.. |
renderer_rd
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PackedByteArray, Array slice end exclusive, rename subarray to slice
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2021-11-26 22:13:12 -06:00 |
rasterizer_dummy.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_canvas_cull.cpp
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
renderer_canvas_cull.h
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
renderer_canvas_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
renderer_compositor.cpp
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
renderer_compositor.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_cull.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
renderer_scene_cull.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_occlusion_cull.cpp
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
renderer_scene_occlusion_cull.h
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Occlusion culling fixes
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2021-09-10 18:15:10 +02:00 |
renderer_scene_render.cpp
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Swap args of Plane(point, normal) constructor
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2021-10-15 20:49:42 -05:00 |
renderer_scene_render.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_storage.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
renderer_storage.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
renderer_thread_pool.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
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Use WARN_PRINT_ONCE() for FSR-related warning messages
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2021-11-25 22:47:11 +01:00 |
renderer_viewport.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_device.cpp
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Fix missing argument names in bindings
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2021-10-09 00:20:10 +02:00 |
rendering_device.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_device_binds.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
rendering_device_binds.h
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Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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2021-11-03 23:06:17 +01:00 |
rendering_server_default.cpp
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Use Callable in RS::request_frame_drawn_callback
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2021-11-05 01:59:38 -04:00 |
rendering_server_default.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_server_globals.cpp
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Refactor VisibilityNotifier
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2021-06-16 10:48:57 -03:00 |
rendering_server_globals.h
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Refactor VisibilityNotifier
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2021-06-16 10:48:57 -03:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_language.cpp
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Revert "Pushes array of uniforms to first place in the buffer"
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2021-11-25 16:13:19 +03:00 |
shader_language.h
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Added few more built-ins to shader language
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2021-10-13 20:27:36 +03:00 |
shader_types.cpp
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
shader_types.h
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Added editor dialog for easily creating shaders.
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2021-08-07 21:02:13 +03:00 |
shader_warnings.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
shader_warnings.h
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Added a shader warning about unused local variable
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2021-06-29 15:39:37 +03:00 |