virtualx-engine/servers/rendering/renderer_rd/shaders/environment
2022-09-01 23:52:34 +02:00
..
gi.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
SCsub
sdfgi_debug.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_debug_probes.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_direct_light.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_integrate.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_preprocess.glsl
sky.glsl Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2022-09-01 23:52:34 +02:00
volumetric_fog.glsl Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
volumetric_fog_process.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
voxel_gi.glsl
voxel_gi_debug.glsl
voxel_gi_sdf.glsl