Virtualx Game Engine. Forked from Godot 3.6
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radzo73 de5b0d7103 Add get_button_color(column, id)
Docs should point to Color constuctor instead of just the class, but I unfortunately cannot.
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.github Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python 2024-01-26 11:43:49 +01:00
core Merge pull request #87571 from 0x0ACB/fam_offby1 2024-01-26 11:49:06 +01:00
doc Add get_button_color(column, id) 2024-01-28 19:09:20 -05:00
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main Add support for OpenXR local floor extension 2024-01-23 09:19:09 -06:00
misc SCons: Fix Windows cross-compilation from Linux after #86717 2024-01-26 12:42:09 +01:00
modules Merge pull request #87597 from zaevi/fix_csharp_aot_initialization 2024-01-26 11:49:53 +01:00
platform SCons: Fix Windows cross-compilation from Linux after #86717 2024-01-26 12:42:09 +01:00
scene Add get_button_color(column, id) 2024-01-28 19:09:20 -05:00
servers Merge pull request #86581 from MJacred/optimize/audio_server 2024-01-26 11:43:25 +01:00
tests Test global transform when adding detached tree 2024-01-18 00:25:55 +01:00
thirdparty Merge pull request #87581 from akien-mga/certs-2023-12 2024-01-25 16:27:32 +01:00
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methods.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00
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SConstruct Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
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version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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