virtualx-engine/platform/iphone
Rémi Verschelde e292d79fb3
SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to https://github.com/godotengine/godot-proposals/issues/3371.
2021-10-04 11:25:02 +02:00
..
api [iOS] Use platform generated api to initialize iOS plugins 2021-08-06 23:29:09 +03:00
export [iOS] Fix plugin configuration loading 2021-07-15 10:40:56 +02:00
plugin [iOS] Fix plugin configuration loading 2021-07-15 10:40:56 +02:00
app_delegate.h
app_delegate.mm
detect.py SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-04 11:25:02 +02:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
godot_app_delegate.h
godot_app_delegate.m Fix typos with codespell 2021-05-20 12:56:56 +02:00
godot_iphone.mm
godot_view.h
godot_view.mm
godot_view_gesture_recognizer.h
godot_view_gesture_recognizer.mm
godot_view_renderer.h
godot_view_renderer.mm
ios.h
ios.mm
joypad_iphone.h
joypad_iphone.mm
keyboard_input_view.h
keyboard_input_view.mm
logo.png
main.m
native_video_view.h
native_video_view.m
os_iphone.h fix(ios): Clipboard get/set missing implement 2021-09-10 21:46:54 +07:00
os_iphone.mm fix(ios): Clipboard get/set missing implement 2021-09-10 21:46:54 +07:00
platform_config.h
power_iphone.cpp
power_iphone.h
SCsub
view_controller.h
view_controller.mm