270af6fa08
Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
429 lines
21 KiB
C++
429 lines
21 KiB
C++
/*************************************************************************/
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/* editor_internal_calls.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_internal_calls.h"
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#include "core/message_queue.h"
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#include "core/os/os.h"
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#include "core/version.h"
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#include "editor/editor_node.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/script_editor_debugger.h"
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#include "main/main.h"
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#include "../csharp_script.h"
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#include "../glue/cs_glue_version.gen.h"
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#include "../godotsharp_dirs.h"
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#include "../mono_gd/gd_mono_marshal.h"
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#include "../utils/osx_utils.h"
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#include "bindings_generator.h"
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#include "godotsharp_export.h"
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#include "script_class_parser.h"
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MonoString *godot_icall_GodotSharpDirs_ResDataDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_data_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResMetadataDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_metadata_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResAssembliesBaseDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_base_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResAssembliesDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResConfigDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_config_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResTempDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_base_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_MonoUserDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_user_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_MonoLogsDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_logs_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_MonoSolutionsDir() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_solutions_dir());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_BuildLogsDirs() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_build_logs_dir());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_ProjectSlnPath() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_sln_path());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_ProjectCsProjPath() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_csproj_path());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_DataEditorToolsDir() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_tools_dir());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_prebuilt_api_dir());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_DataMonoEtcDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_etc_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_DataMonoLibDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_lib_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_DataMonoBinDir() {
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#ifdef WINDOWS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_bin_dir());
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#else
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return NULL;
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#endif
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}
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void godot_icall_EditorProgress_Create(MonoString *p_task, MonoString *p_label, int32_t p_amount, MonoBoolean p_can_cancel) {
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String task = GDMonoMarshal::mono_string_to_godot(p_task);
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String label = GDMonoMarshal::mono_string_to_godot(p_label);
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EditorNode::progress_add_task(task, label, p_amount, (bool)p_can_cancel);
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}
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void godot_icall_EditorProgress_Dispose(MonoString *p_task) {
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String task = GDMonoMarshal::mono_string_to_godot(p_task);
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EditorNode::progress_end_task(task);
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}
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MonoBoolean godot_icall_EditorProgress_Step(MonoString *p_task, MonoString *p_state, int32_t p_step, MonoBoolean p_force_refresh) {
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String task = GDMonoMarshal::mono_string_to_godot(p_task);
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String state = GDMonoMarshal::mono_string_to_godot(p_state);
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return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh);
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}
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BindingsGenerator *godot_icall_BindingsGenerator_Ctor() {
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return memnew(BindingsGenerator);
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}
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void godot_icall_BindingsGenerator_Dtor(BindingsGenerator *p_handle) {
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memdelete(p_handle);
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}
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MonoBoolean godot_icall_BindingsGenerator_LogPrintEnabled(BindingsGenerator *p_handle) {
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return p_handle->is_log_print_enabled();
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}
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void godot_icall_BindingsGenerator_SetLogPrintEnabled(BindingsGenerator p_handle, MonoBoolean p_enabled) {
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p_handle.set_log_print_enabled(p_enabled);
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}
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int32_t godot_icall_BindingsGenerator_GenerateCsApi(BindingsGenerator *p_handle, MonoString *p_output_dir) {
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String output_dir = GDMonoMarshal::mono_string_to_godot(p_output_dir);
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return p_handle->generate_cs_api(output_dir);
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}
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uint32_t godot_icall_BindingsGenerator_Version() {
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return BindingsGenerator::get_version();
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}
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uint32_t godot_icall_BindingsGenerator_CsGlueVersion() {
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return CS_GLUE_VERSION;
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}
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int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObject *p_classes) {
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String filepath = GDMonoMarshal::mono_string_to_godot(p_filepath);
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ScriptClassParser scp;
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Error err = scp.parse_file(filepath);
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if (err == OK) {
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Array classes = GDMonoMarshal::mono_object_to_variant(p_classes);
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const Vector<ScriptClassParser::ClassDecl> &class_decls = scp.get_classes();
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for (int i = 0; i < class_decls.size(); i++) {
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const ScriptClassParser::ClassDecl &classDecl = class_decls[i];
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Dictionary classDeclDict;
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classDeclDict["name"] = classDecl.name;
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classDeclDict["namespace"] = classDecl.namespace_;
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classDeclDict["nested"] = classDecl.nested;
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classDeclDict["base_count"] = classDecl.base.size();
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classes.push_back(classDeclDict);
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}
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}
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return err;
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}
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uint32_t godot_icall_GodotSharpExport_GetExportedAssemblyDependencies(MonoString *p_project_dll_name, MonoString *p_project_dll_src_path,
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MonoString *p_build_config, MonoString *p_custom_lib_dir, MonoObject *r_dependencies) {
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String project_dll_name = GDMonoMarshal::mono_string_to_godot(p_project_dll_name);
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String project_dll_src_path = GDMonoMarshal::mono_string_to_godot(p_project_dll_src_path);
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String build_config = GDMonoMarshal::mono_string_to_godot(p_build_config);
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String custom_lib_dir = GDMonoMarshal::mono_string_to_godot(p_custom_lib_dir);
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Dictionary dependencies = GDMonoMarshal::mono_object_to_variant(r_dependencies);
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return GodotSharpExport::get_exported_assembly_dependencies(project_dll_name, project_dll_src_path, build_config, custom_lib_dir, dependencies);
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}
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float godot_icall_Internal_EditorScale() {
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return EDSCALE;
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}
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MonoObject *godot_icall_Internal_GlobalDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
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String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
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Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
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Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed);
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return GDMonoMarshal::variant_to_mono_object(result);
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}
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MonoObject *godot_icall_Internal_EditorDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
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String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
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Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
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Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed);
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return GDMonoMarshal::variant_to_mono_object(result);
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}
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MonoString *godot_icall_Internal_FullTemplatesDir() {
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String full_templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
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return GDMonoMarshal::mono_string_from_godot(full_templates_dir);
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}
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MonoString *godot_icall_Internal_SimplifyGodotPath(MonoString *p_path) {
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String path = GDMonoMarshal::mono_string_to_godot(p_path);
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return GDMonoMarshal::mono_string_from_godot(path.simplify_path());
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}
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MonoBoolean godot_icall_Internal_IsOsxAppBundleInstalled(MonoString *p_bundle_id) {
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#ifdef OSX_ENABLED
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String bundle_id = GDMonoMarshal::mono_string_to_godot(p_bundle_id);
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return (MonoBoolean)osx_is_app_bundle_installed;
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#else
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(void)p_bundle_id; // UNUSED
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return (MonoBoolean) false;
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#endif
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}
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MonoBoolean godot_icall_Internal_MetadataIsApiAssemblyInvalidated(int32_t p_api_type) {
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return GDMono::get_singleton()->metadata_is_api_assembly_invalidated((APIAssembly::Type)p_api_type);
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}
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void godot_icall_Internal_MetadataSetApiAssemblyInvalidated(int32_t p_api_type, MonoBoolean p_invalidated) {
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GDMono::get_singleton()->metadata_set_api_assembly_invalidated((APIAssembly::Type)p_api_type, (bool)p_invalidated);
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}
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MonoBoolean godot_icall_Internal_IsMessageQueueFlushing() {
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return (MonoBoolean)MessageQueue::get_singleton()->is_flushing();
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}
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MonoBoolean godot_icall_Internal_GodotIs32Bits() {
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return sizeof(void *) == 4;
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}
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MonoBoolean godot_icall_Internal_GodotIsRealTDouble() {
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#ifdef REAL_T_IS_DOUBLE
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return (MonoBoolean) true;
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#else
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return (MonoBoolean) false;
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#endif
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}
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void godot_icall_Internal_GodotMainIteration() {
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Main::iteration();
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}
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uint64_t godot_icall_Internal_GetCoreApiHash() {
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return ClassDB::get_api_hash(ClassDB::API_CORE);
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}
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uint64_t godot_icall_Internal_GetEditorApiHash() {
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return ClassDB::get_api_hash(ClassDB::API_EDITOR);
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}
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MonoBoolean godot_icall_Internal_IsAssembliesReloadingNeeded() {
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#ifdef GD_MONO_HOT_RELOAD
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return (MonoBoolean)CSharpLanguage::get_singleton()->is_assembly_reloading_needed();
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#else
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return (MonoBoolean) false;
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#endif
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}
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void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) {
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#ifdef GD_MONO_HOT_RELOAD
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_GodotSharp::get_singleton()->call_deferred("_reload_assemblies", (bool)p_soft_reload);
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#endif
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}
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void godot_icall_Internal_ScriptEditorDebuggerReloadScripts() {
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ScriptEditor::get_singleton()->get_debugger()->reload_scripts();
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}
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MonoBoolean godot_icall_Internal_ScriptEditorEdit(MonoObject *p_resource, int32_t p_line, int32_t p_col, MonoBoolean p_grab_focus) {
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Ref<Resource> resource = GDMonoMarshal::mono_object_to_variant(p_resource);
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return (MonoBoolean)ScriptEditor::get_singleton()->edit(resource, p_line, p_col, (bool)p_grab_focus);
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}
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void godot_icall_Internal_EditorNodeShowScriptScreen() {
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EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
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}
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MonoObject *godot_icall_Internal_GetScriptsMetadataOrNothing(MonoReflectionType *p_dict_reftype) {
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Dictionary maybe_metadata = CSharpLanguage::get_singleton()->get_scripts_metadata_or_nothing();
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MonoType *dict_type = mono_reflection_type_get_type(p_dict_reftype);
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uint32_t type_encoding = mono_type_get_type(dict_type);
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MonoClass *type_class_raw = mono_class_from_mono_type(dict_type);
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GDMonoClass *type_class = GDMono::get_singleton()->get_class(type_class_raw);
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return GDMonoMarshal::variant_to_mono_object(maybe_metadata, ManagedType(type_encoding, type_class));
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}
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MonoString *godot_icall_Internal_MonoWindowsInstallRoot() {
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#ifdef WINDOWS_ENABLED
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String install_root_dir = GDMono::get_singleton()->get_mono_reg_info().install_root_dir;
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return GDMonoMarshal::mono_string_from_godot(install_root_dir);
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_Utils_OS_GetPlatformName() {
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String os_name = OS::get_singleton()->get_name();
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return GDMonoMarshal::mono_string_from_godot(os_name);
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}
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void register_editor_internal_calls() {
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// GodotSharpDirs
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResDataDir", (void *)godot_icall_GodotSharpDirs_ResDataDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResMetadataDir", (void *)godot_icall_GodotSharpDirs_ResMetadataDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesBaseDir", (void *)godot_icall_GodotSharpDirs_ResAssembliesBaseDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesDir", (void *)godot_icall_GodotSharpDirs_ResAssembliesDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResConfigDir", (void *)godot_icall_GodotSharpDirs_ResConfigDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempDir", (void *)godot_icall_GodotSharpDirs_ResTempDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesBaseDir", (void *)godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesDir", (void *)godot_icall_GodotSharpDirs_ResTempAssembliesDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoUserDir", (void *)godot_icall_GodotSharpDirs_MonoUserDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoLogsDir", (void *)godot_icall_GodotSharpDirs_MonoLogsDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoSolutionsDir", (void *)godot_icall_GodotSharpDirs_MonoSolutionsDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_BuildLogsDirs", (void *)godot_icall_GodotSharpDirs_BuildLogsDirs);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectSlnPath", (void *)godot_icall_GodotSharpDirs_ProjectSlnPath);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectCsProjPath", (void *)godot_icall_GodotSharpDirs_ProjectCsProjPath);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorToolsDir", (void *)godot_icall_GodotSharpDirs_DataEditorToolsDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorPrebuiltApiDir", (void *)godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoEtcDir", (void *)godot_icall_GodotSharpDirs_DataMonoEtcDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoLibDir", (void *)godot_icall_GodotSharpDirs_DataMonoLibDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoBinDir", (void *)godot_icall_GodotSharpDirs_DataMonoBinDir);
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// EditorProgress
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mono_add_internal_call("GodotTools.Internals.EditorProgress::internal_Create", (void *)godot_icall_EditorProgress_Create);
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mono_add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", (void *)godot_icall_EditorProgress_Dispose);
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mono_add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", (void *)godot_icall_EditorProgress_Step);
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// BiningsGenerator
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mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_Ctor", (void *)godot_icall_BindingsGenerator_Ctor);
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mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_Dtor", (void *)godot_icall_BindingsGenerator_Dtor);
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mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_LogPrintEnabled", (void *)godot_icall_BindingsGenerator_LogPrintEnabled);
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|
mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_SetLogPrintEnabled", (void *)godot_icall_BindingsGenerator_SetLogPrintEnabled);
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|
mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_GenerateCsApi", (void *)godot_icall_BindingsGenerator_GenerateCsApi);
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|
mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_Version", (void *)godot_icall_BindingsGenerator_Version);
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mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_CsGlueVersion", (void *)godot_icall_BindingsGenerator_CsGlueVersion);
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|
|
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// ScriptClassParser
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|
mono_add_internal_call("GodotTools.Internals.ScriptClassParser::internal_ParseFile", (void *)godot_icall_ScriptClassParser_ParseFile);
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|
|
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// GodotSharpExport
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|
mono_add_internal_call("GodotTools.GodotSharpExport::internal_GetExportedAssemblyDependencies", (void *)godot_icall_GodotSharpExport_GetExportedAssemblyDependencies);
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|
|
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// Internals
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|
mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorScale", (void *)godot_icall_Internal_EditorScale);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GlobalDef", (void *)godot_icall_Internal_GlobalDef);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorDef", (void *)godot_icall_Internal_EditorDef);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", (void *)godot_icall_Internal_FullTemplatesDir);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", (void *)godot_icall_Internal_SimplifyGodotPath);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", (void *)godot_icall_Internal_IsOsxAppBundleInstalled);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_MetadataIsApiAssemblyInvalidated", (void *)godot_icall_Internal_MetadataIsApiAssemblyInvalidated);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_MetadataSetApiAssemblyInvalidated", (void *)godot_icall_Internal_MetadataSetApiAssemblyInvalidated);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_IsMessageQueueFlushing", (void *)godot_icall_Internal_IsMessageQueueFlushing);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", (void *)godot_icall_Internal_GodotIs32Bits);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", (void *)godot_icall_Internal_GodotIsRealTDouble);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", (void *)godot_icall_Internal_GodotMainIteration);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GetCoreApiHash", (void *)godot_icall_Internal_GetCoreApiHash);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GetEditorApiHash", (void *)godot_icall_Internal_GetEditorApiHash);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_IsAssembliesReloadingNeeded", (void *)godot_icall_Internal_IsAssembliesReloadingNeeded);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_ReloadAssemblies", (void *)godot_icall_Internal_ReloadAssemblies);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebuggerReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebuggerReloadScripts);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", (void *)godot_icall_Internal_ScriptEditorEdit);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", (void *)godot_icall_Internal_EditorNodeShowScriptScreen);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", (void *)godot_icall_Internal_GetScriptsMetadataOrNothing);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", (void *)godot_icall_Internal_MonoWindowsInstallRoot);
|
|
|
|
// Utils.OS
|
|
mono_add_internal_call("GodotTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName);
|
|
}
|