..
renderer_rd
Implement Particle Trails
2021-04-30 17:38:02 -03:00
renderer_canvas_cull.cpp
Fix canvas renderer line width
2021-03-04 21:37:06 +01:00
renderer_canvas_cull.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
renderer_canvas_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_compositor.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_compositor.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
renderer_scene_cull.cpp
Implement Particle Trails
2021-04-30 17:38:02 -03:00
renderer_scene_cull.h
Implement Particle Trails
2021-04-30 17:38:02 -03:00
renderer_scene_occlusion_cull.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
renderer_scene_occlusion_cull.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
renderer_scene_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene_render.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
renderer_storage.cpp
Rewrite render code to be more cache and thread friendly.
2021-01-05 08:50:18 -03:00
renderer_storage.h
Implement Particle Trails
2021-04-30 17:38:02 -03:00
renderer_thread_pool.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_thread_pool.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_viewport.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
renderer_viewport.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
rendering_device.cpp
Obtain supported Vulkan API
2021-03-26 12:06:57 +11:00
rendering_device.h
Obtain supported Vulkan API
2021-03-26 12:06:57 +11:00
rendering_device_binds.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_device_binds.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server_default.cpp
Fix negative VRAM values
2021-03-05 21:48:20 +00:00
rendering_server_default.h
Implement Particle Trails
2021-04-30 17:38:02 -03:00
rendering_server_globals.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server_globals.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_language.cpp
Fix shader handle constant expressions in function call
2021-04-27 15:23:01 +03:00
shader_language.h
Fix shader handle constant expressions in function call
2021-04-27 15:23:01 +03:00
shader_types.cpp
Implement Particle Trails
2021-04-30 17:38:02 -03:00
shader_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00