virtualx-engine/drivers/gles3/shaders
clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
..
canvas.glsl
canvas_shadow.glsl
canvas_uniforms_inc.glsl
copy.glsl
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
lens_distorted.glsl
scene.glsl
SCsub
sky.glsl Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
stdlib_inc.glsl
tonemap.glsl
tonemap_inc.glsl