f8db8a3faa
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
622 lines
21 KiB
C++
622 lines
21 KiB
C++
/*************************************************************************/
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/* light.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "light.h"
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#include "globals.h"
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#include "scene/resources/surface_tool.h"
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static const char *_light_param_names[VS::LIGHT_PARAM_MAX] = {
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"params/spot_attenuation",
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"params/spot_angle",
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"params/radius",
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"params/energy",
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"params/attenuation",
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"shadow/darkening",
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"shadow/z_offset",
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"shadow/z_slope_scale",
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"shadow/esm_multiplier",
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"shadow/blur_passes"
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};
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void Light::set_parameter(Parameter p_param, float p_value) {
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ERR_FAIL_INDEX(p_param, PARAM_MAX);
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vars[p_param] = p_value;
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VisualServer::get_singleton()->light_set_param(light, (VisualServer::LightParam)p_param, p_value);
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if (p_param == PARAM_RADIUS || p_param == PARAM_SPOT_ANGLE)
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update_gizmo();
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_change_notify(_light_param_names[p_param]);
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// _change_notify(_param_names[p_param]);
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}
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float Light::get_parameter(Parameter p_param) const {
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ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
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return vars[p_param];
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}
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void Light::set_color(LightColor p_color, const Color &p_value) {
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ERR_FAIL_INDEX(p_color, 3);
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colors[p_color] = p_value;
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VisualServer::get_singleton()->light_set_color(light, (VisualServer::LightColor)p_color, p_value);
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//_change_notify(_color_names[p_color]);
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}
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Color Light::get_color(LightColor p_color) const {
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ERR_FAIL_INDEX_V(p_color, 3, Color());
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return colors[p_color];
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}
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void Light::set_project_shadows(bool p_enabled) {
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shadows = p_enabled;
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VisualServer::get_singleton()->light_set_shadow(light, p_enabled);
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_change_notify("shadow");
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}
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bool Light::has_project_shadows() const {
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return shadows;
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}
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void Light::set_projector(const Ref<Texture> &p_projector) {
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projector = p_projector;
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VisualServer::get_singleton()->light_set_projector(light, projector.is_null() ? RID() : projector->get_rid());
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}
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Ref<Texture> Light::get_projector() const {
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return projector;
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}
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bool Light::_can_gizmo_scale() const {
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return false;
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}
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static void _make_sphere(int p_lats, int p_lons, float p_radius, Ref<SurfaceTool> p_tool) {
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p_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
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for (int i = 1; i <= p_lats; i++) {
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double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
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double z0 = Math::sin(lat0);
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double zr0 = Math::cos(lat0);
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double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
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double z1 = Math::sin(lat1);
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double zr1 = Math::cos(lat1);
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for (int j = p_lons; j >= 1; j--) {
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double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
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double x0 = Math::cos(lng0);
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double y0 = Math::sin(lng0);
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double lng1 = 2 * Math_PI * (double)(j) / p_lons;
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double x1 = Math::cos(lng1);
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double y1 = Math::sin(lng1);
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Vector3 v[4] = {
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Vector3(x1 * zr0, z0, y1 * zr0),
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Vector3(x1 * zr1, z1, y1 * zr1),
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Vector3(x0 * zr1, z1, y0 * zr1),
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Vector3(x0 * zr0, z0, y0 * zr0)
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};
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#define ADD_POINT(m_idx) \
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p_tool->add_normal(v[m_idx]); \
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p_tool->add_vertex(v[m_idx] * p_radius);
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ADD_POINT(0);
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ADD_POINT(1);
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ADD_POINT(2);
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ADD_POINT(2);
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ADD_POINT(3);
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ADD_POINT(0);
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}
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}
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}
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RES Light::_get_gizmo_geometry() const {
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Ref<FixedMaterial> mat_area(memnew(FixedMaterial));
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mat_area->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.7, 0.6, 0.0, 0.05));
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mat_area->set_parameter(FixedMaterial::PARAM_EMISSION, Color(0.7, 0.7, 0.7));
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mat_area->set_blend_mode(Material::BLEND_MODE_ADD);
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mat_area->set_flag(Material::FLAG_DOUBLE_SIDED, true);
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// mat_area->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
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Ref<FixedMaterial> mat_light(memnew(FixedMaterial));
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mat_light->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1.0, 1.0, 0.8, 0.9));
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mat_light->set_flag(Material::FLAG_UNSHADED, true);
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Ref<Mesh> mesh;
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Ref<SurfaceTool> surftool(memnew(SurfaceTool));
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switch (type) {
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case VisualServer::LIGHT_DIRECTIONAL: {
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mat_area->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.9, 0.8, 0.1, 0.8));
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mat_area->set_blend_mode(Material::BLEND_MODE_MIX);
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mat_area->set_flag(Material::FLAG_DOUBLE_SIDED, false);
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mat_area->set_flag(Material::FLAG_UNSHADED, true);
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_make_sphere(5, 5, 0.6, surftool);
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surftool->set_material(mat_light);
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mesh = surftool->commit(mesh);
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// float radius=1;
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surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
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const int arrow_points = 5;
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Vector3 arrow[arrow_points] = {
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Vector3(0, 0, 2),
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Vector3(1, 1, 2),
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Vector3(1, 1, -1),
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Vector3(2, 2, -1),
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Vector3(0, 0, -3)
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};
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int arrow_sides = 4;
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for (int i = 0; i < arrow_sides; i++) {
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Matrix3 ma(Vector3(0, 0, 1), Math_PI * 2 * float(i) / arrow_sides);
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Matrix3 mb(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / arrow_sides);
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for (int j = 0; j < arrow_points - 1; j++) {
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Vector3 points[4] = {
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ma.xform(arrow[j]),
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mb.xform(arrow[j]),
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mb.xform(arrow[j + 1]),
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ma.xform(arrow[j + 1]),
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};
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Vector3 n = Plane(points[0], points[1], points[2]).normal;
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surftool->add_normal(n);
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surftool->add_vertex(points[0]);
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surftool->add_normal(n);
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surftool->add_vertex(points[1]);
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surftool->add_normal(n);
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surftool->add_vertex(points[2]);
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surftool->add_normal(n);
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surftool->add_vertex(points[0]);
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surftool->add_normal(n);
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surftool->add_vertex(points[2]);
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surftool->add_normal(n);
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surftool->add_vertex(points[3]);
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}
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}
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surftool->set_material(mat_area);
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mesh = surftool->commit(mesh);
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} break;
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case VisualServer::LIGHT_OMNI: {
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_make_sphere(20, 20, vars[PARAM_RADIUS], surftool);
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surftool->set_material(mat_area);
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mesh = surftool->commit(mesh);
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_make_sphere(5, 5, 0.1, surftool);
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surftool->set_material(mat_light);
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mesh = surftool->commit(mesh);
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} break;
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case VisualServer::LIGHT_SPOT: {
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_make_sphere(5, 5, 0.1, surftool);
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surftool->set_material(mat_light);
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mesh = surftool->commit(mesh);
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// make cone
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int points = 24;
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float len = vars[PARAM_RADIUS];
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float size = Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE])) * len;
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surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
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for (int i = 0; i < points; i++) {
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float x0 = Math::sin(i * Math_PI * 2 / points);
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float y0 = Math::cos(i * Math_PI * 2 / points);
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float x1 = Math::sin((i + 1) * Math_PI * 2 / points);
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float y1 = Math::cos((i + 1) * Math_PI * 2 / points);
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Vector3 v1 = Vector3(x0 * size, y0 * size, -len).normalized() * len;
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Vector3 v2 = Vector3(x1 * size, y1 * size, -len).normalized() * len;
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Vector3 v3 = Vector3(0, 0, 0);
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Vector3 v4 = Vector3(0, 0, v1.z);
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Vector3 n = Plane(v1, v2, v3).normal;
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surftool->add_normal(n);
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surftool->add_vertex(v1);
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surftool->add_normal(n);
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surftool->add_vertex(v2);
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surftool->add_normal(n);
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surftool->add_vertex(v3);
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n = Vector3(0, 0, -1);
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surftool->add_normal(n);
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surftool->add_vertex(v1);
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surftool->add_normal(n);
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surftool->add_vertex(v2);
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surftool->add_normal(n);
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surftool->add_vertex(v4);
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}
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surftool->set_material(mat_area);
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mesh = surftool->commit(mesh);
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} break;
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}
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return mesh;
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}
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AABB Light::get_aabb() const {
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if (type == VisualServer::LIGHT_DIRECTIONAL) {
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return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
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} else if (type == VisualServer::LIGHT_OMNI) {
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return AABB(Vector3(-1, -1, -1) * vars[PARAM_RADIUS], Vector3(2, 2, 2) * vars[PARAM_RADIUS]);
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} else if (type == VisualServer::LIGHT_SPOT) {
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float len = vars[PARAM_RADIUS];
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float size = Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE])) * len;
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return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
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}
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return AABB();
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}
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DVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
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return DVector<Face3>();
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}
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void Light::set_operator(Operator p_op) {
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ERR_FAIL_INDEX(p_op, 2);
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op = p_op;
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VisualServer::get_singleton()->light_set_operator(light, VS::LightOp(op));
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}
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void Light::set_bake_mode(BakeMode p_bake_mode) {
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bake_mode = p_bake_mode;
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}
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Light::BakeMode Light::get_bake_mode() const {
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return bake_mode;
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}
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Light::Operator Light::get_operator() const {
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return op;
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}
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void Light::approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic, float p_radius_treshold) {
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//this is horrible and must never be used
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float a = p_quadratic * p_radius_treshold;
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float b = p_linear * p_radius_treshold;
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float c = p_constant * p_radius_treshold - 1;
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float radius = 10000;
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if (a == 0) { // solve linear
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float d = Math::abs(-c / b);
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if (d < radius)
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radius = d;
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} else { // solve quadratic
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// now ad^2 + bd + c = 0, solve quadratic equation:
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float denominator = 2 * a;
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if (denominator != 0) {
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float root = b * b - 4 * a * c;
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if (root >= 0) {
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root = sqrt(root);
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float solution1 = fabs((-b + root) / denominator);
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float solution2 = fabs((-b - root) / denominator);
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if (solution1 > radius)
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solution1 = radius;
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if (solution2 > radius)
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solution2 = radius;
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radius = (solution1 > solution2 ? solution1 : solution2);
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}
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}
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}
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float energy = 1.0;
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/*if (p_constant>0)
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energy=1.0/p_constant; //energy is this
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else
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energy=8.0; // some high number..
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*/
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if (radius == 10000)
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radius = 100; //bug?
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set_parameter(PARAM_RADIUS, radius);
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set_parameter(PARAM_ENERGY, energy);
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}
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void Light::_update_visibility() {
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if (!is_inside_tree())
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return;
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bool editor_ok = true;
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#ifdef TOOLS_ENABLED
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if (editor_only) {
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if (!get_tree()->is_editor_hint()) {
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editor_ok = false;
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} else {
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editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root()));
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}
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}
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#else
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if (editor_only) {
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editor_ok = false;
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}
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#endif
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VS::get_singleton()->instance_light_set_enabled(get_instance(), is_visible() && enabled && editor_ok);
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_change_notify("geometry/visible");
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}
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void Light::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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_update_visibility();
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}
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}
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void Light::set_enabled(bool p_enabled) {
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enabled = p_enabled;
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_update_visibility();
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}
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bool Light::is_enabled() const {
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return enabled;
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}
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void Light::set_editor_only(bool p_editor_only) {
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editor_only = p_editor_only;
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_update_visibility();
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}
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bool Light::is_editor_only() const {
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return editor_only;
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}
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void Light::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_parameter", "variable", "value"), &Light::set_parameter);
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ObjectTypeDB::bind_method(_MD("get_parameter", "variable"), &Light::get_parameter);
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ObjectTypeDB::bind_method(_MD("set_color", "color", "value"), &Light::set_color);
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ObjectTypeDB::bind_method(_MD("get_color", "color"), &Light::get_color);
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ObjectTypeDB::bind_method(_MD("set_project_shadows", "enable"), &Light::set_project_shadows);
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ObjectTypeDB::bind_method(_MD("has_project_shadows"), &Light::has_project_shadows);
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ObjectTypeDB::bind_method(_MD("set_projector", "projector:Texture"), &Light::set_projector);
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ObjectTypeDB::bind_method(_MD("get_projector:Texture"), &Light::get_projector);
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ObjectTypeDB::bind_method(_MD("set_operator", "operator"), &Light::set_operator);
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ObjectTypeDB::bind_method(_MD("get_operator"), &Light::get_operator);
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ObjectTypeDB::bind_method(_MD("set_bake_mode", "bake_mode"), &Light::set_bake_mode);
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ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode);
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ObjectTypeDB::bind_method(_MD("set_enabled", "enabled"), &Light::set_enabled);
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ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled);
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ObjectTypeDB::bind_method(_MD("set_editor_only", "editor_only"), &Light::set_editor_only);
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ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled"));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only"));
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ADD_PROPERTY(PropertyInfo(Variant::INT, "params/bake_mode", PROPERTY_HINT_ENUM, "Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode"));
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY);
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/*
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if (type == VisualServer::LIGHT_OMNI || type == VisualServer::LIGHT_SPOT) {
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ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"));
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ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_RANGE, "0,8,0.01"));
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}
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if (type == VisualServer::LIGHT_SPOT) {
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ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,90.0,0.01"));
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_RANGE, "0,8,0.01"));
|
|
|
|
}*/
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "colors/diffuse"), _SCS("set_color"), _SCS("get_color"), COLOR_DIFFUSE);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "colors/specular"), _SCS("set_color"), _SCS("get_color"), COLOR_SPECULAR);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow/shadow"), _SCS("set_project_shadows"), _SCS("has_project_shadows"));
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow/blur_passes", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_BLUR_PASSES);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_projector"), _SCS("get_projector"));
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub"), _SCS("set_operator"), _SCS("get_operator"));
|
|
|
|
BIND_CONSTANT(PARAM_RADIUS);
|
|
BIND_CONSTANT(PARAM_ENERGY);
|
|
BIND_CONSTANT(PARAM_ATTENUATION);
|
|
BIND_CONSTANT(PARAM_SPOT_ANGLE);
|
|
BIND_CONSTANT(PARAM_SPOT_ATTENUATION);
|
|
BIND_CONSTANT(PARAM_SHADOW_DARKENING);
|
|
BIND_CONSTANT(PARAM_SHADOW_Z_OFFSET);
|
|
|
|
BIND_CONSTANT(COLOR_DIFFUSE);
|
|
BIND_CONSTANT(COLOR_SPECULAR);
|
|
|
|
BIND_CONSTANT(BAKE_MODE_DISABLED);
|
|
BIND_CONSTANT(BAKE_MODE_INDIRECT);
|
|
BIND_CONSTANT(BAKE_MODE_INDIRECT_AND_SHADOWS);
|
|
BIND_CONSTANT(BAKE_MODE_FULL);
|
|
}
|
|
|
|
Light::Light(VisualServer::LightType p_type) {
|
|
|
|
type = p_type;
|
|
light = VisualServer::get_singleton()->light_create(p_type);
|
|
|
|
set_parameter(PARAM_SPOT_ATTENUATION, 1.0);
|
|
set_parameter(PARAM_SPOT_ANGLE, 30.0);
|
|
set_parameter(PARAM_RADIUS, 2.0);
|
|
set_parameter(PARAM_ENERGY, 1.0);
|
|
set_parameter(PARAM_ATTENUATION, 1.0);
|
|
set_parameter(PARAM_SHADOW_DARKENING, 0.0);
|
|
set_parameter(PARAM_SHADOW_Z_OFFSET, 0.05);
|
|
set_parameter(PARAM_SHADOW_Z_SLOPE_SCALE, 0);
|
|
set_parameter(PARAM_SHADOW_ESM_MULTIPLIER, 60);
|
|
set_parameter(PARAM_SHADOW_BLUR_PASSES, 1);
|
|
|
|
set_color(COLOR_DIFFUSE, Color(1, 1, 1));
|
|
set_color(COLOR_SPECULAR, Color(1, 1, 1));
|
|
|
|
op = OPERATOR_ADD;
|
|
set_project_shadows(false);
|
|
set_base(light);
|
|
enabled = true;
|
|
editor_only = false;
|
|
bake_mode = BAKE_MODE_DISABLED;
|
|
}
|
|
|
|
Light::Light() {
|
|
|
|
type = VisualServer::LIGHT_DIRECTIONAL;
|
|
ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes.");
|
|
}
|
|
|
|
Light::~Light() {
|
|
|
|
if (light.is_valid())
|
|
VisualServer::get_singleton()->free(light);
|
|
}
|
|
/////////////////////////////////////////
|
|
|
|
void DirectionalLight::set_shadow_mode(ShadowMode p_mode) {
|
|
|
|
shadow_mode = p_mode;
|
|
VS::get_singleton()->light_directional_set_shadow_mode(light, (VS::LightDirectionalShadowMode)p_mode);
|
|
}
|
|
|
|
DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const {
|
|
|
|
return shadow_mode;
|
|
}
|
|
|
|
void DirectionalLight::set_shadow_param(ShadowParam p_param, float p_value) {
|
|
|
|
ERR_FAIL_INDEX(p_param, 3);
|
|
shadow_param[p_param] = p_value;
|
|
VS::get_singleton()->light_directional_set_shadow_param(light, VS::LightDirectionalShadowParam(p_param), p_value);
|
|
}
|
|
|
|
float DirectionalLight::get_shadow_param(ShadowParam p_param) const {
|
|
ERR_FAIL_INDEX_V(p_param, 3, 0);
|
|
return shadow_param[p_param];
|
|
}
|
|
|
|
void DirectionalLight::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_shadow_mode", "mode"), &DirectionalLight::set_shadow_mode);
|
|
ObjectTypeDB::bind_method(_MD("get_shadow_mode"), &DirectionalLight::get_shadow_mode);
|
|
ObjectTypeDB::bind_method(_MD("set_shadow_param", "param", "value"), &DirectionalLight::set_shadow_param);
|
|
ObjectTypeDB::bind_method(_MD("get_shadow_param", "param"), &DirectionalLight::get_shadow_param);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow/mode", PROPERTY_HINT_ENUM, "Orthogonal,Perspective,PSSM 2 Splits,PSSM 4 Splits"), _SCS("set_shadow_mode"), _SCS("get_shadow_mode"));
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/max_distance", PROPERTY_HINT_EXP_RANGE, "0.00,99999,0.01"), _SCS("set_shadow_param"), _SCS("get_shadow_param"), SHADOW_PARAM_MAX_DISTANCE);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/split_weight", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"), _SCS("set_shadow_param"), _SCS("get_shadow_param"), SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/zoffset_scale", PROPERTY_HINT_RANGE, "0.01,1024.0,0.01"), _SCS("set_shadow_param"), _SCS("get_shadow_param"), SHADOW_PARAM_PSSM_ZOFFSET_SCALE);
|
|
|
|
BIND_CONSTANT(SHADOW_ORTHOGONAL);
|
|
BIND_CONSTANT(SHADOW_PERSPECTIVE);
|
|
BIND_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
|
|
BIND_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
|
|
BIND_CONSTANT(SHADOW_PARAM_MAX_DISTANCE);
|
|
BIND_CONSTANT(SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
|
|
BIND_CONSTANT(SHADOW_PARAM_PSSM_ZOFFSET_SCALE);
|
|
}
|
|
|
|
DirectionalLight::DirectionalLight()
|
|
: Light(VisualServer::LIGHT_DIRECTIONAL) {
|
|
|
|
shadow_mode = SHADOW_ORTHOGONAL;
|
|
shadow_param[SHADOW_PARAM_MAX_DISTANCE] = 0;
|
|
shadow_param[SHADOW_PARAM_PSSM_SPLIT_WEIGHT] = 0.5;
|
|
shadow_param[SHADOW_PARAM_PSSM_ZOFFSET_SCALE] = 2.0;
|
|
}
|
|
|
|
void OmniLight::_bind_methods() {
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION);
|
|
}
|
|
|
|
void SpotLight::_bind_methods() {
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION);
|
|
}
|