virtualx-engine/drivers/gles3/shaders
clayjohn b6a1aa15b1 Use instanced array buffer instead of UBO for canvas item batching
This simplifies the generated shader code which increases both performance and compile time on low end devices
2022-12-15 08:25:44 -08:00
..
canvas.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
copy.glsl
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
lens_distorted.glsl
particles.glsl
particles_copy.glsl
scene.glsl
SCsub
skeleton.glsl
sky.glsl
stdlib_inc.glsl
tonemap.glsl
tonemap_inc.glsl