virtualx-engine/drivers/gl_context/SCsub
Rémi Verschelde e04ec9565b glew: Split thirdparty files and isolate env
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.

(cherry picked from commit 36738ddda4)
2016-10-30 14:51:33 +01:00

26 lines
746 B
Text

Import('env')
Import('env_drivers')
env_glew = env_drivers.Clone()
if (env["platform"] in ["haiku","osx","windows","x11"]):
# Thirdparty source files
if (env["glew"] != "system"): # builtin
thirdparty_dir = "#thirdparty/glew/"
thirdparty_sources = [
"glew.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_glew.add_source_files(env.drivers_sources, thirdparty_sources)
env_glew.Append(CPPFLAGS = ['-DGLEW_STATIC'])
env_glew.Append(CPPPATH = [thirdparty_dir])
# Also pass to global env, used by platform code
env.Append(CPPPATH = [thirdparty_dir])
env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
# Godot source files
env_glew.add_source_files(env.drivers_sources, "*.cpp")
Export('env')