virtualx-engine/drivers/gles2
Daniel Rakos de33ef2d1b Disable GI probe capturing lights with bake mode disabled
The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
..
shaders Properly discard fragments during depth prepass opaque pass, fixes #23321 2019-01-27 20:20:07 -03:00
rasterizer_canvas_gles2.cpp Use transparent framebuffer only when set to transparent, closes #21827 2019-01-27 15:47:17 -03:00
rasterizer_canvas_gles2.h GLES2: Make Nvidia flicker workaround opt-in 2019-01-14 19:02:07 +01:00
rasterizer_gles2.cpp GLES2: Clarify why we exclude debug code on iOS 2019-01-11 20:04:13 +01:00
rasterizer_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp Properly discard fragments during depth prepass opaque pass, fixes #23321 2019-01-27 20:20:07 -03:00
rasterizer_scene_gles2.h Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 2019-01-22 10:05:23 -03:00
rasterizer_storage_gles2.cpp Disable GI probe capturing lights with bake mode disabled 2019-04-23 11:36:36 +02:00
rasterizer_storage_gles2.h Disable GI probe capturing lights with bake mode disabled 2019-04-23 11:36:36 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Cleanup and identify ShaderCompilerGLES[23] differences 2019-01-28 19:28:00 +01:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Further fixes to avoid memory corruption, closes #25336 2019-01-26 10:47:04 -03:00
shader_gles2.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00