virtualx-engine/scene/resources
2020-10-04 20:50:34 +02:00
..
default_theme SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
animation.cpp Expose Animation::value_track_interpolate to GDscript 2020-10-04 20:50:34 +02:00
animation.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_sample.cpp Fix divison by zero issue 2020-03-25 11:38:53 +01:00
audio_stream_sample.h doc: Complete documentation for VideoStreams 2020-01-26 11:29:07 +01:00
bit_map.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bit_map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
box_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
box_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
capsule_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
capsule_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
capsule_shape_2d.cpp Prevent CapsuleShape2D height from being less than zero. 2020-05-11 11:01:13 +02:00
capsule_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
circle_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
circle_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
concave_polygon_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
concave_polygon_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
concave_polygon_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
convex_polygon_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
convex_polygon_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
convex_polygon_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
convex_polygon_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
curve.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
curve.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cylinder_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cylinder_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dynamic_font.cpp Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
dynamic_font.h Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
environment.cpp Merge pull request #40087 from akien-mga/3.2-cherrypicks 2020-07-04 01:37:52 +02:00
environment.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
font.cpp Expose get_char_size() from Font instead of BitmapFont 2020-06-04 12:09:39 +02:00
font.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gradient.cpp changed max point limit to 1 instead of 2 2020-09-29 13:57:56 +02:00
gradient.h Sort points in a Gradient for color and offset updates. 2020-09-24 14:43:06 +02:00
height_map_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
height_map_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
material.cpp Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
material.h Merge pull request #35670 from clayjohn/material-flag-cache 2020-01-28 20:59:49 +01:00
mesh.cpp Loop over faces in create_trimesh_shape() 2020-03-25 11:38:53 +01:00
mesh.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_data_tool.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_data_tool.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_library.cpp Allow using MeshLibrary.get_item_preview() in non-editor builds again 2020-03-04 12:40:13 +01:00
mesh_library.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
packed_scene.cpp Fix typos with codespell 2020-09-18 14:09:51 +02:00
packed_scene.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_material.cpp Fix GPU Particles 2020-02-14 16:04:07 +01:00
particles_material.h Validate input in (CPU)Particles set_emission_shape() 2020-01-16 11:08:51 +01:00
physics_material.cpp Fix hints on PhysicsMaterial bounce/friction. 2020-09-24 14:43:07 +02:00
physics_material.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plane_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plane_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_path_finder.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_path_finder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
primitive_meshes.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
primitive_meshes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rectangle_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rectangle_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_format_text.cpp Improve appearance of [connection] and [editable] sections in .tscn files 2020-09-29 13:57:58 +02:00
resource_format_text.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
segment_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
segment_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader.cpp Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00
shader.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00
shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape_2d.cpp Bind Shape2D draw method 2020-06-18 10:51:44 +02:00
shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skin.cpp Add support for named binds in Skin. 2020-03-04 12:40:14 +01:00
skin.h Add support for named binds in Skin. 2020-03-04 12:40:14 +01:00
sky.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sky.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sphere_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sphere_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
style_box.cpp Add a property hint to StyleBoxFlat shadow_size for editor usability 2020-09-29 08:54:45 +02:00
style_box.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
surface_tool.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
surface_tool.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_file.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_file.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
texture.cpp Add set_frame, pause, and oneshot to AnimatedTexture 2020-05-01 11:00:10 +02:00
texture.h Make AnimatedTexture.MAX_FRAMES public 2020-08-31 15:29:43 +02:00
theme.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
theme.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_set.cpp Hide TileSet's properties from the inspector 2020-02-06 13:02:07 +01:00
tile_set.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
video_stream.h doc: Complete documentation for VideoStreams 2020-01-26 11:29:07 +01:00
visual_shader.cpp [3.2] Optimizations for Fresnel and Texture nodes in visual shaders 2020-10-02 08:42:06 +03:00
visual_shader.h [3.2] Optimizations for Fresnel and Texture nodes in visual shaders 2020-10-02 08:42:06 +03:00
visual_shader_nodes.cpp [3.2] Optimizations for Fresnel and Texture nodes in visual shaders 2020-10-02 08:42:06 +03:00
visual_shader_nodes.h [3.2] Optimizations for Fresnel and Texture nodes in visual shaders 2020-10-02 08:42:06 +03:00
world.cpp Merge pull request #33987 from nekomatata/own-world-environment 2020-01-06 15:26:52 +01:00
world.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
world_2d.cpp Avoid overflow when calculating visible_cells 2020-07-15 12:11:31 +02:00
world_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00