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shaders
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Fix transforms in custom shaders using large FVF
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2020-10-25 12:57:42 +00:00 |
rasterizer_canvas_base_gles2.cpp
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Reverting changes to legacy polys and generic prims
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2020-10-22 10:01:25 +01:00 |
rasterizer_canvas_base_gles2.h
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Unified GLES2 / GLES3 Batching
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2020-10-16 10:34:47 +01:00 |
rasterizer_canvas_gles2.cpp
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Fix transforms in custom shaders using large FVF
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2020-10-25 12:57:42 +00:00 |
rasterizer_canvas_gles2.h
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Unified GLES2 / GLES3 Batching
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2020-10-16 10:34:47 +01:00 |
rasterizer_gles2.cpp
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Unified GLES2 / GLES3 Batching
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2020-10-16 10:34:47 +01:00 |
rasterizer_gles2.h
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Unified GLES2 / GLES3 Batching
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2020-10-16 10:34:47 +01:00 |
rasterizer_scene_gles2.cpp
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Add fast approximate antialiasing (FXAA) to Viewport
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2020-10-20 14:54:52 +02:00 |
rasterizer_scene_gles2.h
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Add fast approximate antialiasing (FXAA) to Viewport
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2020-10-20 14:54:52 +02:00 |
rasterizer_storage_gles2.cpp
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Add a debanding property to Viewport for GLES3
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2020-10-20 19:07:15 +02:00 |
rasterizer_storage_gles2.h
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Add a debanding property to Viewport for GLES3
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2020-10-20 19:07:15 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles2.cpp
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Fix mod op (%) implementation in GLES2
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2020-10-02 11:43:19 +02:00 |
shader_compiler_gles2.h
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GLES2 Batching - prevent baking on VERTEX use in a shader
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2020-06-19 09:42:04 +01:00 |
shader_gles2.cpp
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Added option to enable high precision float in GLES2
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2020-07-30 05:40:15 +02:00 |
shader_gles2.h
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |