virtualx-engine/scene
K. S. Ernest (iFire) Lee dd9525be04 Fix animation compression going the wrong way
When compressing animation key frame indices the truncation breaks the animation near the border of pages.

We use banker's rounding (FE_TONEAREST) as implemented by fast_ftoi to get the nearest integer frame.
2024-09-21 19:20:19 -07:00
..
2d Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
3d Fix AudioStreamPlayer3D still processing when out of range 2024-09-19 22:16:59 -07:00
animation Update AnimationTree parameter list when updating AnimationNodeTransition input names 2024-09-20 16:21:03 +08:00
audio Expose AudioStreamPlayer{2D,3D}::set_playing and remove AudioStreamPlayer::{2D,3D}::_is_active 2024-08-30 17:16:46 +02:00
debugger
gui Merge pull request #97269 from timothyqiu/underline-unicode-identifier 2024-09-21 11:51:02 +02:00
main [Core] Add way to check if a signal has any connections 2024-09-20 16:39:09 +02:00
resources Fix animation compression going the wrong way 2024-09-21 19:20:19 -07:00
theme Merge pull request #72680 from Koyper/split_container_improvements 2024-09-17 21:01:45 +02:00
property_list_helper.cpp
property_list_helper.h
property_utils.cpp
property_utils.h
register_scene_types.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
scene_string_names.h [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
SCsub