virtualx-engine/servers/visual
2018-07-16 11:43:49 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rasterizer.h Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_language.cpp Visual Shaders are back. 2018-07-14 18:16:18 -03:00
shader_language.h Visual Shaders are back. 2018-07-14 18:16:18 -03:00
shader_types.cpp Visual Shaders are back. 2018-07-14 18:16:18 -03:00
shader_types.h Visual Shaders are back. 2018-07-14 18:16:18 -03:00
visual_server_canvas.cpp Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
visual_server_canvas.h Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
visual_server_global.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_global.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_light_baker.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_light_baker.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_raster.cpp Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
visual_server_raster.h Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
visual_server_scene.cpp Hacked around duplication bug. I think duplicate needs to be even smarter, maybe pass two bools? (containers and/or resources) 2018-07-03 08:34:06 -03:00
visual_server_scene.h Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering 2018-06-11 21:51:30 +10:00
visual_server_viewport.cpp Changed minimum visible viewport size 2018-07-07 17:10:32 -05:00
visual_server_viewport.h Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
visual_server_wrap_mt.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_wrap_mt.h Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00