virtualx-engine/platform/windows/detect.py
Rémi Verschelde e04ec9565b glew: Split thirdparty files and isolate env
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.

(cherry picked from commit 36738ddda4)
2016-10-30 14:51:33 +01:00

451 lines
17 KiB
Python

#
# tested on | Windows native | Linux cross-compilation
# ------------------------+-------------------+---------------------------
# MSVS C++ 2010 Express | WORKS | n/a
# Mingw-w64 | WORKS | WORKS
# Mingw-w32 | WORKS | WORKS
# MinGW | WORKS | untested
#
#####
# Notes about MSVS C++ :
#
# - MSVC2010-Express compiles to 32bits only.
#
#####
# Notes about Mingw-w64 and Mingw-w32 under Windows :
#
# - both can be installed using the official installer :
# http://mingw-w64.sourceforge.net/download.php#mingw-builds
#
# - if you want to compile both 32bits and 64bits, don't forget to
# run the installer twice to install them both.
#
# - install them into a path that does not contain spaces
# ( example : "C:/Mingw-w32", "C:/Mingw-w64" )
#
# - if you want to compile faster using the "-j" option, don't forget
# to install the appropriate version of the Pywin32 python extension
# available from : http://sourceforge.net/projects/pywin32/files/
#
# - before running scons, you must add into the environment path
# the path to the "/bin" directory of the Mingw version you want
# to use :
#
# set PATH=C:/Mingw-w32/bin;%PATH%
#
# - then, scons should be able to detect gcc.
# - Mingw-w32 only compiles 32bits.
# - Mingw-w64 only compiles 64bits.
#
# - it is possible to add them both at the same time into the PATH env,
# if you also define the MINGW32_PREFIX and MINGW64_PREFIX environment
# variables.
# For instance, you could store that set of commands into a .bat script
# that you would run just before scons :
#
# set PATH=C:\mingw-w32\bin;%PATH%
# set PATH=C:\mingw-w64\bin;%PATH%
# set MINGW32_PREFIX=C:\mingw-w32\bin\
# set MINGW64_PREFIX=C:\mingw-w64\bin\
#
#####
# Notes about Mingw, Mingw-w64 and Mingw-w32 under Linux :
#
# - default toolchain prefixes are :
# "i586-mingw32msvc-" for MinGW
# "i686-w64-mingw32-" for Mingw-w32
# "x86_64-w64-mingw32-" for Mingw-w64
#
# - if both MinGW and Mingw-w32 are installed on your system
# Mingw-w32 should take the priority over MinGW.
#
# - it is possible to manually override prefixes by defining
# the MINGW32_PREFIX and MINGW64_PREFIX environment variables.
#
#####
# Notes about Mingw under Windows :
#
# - this is the MinGW version from http://mingw.org/
# - install it into a path that does not contain spaces
# ( example : "C:/MinGW" )
# - several DirectX headers might be missing. You can copy them into
# the C:/MinGW/include" directory from this page :
# https://code.google.com/p/mingw-lib/source/browse/trunk/working/avcodec_to_widget_5/directx_include/
# - before running scons, add the path to the "/bin" directory :
# set PATH=C:/MinGW/bin;%PATH%
# - scons should be able to detect gcc.
#
#####
# TODO :
#
# - finish to cleanup this script to remove all the remains of previous hacks and workarounds
# - make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express
# - confirm it works well with other Visual Studio versions.
# - update the wiki about the pywin32 extension required for the "-j" option under Windows.
# - update the wiki to document MINGW32_PREFIX and MINGW64_PREFIX
#
import os
import sys
def is_active():
return True
def get_name():
return "Windows"
def can_build():
if (os.name=="nt"):
#building natively on windows!
if (os.getenv("VSINSTALLDIR")):
return True
else:
print("\nMSVC not detected, attempting Mingw.")
mingw32 = ""
mingw64 = ""
if ( os.getenv("MINGW32_PREFIX") ) :
mingw32 = os.getenv("MINGW32_PREFIX")
if ( os.getenv("MINGW64_PREFIX") ) :
mingw64 = os.getenv("MINGW64_PREFIX")
test = "gcc --version > NUL 2>&1"
if os.system(test)!= 0 and os.system(mingw32+test)!=0 and os.system(mingw64+test)!=0 :
print("- could not detect gcc.")
print("Please, make sure a path to a Mingw /bin directory is accessible into the environment PATH.\n")
return False
else:
print("- gcc detected.")
return True
if (os.name=="posix"):
mingw = "i586-mingw32msvc-"
mingw64 = "x86_64-w64-mingw32-"
mingw32 = "i686-w64-mingw32-"
if (os.getenv("MINGW32_PREFIX")):
mingw32=os.getenv("MINGW32_PREFIX")
mingw = mingw32
if (os.getenv("MINGW64_PREFIX")):
mingw64=os.getenv("MINGW64_PREFIX")
test = "gcc --version &>/dev/null"
if (os.system(mingw+test) == 0 or os.system(mingw64+test) == 0 or os.system(mingw32+test) == 0):
return True
return False
def get_opts():
mingw=""
mingw32=""
mingw64=""
if ( os.name == "posix" ):
mingw = "i586-mingw32msvc-"
mingw32 = "i686-w64-mingw32-"
mingw64 = "x86_64-w64-mingw32-"
if os.system(mingw32+"gcc --version &>/dev/null") != 0 :
mingw32 = mingw
if (os.getenv("MINGW32_PREFIX")):
mingw32=os.getenv("MINGW32_PREFIX")
mingw = mingw32
if (os.getenv("MINGW64_PREFIX")):
mingw64=os.getenv("MINGW64_PREFIX")
return [
('mingw_prefix','Mingw Prefix',mingw32),
('mingw_prefix_64','Mingw Prefix 64 bits',mingw64),
]
def get_flags():
return [
('openssl','builtin'), #use builtin openssl
]
def build_res_file( target, source, env ):
cmdbase = ""
if (env["bits"] == "32"):
cmdbase = env['mingw_prefix']
else:
cmdbase = env['mingw_prefix_64']
CPPPATH = env['CPPPATH']
cmdbase = cmdbase + 'windres --include-dir . '
import subprocess
for x in range(len(source)):
cmd = cmdbase + '-i ' + str(source[x]) + ' -o ' + str(target[x])
try:
out = subprocess.Popen(cmd,shell = True,stderr = subprocess.PIPE).communicate()
if len(out[1]):
return 1
except:
return 1
return 0
def configure(env):
env.Append(CPPPATH=['#platform/windows'])
env['is_mingw']=False
if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
#build using visual studio
env['ENV']['TMP'] = os.environ['TMP']
env.Append(CPPPATH=['#platform/windows/include'])
env.Append(LIBPATH=['#platform/windows/lib'])
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"]=="debug_release"):
env.Append(CCFLAGS=['/Z7','/Od'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['/Z7','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/Od'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
env.Append(CXXFLAGS=['/TP'])
env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32','dinput8','dxguid']
env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
if (os.getenv("DXSDK_DIR")):
DIRECTX_PATH=os.getenv("DXSDK_DIR")
else:
DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)"
if (os.getenv("VCINSTALLDIR")):
VC_PATH=os.getenv("VCINSTALLDIR")
else:
VC_PATH=""
env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
env['ENV'] = os.environ;
# This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code
compiler_version_str = detect_visual_c_compiler_version(env['ENV'])
# Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows)
if(env["bits"] != "default"):
print "Error: bits argument is disabled for MSVC"
print ("Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings)"
+" that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler"
+" will be executed and inform you.")
sys.exit()
# Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the propper command prompt
# that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with)
env["bits"]="32"
env["x86_opt_vc"]=True
print "Detected MSVC compiler: "+compiler_version_str
# If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm
if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
env["bits"]="64"
env["x86_opt_vc"]=False
print "Compiled program architecture will be a 64 bit executable (forcing bits=64)."
elif (compiler_version_str=="x86" or compiler_version_str == "amd64_x86"):
print "Compiled program architecture will be a 32 bit executable. (forcing bits=32)."
else:
print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
if env["bits"]=="64":
env.Append(CCFLAGS=['/D_WIN64'])
else:
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
env.use_windows_spawn_fix()
#build using mingw
if (os.name=="nt"):
env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes
else:
env["PROGSUFFIX"]=env["PROGSUFFIX"]+".exe" # for linux cross-compilation
mingw_prefix=""
if (env["bits"]=="default"):
env["bits"]="32"
if (env["bits"]=="32"):
env.Append(LINKFLAGS=['-static'])
env.Append(LINKFLAGS=['-static-libgcc'])
env.Append(LINKFLAGS=['-static-libstdc++'])
mingw_prefix=env["mingw_prefix"];
else:
env.Append(LINKFLAGS=['-static'])
mingw_prefix=env["mingw_prefix_64"];
nulstr=""
if (os.name=="posix"):
nulstr=">/dev/null"
else:
nulstr=">nul"
# if os.system(mingw_prefix+"gcc --version"+nulstr)!=0:
# #not really super consistent but..
# print("Can't find Windows compiler: "+mingw_prefix)
# sys.exit(255)
if (env["target"]=="release"):
env.Append(CCFLAGS=['-msse2'])
if (env["bits"]=="64"):
env.Append(CCFLAGS=['-O3'])
else:
env.Append(CCFLAGS=['-O2'])
env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
env["CC"]=mingw_prefix+"gcc"
env['AS']=mingw_prefix+"as"
env['CXX'] = mingw_prefix+"g++"
env['AR'] = mingw_prefix+"ar"
env['RANLIB'] = mingw_prefix+"ranlib"
env['LD'] = mingw_prefix+"g++"
env["x86_opt_gcc"]=True
#env['CC'] = "winegcc"
#env['CXX'] = "wineg++"
env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DGLES2_ENABLED'])
env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','kernel32', 'oleaut32', 'dinput8', 'dxguid'])
# if (env["bits"]=="32"):
# env.Append(LIBS=['gcc_s'])
# #--with-arch=i686
# env.Append(CPPFLAGS=['-march=i686'])
# env.Append(LINKFLAGS=['-march=i686'])
#'d3dx9d'
env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
#env.Append(LINKFLAGS=['-g'])
# resrc
env['is_mingw']=True
env.Append( BUILDERS = { 'RES' : env.Builder(action = build_res_file, suffix = '.o',src_suffix = '.rc') } )
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
def detect_visual_c_compiler_version(tools_env):
# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
# (see the SCons documentation for more information on what it does)...
# in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV']
# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
# the propper vc version that will be called
# These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
# is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns:
# the following string values:
# "" Compiler not detected
# "amd64" Native 64 bit compiler
# "amd64_x86" 64 bit Cross Compiler for 32 bit
# "x86" Native 32 bit compiler
# "x86_amd64" 32 bit Cross Compiler for 64 bit
# There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
# and similar architectures/compilers
# Set chosen compiler to "not detected"
vc_chosen_compiler_index = -1
vc_chosen_compiler_str = ""
# find() works with -1 so big ifs bellow are needed... the simplest solution, in fact
# First test if amd64 and amd64_x86 compilers are present in the path
vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;")
if(vc_amd64_compiler_detection_index > -1):
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
vc_chosen_compiler_str = "amd64"
vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;")
if(vc_amd64_x86_compiler_detection_index > -1
and (vc_chosen_compiler_index == -1
or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
vc_chosen_compiler_str = "amd64_x86"
# Now check the 32 bit compilers
vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;")
if(vc_x86_compiler_detection_index > -1
and (vc_chosen_compiler_index == -1
or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
vc_chosen_compiler_index = vc_x86_compiler_detection_index
vc_chosen_compiler_str = "x86"
vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;")
if(vc_x86_amd64_compiler_detection_index > -1
and (vc_chosen_compiler_index == -1
or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
vc_chosen_compiler_str = "x86_amd64"
# debug help
#print vc_amd64_compiler_detection_index
#print vc_amd64_x86_compiler_detection_index
#print vc_x86_compiler_detection_index
#print vc_x86_amd64_compiler_detection_index
#print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str)
return vc_chosen_compiler_str