.. |
api
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Fix expected argument count for Callable call errors
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2023-09-29 20:00:10 +03:00 |
doc_classes
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
export
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
js
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
.eslintrc.engine.js
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[Web] Add feature detection helpers to JS Engine class.
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2022-09-17 11:21:17 +02:00 |
.eslintrc.html.js
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
.eslintrc.js
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
.eslintrc.libs.js
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
audio_driver_web.cpp
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
audio_driver_web.h
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
detect.py
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
display_server_web.cpp
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[Web] Add IME input support.
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2023-12-15 19:11:10 +02:00 |
display_server_web.h
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[Web] Add IME input support.
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2023-12-15 19:11:10 +02:00 |
dom_keys.inc
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[Web] Fix keycode/physical keycode mixed up.
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2023-04-06 09:40:59 +03:00 |
emscripten_helpers.py
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
godot_audio.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
godot_js.h
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[Web] Add IME input support.
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2023-12-15 19:11:10 +02:00 |
godot_webgl2.h
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Add MSAA support for WebXR
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2023-12-11 09:01:24 -06:00 |
http_client_web.cpp
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[Web] Always return -1 as body length in HTTPClientWeb.
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2023-07-24 08:57:02 +02:00 |
http_client_web.h
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[Web] Always return -1 as body length in HTTPClientWeb.
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2023-07-24 08:57:02 +02:00 |
javascript_bridge_singleton.cpp
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Merge pull request #79711 from adamscott/web-non-blocking-main-thread
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2023-10-09 23:22:22 +02:00 |
os_web.cpp
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Add proxy_to_pthread option to platform=web
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2023-10-09 11:50:01 -04:00 |
os_web.h
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Add proxy_to_pthread option to platform=web
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2023-10-09 11:50:01 -04:00 |
package-lock.json
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[Web] Update npm packages
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2023-07-31 21:43:59 +02:00 |
package.json
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[Web] Update npm packages
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2023-07-31 21:43:59 +02:00 |
platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
README.md
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Update all outdated online documentation links
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2023-01-14 19:38:00 +03:00 |
SCsub
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
serve.py
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[Web] Add the "serve" and "run" scons targets.
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2022-10-12 22:29:35 +02:00 |
web_main.cpp
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Add proxy_to_pthread option to platform=web
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2023-10-09 11:50:01 -04:00 |
web_runtime.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |