virtualx-engine/editor/import
Morris Tabor ae51d5ad33 Fix finding AnimationPlayer in scene import
The scene importer always assumed that the AnimationPlayer is called
"AnimationPlayer".

This is not always true: for example the GLTF importer just creates an
AnimationPlayer with the default name, which may be "animation_player",
depending on the project settings.

This fix instead chooses the first node that is an AnimationPlayer, and
warns if there is more than one.
2024-03-12 20:50:16 +01:00
..
atlas_import_failed.xpm
editor_import_collada.cpp add ORMSpatialMaterial 2024-02-08 20:34:11 +01:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_image.cpp
resource_importer_image.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp add ORMSpatialMaterial 2024-02-08 20:34:11 +01:00
resource_importer_obj.h
resource_importer_scene.cpp Fix finding AnimationPlayer in scene import 2024-03-12 20:50:16 +01:00
resource_importer_scene.h Fix finding AnimationPlayer in scene import 2024-03-12 20:50:16 +01:00
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_wav.cpp
resource_importer_wav.h
SCsub