virtualx-engine/servers/rendering
reduz 90056460ad Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
..
renderer_rd Implement Particle Trails 2021-04-30 17:38:02 -03:00
renderer_canvas_cull.cpp Fix canvas renderer line width 2021-03-04 21:37:06 +01:00
renderer_canvas_cull.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_compositor.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_compositor.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_cull.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
renderer_scene_cull.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
renderer_scene_occlusion_cull.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_occlusion_cull.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene_render.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_viewport.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
rendering_device.cpp Obtain supported Vulkan API 2021-03-26 12:06:57 +11:00
rendering_device.h Obtain supported Vulkan API 2021-03-26 12:06:57 +11:00
rendering_device_binds.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_device_binds.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server_default.cpp Fix negative VRAM values 2021-03-05 21:48:20 +00:00
rendering_server_default.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
rendering_server_globals.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server_globals.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Fix shader handle constant expressions in function call 2021-04-27 15:23:01 +03:00
shader_language.h Fix shader handle constant expressions in function call 2021-04-27 15:23:01 +03:00
shader_types.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
shader_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00