Virtualx Game Engine. Forked from Godot 3.6
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Rob Blanckaert df09a2afa4 Add support for MiDi output
Implements godotengine/godot-proposals#2321

Currently the API is very simple, a new method is created OS.send_midi that accepts a InputEventMIDI and sends it to the midi device specified in the event. Output device IDs can be found in OS.get_connected_midi_outputs. To use this API you first need to open MIDI with OS.open_midi_inputs which now opens both inputs and outputs.
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.github Merge pull request #97446 from Repiteo/ci/windows-gcc-action 2024-10-10 18:13:16 -05:00
core Add support for MiDi output 2024-10-21 01:19:07 -07:00
doc Add support for MiDi output 2024-10-21 01:19:07 -07:00
drivers Add support for MiDi output 2024-10-21 01:19:07 -07:00
editor Merge pull request #97979 from BlueCube3310/fix-thumb-gen 2024-10-10 18:13:24 -05:00
main Merge pull request #96230 from timothyqiu/per-domain-pseudolocalization 2024-10-04 11:21:18 +02:00
misc [macOS] Update Vulkan SDK install script. 2024-10-08 19:37:09 +03:00
modules Merge pull request #97873 from BlueCube3310/image-decompress-4-fix 2024-10-10 18:13:20 -05:00
platform CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
scene Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton 2024-10-10 18:13:19 -05:00
servers Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton 2024-10-10 18:13:19 -05:00
tests Merge pull request #97255 from kitbdev/test-tabs 2024-10-04 11:21:33 +02:00
thirdparty Merge pull request #97677 from bruvzg/hb1001 2024-10-02 15:01:23 +02:00
.clang-format CI: Update pre-commit clang-format to 18.1.8 2024-09-19 16:00:51 -05:00
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.git-blame-ignore-revs Ignore clang-format changes commit 2024-09-20 08:10:12 -05:00
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.mailmap Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
.pre-commit-config.yaml CI: Update clang-format pre-commit hook to 19.1.0 2024-09-26 11:46:12 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
DONORS.md Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
gles3_builders.py
glsl_builders.py
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon.png
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LICENSE.txt
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LOGO_LICENSE.txt
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methods.py SCons: Fix MSVC version check for VS Preview 2024-10-02 14:08:53 +02:00
platform_methods.py
pyproject.toml SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
README.md
SConstruct Merge pull request #97325 from BlueCube3310/bcdec 2024-09-29 00:47:02 +02:00
scu_builders.py Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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