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export
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
context_gl_win.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
context_gl_win.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
ctxgl_procaddr.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
ctxgl_procaddr.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
detect.py
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Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
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2015-05-09 15:46:59 -06:00 |
godot_win.cpp
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fix crash on help, closes #1873
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2015-05-17 14:17:57 -03:00 |
key_mapping_win.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
key_mapping_win.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
lang_table.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
logo.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
os_windows.cpp
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Complete fix for windows compilability
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2015-06-07 16:12:03 +02:00 |
os_windows.h
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Fix windows compilability
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2015-06-07 15:36:14 +02:00 |
packet_peer_udp_winsock.cpp
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NavMesh
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2014-11-17 07:46:11 -03:00 |
packet_peer_udp_winsock.h
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UDP Fixes
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2014-11-13 00:53:12 -03:00 |
platform_config.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
SCsub
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Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly.
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2015-05-03 15:18:56 -06:00 |
stream_peer_winsock.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
stream_peer_winsock.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
tcp_server_winsock.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
tcp_server_winsock.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |