.. |
default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
particle_system_sw.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
particle_system_sw.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
rasterizer.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
rasterizer.h
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Ability to colourize baked lighting in real time.
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2016-02-06 18:03:20 +00:00 |
rasterizer_dummy.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
rasterizer_dummy.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
shader_compiler.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
shader_compiler.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
shader_graph.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
shader_graph.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
shader_language.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
shader_language.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visual_server_raster.cpp
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Ability to colourize baked lighting in real time.
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2016-02-06 18:03:20 +00:00 |
visual_server_raster.h
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Ability to colourize baked lighting in real time.
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2016-02-06 18:03:20 +00:00 |
visual_server_wrap_mt.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visual_server_wrap_mt.h
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Ability to colourize baked lighting in real time.
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2016-02-06 18:03:20 +00:00 |