virtualx-engine/scene
Juan Linietsky dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
..
2d Merge pull request #71630 from groud/fix_tilemap_layer_delete_undo 2023-01-18 22:20:12 +01:00
3d Enforce a default minimum lightmap size hint size 2023-01-13 17:46:55 -08:00
animation Add p_keep_state to AnimationPlayer::stop() 2023-01-19 01:05:46 +09:00
audio One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
debugger One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gui Merge pull request #60904 from KoBeWi/👻👻👻 2023-01-18 22:27:36 +01:00
main Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circle 2023-01-18 22:28:24 +01:00
resources Support script global resource name in EditorFileSystem 2023-01-21 14:19:27 +01:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Remove SkeletonModificationStack3D, and Skeleton3D api cleanup 2023-01-12 12:04:53 -08:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00