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forward_id_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
forward_id_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
light_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
light_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
material_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
material_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
mesh_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
mesh_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
particles_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
particles_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
render_buffer_custom_data_rd.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
render_scene_buffers_rd.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
render_scene_buffers_rd.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
render_scene_data_rd.cpp
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Emulate double precision for regular rendering operation.
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2022-09-20 23:40:01 -07:00 |
render_scene_data_rd.h
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Extract shared scene data into a separate class
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2022-09-15 12:09:57 +10:00 |
SCsub
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texture_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
texture_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
utilities.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
utilities.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |