virtualx-engine/scene/3d
William Deurwaarder 742f072c59 GPULightMapper: convert colors of lights to linear
To make baked colors of lights equal to dynamic colors of lights they have to be
converted to linear as the colors of dynamic lights are converted to linear by
RendererSceneRenderRD.
2021-12-11 13:01:07 +01:00
..
area_3d.cpp Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
area_3d.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
audio_listener_3d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_player_3d.cpp Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation 2021-12-06 14:19:40 +01:00
audio_stream_player_3d.h Remove unused out_of_range_mode property from AudioStreamPlayer3D 2021-09-17 20:18:38 +02:00
bone_attachment_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
bone_attachment_3d.h Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
camera_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
camera_3d.h Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
collision_object_3d.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
collision_object_3d.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_3d.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
collision_polygon_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp Clarify RigidDynamicBody modes 2021-09-16 16:03:48 -07:00
collision_shape_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
cpu_particles_3d.cpp Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color 2021-12-10 10:06:46 +01:00
cpu_particles_3d.h Random initial color parameter for ParticleMaterial 2021-12-03 13:58:17 +01:00
decal.cpp Remove outdated comments related to the 20-layer editor limitation 2021-11-18 23:02:40 +01:00
decal.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
fog_volume.cpp Validate fog volume properties 2021-11-01 21:38:04 -07:00
fog_volume.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
gpu_particles_3d.cpp Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
gpu_particles_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.cpp Rename GPUParticles attractor and collision nodes to have a 3D suffix 2021-12-08 00:21:05 +01:00
gpu_particles_collision_3d.h Rename GPUParticles attractor and collision nodes to have a 3D suffix 2021-12-08 00:21:05 +01:00
importer_mesh_instance_3d.cpp GLTF for game templates. 2021-10-03 12:37:52 -07:00
importer_mesh_instance_3d.h GLTF for game templates. 2021-10-03 12:37:52 -07:00
joint_3d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
joint_3d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
light_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
light_3d.h Only show relevant properties in the DirectionalLight3D inspector 2021-10-25 18:31:41 +02:00
lightmap_gi.cpp GPULightMapper: convert colors of lights to linear 2021-12-11 13:01:07 +01:00
lightmap_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
lightmapper.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_3d.cpp Remove node_hrcr hack 2021-10-28 01:43:34 +02:00
mesh_instance_3d.h Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_agent_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_obstacle_3d.h Improve NavigationObstacle3D usability 2021-10-25 19:57:33 +02:00
navigation_region_3d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_region_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
node_3d.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
node_3d.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
occluder_instance_3d.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
occluder_instance_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
path_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
path_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
physics_body_3d.cpp Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
physics_body_3d.h Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
position_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_3d.h
ray_cast_3d.cpp Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
ray_cast_3d.h Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
reflection_probe.cpp Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
reflection_probe.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
remote_transform_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
skeleton_3d.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
skeleton_3d.h get rid set_bone_pose and fix some function in SkeletonEditor 2021-10-15 02:41:17 +09:00
skeleton_ik_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
skeleton_ik_3d.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
soft_dynamic_body_3d.cpp Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
soft_dynamic_body_3d.h Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
spring_arm_3d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
spring_arm_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
sprite_3d.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
sprite_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
vehicle_body_3d.cpp VehicleWheel can now return the surface it's colliding with. 2021-12-10 13:22:02 +01:00
vehicle_body_3d.h VehicleWheel can now return the surface it's colliding with. 2021-12-10 13:22:02 +01:00
velocity_tracker_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
visual_instance_3d.h Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
voxel_gi.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
voxel_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxelizer.cpp Merge pull request #53525 from Calinou/comments-replace-visual-server 2021-10-07 17:06:27 +02:00
voxelizer.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
world_environment.cpp Fix WorldEnvironment node warning about unset resources 2021-12-03 20:04:50 +01:00
world_environment.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
xr_nodes.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
xr_nodes.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00