1741 lines
51 KiB
C++
1741 lines
51 KiB
C++
/*************************************************************************/
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/* main.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "main.h"
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#include "app_icon.gen.h"
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#include "core/register_core_types.h"
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#include "drivers/register_driver_types.h"
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#include "message_queue.h"
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#include "modules/register_module_types.h"
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#include "os/os.h"
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#include "project_settings.h"
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#include "scene/register_scene_types.h"
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#include "script_debugger_local.h"
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#include "script_debugger_remote.h"
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#include "servers/register_server_types.h"
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#include "splash.gen.h"
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#include "input_map.h"
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#include "io/resource_loader.h"
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#include "scene/main/scene_tree.h"
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#include "servers/audio_server.h"
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#include "io/resource_loader.h"
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#include "script_language.h"
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#include "core/io/ip.h"
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#include "main/tests/test_main.h"
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#include "os/dir_access.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/packed_scene.h"
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#ifdef TOOLS_ENABLED
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#include "editor/doc/doc_data.h"
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#include "editor/editor_node.h"
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#include "editor/project_manager.h"
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#endif
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#include "io/file_access_network.h"
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#include "servers/physics_2d_server.h"
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#include "core/io/file_access_pack.h"
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#include "core/io/file_access_zip.h"
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#include "core/io/stream_peer_ssl.h"
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#include "core/io/stream_peer_tcp.h"
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#include "core/os/thread.h"
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#include "main/input_default.h"
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#include "performance.h"
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#include "translation.h"
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#include "version.h"
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static ProjectSettings *globals = NULL;
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static Engine *engine = NULL;
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static InputMap *input_map = NULL;
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static bool _start_success = false;
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static ScriptDebugger *script_debugger = NULL;
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AudioServer *audio_server = NULL;
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static MessageQueue *message_queue = NULL;
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static Performance *performance = NULL;
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static PackedData *packed_data = NULL;
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#ifdef MINIZIP_ENABLED
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static ZipArchive *zip_packed_data = NULL;
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#endif
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static FileAccessNetworkClient *file_access_network_client = NULL;
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static TranslationServer *translation_server = NULL;
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static OS::VideoMode video_mode;
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static bool init_maximized = false;
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static bool init_windowed = false;
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static bool init_fullscreen = false;
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static bool init_use_custom_pos = false;
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#ifdef DEBUG_ENABLED
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static bool debug_collisions = false;
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static bool debug_navigation = false;
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#endif
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static int frame_delay = 0;
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static Vector2 init_custom_pos;
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static int video_driver_idx = -1;
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static int audio_driver_idx = -1;
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static String locale;
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static bool use_debug_profiler = false;
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static bool force_lowdpi = false;
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static int init_screen = -1;
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static bool use_vsync = true;
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static bool editor = false;
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static String unescape_cmdline(const String &p_str) {
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return p_str.replace("%20", " ");
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}
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//#define DEBUG_INIT
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#ifdef DEBUG_INIT
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#define MAIN_PRINT(m_txt) print_line(m_txt)
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#else
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#define MAIN_PRINT(m_txt)
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#endif
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void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(VERSION_FULL_NAME " (c) 2008-2017 Juan Linietsky, Ariel Manzur.\n");
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OS::get_singleton()->print("Usage: %s [options] [scene]\n", p_binary);
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OS::get_singleton()->print("Options:\n");
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OS::get_singleton()->print("\t-path [dir] : Path to a game, containing project.godot\n");
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#ifdef TOOLS_ENABLED
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OS::get_singleton()->print("\t-e,-editor : Bring up the editor instead of running the scene.\n");
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#endif
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OS::get_singleton()->print("\t-test [test] : Run a test.\n");
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OS::get_singleton()->print("\t\t(");
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const char **test_names = tests_get_names();
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const char *coma = "";
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while (*test_names) {
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OS::get_singleton()->print("%s%s", coma, *test_names);
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test_names++;
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coma = ", ";
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}
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OS::get_singleton()->print(")\n");
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OS::get_singleton()->print("\t-r WIDTHxHEIGHT\t : Request Window Resolution\n");
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OS::get_singleton()->print("\t-p XxY\t : Request Window Position\n");
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OS::get_singleton()->print("\t-f\t\t : Request Fullscreen\n");
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OS::get_singleton()->print("\t-mx\t\t Request Maximized\n");
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OS::get_singleton()->print("\t-w\t\t Request Windowed\n");
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OS::get_singleton()->print("\t-vd DRIVER\t : Video Driver (");
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for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
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if (i != 0)
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OS::get_singleton()->print(", ");
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OS::get_singleton()->print("%s", OS::get_singleton()->get_video_driver_name(i));
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}
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OS::get_singleton()->print(")\n");
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OS::get_singleton()->print("\t-ldpi\t : Force low-dpi mode (OSX Only)\n");
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OS::get_singleton()->print("\t-ad DRIVER\t : Audio Driver (");
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for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
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if (i != 0)
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OS::get_singleton()->print(", ");
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OS::get_singleton()->print("%s", OS::get_singleton()->get_audio_driver_name(i));
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}
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OS::get_singleton()->print(")\n");
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OS::get_singleton()->print("\t-rthread <mode>\t : Render Thread Mode ('unsafe', 'safe', 'separate').\n");
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OS::get_singleton()->print("\t-s,-script [script] : Run a script.\n");
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OS::get_singleton()->print("\t-d,-debug : Debug (local stdout debugger).\n");
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OS::get_singleton()->print("\t-rdebug ADDRESS : Remote debug (<ip>:<port> host address).\n");
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OS::get_singleton()->print("\t-fdelay [msec]: Simulate high CPU load (delay each frame by [msec]).\n");
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OS::get_singleton()->print("\t-timescale [msec]: Simulate high CPU load (delay each frame by [msec]).\n");
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OS::get_singleton()->print("\t-bp : breakpoint list as source::line comma separated pairs, no spaces (%%20,%%2C,etc instead).\n");
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OS::get_singleton()->print("\t-v : Verbose stdout mode\n");
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OS::get_singleton()->print("\t-lang [locale]: Use a specific locale\n");
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OS::get_singleton()->print("\t-rfs <host/ip>[:<port>] : Remote FileSystem.\n");
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OS::get_singleton()->print("\t-rfs_pass <password> : Password for Remote FileSystem.\n");
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#ifdef TOOLS_ENABLED
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OS::get_singleton()->print("\t-doctool FILE: Dump the whole engine api to FILE in XML format. If FILE exists, it will be merged.\n");
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OS::get_singleton()->print("\t-nodocbase: Disallow dump the base types (used with -doctool).\n");
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OS::get_singleton()->print("\t-export [target] Export the project using given export target.\n");
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#endif
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}
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Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
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RID_OwnerBase::init_rid();
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OS::get_singleton()->initialize_core();
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engine = memnew(Engine);
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ClassDB::init();
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MAIN_PRINT("Main: Initialize CORE");
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register_core_types();
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register_core_driver_types();
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MAIN_PRINT("Main: Initialize Globals");
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Thread::_main_thread_id = Thread::get_caller_id();
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globals = memnew(ProjectSettings);
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input_map = memnew(InputMap);
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register_core_settings(); //here globals is present
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translation_server = memnew(TranslationServer);
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performance = memnew(Performance);
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globals->add_singleton(ProjectSettings::Singleton("Performance", performance));
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MAIN_PRINT("Main: Parse CMDLine");
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/* argument parsing and main creation */
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List<String> args;
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List<String> main_args;
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for (int i = 0; i < argc; i++) {
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args.push_back(String::utf8(argv[i]));
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}
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List<String>::Element *I = args.front();
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I = args.front();
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while (I) {
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I->get() = unescape_cmdline(I->get().strip_escapes());
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//print_line("CMD: "+I->get());
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I = I->next();
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}
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I = args.front();
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video_mode = OS::get_singleton()->get_default_video_mode();
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String video_driver = "";
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String audio_driver = "";
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String game_path = ".";
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String debug_mode;
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String debug_host;
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String main_pack;
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bool quiet_stdout = false;
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int rtm = -1;
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String remotefs;
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String remotefs_pass;
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String screen = "";
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List<String> pack_list;
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Vector<String> breakpoints;
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bool use_custom_res = true;
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bool force_res = false;
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I = args.front();
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packed_data = PackedData::get_singleton();
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if (!packed_data)
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packed_data = memnew(PackedData);
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#ifdef MINIZIP_ENABLED
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//XXX: always get_singleton() == 0x0
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zip_packed_data = ZipArchive::get_singleton();
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//TODO: remove this temporary fix
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if (!zip_packed_data) {
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zip_packed_data = memnew(ZipArchive);
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}
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packed_data->add_pack_source(zip_packed_data);
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#endif
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while (I) {
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List<String>::Element *N = I->next();
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if (I->get() == "-noop") {
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// no op
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} else if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // resolution
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goto error;
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} else if (I->get() == "-r") { // resolution
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if (I->next()) {
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String vm = I->next()->get();
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if (vm.find("x") == -1) { // invalid parameter format
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OS::get_singleton()->print("Invalid -r argument: %s\n", vm.utf8().get_data());
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goto error;
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}
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int w = vm.get_slice("x", 0).to_int();
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int h = vm.get_slice("x", 1).to_int();
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if (w == 0 || h == 0) {
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OS::get_singleton()->print("Invalid -r resolution, x and y must be >0\n");
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goto error;
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}
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video_mode.width = w;
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video_mode.height = h;
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force_res = true;
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Invalid -p argument, needs resolution\n");
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goto error;
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}
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} else if (I->get() == "-p") { // position
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if (I->next()) {
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String vm = I->next()->get();
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if (vm.find("x") == -1) { // invalid parameter format
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OS::get_singleton()->print("Invalid -p argument: %s\n", vm.utf8().get_data());
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goto error;
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}
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int x = vm.get_slice("x", 0).to_int();
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int y = vm.get_slice("x", 1).to_int();
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init_custom_pos = Point2(x, y);
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init_use_custom_pos = true;
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Invalid -r argument, needs position\n");
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goto error;
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}
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} else if (I->get() == "-mx") { // video driver
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init_maximized = true;
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} else if (I->get() == "-w") { // video driver
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init_windowed = true;
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} else if (I->get() == "-profile") { // video driver
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use_debug_profiler = true;
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} else if (I->get() == "-vd") { // video driver
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if (I->next()) {
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video_driver = I->next()->get();
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Invalid -cd argument, needs driver name\n");
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goto error;
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}
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} else if (I->get() == "-lang") { // language
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if (I->next()) {
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locale = I->next()->get();
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Invalid -lang argument, needs language code\n");
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goto error;
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}
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} else if (I->get() == "-ldpi") { // language
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force_lowdpi = true;
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} else if (I->get() == "-rfs") { // language
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if (I->next()) {
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remotefs = I->next()->get();
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N = I->next()->next();
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} else {
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goto error;
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}
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} else if (I->get() == "-rfs_pass") { // language
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if (I->next()) {
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remotefs_pass = I->next()->get();
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N = I->next()->next();
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} else {
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goto error;
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}
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} else if (I->get() == "-rthread") { // language
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if (I->next()) {
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if (I->next()->get() == "safe")
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rtm = OS::RENDER_THREAD_SAFE;
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else if (I->next()->get() == "unsafe")
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rtm = OS::RENDER_THREAD_UNSAFE;
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else if (I->next()->get() == "separate")
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rtm = OS::RENDER_SEPARATE_THREAD;
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N = I->next()->next();
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} else {
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goto error;
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}
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} else if (I->get() == "-ad") { // video driver
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if (I->next()) {
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audio_driver = I->next()->get();
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N = I->next()->next();
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} else {
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goto error;
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}
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} else if (I->get() == "-f") { // fullscreen
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//video_mode.fullscreen=false;
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init_fullscreen = true;
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} else if (I->get() == "-e" || I->get() == "-editor") { // fonud editor
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editor = true;
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} else if (I->get() == "-nowindow") { // fullscreen
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OS::get_singleton()->set_no_window_mode(true);
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} else if (I->get() == "-quiet") { // fullscreen
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quiet_stdout = true;
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} else if (I->get() == "-v") { // fullscreen
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OS::get_singleton()->_verbose_stdout = true;
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} else if (I->get() == "-path") { // resolution
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|
|
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if (I->next()) {
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|
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String p = I->next()->get();
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if (OS::get_singleton()->set_cwd(p) == OK) {
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//nothing
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} else {
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game_path = I->next()->get(); //use game_path instead
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}
|
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N = I->next()->next();
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} else {
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goto error;
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}
|
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} else if (I->get().ends_with("project.godot")) {
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String path;
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String file = I->get();
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int sep = MAX(file.find_last("/"), file.find_last("\\"));
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if (sep == -1)
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path = ".";
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else {
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path = file.substr(0, sep);
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}
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if (OS::get_singleton()->set_cwd(path) == OK) {
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|
// path already specified, don't override
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} else {
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game_path = path;
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}
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#ifdef TOOLS_ENABLED
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editor = true;
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#endif
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} else if (I->get() == "-bp") { // /breakpoints
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if (I->next()) {
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String bplist = I->next()->get();
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breakpoints = bplist.split(",");
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N = I->next()->next();
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} else {
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goto error;
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}
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} else if (I->get() == "-fdelay") { // resolution
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|
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if (I->next()) {
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|
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frame_delay = I->next()->get().to_int();
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N = I->next()->next();
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} else {
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goto error;
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}
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} else if (I->get() == "-timescale") { // resolution
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|
|
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if (I->next()) {
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Engine::get_singleton()->set_time_scale(I->next()->get().to_double());
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N = I->next()->next();
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} else {
|
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goto error;
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}
|
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|
} else if (I->get() == "-pack") {
|
|
|
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if (I->next()) {
|
|
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pack_list.push_back(I->next()->get());
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N = I->next()->next();
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} else {
|
|
|
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goto error;
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};
|
|
|
|
} else if (I->get() == "-main_pack") {
|
|
|
|
if (I->next()) {
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|
|
main_pack = I->next()->get();
|
|
N = I->next()->next();
|
|
} else {
|
|
|
|
goto error;
|
|
};
|
|
|
|
} else if (I->get() == "-debug" || I->get() == "-d") {
|
|
debug_mode = "local";
|
|
#ifdef DEBUG_ENABLED
|
|
} else if (I->get() == "-debugcol" || I->get() == "-dc") {
|
|
debug_collisions = true;
|
|
} else if (I->get() == "-debugnav" || I->get() == "-dn") {
|
|
debug_navigation = true;
|
|
#endif
|
|
} else if (I->get() == "-editor_scene") {
|
|
|
|
if (I->next()) {
|
|
|
|
ProjectSettings::get_singleton()->set("editor_scene", game_path = I->next()->get());
|
|
} else {
|
|
goto error;
|
|
}
|
|
|
|
} else if (I->get() == "-rdebug") {
|
|
if (I->next()) {
|
|
|
|
debug_mode = "remote";
|
|
debug_host = I->next()->get();
|
|
if (debug_host.find(":") == -1) { //wrong host
|
|
OS::get_singleton()->print("Invalid debug host string\n");
|
|
goto error;
|
|
}
|
|
N = I->next()->next();
|
|
} else {
|
|
goto error;
|
|
}
|
|
} else if (I->get() == "-epid") {
|
|
if (I->next()) {
|
|
|
|
int editor_pid = I->next()->get().to_int();
|
|
ProjectSettings::get_singleton()->set("editor_pid", editor_pid);
|
|
N = I->next()->next();
|
|
} else {
|
|
goto error;
|
|
}
|
|
} else {
|
|
|
|
//test for game path
|
|
bool gpfound = false;
|
|
|
|
if (!I->get().begins_with("-") && game_path == "") {
|
|
DirAccess *da = DirAccess::open(I->get());
|
|
if (da != NULL) {
|
|
game_path = I->get();
|
|
gpfound = true;
|
|
memdelete(da);
|
|
}
|
|
}
|
|
|
|
if (!gpfound) {
|
|
main_args.push_back(I->get());
|
|
}
|
|
}
|
|
|
|
I = N;
|
|
}
|
|
|
|
GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
|
|
GLOBAL_DEF("network/limits/debugger_stdout/max_chars_per_second", 2048);
|
|
|
|
if (debug_mode == "remote") {
|
|
|
|
ScriptDebuggerRemote *sdr = memnew(ScriptDebuggerRemote);
|
|
uint16_t debug_port = 6007;
|
|
if (debug_host.find(":") != -1) {
|
|
int sep_pos = debug_host.find_last(":");
|
|
debug_port = debug_host.substr(sep_pos + 1, debug_host.length()).to_int();
|
|
debug_host = debug_host.substr(0, sep_pos);
|
|
}
|
|
Error derr = sdr->connect_to_host(debug_host, debug_port);
|
|
|
|
if (derr != OK) {
|
|
memdelete(sdr);
|
|
} else {
|
|
script_debugger = sdr;
|
|
}
|
|
} else if (debug_mode == "local") {
|
|
|
|
script_debugger = memnew(ScriptDebuggerLocal);
|
|
}
|
|
|
|
FileAccessNetwork::configure();
|
|
|
|
if (remotefs != "") {
|
|
|
|
file_access_network_client = memnew(FileAccessNetworkClient);
|
|
int port;
|
|
if (remotefs.find(":") != -1) {
|
|
port = remotefs.get_slicec(':', 1).to_int();
|
|
remotefs = remotefs.get_slicec(':', 0);
|
|
} else {
|
|
port = 6010;
|
|
}
|
|
|
|
Error err = file_access_network_client->connect(remotefs, port, remotefs_pass);
|
|
if (err) {
|
|
OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i\n", remotefs.utf8().get_data(), port);
|
|
goto error;
|
|
}
|
|
|
|
FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
|
|
}
|
|
if (script_debugger) {
|
|
//there is a debugger, parse breakpoints
|
|
|
|
for (int i = 0; i < breakpoints.size(); i++) {
|
|
|
|
String bp = breakpoints[i];
|
|
int sp = bp.find_last(":");
|
|
if (sp == -1) {
|
|
ERR_EXPLAIN("Invalid breakpoint: '" + bp + "', expected file:line format.");
|
|
ERR_CONTINUE(sp == -1);
|
|
}
|
|
|
|
script_debugger->insert_breakpoint(bp.substr(sp + 1, bp.length()).to_int(), bp.substr(0, sp));
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (editor) {
|
|
packed_data->set_disabled(true);
|
|
globals->set_disable_feature_overrides(true);
|
|
StreamPeerSSL::initialize_certs = false; //will be initialized by editor
|
|
}
|
|
|
|
#endif
|
|
|
|
if (globals->setup(game_path, main_pack) != OK) {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
editor = false;
|
|
#else
|
|
OS::get_singleton()->print("error: Couldn't load game path '%s'\n", game_path.ascii().get_data());
|
|
|
|
goto error;
|
|
#endif
|
|
}
|
|
|
|
if (editor) {
|
|
main_args.push_back("-editor");
|
|
init_maximized = true;
|
|
use_custom_res = false;
|
|
}
|
|
|
|
if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) {
|
|
quiet_stdout = true;
|
|
}
|
|
if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stderr"))) {
|
|
_print_error_enabled = false;
|
|
};
|
|
|
|
if (quiet_stdout)
|
|
_print_line_enabled = false;
|
|
|
|
OS::get_singleton()->set_cmdline(execpath, main_args);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
if (main_args.size() == 0 && (!ProjectSettings::get_singleton()->has("application/run/main_loop_type")) && (!ProjectSettings::get_singleton()->has("application/run/main_scene") || String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == ""))
|
|
use_custom_res = false; //project manager (run without arguments)
|
|
|
|
#endif
|
|
|
|
if (editor)
|
|
input_map->load_default(); //keys for editor
|
|
else
|
|
input_map->load_from_globals(); //keys for game
|
|
|
|
//if (video_driver == "") // useless for now, so removing
|
|
// video_driver = GLOBAL_DEF("display/driver/name", Variant((const char *)OS::get_singleton()->get_video_driver_name(0)));
|
|
|
|
if (!force_res && use_custom_res && globals->has("display/window/size/width"))
|
|
video_mode.width = globals->get("display/window/size/width");
|
|
if (!force_res && use_custom_res && globals->has("display/window/size/height"))
|
|
video_mode.height = globals->get("display/window/size/height");
|
|
if (!editor && ((globals->has("display/window/dpi/allow_hidpi") && !globals->get("display/window/dpi/allow_hidpi")) || force_lowdpi)) {
|
|
OS::get_singleton()->_allow_hidpi = false;
|
|
}
|
|
if (use_custom_res && globals->has("display/window/size/fullscreen"))
|
|
video_mode.fullscreen = globals->get("display/window/size/fullscreen");
|
|
if (use_custom_res && globals->has("display/window/size/resizable"))
|
|
video_mode.resizable = globals->get("display/window/size/resizable");
|
|
if (use_custom_res && globals->has("display/window/size/borderless"))
|
|
video_mode.borderless_window = globals->get("display/window/size/borderless");
|
|
|
|
if (!force_res && use_custom_res && globals->has("display/window/size/test_width") && globals->has("display/window/size/test_height")) {
|
|
int tw = globals->get("display/window/size/test_width");
|
|
int th = globals->get("display/window/size/test_height");
|
|
if (tw > 0 && th > 0) {
|
|
video_mode.width = tw;
|
|
video_mode.height = th;
|
|
}
|
|
}
|
|
|
|
GLOBAL_DEF("display/window/size/width", video_mode.width);
|
|
GLOBAL_DEF("display/window/size/height", video_mode.height);
|
|
GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
|
|
GLOBAL_DEF("display/window/size/fullscreen", video_mode.fullscreen);
|
|
GLOBAL_DEF("display/window/size/resizable", video_mode.resizable);
|
|
GLOBAL_DEF("display/window/size/borderless", video_mode.borderless_window);
|
|
use_vsync = GLOBAL_DEF("display/window/vsync/use_vsync", use_vsync);
|
|
GLOBAL_DEF("display/window/size/test_width", 0);
|
|
GLOBAL_DEF("display/window/size/test_height", 0);
|
|
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
|
|
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);
|
|
|
|
Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
|
|
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
|
|
if (rtm == -1) {
|
|
rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
|
|
if (rtm >= 1) //hack for now
|
|
rtm = 1;
|
|
}
|
|
|
|
if (rtm >= 0 && rtm < 3) {
|
|
if (editor) {
|
|
rtm = OS::RENDER_THREAD_SAFE;
|
|
}
|
|
OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
|
|
}
|
|
|
|
/* Determine Video Driver */
|
|
|
|
if (audio_driver == "") { // specified in project.godot
|
|
audio_driver = GLOBAL_DEF("audio/driver", OS::get_singleton()->get_audio_driver_name(0));
|
|
}
|
|
|
|
for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
|
|
|
|
if (video_driver == OS::get_singleton()->get_video_driver_name(i)) {
|
|
|
|
video_driver_idx = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (video_driver_idx < 0) {
|
|
|
|
//OS::get_singleton()->alert("Invalid Video Driver: " + video_driver);
|
|
video_driver_idx = 0;
|
|
//goto error;
|
|
}
|
|
|
|
for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
|
|
|
|
if (audio_driver == OS::get_singleton()->get_audio_driver_name(i)) {
|
|
|
|
audio_driver_idx = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (audio_driver_idx < 0) {
|
|
|
|
OS::get_singleton()->alert("Invalid Audio Driver: " + audio_driver);
|
|
audio_driver_idx = 0;
|
|
//goto error;
|
|
}
|
|
|
|
{
|
|
String orientation = GLOBAL_DEF("display/window/handheld/orientation", "landscape");
|
|
|
|
if (orientation == "portrait")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_PORTRAIT);
|
|
else if (orientation == "reverse_landscape")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_LANDSCAPE);
|
|
else if (orientation == "reverse_portrait")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_PORTRAIT);
|
|
else if (orientation == "sensor_landscape")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_LANDSCAPE);
|
|
else if (orientation == "sensor_portrait")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_PORTRAIT);
|
|
else if (orientation == "sensor")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR);
|
|
else
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_LANDSCAPE);
|
|
}
|
|
|
|
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/fixed_fps", 60));
|
|
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
|
|
|
|
GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose());
|
|
|
|
if (!OS::get_singleton()->_verbose_stdout) //overrided
|
|
OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
|
|
|
|
if (frame_delay == 0) {
|
|
frame_delay = GLOBAL_DEF("application/run/frame_delay_msec", 0);
|
|
}
|
|
|
|
Engine::get_singleton()->set_frame_delay(frame_delay);
|
|
|
|
message_queue = memnew(MessageQueue);
|
|
|
|
ProjectSettings::get_singleton()->register_global_defaults();
|
|
|
|
if (p_second_phase)
|
|
return setup2();
|
|
|
|
return OK;
|
|
|
|
error:
|
|
|
|
video_driver = "";
|
|
audio_driver = "";
|
|
game_path = "";
|
|
|
|
args.clear();
|
|
main_args.clear();
|
|
|
|
print_help(execpath);
|
|
|
|
if (performance)
|
|
memdelete(performance);
|
|
if (input_map)
|
|
memdelete(input_map);
|
|
if (translation_server)
|
|
memdelete(translation_server);
|
|
if (globals)
|
|
memdelete(globals);
|
|
if (engine)
|
|
memdelete(engine);
|
|
if (script_debugger)
|
|
memdelete(script_debugger);
|
|
if (packed_data)
|
|
memdelete(packed_data);
|
|
if (file_access_network_client)
|
|
memdelete(file_access_network_client);
|
|
|
|
// Note 1: *zip_packed_data live into *packed_data
|
|
// Note 2: PackedData::~PackedData destroy this.
|
|
/*
|
|
#ifdef MINIZIP_ENABLED
|
|
if (zip_packed_data)
|
|
memdelete( zip_packed_data );
|
|
#endif
|
|
*/
|
|
|
|
unregister_core_driver_types();
|
|
unregister_core_types();
|
|
|
|
OS::get_singleton()->_cmdline.clear();
|
|
|
|
if (message_queue)
|
|
memdelete(message_queue);
|
|
OS::get_singleton()->finalize_core();
|
|
locale = String();
|
|
|
|
return ERR_INVALID_PARAMETER;
|
|
}
|
|
|
|
Error Main::setup2() {
|
|
|
|
OS::get_singleton()->initialize(video_mode, video_driver_idx, audio_driver_idx);
|
|
if (init_use_custom_pos) {
|
|
OS::get_singleton()->set_window_position(init_custom_pos);
|
|
}
|
|
|
|
//right moment to create and initialize the audio server
|
|
|
|
audio_server = memnew(AudioServer);
|
|
audio_server->init();
|
|
|
|
OS::get_singleton()->set_use_vsync(use_vsync);
|
|
|
|
register_core_singletons();
|
|
|
|
MAIN_PRINT("Main: Setup Logo");
|
|
|
|
bool show_logo = true;
|
|
#ifdef JAVASCRIPT_ENABLED
|
|
show_logo = false;
|
|
#endif
|
|
|
|
if (init_screen != -1) {
|
|
OS::get_singleton()->set_current_screen(init_screen);
|
|
}
|
|
if (init_windowed) {
|
|
//do none..
|
|
} else if (init_maximized) {
|
|
OS::get_singleton()->set_window_maximized(true);
|
|
} else if (init_fullscreen) {
|
|
OS::get_singleton()->set_window_fullscreen(true);
|
|
}
|
|
|
|
register_server_types();
|
|
|
|
MAIN_PRINT("Main: Load Remaps");
|
|
|
|
Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3));
|
|
VisualServer::get_singleton()->set_default_clear_color(clear);
|
|
|
|
if (show_logo) { //boot logo!
|
|
String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String());
|
|
bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image", PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"));
|
|
|
|
Ref<Image> boot_logo;
|
|
|
|
boot_logo_path = boot_logo_path.strip_edges();
|
|
|
|
if (boot_logo_path != String() /*&& FileAccess::exists(boot_logo_path)*/) {
|
|
print_line("Boot splash path: " + boot_logo_path);
|
|
boot_logo.instance();
|
|
Error err = boot_logo->load(boot_logo_path);
|
|
if (err)
|
|
ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash.");
|
|
}
|
|
|
|
if (boot_logo.is_valid()) {
|
|
OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
|
|
Color boot_bg = GLOBAL_DEF("application/boot_splash/bg_color", clear);
|
|
VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg, boot_logo_scale);
|
|
#ifndef TOOLS_ENABLED
|
|
//no tools, so free the boot logo (no longer needed)
|
|
//ProjectSettings::get_singleton()->set("application/boot_logo",Image());
|
|
#endif
|
|
|
|
} else {
|
|
#ifndef NO_DEFAULT_BOOT_LOGO
|
|
|
|
MAIN_PRINT("Main: Create bootsplash");
|
|
Ref<Image> splash = memnew(Image(boot_splash_png));
|
|
|
|
MAIN_PRINT("Main: ClearColor");
|
|
VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color);
|
|
MAIN_PRINT("Main: Image");
|
|
VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color, false);
|
|
#endif
|
|
}
|
|
|
|
Ref<Image> icon = memnew(Image(app_icon_png));
|
|
OS::get_singleton()->set_icon(icon);
|
|
}
|
|
|
|
MAIN_PRINT("Main: DCC");
|
|
VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)));
|
|
MAIN_PRINT("Main: END");
|
|
|
|
GLOBAL_DEF("application/config/icon", String());
|
|
ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp"));
|
|
|
|
if (bool(GLOBAL_DEF("display/window/handheld/emulate_touchscreen", false))) {
|
|
if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !editor) {
|
|
//only if no touchscreen ui hint, set emulation
|
|
InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();
|
|
if (id)
|
|
id->set_emulate_touch(true);
|
|
}
|
|
}
|
|
|
|
MAIN_PRINT("Main: Load Remaps");
|
|
|
|
MAIN_PRINT("Main: Load Scene Types");
|
|
|
|
register_scene_types();
|
|
|
|
GLOBAL_DEF("display/mouse_cursor/custom_image", String());
|
|
GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2());
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image", PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp"));
|
|
|
|
if (String(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) {
|
|
|
|
//print_line("use custom cursor");
|
|
Ref<Texture> cursor = ResourceLoader::load(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image"));
|
|
if (cursor.is_valid()) {
|
|
//print_line("loaded ok");
|
|
Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
|
|
Input::get_singleton()->set_custom_mouse_cursor(cursor, hotspot);
|
|
}
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
ClassDB::set_current_api(ClassDB::API_EDITOR);
|
|
EditorNode::register_editor_types();
|
|
|
|
ClassDB::set_current_api(ClassDB::API_CORE);
|
|
|
|
#endif
|
|
|
|
MAIN_PRINT("Main: Load Scripts, Modules, Drivers");
|
|
|
|
register_module_types();
|
|
register_driver_types();
|
|
|
|
ScriptServer::init_languages();
|
|
|
|
MAIN_PRINT("Main: Load Translations");
|
|
|
|
translation_server->setup(); //register translations, load them, etc.
|
|
if (locale != "") {
|
|
|
|
translation_server->set_locale(locale);
|
|
}
|
|
translation_server->load_translations();
|
|
ResourceLoader::load_translation_remaps(); //load remaps for resources
|
|
|
|
audio_server->load_default_bus_layout();
|
|
|
|
if (use_debug_profiler && script_debugger) {
|
|
script_debugger->profiling_start();
|
|
}
|
|
_start_success = true;
|
|
locale = String();
|
|
|
|
ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point
|
|
|
|
if (OS::get_singleton()->is_stdout_verbose()) {
|
|
print_line("CORE API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_CORE)));
|
|
print_line("EDITOR API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
|
|
}
|
|
MAIN_PRINT("Main: Done");
|
|
|
|
return OK;
|
|
}
|
|
|
|
bool Main::start() {
|
|
|
|
ERR_FAIL_COND_V(!_start_success, false);
|
|
|
|
bool editor = false;
|
|
String doc_tool;
|
|
List<String> removal_docs;
|
|
bool doc_base = true;
|
|
String game_path;
|
|
String script;
|
|
String test;
|
|
String screen;
|
|
String _export_platform;
|
|
String _import;
|
|
String _import_script;
|
|
bool noquit = false;
|
|
bool export_debug = false;
|
|
bool project_manager_request = false;
|
|
List<String> args = OS::get_singleton()->get_cmdline_args();
|
|
for (int i = 0; i < args.size(); i++) {
|
|
//parameters that do not have an argument to the right
|
|
if (args[i] == "-nodocbase") {
|
|
doc_base = false;
|
|
} else if (args[i] == "-noquit") {
|
|
noquit = true;
|
|
} else if (args[i] == "-editor" || args[i] == "-e") {
|
|
editor = true;
|
|
} else if (args[i] == "-pm" || args[i] == "-project_manager") {
|
|
project_manager_request = true;
|
|
} else if (args[i].length() && args[i][0] != '-' && game_path == "") {
|
|
game_path = args[i];
|
|
}
|
|
//parameters that have an argument to the right
|
|
else if (i < (args.size() - 1)) {
|
|
bool parsed_pair = true;
|
|
if (args[i] == "-doctool") {
|
|
doc_tool = args[i + 1];
|
|
for (int j = i + 2; j < args.size(); j++)
|
|
removal_docs.push_back(args[j]);
|
|
} else if (args[i] == "-script" || args[i] == "-s") {
|
|
script = args[i + 1];
|
|
} else if (args[i] == "-level" || args[i] == "-l") {
|
|
Engine::get_singleton()->_custom_level = args[i + 1];
|
|
} else if (args[i] == "-test") {
|
|
test = args[i + 1];
|
|
} else if (args[i] == "-export") {
|
|
editor = true; //needs editor
|
|
_export_platform = args[i + 1];
|
|
} else if (args[i] == "-export_debug") {
|
|
editor = true; //needs editor
|
|
_export_platform = args[i + 1];
|
|
export_debug = true;
|
|
} else if (args[i] == "-import") {
|
|
editor = true; //needs editor
|
|
_import = args[i + 1];
|
|
} else if (args[i] == "-import_script") {
|
|
editor = true; //needs editor
|
|
_import_script = args[i + 1];
|
|
} else {
|
|
// The parameter does not match anything known, don't skip the next argument
|
|
parsed_pair = false;
|
|
}
|
|
if (parsed_pair) {
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
GLOBAL_DEF("editor/active", editor);
|
|
|
|
String main_loop_type;
|
|
#ifdef TOOLS_ENABLED
|
|
if (doc_tool != "") {
|
|
|
|
DocData doc;
|
|
doc.generate(doc_base);
|
|
|
|
DocData docsrc;
|
|
if (docsrc.load(doc_tool) == OK) {
|
|
print_line("Doc exists. Merging..");
|
|
doc.merge_from(docsrc);
|
|
} else {
|
|
print_line("No Doc exists. Generating empty.");
|
|
}
|
|
|
|
for (List<String>::Element *E = removal_docs.front(); E; E = E->next()) {
|
|
DocData rmdoc;
|
|
if (rmdoc.load(E->get()) == OK) {
|
|
print_line(String("Removing classes in ") + E->get());
|
|
doc.remove_from(rmdoc);
|
|
}
|
|
}
|
|
|
|
doc.save(doc_tool);
|
|
|
|
return false;
|
|
}
|
|
|
|
#endif
|
|
|
|
if (_export_platform != "") {
|
|
if (game_path == "") {
|
|
String err = "Command line param ";
|
|
err += export_debug ? "-export_debug" : "-export";
|
|
err += " passed but no destination path given.\n";
|
|
err += "Please specify the binary's file path to export to. Aborting export.";
|
|
ERR_PRINT(err.utf8().get_data());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") {
|
|
game_path = GLOBAL_DEF("application/run/main_scene", "");
|
|
}
|
|
|
|
MainLoop *main_loop = NULL;
|
|
if (editor) {
|
|
main_loop = memnew(SceneTree);
|
|
};
|
|
|
|
if (test != "") {
|
|
#ifdef DEBUG_ENABLED
|
|
main_loop = test_main(test, args);
|
|
|
|
if (!main_loop)
|
|
return false;
|
|
|
|
#endif
|
|
|
|
} else if (script != "") {
|
|
|
|
Ref<Script> script_res = ResourceLoader::load(script);
|
|
ERR_EXPLAIN("Can't load script: " + script);
|
|
ERR_FAIL_COND_V(script_res.is_null(), false);
|
|
|
|
if (script_res->can_instance() /*&& script_res->inherits_from("SceneTreeScripted")*/) {
|
|
|
|
StringName instance_type = script_res->get_instance_base_type();
|
|
Object *obj = ClassDB::instance(instance_type);
|
|
MainLoop *script_loop = obj ? obj->cast_to<MainLoop>() : NULL;
|
|
if (!script_loop) {
|
|
if (obj)
|
|
memdelete(obj);
|
|
ERR_EXPLAIN("Can't load script '" + script + "', it does not inherit from a MainLoop type");
|
|
ERR_FAIL_COND_V(!script_loop, false);
|
|
}
|
|
|
|
script_loop->set_init_script(script_res);
|
|
main_loop = script_loop;
|
|
} else {
|
|
|
|
return false;
|
|
}
|
|
|
|
} else {
|
|
main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "");
|
|
}
|
|
|
|
if (!main_loop && main_loop_type == "")
|
|
main_loop_type = "SceneTree";
|
|
|
|
if (!main_loop) {
|
|
if (!ClassDB::class_exists(main_loop_type)) {
|
|
OS::get_singleton()->alert("godot: error: MainLoop type doesn't exist: " + main_loop_type);
|
|
return false;
|
|
} else {
|
|
|
|
Object *ml = ClassDB::instance(main_loop_type);
|
|
if (!ml) {
|
|
ERR_EXPLAIN("Can't instance MainLoop type");
|
|
ERR_FAIL_V(false);
|
|
}
|
|
|
|
main_loop = ml->cast_to<MainLoop>();
|
|
if (!main_loop) {
|
|
|
|
memdelete(ml);
|
|
ERR_EXPLAIN("Invalid MainLoop type");
|
|
ERR_FAIL_V(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (main_loop->is_class("SceneTree")) {
|
|
|
|
SceneTree *sml = main_loop->cast_to<SceneTree>();
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (debug_collisions) {
|
|
sml->set_debug_collisions_hint(true);
|
|
}
|
|
if (debug_navigation) {
|
|
sml->set_debug_navigation_hint(true);
|
|
}
|
|
#endif
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
EditorNode *editor_node = NULL;
|
|
if (editor) {
|
|
|
|
editor_node = memnew(EditorNode);
|
|
sml->get_root()->add_child(editor_node);
|
|
|
|
//root_node->set_editor(editor);
|
|
//startup editor
|
|
|
|
if (_export_platform != "") {
|
|
|
|
editor_node->export_platform(_export_platform, game_path, export_debug, "", true);
|
|
game_path = ""; //no load anything
|
|
}
|
|
}
|
|
#endif
|
|
|
|
{
|
|
}
|
|
|
|
if (!editor) {
|
|
//standard helpers that can be changed from main config
|
|
|
|
String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
|
|
String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore");
|
|
Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0), GLOBAL_DEF("display/window/size/height", 0));
|
|
int stretch_shrink = GLOBAL_DEF("display/window/stretch/shrink", 1);
|
|
|
|
SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
|
|
if (stretch_mode == "2d")
|
|
sml_sm = SceneTree::STRETCH_MODE_2D;
|
|
else if (stretch_mode == "viewport")
|
|
sml_sm = SceneTree::STRETCH_MODE_VIEWPORT;
|
|
|
|
SceneTree::StretchAspect sml_aspect = SceneTree::STRETCH_ASPECT_IGNORE;
|
|
if (stretch_aspect == "keep")
|
|
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP;
|
|
else if (stretch_aspect == "keep_width")
|
|
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_WIDTH;
|
|
else if (stretch_aspect == "keep_height")
|
|
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_HEIGHT;
|
|
|
|
sml->set_screen_stretch(sml_sm, sml_aspect, stretch_size, stretch_shrink);
|
|
|
|
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
|
|
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
|
|
String appname = ProjectSettings::get_singleton()->get("application/config/name");
|
|
appname = TranslationServer::get_singleton()->translate(appname);
|
|
OS::get_singleton()->set_window_title(appname);
|
|
|
|
int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
|
|
int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv");
|
|
int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv");
|
|
int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv");
|
|
int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv");
|
|
|
|
sml->get_root()->set_shadow_atlas_size(shadow_atlas_size);
|
|
sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q0_subdiv));
|
|
sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q1_subdiv));
|
|
sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q2_subdiv));
|
|
sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q3_subdiv));
|
|
Viewport::Usage usage = Viewport::Usage(int(GLOBAL_GET("rendering/quality/intended_usage/framebuffer_allocation")));
|
|
sml->get_root()->set_usage(usage);
|
|
|
|
} else {
|
|
GLOBAL_DEF("display/window/stretch/mode", "disabled");
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,2d,viewport"));
|
|
GLOBAL_DEF("display/window/stretch/aspect", "ignore");
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", PropertyInfo(Variant::STRING, "display/window/stretch/aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height"));
|
|
GLOBAL_DEF("display/window/stretch/shrink", 1);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink", PropertyInfo(Variant::STRING, "display/window/stretch/shrink", PROPERTY_HINT_RANGE, "1,8,1"));
|
|
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
|
|
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
|
|
}
|
|
|
|
String local_game_path;
|
|
if (game_path != "" && !project_manager_request) {
|
|
|
|
local_game_path = game_path.replace("\\", "/");
|
|
|
|
if (!local_game_path.begins_with("res://")) {
|
|
bool absolute = (local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':');
|
|
|
|
if (!absolute) {
|
|
|
|
if (ProjectSettings::get_singleton()->is_using_datapack()) {
|
|
|
|
local_game_path = "res://" + local_game_path;
|
|
|
|
} else {
|
|
int sep = local_game_path.find_last("/");
|
|
|
|
if (sep == -1) {
|
|
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
|
local_game_path = da->get_current_dir() + "/" + local_game_path;
|
|
memdelete(da);
|
|
} else {
|
|
|
|
DirAccess *da = DirAccess::open(local_game_path.substr(0, sep));
|
|
if (da) {
|
|
local_game_path = da->get_current_dir() + "/" + local_game_path.substr(sep + 1, local_game_path.length());
|
|
memdelete(da);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
local_game_path = ProjectSettings::get_singleton()->localize_path(local_game_path);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (editor) {
|
|
|
|
if (_import != "") {
|
|
|
|
//editor_node->import_scene(_import,local_game_path,_import_script);
|
|
if (!noquit)
|
|
sml->quit();
|
|
game_path = ""; //no load anything
|
|
} else {
|
|
|
|
Error serr = editor_node->load_scene(local_game_path);
|
|
}
|
|
OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
|
|
|
|
//editor_node->set_edited_scene(game);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (!project_manager_request && !editor) {
|
|
if (game_path != "" || script != "") {
|
|
//autoload
|
|
List<PropertyInfo> props;
|
|
ProjectSettings::get_singleton()->get_property_list(&props);
|
|
|
|
//first pass, add the constants so they exist before any script is loaded
|
|
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
String s = E->get().name;
|
|
if (!s.begins_with("autoload/"))
|
|
continue;
|
|
String name = s.get_slicec('/', 1);
|
|
String path = ProjectSettings::get_singleton()->get(s);
|
|
bool global_var = false;
|
|
if (path.begins_with("*")) {
|
|
global_var = true;
|
|
}
|
|
|
|
if (global_var) {
|
|
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
|
ScriptServer::get_language(i)->add_global_constant(name, Variant());
|
|
}
|
|
}
|
|
}
|
|
|
|
//second pass, load into global constants
|
|
List<Node *> to_add;
|
|
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
String s = E->get().name;
|
|
if (!s.begins_with("autoload/"))
|
|
continue;
|
|
String name = s.get_slicec('/', 1);
|
|
String path = ProjectSettings::get_singleton()->get(s);
|
|
bool global_var = false;
|
|
if (path.begins_with("*")) {
|
|
global_var = true;
|
|
path = path.substr(1, path.length() - 1);
|
|
}
|
|
|
|
RES res = ResourceLoader::load(path);
|
|
ERR_EXPLAIN("Can't autoload: " + path);
|
|
ERR_CONTINUE(res.is_null());
|
|
Node *n = NULL;
|
|
if (res->is_class("PackedScene")) {
|
|
Ref<PackedScene> ps = res;
|
|
n = ps->instance();
|
|
} else if (res->is_class("Script")) {
|
|
Ref<Script> s = res;
|
|
StringName ibt = s->get_instance_base_type();
|
|
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
|
|
ERR_EXPLAIN("Script does not inherit a Node: " + path);
|
|
ERR_CONTINUE(!valid_type);
|
|
|
|
Object *obj = ClassDB::instance(ibt);
|
|
|
|
ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
|
|
ERR_CONTINUE(obj == NULL);
|
|
|
|
n = obj->cast_to<Node>();
|
|
n->set_script(s.get_ref_ptr());
|
|
}
|
|
|
|
ERR_EXPLAIN("Path in autoload not a node or script: " + path);
|
|
ERR_CONTINUE(!n);
|
|
n->set_name(name);
|
|
|
|
//defer so references are all valid on _ready()
|
|
//sml->get_root()->add_child(n);
|
|
to_add.push_back(n);
|
|
|
|
if (global_var) {
|
|
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
|
ScriptServer::get_language(i)->add_global_constant(name, n);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) {
|
|
|
|
sml->get_root()->add_child(E->get());
|
|
}
|
|
//singletons
|
|
}
|
|
|
|
if (game_path != "") {
|
|
Node *scene = NULL;
|
|
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
|
|
if (scenedata.is_valid())
|
|
scene = scenedata->instance();
|
|
|
|
ERR_EXPLAIN("Failed loading scene: " + local_game_path);
|
|
ERR_FAIL_COND_V(!scene, false)
|
|
//sml->get_root()->add_child(scene);
|
|
sml->add_current_scene(scene);
|
|
|
|
String iconpath = GLOBAL_DEF("application/config/icon", "Variant()");
|
|
if (iconpath != "") {
|
|
Ref<Image> icon;
|
|
if (icon->load(iconpath) == OK)
|
|
OS::get_singleton()->set_icon(icon);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
/*if (_export_platform!="") {
|
|
|
|
sml->quit();
|
|
}*/
|
|
|
|
/*
|
|
if (sml->get_root_node()) {
|
|
|
|
Console *console = memnew( Console );
|
|
|
|
sml->get_root_node()->cast_to<RootNode>()->set_console(console);
|
|
if (GLOBAL_DEF("console/visible_default",false).operator bool()) {
|
|
|
|
console->show();
|
|
} else {P
|
|
|
|
console->hide();
|
|
};
|
|
}
|
|
*/
|
|
if (project_manager_request || (script == "" && test == "" && game_path == "" && !editor)) {
|
|
|
|
ProjectManager *pmanager = memnew(ProjectManager);
|
|
ProgressDialog *progress_dialog = memnew(ProgressDialog);
|
|
pmanager->add_child(progress_dialog);
|
|
sml->get_root()->add_child(pmanager);
|
|
OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN);
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
OS::get_singleton()->set_main_loop(main_loop);
|
|
|
|
return true;
|
|
}
|
|
|
|
uint64_t Main::last_ticks = 0;
|
|
uint64_t Main::target_ticks = 0;
|
|
float Main::time_accum = 0;
|
|
uint32_t Main::frames = 0;
|
|
uint32_t Main::frame = 0;
|
|
bool Main::force_redraw_requested = false;
|
|
|
|
//for performance metrics
|
|
static uint64_t fixed_process_max = 0;
|
|
static uint64_t idle_process_max = 0;
|
|
|
|
bool Main::iteration() {
|
|
|
|
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
|
|
Engine::get_singleton()->_frame_ticks = ticks;
|
|
|
|
uint64_t ticks_elapsed = ticks - last_ticks;
|
|
|
|
double step = (double)ticks_elapsed / 1000000.0;
|
|
float frame_slice = 1.0 / Engine::get_singleton()->get_iterations_per_second();
|
|
|
|
Engine::get_singleton()->_frame_step = step;
|
|
|
|
/*
|
|
if (time_accum+step < frame_slice)
|
|
return false;
|
|
*/
|
|
|
|
uint64_t fixed_process_ticks = 0;
|
|
uint64_t idle_process_ticks = 0;
|
|
|
|
frame += ticks_elapsed;
|
|
|
|
last_ticks = ticks;
|
|
|
|
if (step > frame_slice * 8)
|
|
step = frame_slice * 8;
|
|
|
|
time_accum += step;
|
|
|
|
float time_scale = Engine::get_singleton()->get_time_scale();
|
|
|
|
bool exit = false;
|
|
|
|
int iters = 0;
|
|
|
|
Engine::get_singleton()->_in_fixed = true;
|
|
|
|
while (time_accum > frame_slice) {
|
|
|
|
uint64_t fixed_begin = OS::get_singleton()->get_ticks_usec();
|
|
|
|
PhysicsServer::get_singleton()->sync();
|
|
PhysicsServer::get_singleton()->flush_queries();
|
|
|
|
Physics2DServer::get_singleton()->sync();
|
|
Physics2DServer::get_singleton()->flush_queries();
|
|
|
|
if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) {
|
|
exit = true;
|
|
break;
|
|
}
|
|
|
|
message_queue->flush();
|
|
|
|
PhysicsServer::get_singleton()->step(frame_slice * time_scale);
|
|
|
|
Physics2DServer::get_singleton()->end_sync();
|
|
Physics2DServer::get_singleton()->step(frame_slice * time_scale);
|
|
|
|
time_accum -= frame_slice;
|
|
message_queue->flush();
|
|
/*
|
|
if (AudioServer::get_singleton())
|
|
AudioServer::get_singleton()->update();
|
|
*/
|
|
|
|
fixed_process_ticks = MAX(fixed_process_ticks, OS::get_singleton()->get_ticks_usec() - fixed_begin); // keep the largest one for reference
|
|
fixed_process_max = MAX(OS::get_singleton()->get_ticks_usec() - fixed_begin, fixed_process_max);
|
|
iters++;
|
|
Engine::get_singleton()->_fixed_frames++;
|
|
}
|
|
|
|
Engine::get_singleton()->_in_fixed = false;
|
|
|
|
uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
|
|
|
|
OS::get_singleton()->get_main_loop()->idle(step * time_scale);
|
|
message_queue->flush();
|
|
|
|
VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.
|
|
|
|
if (OS::get_singleton()->can_draw()) {
|
|
|
|
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
|
|
if (VisualServer::get_singleton()->has_changed()) {
|
|
VisualServer::get_singleton()->draw(); // flush visual commands
|
|
Engine::get_singleton()->frames_drawn++;
|
|
}
|
|
} else {
|
|
VisualServer::get_singleton()->draw(); // flush visual commands
|
|
Engine::get_singleton()->frames_drawn++;
|
|
force_redraw_requested = false;
|
|
}
|
|
}
|
|
|
|
if (AudioServer::get_singleton())
|
|
AudioServer::get_singleton()->update();
|
|
|
|
idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin;
|
|
idle_process_max = MAX(idle_process_ticks, idle_process_max);
|
|
uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
|
|
|
|
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
|
ScriptServer::get_language(i)->frame();
|
|
}
|
|
|
|
if (script_debugger) {
|
|
if (script_debugger->is_profiling()) {
|
|
script_debugger->profiling_set_frame_times(USEC_TO_SEC(frame_time), USEC_TO_SEC(idle_process_ticks), USEC_TO_SEC(fixed_process_ticks), frame_slice);
|
|
}
|
|
script_debugger->idle_poll();
|
|
}
|
|
|
|
//x11_delay_usec(10000);
|
|
frames++;
|
|
Engine::get_singleton()->_idle_frames++;
|
|
|
|
if (frame > 1000000) {
|
|
|
|
if (GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose())) {
|
|
print_line("FPS: " + itos(frames));
|
|
};
|
|
|
|
Engine::get_singleton()->_fps = frames;
|
|
performance->set_process_time(USEC_TO_SEC(idle_process_max));
|
|
performance->set_fixed_process_time(USEC_TO_SEC(fixed_process_max));
|
|
idle_process_max = 0;
|
|
fixed_process_max = 0;
|
|
|
|
frame %= 1000000;
|
|
frames = 0;
|
|
}
|
|
|
|
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
|
|
OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
|
|
else {
|
|
uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
|
|
if (frame_delay)
|
|
OS::get_singleton()->delay_usec(Engine::get_singleton()->get_frame_delay() * 1000);
|
|
}
|
|
|
|
int target_fps = Engine::get_singleton()->get_target_fps();
|
|
if (target_fps > 0) {
|
|
uint64_t time_step = 1000000L / target_fps;
|
|
target_ticks += time_step;
|
|
uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();
|
|
if (current_ticks < target_ticks) OS::get_singleton()->delay_usec(target_ticks - current_ticks);
|
|
current_ticks = OS::get_singleton()->get_ticks_usec();
|
|
target_ticks = MIN(MAX(target_ticks, current_ticks - time_step), current_ticks + time_step);
|
|
}
|
|
|
|
return exit;
|
|
}
|
|
|
|
void Main::force_redraw() {
|
|
|
|
force_redraw_requested = true;
|
|
};
|
|
|
|
void Main::cleanup() {
|
|
|
|
ERR_FAIL_COND(!_start_success);
|
|
|
|
if (script_debugger) {
|
|
if (use_debug_profiler) {
|
|
script_debugger->profiling_end();
|
|
}
|
|
|
|
memdelete(script_debugger);
|
|
}
|
|
|
|
OS::get_singleton()->delete_main_loop();
|
|
|
|
OS::get_singleton()->_cmdline.clear();
|
|
OS::get_singleton()->_execpath = "";
|
|
OS::get_singleton()->_local_clipboard = "";
|
|
|
|
ScriptServer::finish_languages();
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
EditorNode::unregister_editor_types();
|
|
#endif
|
|
|
|
if (audio_server) {
|
|
audio_server->finish();
|
|
memdelete(audio_server);
|
|
}
|
|
|
|
unregister_driver_types();
|
|
unregister_module_types();
|
|
unregister_scene_types();
|
|
unregister_server_types();
|
|
|
|
OS::get_singleton()->finalize();
|
|
|
|
if (packed_data)
|
|
memdelete(packed_data);
|
|
if (file_access_network_client)
|
|
memdelete(file_access_network_client);
|
|
if (performance)
|
|
memdelete(performance);
|
|
if (input_map)
|
|
memdelete(input_map);
|
|
if (translation_server)
|
|
memdelete(translation_server);
|
|
if (globals)
|
|
memdelete(globals);
|
|
if (engine)
|
|
memdelete(engine);
|
|
|
|
memdelete(message_queue);
|
|
|
|
unregister_core_driver_types();
|
|
unregister_core_types();
|
|
|
|
//PerformanceMetrics::finish();
|
|
OS::get_singleton()->clear_last_error();
|
|
OS::get_singleton()->finalize_core();
|
|
}
|