d52b70fb5e
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
41 lines
1 KiB
Python
41 lines
1 KiB
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_etc = env_modules.Clone()
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# Thirdparty source files
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# Not unbundled so far since not widespread as shared library
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thirdparty_dir = "#thirdparty/etc2comp/"
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thirdparty_sources = [
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"EtcBlock4x4.cpp",
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"EtcBlock4x4Encoding.cpp",
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"EtcBlock4x4Encoding_ETC1.cpp",
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"EtcBlock4x4Encoding_R11.cpp",
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"EtcBlock4x4Encoding_RG11.cpp",
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"EtcBlock4x4Encoding_RGB8A1.cpp",
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"EtcBlock4x4Encoding_RGB8.cpp",
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"EtcBlock4x4Encoding_RGBA8.cpp",
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"Etc.cpp",
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"EtcDifferentialTrys.cpp",
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"EtcFilter.cpp",
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"EtcImage.cpp",
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"EtcIndividualTrys.cpp",
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"EtcMath.cpp",
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"EtcSortedBlockList.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_etc.Prepend(CPPPATH=[thirdparty_dir])
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# upstream uses c++11
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if not env.msvc:
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env_etc.Append(CXXFLAGS="-std=c++11")
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env_thirdparty = env_etc.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot source files
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env_etc.add_source_files(env.modules_sources, "*.cpp")
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