.x = h_scroll->get_value();
scroll.y = v_scroll->get_value();
queue_sort();
update();
};
void ScrollContainer::set_enable_h_scroll(bool p_enable) {
scroll_h = p_enable;
queue_sort();
}
bool ScrollContainer::is_h_scroll_enabled() const {
return scroll_h;
}
void ScrollContainer::set_enable_v_scroll(bool p_enable) {
scroll_v = p_enable;
queue_sort();
}
bool ScrollContainer::is_v_scroll_enabled() const {
return scroll_v;
}
int ScrollContainer::get_v_scroll() const {
return v_scroll->get_value();
}
void ScrollContainer::set_v_scroll(int p_pos) {
v_scroll->set_value(p_pos);
_cancel_drag();
}
int ScrollContainer::get_h_scroll() const {
return h_scroll->get_value();
}
void ScrollContainer::set_h_scroll(int p_pos) {
h_scroll->set_value(p_pos);
_cancel_drag();
}
int ScrollContainer::get_deadzone() const {
return deadzone;
}
void ScrollContainer::set_deadzone(int p_deadzone) {
deadzone = p_deadzone;
}
String ScrollContainer::get_configuration_warning() const {
int found = 0;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
continue;
if (c == h_scroll || c == v_scroll)
continue;
found++;
}
if (found != 1)
return TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox,HBox,etc), or a Control and set the custom minimum size manually.");
else
return "";
}
void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_scroll_moved"), &ScrollContainer::_scroll_moved);
ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollContainer::_gui_input);
ClassDB::bind_method(D_METHOD("set_enable_h_scroll", "enable"), &ScrollContainer::set_enable_h_scroll);
ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &ScrollContainer::is_h_scroll_enabled);
ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
ClassDB::bind_method(D_METHOD("_update_scrollbar_position"), &ScrollContainer::_update_scrollbar_position);
ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &ScrollContainer::set_h_scroll);
ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll);
ClassDB::bind_method(D_METHOD("set_v_scroll", "value"), &ScrollContainer::set_v_scroll);
ClassDB::bind_method(D_METHOD("get_v_scroll"), &ScrollContainer::get_v_scroll);
ClassDB::bind_method(D_METHOD("set_deadzone", "deadzone"), &ScrollContainer::set_deadzone);
ClassDB::bind_method(D_METHOD("get_deadzone"), &ScrollContainer::get_deadzone);
ADD_SIGNAL(MethodInfo("scroll_started"));
ADD_SIGNAL(MethodInfo("scroll_ended"));
ADD_GROUP("Scroll", "scroll_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_enabled"), "set_enable_h_scroll", "is_h_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_enabled"), "set_enable_v_scroll", "is_v_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_vertical"), "set_v_scroll", "get_v_scroll");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_deadzone"), "set_deadzone", "get_deadzone");
GLOBAL_DEF("gui/common/default_scroll_deadzone", 0);
};
ScrollContainer::ScrollContainer() {
h_scroll = memnew(HScrollBar);
h_scroll->set_name("_h_scroll");
add_child(h_scroll);
v_scroll = memnew(VScrollBar);
v_scroll->set_name("_v_scroll");
add_child(v_scroll);
h_scroll->connect("value_changed", this, "_scroll_moved");
v_scroll->connect("value_changed", this, "_scroll_moved");
drag_speed = Vector2();
drag_touching = false;
drag_touching_deaccel = false;
beyond_deadzone = false;
scroll_h = true;
scroll_v = true;
deadzone = GLOBAL_GET("gui/common/default_scroll_deadzone");
set_clip_contents(true);
};