virtualx-engine/core/debugger/engine_debugger.h
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00

130 lines
5.4 KiB
C++

/*************************************************************************/
/* engine_debugger.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ENGINE_DEBUGGER_H
#define ENGINE_DEBUGGER_H
#include "core/array.h"
#include "core/map.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
class ScriptDebugger;
class EngineDebugger {
public:
typedef void (*ProfilingToggle)(void *p_user, bool p_enable, const Array &p_opts);
typedef void (*ProfilingTick)(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
typedef void (*ProfilingAdd)(void *p_user, const Array &p_arr);
typedef Error (*CaptureFunc)(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
class Profiler {
friend class EngineDebugger;
ProfilingToggle toggle = NULL;
ProfilingAdd add = NULL;
ProfilingTick tick = NULL;
void *data = NULL;
bool active = false;
public:
Profiler() {}
Profiler(void *p_data, ProfilingToggle p_toggle, ProfilingAdd p_add, ProfilingTick p_tick) {
data = p_data;
toggle = p_toggle;
add = p_add;
tick = p_tick;
}
};
class Capture {
friend class EngineDebugger;
CaptureFunc capture = NULL;
void *data = NULL;
public:
Capture() {}
Capture(void *p_data, CaptureFunc p_capture) {
data = p_data;
capture = p_capture;
}
};
private:
float frame_time = 0.0;
float idle_time = 0.0;
float physics_time = 0.0;
float physics_frame_time = 0.0;
uint32_t poll_every = 0;
protected:
static EngineDebugger *singleton;
static ScriptDebugger *script_debugger;
static Map<StringName, Profiler> profilers;
static Map<StringName, Capture> captures;
public:
_FORCE_INLINE_ static EngineDebugger *get_singleton() { return singleton; }
_FORCE_INLINE_ static bool is_active() { return singleton != NULL && script_debugger != NULL; }
_FORCE_INLINE_ static ScriptDebugger *get_script_debugger() { return script_debugger; };
static void initialize(const String &p_uri, bool p_skip_breakpoints, Vector<String> p_breakpoints);
static void deinitialize();
static void register_profiler(const StringName &p_name, const Profiler &p_profiler);
static void unregister_profiler(const StringName &p_name);
static bool is_profiling(const StringName &p_name);
static bool has_profiler(const StringName &p_name);
static void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
static void register_message_capture(const StringName &p_name, Capture p_func);
static void unregister_message_capture(const StringName &p_name);
static bool has_capture(const StringName &p_name);
void iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time);
void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
Error capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured);
void line_poll();
virtual void poll_events(bool p_is_idle) {}
virtual void send_message(const String &p_msg, const Array &p_data) = 0;
virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type) = 0;
virtual void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false) = 0;
virtual ~EngineDebugger();
};
#endif // ENGINE_DEBUGGER_H