831 lines
24 KiB
C++
831 lines
24 KiB
C++
/*************************************************************************/
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/* os_uwp.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// Must include Winsock before windows.h (included by os_uwp.h)
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#include "drivers/unix/net_socket_posix.h"
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#include "os_uwp.h"
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#include "core/config/project_settings.h"
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#include "core/io/marshalls.h"
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#include "drivers/unix/ip_unix.h"
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#include "drivers/windows/dir_access_windows.h"
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#include "drivers/windows/file_access_windows.h"
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#include "drivers/windows/mutex_windows.h"
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#include "drivers/windows/semaphore_windows.h"
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#include "main/main.h"
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#include "platform/windows/windows_terminal_logger.h"
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#include "servers/audio_server.h"
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#include "servers/rendering/rendering_server_default.h"
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#include <ppltasks.h>
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#include <wrl.h>
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using namespace Windows::ApplicationModel::Core;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Input;
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using namespace Windows::UI::Popups;
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using namespace Windows::Foundation;
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using namespace Windows::Graphics::Display;
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using namespace Microsoft::WRL;
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using namespace Windows::UI::ViewManagement;
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using namespace Windows::Devices::Input;
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using namespace Windows::Devices::Sensors;
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using namespace Windows::ApplicationModel::DataTransfer;
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using namespace concurrency;
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static const float earth_gravity = 9.80665;
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int OS_UWP::get_video_driver_count() const {
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return 2;
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}
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Size2 OS_UWP::get_window_size() const {
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Size2 size;
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size.width = video_mode.width;
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size.height = video_mode.height;
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return size;
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}
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int OS_UWP::get_current_video_driver() const {
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return video_driver_index;
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}
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void OS_UWP::set_window_size(const Size2 p_size) {
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Windows::Foundation::Size new_size;
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new_size.Width = p_size.width;
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new_size.Height = p_size.height;
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ApplicationView ^ view = ApplicationView::GetForCurrentView();
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if (view->TryResizeView(new_size)) {
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video_mode.width = p_size.width;
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video_mode.height = p_size.height;
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}
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}
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void OS_UWP::set_window_fullscreen(bool p_enabled) {
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ApplicationView ^ view = ApplicationView::GetForCurrentView();
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video_mode.fullscreen = view->IsFullScreenMode;
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if (video_mode.fullscreen == p_enabled)
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return;
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if (p_enabled) {
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video_mode.fullscreen = view->TryEnterFullScreenMode();
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} else {
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view->ExitFullScreenMode();
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video_mode.fullscreen = false;
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}
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}
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bool OS_UWP::is_window_fullscreen() const {
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return ApplicationView::GetForCurrentView()->IsFullScreenMode;
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}
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void OS_UWP::set_keep_screen_on(bool p_enabled) {
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if (is_keep_screen_on() == p_enabled)
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return;
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if (p_enabled)
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display_request->RequestActive();
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else
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display_request->RequestRelease();
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OS::set_keep_screen_on(p_enabled);
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}
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void OS_UWP::initialize_core() {
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//RedirectIOToConsole();
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
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NetSocketPosix::make_default();
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// We need to know how often the clock is updated
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if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
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ticks_per_second = 1000;
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// If timeAtGameStart is 0 then we get the time since
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// the start of the computer when we call GetGameTime()
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ticks_start = 0;
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ticks_start = get_ticks_usec();
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IPUnix::make_default();
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cursor_shape = CURSOR_ARROW;
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}
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void OS_UWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) {
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window = p_window;
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}
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void OS_UWP::screen_size_changed() {
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gl_context->reset();
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};
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Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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main_loop = nullptr;
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outside = true;
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// FIXME: Hardcoded for now, add Vulkan support.
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p_video_driver = VIDEO_DRIVER_GLES2;
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ContextEGL_UWP::Driver opengl_api_type = ContextEGL_UWP::GLES_2_0;
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bool gl_initialization_error = false;
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gl_context = memnew(ContextEGL_UWP(window, opengl_api_type));
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if (gl_context->initialize() != OK) {
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memdelete(gl_context);
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gl_context = nullptr;
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gl_initialization_error = true;
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}
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if (opengl_api_type == ContextEGL_UWP::GLES_2_0) {
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if (RasterizerGLES2::is_viable() == OK) {
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RasterizerGLES2::register_config();
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RasterizerGLES2::make_current();
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} else {
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gl_initialization_error = true;
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}
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}
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if (gl_initialization_error) {
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OS::get_singleton()->alert("Your video card driver does not support any of the supported OpenGL versions.\n"
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"Please update your drivers or if you have a very old or integrated GPU upgrade it.",
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"Unable to initialize video driver");
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return ERR_UNAVAILABLE;
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}
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video_driver_index = p_video_driver;
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gl_context->make_current();
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gl_context->set_use_vsync(video_mode.use_vsync);
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VideoMode vm;
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vm.width = gl_context->get_window_width();
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vm.height = gl_context->get_window_height();
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vm.resizable = false;
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ApplicationView ^ view = ApplicationView::GetForCurrentView();
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vm.fullscreen = view->IsFullScreenMode;
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view->SetDesiredBoundsMode(ApplicationViewBoundsMode::UseVisible);
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view->PreferredLaunchWindowingMode = ApplicationViewWindowingMode::PreferredLaunchViewSize;
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if (p_desired.fullscreen != view->IsFullScreenMode) {
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if (p_desired.fullscreen) {
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vm.fullscreen = view->TryEnterFullScreenMode();
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} else {
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view->ExitFullScreenMode();
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vm.fullscreen = false;
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}
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}
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Windows::Foundation::Size desired;
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desired.Width = p_desired.width;
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desired.Height = p_desired.height;
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view->PreferredLaunchViewSize = desired;
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if (view->TryResizeView(desired)) {
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vm.width = view->VisibleBounds.Width;
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vm.height = view->VisibleBounds.Height;
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}
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set_video_mode(vm);
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rendering_server = memnew(RenderingServerDefault);
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// FIXME: Reimplement threaded rendering
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
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}
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rendering_server->init();
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input = memnew(InputDefault);
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joypad = ref new JoypadUWP(input);
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joypad->register_events();
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AudioDriverManager::initialize(p_audio_driver);
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managed_object->update_clipboard();
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Clipboard::ContentChanged += ref new EventHandler<Platform::Object ^>(managed_object, &ManagedType::on_clipboard_changed);
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accelerometer = Accelerometer::GetDefault();
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if (accelerometer != nullptr) {
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// 60 FPS
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accelerometer->ReportInterval = (1.0f / 60.0f) * 1000;
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accelerometer->ReadingChanged +=
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ref new TypedEventHandler<Accelerometer ^, AccelerometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_accelerometer_reading_changed);
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}
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magnetometer = Magnetometer::GetDefault();
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if (magnetometer != nullptr) {
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// 60 FPS
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magnetometer->ReportInterval = (1.0f / 60.0f) * 1000;
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magnetometer->ReadingChanged +=
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ref new TypedEventHandler<Magnetometer ^, MagnetometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_magnetometer_reading_changed);
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}
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gyrometer = Gyrometer::GetDefault();
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if (gyrometer != nullptr) {
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// 60 FPS
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gyrometer->ReportInterval = (1.0f / 60.0f) * 1000;
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gyrometer->ReadingChanged +=
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ref new TypedEventHandler<Gyrometer ^, GyrometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_gyroscope_reading_changed);
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}
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_ensure_user_data_dir();
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if (is_keep_screen_on())
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display_request->RequestActive();
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set_keep_screen_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
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return OK;
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}
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void OS_UWP::set_clipboard(const String &p_text) {
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DataPackage ^ clip = ref new DataPackage();
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clip->RequestedOperation = DataPackageOperation::Copy;
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clip->SetText(ref new Platform::String((LPCWSTR)(p_text.utf16().get_data())));
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Clipboard::SetContent(clip);
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};
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String OS_UWP::get_clipboard() const {
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if (managed_object->clipboard != nullptr)
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return managed_object->clipboard->Data();
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else
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return "";
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};
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void OS_UWP::input_event(const Ref<InputEvent> &p_event) {
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input->parse_input_event(p_event);
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};
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void OS_UWP::delete_main_loop() {
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if (main_loop)
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memdelete(main_loop);
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main_loop = nullptr;
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}
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void OS_UWP::set_main_loop(MainLoop *p_main_loop) {
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input->set_main_loop(p_main_loop);
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main_loop = p_main_loop;
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}
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void OS_UWP::finalize() {
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if (main_loop)
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memdelete(main_loop);
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main_loop = nullptr;
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rendering_server->finish();
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memdelete(rendering_server);
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#ifdef OPENGL_ENABLED
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if (gl_context)
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memdelete(gl_context);
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#endif
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memdelete(input);
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joypad = nullptr;
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}
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void OS_UWP::finalize_core() {
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NetSocketPosix::cleanup();
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}
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void OS_UWP::alert(const String &p_alert, const String &p_title) {
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Platform::String ^ alert = ref new Platform::String((LPCWSTR)(p_alert.utf16().get_data()));
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Platform::String ^ title = ref new Platform::String((LPCWSTR)(p_title.utf16().get_data()));
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MessageDialog ^ msg = ref new MessageDialog(alert, title);
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UICommand ^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OS_UWP::ManagedType::alert_close));
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msg->Commands->Append(close);
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msg->DefaultCommandIndex = 0;
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managed_object->alert_close_handle = true;
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msg->ShowAsync();
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}
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void OS_UWP::ManagedType::alert_close(IUICommand ^ command) {
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alert_close_handle = false;
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}
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void OS_UWP::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) {
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update_clipboard();
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}
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void OS_UWP::ManagedType::update_clipboard() {
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DataPackageView ^ data = Clipboard::GetContent();
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if (data->Contains(StandardDataFormats::Text)) {
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create_task(data->GetTextAsync()).then([this](Platform::String ^ clipboard_content) {
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this->clipboard = clipboard_content;
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});
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}
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}
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void OS_UWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) {
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AccelerometerReading ^ reading = args->Reading;
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os->input->set_accelerometer(Vector3(
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reading->AccelerationX * earth_gravity,
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reading->AccelerationY * earth_gravity,
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reading->AccelerationZ * earth_gravity));
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}
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void OS_UWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) {
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MagnetometerReading ^ reading = args->Reading;
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os->input->set_magnetometer(Vector3(
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reading->MagneticFieldX,
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reading->MagneticFieldY,
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reading->MagneticFieldZ));
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}
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void OS_UWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) {
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GyrometerReading ^ reading = args->Reading;
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os->input->set_magnetometer(Vector3(
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reading->AngularVelocityX,
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reading->AngularVelocityY,
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reading->AngularVelocityZ));
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}
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void OS_UWP::set_mouse_mode(MouseMode p_mode) {
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if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
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CoreWindow::GetForCurrentThread()->SetPointerCapture();
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} else {
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CoreWindow::GetForCurrentThread()->ReleasePointerCapture();
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}
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if (p_mode == MouseMode::MOUSE_MODE_HIDDEN || p_mode == MouseMode::MOUSE_MODE_CAPTURED || p_mode == MouseMode::MOUSE_MODE_CONFINED_HIDDEN) {
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CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
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} else {
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CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
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}
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mouse_mode = p_mode;
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SetEvent(mouse_mode_changed);
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}
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OS_UWP::MouseMode OS_UWP::get_mouse_mode() const {
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return mouse_mode;
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}
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Point2 OS_UWP::get_mouse_position() const {
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return Point2(old_x, old_y);
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}
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MouseButton OS_UWP::get_mouse_button_state() const {
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return last_button_state;
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}
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void OS_UWP::set_window_title(const String &p_title) {
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}
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void OS_UWP::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
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video_mode = p_video_mode;
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}
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OS::VideoMode OS_UWP::get_video_mode(int p_screen) const {
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return video_mode;
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}
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void OS_UWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
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}
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String OS_UWP::get_name() const {
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return "UWP";
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}
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OS::Date OS_UWP::get_date(bool utc) const {
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SYSTEMTIME systemtime;
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if (utc)
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GetSystemTime(&systemtime);
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else
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GetLocalTime(&systemtime);
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Date date;
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date.day = systemtime.wDay;
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date.month = Month(systemtime.wMonth);
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date.weekday = Weekday(systemtime.wDayOfWeek);
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date.year = systemtime.wYear;
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date.dst = false;
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return date;
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}
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OS::Time OS_UWP::get_time(bool utc) const {
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SYSTEMTIME systemtime;
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if (utc)
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GetSystemTime(&systemtime);
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else
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GetLocalTime(&systemtime);
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Time time;
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time.hour = systemtime.wHour;
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time.min = systemtime.wMinute;
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time.sec = systemtime.wSecond;
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return time;
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}
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OS::TimeZoneInfo OS_UWP::get_time_zone_info() const {
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TIME_ZONE_INFORMATION info;
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bool daylight = false;
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if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
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daylight = true;
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TimeZoneInfo ret;
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if (daylight) {
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ret.name = info.DaylightName;
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} else {
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ret.name = info.StandardName;
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}
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// Bias value returned by GetTimeZoneInformation is inverted of what we expect
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// For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
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ret.bias = -info.Bias;
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return ret;
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}
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uint64_t OS_UWP::get_unix_time() const {
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FILETIME ft;
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SYSTEMTIME st;
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GetSystemTime(&st);
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SystemTimeToFileTime(&st, &ft);
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SYSTEMTIME ep;
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ep.wYear = 1970;
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ep.wMonth = 1;
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ep.wDayOfWeek = 4;
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ep.wDay = 1;
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ep.wHour = 0;
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ep.wMinute = 0;
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ep.wSecond = 0;
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ep.wMilliseconds = 0;
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FILETIME fep;
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SystemTimeToFileTime(&ep, &fep);
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return (*(uint64_t *)&ft - *(uint64_t *)&fep) / 10000000;
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};
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void OS_UWP::delay_usec(uint32_t p_usec) const {
|
|
int msec = p_usec < 1000 ? 1 : p_usec / 1000;
|
|
|
|
// no Sleep()
|
|
WaitForSingleObjectEx(GetCurrentThread(), msec, false);
|
|
}
|
|
|
|
uint64_t OS_UWP::get_ticks_usec() const {
|
|
uint64_t ticks;
|
|
|
|
// This is the number of clock ticks since start
|
|
QueryPerformanceCounter((LARGE_INTEGER *)&ticks);
|
|
|
|
// Divide by frequency to get the time in seconds
|
|
// original calculation shown below is subject to overflow
|
|
// with high ticks_per_second and a number of days since the last reboot.
|
|
// time = ticks * 1000000L / ticks_per_second;
|
|
|
|
// we can prevent this by either using 128 bit math
|
|
// or separating into a calculation for seconds, and the fraction
|
|
uint64_t seconds = ticks / ticks_per_second;
|
|
|
|
// compiler will optimize these two into one divide
|
|
uint64_t leftover = ticks % ticks_per_second;
|
|
|
|
// remainder
|
|
uint64_t time = (leftover * 1000000L) / ticks_per_second;
|
|
|
|
// seconds
|
|
time += seconds * 1000000L;
|
|
|
|
// Subtract the time at game start to get
|
|
// the time since the game started
|
|
time -= ticks_start;
|
|
return time;
|
|
}
|
|
|
|
void OS_UWP::process_events() {
|
|
joypad->process_controllers();
|
|
process_key_events();
|
|
}
|
|
|
|
void OS_UWP::process_key_events() {
|
|
for (int i = 0; i < key_event_pos; i++) {
|
|
KeyEvent &kev = key_event_buffer[i];
|
|
|
|
Ref<InputEventKey> key_event;
|
|
key_event.instantiate();
|
|
key_event->set_alt_pressed(kev.alt);
|
|
key_event->set_shift_pressed(kev.shift);
|
|
key_event->set_ctrl_pressed(kev.control);
|
|
key_event->set_echo(kev.echo);
|
|
key_event->set_keycode(kev.keycode);
|
|
key_event->set_physical_keycode((Key)kev.physical_keycode);
|
|
key_event->set_unicode(kev.unicode);
|
|
key_event->set_pressed(kev.pressed);
|
|
|
|
input_event(key_event);
|
|
}
|
|
key_event_pos = 0;
|
|
}
|
|
|
|
void OS_UWP::queue_key_event(KeyEvent &p_event) {
|
|
// This merges Char events with the previous Key event, so
|
|
// the unicode can be retrieved without sending duplicate events.
|
|
if (p_event.type == KeyEvent::MessageType::CHAR_EVENT_MESSAGE && key_event_pos > 0) {
|
|
KeyEvent &old = key_event_buffer[key_event_pos - 1];
|
|
ERR_FAIL_COND(old.type != KeyEvent::MessageType::KEY_EVENT_MESSAGE);
|
|
|
|
key_event_buffer[key_event_pos - 1].unicode = p_event.unicode;
|
|
return;
|
|
}
|
|
|
|
ERR_FAIL_COND(key_event_pos >= KEY_EVENT_BUFFER_SIZE);
|
|
|
|
key_event_buffer[key_event_pos++] = p_event;
|
|
}
|
|
|
|
void OS_UWP::set_cursor_shape(CursorShape p_shape) {
|
|
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
|
|
|
|
if (cursor_shape == p_shape)
|
|
return;
|
|
|
|
static const CoreCursorType uwp_cursors[CURSOR_MAX] = {
|
|
CoreCursorType::Arrow,
|
|
CoreCursorType::IBeam,
|
|
CoreCursorType::Hand,
|
|
CoreCursorType::Cross,
|
|
CoreCursorType::Wait,
|
|
CoreCursorType::Wait,
|
|
CoreCursorType::Arrow,
|
|
CoreCursorType::Arrow,
|
|
CoreCursorType::UniversalNo,
|
|
CoreCursorType::SizeNorthSouth,
|
|
CoreCursorType::SizeWestEast,
|
|
CoreCursorType::SizeNortheastSouthwest,
|
|
CoreCursorType::SizeNorthwestSoutheast,
|
|
CoreCursorType::SizeAll,
|
|
CoreCursorType::SizeNorthSouth,
|
|
CoreCursorType::SizeWestEast,
|
|
CoreCursorType::Help
|
|
};
|
|
|
|
CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(uwp_cursors[p_shape], 0);
|
|
|
|
cursor_shape = p_shape;
|
|
}
|
|
|
|
OS::CursorShape OS_UWP::get_cursor_shape() const {
|
|
return cursor_shape;
|
|
}
|
|
|
|
void OS_UWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
|
|
// TODO
|
|
}
|
|
|
|
Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
|
|
return FAILED;
|
|
};
|
|
|
|
Error OS_UWP::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) {
|
|
return FAILED;
|
|
};
|
|
|
|
Error OS_UWP::kill(const ProcessID &p_pid) {
|
|
return FAILED;
|
|
};
|
|
|
|
Error OS_UWP::set_cwd(const String &p_cwd) {
|
|
return FAILED;
|
|
}
|
|
|
|
String OS_UWP::get_executable_path() const {
|
|
return "";
|
|
}
|
|
|
|
void OS_UWP::set_icon(const Ref<Image> &p_icon) {
|
|
}
|
|
|
|
bool OS_UWP::has_environment(const String &p_var) const {
|
|
return false;
|
|
};
|
|
|
|
String OS_UWP::get_environment(const String &p_var) const {
|
|
return "";
|
|
};
|
|
|
|
bool OS_UWP::set_environment(const String &p_var, const String &p_value) const {
|
|
return false;
|
|
}
|
|
|
|
String OS_UWP::get_stdin_string(bool p_block) {
|
|
return String();
|
|
}
|
|
|
|
void OS_UWP::move_window_to_foreground() {
|
|
}
|
|
|
|
Error OS_UWP::shell_open(String p_uri) {
|
|
return FAILED;
|
|
}
|
|
|
|
String OS_UWP::get_locale() const {
|
|
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // this should work on phone 8.1, but it doesn't
|
|
return "en";
|
|
#else
|
|
Platform::String ^ language = Windows::Globalization::Language::CurrentInputMethodLanguageTag;
|
|
return String(language->Data()).replace("-", "_");
|
|
#endif
|
|
}
|
|
|
|
void OS_UWP::release_rendering_thread() {
|
|
gl_context->release_current();
|
|
}
|
|
|
|
void OS_UWP::make_rendering_thread() {
|
|
gl_context->make_current();
|
|
}
|
|
|
|
void OS_UWP::swap_buffers() {
|
|
gl_context->swap_buffers();
|
|
}
|
|
|
|
bool OS_UWP::has_touchscreen_ui_hint() const {
|
|
TouchCapabilities ^ tc = ref new TouchCapabilities();
|
|
return tc->TouchPresent != 0 || UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
|
|
}
|
|
|
|
bool OS_UWP::has_virtual_keyboard() const {
|
|
return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
|
|
}
|
|
|
|
void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
|
|
InputPane ^ pane = InputPane::GetForCurrentView();
|
|
pane->TryShow();
|
|
}
|
|
|
|
void OS_UWP::hide_virtual_keyboard() {
|
|
InputPane ^ pane = InputPane::GetForCurrentView();
|
|
pane->TryHide();
|
|
}
|
|
|
|
static String format_error_message(DWORD id) {
|
|
LPWSTR messageBuffer = nullptr;
|
|
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
|
|
|
|
String msg = "Error " + itos(id) + ": " + String(messageBuffer, size);
|
|
|
|
LocalFree(messageBuffer);
|
|
|
|
return msg;
|
|
}
|
|
|
|
Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
|
|
String full_path = "game/" + p_path;
|
|
p_library_handle = (void *)LoadPackagedLibrary((LPCWSTR)(full_path.utf16().get_data()), 0);
|
|
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + full_path + ", error: " + format_error_message(GetLastError()) + ".");
|
|
return OK;
|
|
}
|
|
|
|
Error OS_UWP::close_dynamic_library(void *p_library_handle) {
|
|
if (!FreeLibrary((HMODULE)p_library_handle)) {
|
|
return FAILED;
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
Error OS_UWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
|
|
p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
|
|
if (!p_symbol_handle) {
|
|
if (!p_optional) {
|
|
ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Can't resolve symbol " + p_name + ", error: " + String::num(GetLastError()) + ".");
|
|
} else {
|
|
return ERR_CANT_RESOLVE;
|
|
}
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
void OS_UWP::run() {
|
|
if (!main_loop)
|
|
return;
|
|
|
|
main_loop->init();
|
|
|
|
uint64_t last_ticks = get_ticks_usec();
|
|
|
|
int frames = 0;
|
|
uint64_t frame = 0;
|
|
|
|
while (!force_quit) {
|
|
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
|
|
if (managed_object->alert_close_handle)
|
|
continue;
|
|
process_events(); // get rid of pending events
|
|
if (Main::iteration())
|
|
break;
|
|
};
|
|
|
|
main_loop->finish();
|
|
}
|
|
|
|
MainLoop *OS_UWP::get_main_loop() const {
|
|
return main_loop;
|
|
}
|
|
|
|
String OS_UWP::get_user_data_dir() const {
|
|
Windows::Storage::StorageFolder ^ data_folder = Windows::Storage::ApplicationData::Current->LocalFolder;
|
|
|
|
return String(data_folder->Path->Data()).replace("\\", "/");
|
|
}
|
|
|
|
bool OS_UWP::_check_internal_feature_support(const String &p_feature) {
|
|
return p_feature == "pc";
|
|
}
|
|
|
|
OS_UWP::OS_UWP() {
|
|
key_event_pos = 0;
|
|
force_quit = false;
|
|
alt_mem = false;
|
|
gr_mem = false;
|
|
shift_mem = false;
|
|
control_mem = false;
|
|
meta_mem = false;
|
|
minimized = false;
|
|
|
|
pressrc = 0;
|
|
old_invalid = true;
|
|
mouse_mode = MOUSE_MODE_VISIBLE;
|
|
#ifdef STDOUT_FILE
|
|
stdo = fopen("stdout.txt", "wb");
|
|
#endif
|
|
|
|
gl_context = nullptr;
|
|
|
|
display_request = ref new Windows::System::Display::DisplayRequest();
|
|
|
|
managed_object = ref new ManagedType;
|
|
managed_object->os = this;
|
|
|
|
mouse_mode_changed = CreateEvent(nullptr, TRUE, FALSE, L"os_mouse_mode_changed");
|
|
|
|
AudioDriverManager::add_driver(&audio_driver);
|
|
|
|
Vector<Logger *> loggers;
|
|
loggers.push_back(memnew(WindowsTerminalLogger));
|
|
_set_logger(memnew(CompositeLogger(loggers)));
|
|
}
|
|
|
|
OS_UWP::~OS_UWP() {
|
|
#ifdef STDOUT_FILE
|
|
fclose(stdo);
|
|
#endif
|
|
}
|