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joints
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
animatable_body_3d.cpp
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animatable_body_3d.h
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area_3d.cpp
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
area_3d.h
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
character_body_3d.cpp
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Fix move_and_slide wall slide acceleration (3D)
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2024-04-19 19:40:01 +02:00 |
character_body_3d.h
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Store ObjectID instead of pointer for KinematicCollision owner
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2024-04-15 12:28:36 +08:00 |
collision_object_3d.cpp
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
collision_object_3d.h
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collision_polygon_3d.cpp
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collision_polygon_3d.h
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collision_shape_3d.cpp
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collision_shape_3d.h
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kinematic_collision_3d.cpp
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Store ObjectID instead of pointer for KinematicCollision owner
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2024-04-15 12:28:36 +08:00 |
kinematic_collision_3d.h
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Store ObjectID instead of pointer for KinematicCollision owner
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2024-04-15 12:28:36 +08:00 |
physical_bone_3d.cpp
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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
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2024-04-05 01:28:26 +09:00 |
physical_bone_3d.h
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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
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2024-04-05 01:28:26 +09:00 |
physics_body_3d.cpp
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Store ObjectID instead of pointer for KinematicCollision owner
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2024-04-15 12:28:36 +08:00 |
physics_body_3d.h
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Store ObjectID instead of pointer for KinematicCollision owner
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2024-04-15 12:28:36 +08:00 |
ray_cast_3d.cpp
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Fix RayCast3D's debug draw transform not updating
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2024-04-17 11:21:53 -03:00 |
ray_cast_3d.h
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
rigid_body_3d.cpp
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
rigid_body_3d.h
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SCsub
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shape_cast_3d.cpp
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
shape_cast_3d.h
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
spring_arm_3d.cpp
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spring_arm_3d.h
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static_body_3d.cpp
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static_body_3d.h
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vehicle_body_3d.cpp
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vehicle_body_3d.h
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