308dbb8c63
Convenience for a number of cases operating on single values
1020 lines
36 KiB
C++
1020 lines
36 KiB
C++
/**************************************************************************/
|
|
/* gpu_particles_collision_3d.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "gpu_particles_collision_3d.h"
|
|
|
|
#include "core/object/worker_thread_pool.h"
|
|
#include "mesh_instance_3d.h"
|
|
#include "scene/3d/camera_3d.h"
|
|
#include "scene/main/viewport.h"
|
|
|
|
void GPUParticlesCollision3D::set_cull_mask(uint32_t p_cull_mask) {
|
|
cull_mask = p_cull_mask;
|
|
RS::get_singleton()->particles_collision_set_cull_mask(collision, p_cull_mask);
|
|
}
|
|
|
|
uint32_t GPUParticlesCollision3D::get_cull_mask() const {
|
|
return cull_mask;
|
|
}
|
|
|
|
void GPUParticlesCollision3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &GPUParticlesCollision3D::set_cull_mask);
|
|
ClassDB::bind_method(D_METHOD("get_cull_mask"), &GPUParticlesCollision3D::get_cull_mask);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
|
|
}
|
|
|
|
GPUParticlesCollision3D::GPUParticlesCollision3D(RS::ParticlesCollisionType p_type) {
|
|
collision = RS::get_singleton()->particles_collision_create();
|
|
RS::get_singleton()->particles_collision_set_collision_type(collision, p_type);
|
|
set_base(collision);
|
|
}
|
|
|
|
GPUParticlesCollision3D::~GPUParticlesCollision3D() {
|
|
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
|
RS::get_singleton()->free(collision);
|
|
}
|
|
|
|
/////////////////////////////////
|
|
|
|
void GPUParticlesCollisionSphere3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesCollisionSphere3D::set_radius);
|
|
ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesCollisionSphere3D::get_radius);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_radius", "get_radius");
|
|
}
|
|
|
|
void GPUParticlesCollisionSphere3D::set_radius(real_t p_radius) {
|
|
radius = p_radius;
|
|
RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius);
|
|
update_gizmos();
|
|
}
|
|
|
|
real_t GPUParticlesCollisionSphere3D::get_radius() const {
|
|
return radius;
|
|
}
|
|
|
|
AABB GPUParticlesCollisionSphere3D::get_aabb() const {
|
|
return AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2));
|
|
}
|
|
|
|
GPUParticlesCollisionSphere3D::GPUParticlesCollisionSphere3D() :
|
|
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE) {
|
|
}
|
|
|
|
GPUParticlesCollisionSphere3D::~GPUParticlesCollisionSphere3D() {
|
|
}
|
|
|
|
///////////////////////////
|
|
|
|
void GPUParticlesCollisionBox3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesCollisionBox3D::set_size);
|
|
ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesCollisionBox3D::get_size);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size");
|
|
}
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
bool GPUParticlesCollisionBox3D::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
set_size((Vector3)p_value * 2);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool GPUParticlesCollisionBox3D::_get(const StringName &p_name, Variant &r_property) const {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
r_property = size / 2;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif // DISABLE_DEPRECATED
|
|
|
|
void GPUParticlesCollisionBox3D::set_size(const Vector3 &p_size) {
|
|
size = p_size;
|
|
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2);
|
|
update_gizmos();
|
|
}
|
|
|
|
Vector3 GPUParticlesCollisionBox3D::get_size() const {
|
|
return size;
|
|
}
|
|
|
|
AABB GPUParticlesCollisionBox3D::get_aabb() const {
|
|
return AABB(-size / 2, size);
|
|
}
|
|
|
|
GPUParticlesCollisionBox3D::GPUParticlesCollisionBox3D() :
|
|
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE) {
|
|
}
|
|
|
|
GPUParticlesCollisionBox3D::~GPUParticlesCollisionBox3D() {
|
|
}
|
|
|
|
///////////////////////////////
|
|
///////////////////////////
|
|
|
|
void GPUParticlesCollisionSDF3D::_find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes) {
|
|
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
|
|
if (mi && mi->is_visible_in_tree()) {
|
|
if ((mi->get_layer_mask() & bake_mask) == 0) {
|
|
return;
|
|
}
|
|
|
|
Ref<Mesh> mesh = mi->get_mesh();
|
|
if (mesh.is_valid()) {
|
|
AABB aabb = mesh->get_aabb();
|
|
|
|
Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform();
|
|
|
|
if (p_aabb.intersects(xf.xform(aabb))) {
|
|
PlotMesh pm;
|
|
pm.local_xform = xf;
|
|
pm.mesh = mesh;
|
|
plot_meshes.push_back(pm);
|
|
}
|
|
}
|
|
}
|
|
|
|
Node3D *s = Object::cast_to<Node3D>(p_at_node);
|
|
if (s) {
|
|
if (s->is_visible_in_tree()) {
|
|
Array meshes = p_at_node->call("get_meshes");
|
|
for (int i = 0; i < meshes.size(); i += 2) {
|
|
Transform3D mxf = meshes[i];
|
|
Ref<Mesh> mesh = meshes[i + 1];
|
|
if (!mesh.is_valid()) {
|
|
continue;
|
|
}
|
|
|
|
AABB aabb = mesh->get_aabb();
|
|
|
|
Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
|
|
|
|
if (p_aabb.intersects(xf.xform(aabb))) {
|
|
PlotMesh pm;
|
|
pm.local_xform = xf;
|
|
pm.mesh = mesh;
|
|
plot_meshes.push_back(pm);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_at_node->get_child_count(); i++) {
|
|
Node *child = p_at_node->get_child(i);
|
|
_find_meshes(p_aabb, child, plot_meshes);
|
|
}
|
|
}
|
|
|
|
uint32_t GPUParticlesCollisionSDF3D::_create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness) {
|
|
if (p_face_count == 1) {
|
|
return BVH::LEAF_BIT | p_faces[0].index;
|
|
}
|
|
|
|
uint32_t index = bvh_tree.size();
|
|
{
|
|
BVH bvh;
|
|
|
|
for (uint32_t i = 0; i < p_face_count; i++) {
|
|
const Face3 &f = p_triangles[p_faces[i].index];
|
|
AABB aabb(f.vertex[0], Vector3());
|
|
aabb.expand_to(f.vertex[1]);
|
|
aabb.expand_to(f.vertex[2]);
|
|
if (p_thickness > 0.0) {
|
|
Vector3 normal = p_triangles[p_faces[i].index].get_plane().normal;
|
|
aabb.expand_to(f.vertex[0] - normal * p_thickness);
|
|
aabb.expand_to(f.vertex[1] - normal * p_thickness);
|
|
aabb.expand_to(f.vertex[2] - normal * p_thickness);
|
|
}
|
|
if (i == 0) {
|
|
bvh.bounds = aabb;
|
|
} else {
|
|
bvh.bounds.merge_with(aabb);
|
|
}
|
|
}
|
|
bvh_tree.push_back(bvh);
|
|
}
|
|
|
|
uint32_t middle = p_face_count / 2;
|
|
|
|
SortArray<FacePos, FaceSort> s;
|
|
s.compare.axis = bvh_tree[index].bounds.get_longest_axis_index();
|
|
s.sort(p_faces, p_face_count);
|
|
|
|
uint32_t left = _create_bvh(bvh_tree, p_faces, middle, p_triangles, p_thickness);
|
|
uint32_t right = _create_bvh(bvh_tree, p_faces + middle, p_face_count - middle, p_triangles, p_thickness);
|
|
|
|
bvh_tree[index].children[0] = left;
|
|
bvh_tree[index].children[1] = right;
|
|
|
|
return index;
|
|
}
|
|
|
|
static _FORCE_INLINE_ real_t Vector3_dot2(const Vector3 &p_vec3) {
|
|
return p_vec3.dot(p_vec3);
|
|
}
|
|
|
|
void GPUParticlesCollisionSDF3D::_find_closest_distance(const Vector3 &p_pos, const BVH *p_bvh, uint32_t p_bvh_cell, const Face3 *p_triangles, float p_thickness, float &r_closest_distance) {
|
|
if (p_bvh_cell & BVH::LEAF_BIT) {
|
|
p_bvh_cell &= BVH::LEAF_MASK; //remove bit
|
|
|
|
Vector3 point = p_pos;
|
|
Plane p = p_triangles[p_bvh_cell].get_plane();
|
|
float d = p.distance_to(point);
|
|
float inside_d = 1e20;
|
|
if (d < 0 && d > -p_thickness) {
|
|
//inside planes, do this in 2D
|
|
|
|
Vector3 x_axis = (p_triangles[p_bvh_cell].vertex[0] - p_triangles[p_bvh_cell].vertex[1]).normalized();
|
|
Vector3 y_axis = p.normal.cross(x_axis).normalized();
|
|
|
|
Vector2 points[3];
|
|
for (int i = 0; i < 3; i++) {
|
|
points[i] = Vector2(x_axis.dot(p_triangles[p_bvh_cell].vertex[i]), y_axis.dot(p_triangles[p_bvh_cell].vertex[i]));
|
|
}
|
|
|
|
Vector2 p2d = Vector2(x_axis.dot(point), y_axis.dot(point));
|
|
|
|
{
|
|
// https://www.shadertoy.com/view/XsXSz4
|
|
|
|
Vector2 e0 = points[1] - points[0];
|
|
Vector2 e1 = points[2] - points[1];
|
|
Vector2 e2 = points[0] - points[2];
|
|
|
|
Vector2 v0 = p2d - points[0];
|
|
Vector2 v1 = p2d - points[1];
|
|
Vector2 v2 = p2d - points[2];
|
|
|
|
Vector2 pq0 = v0 - e0 * CLAMP(v0.dot(e0) / e0.dot(e0), 0.0, 1.0);
|
|
Vector2 pq1 = v1 - e1 * CLAMP(v1.dot(e1) / e1.dot(e1), 0.0, 1.0);
|
|
Vector2 pq2 = v2 - e2 * CLAMP(v2.dot(e2) / e2.dot(e2), 0.0, 1.0);
|
|
|
|
float s = SIGN(e0.x * e2.y - e0.y * e2.x);
|
|
Vector2 d2 = Vector2(pq0.dot(pq0), s * (v0.x * e0.y - v0.y * e0.x)).min(Vector2(pq1.dot(pq1), s * (v1.x * e1.y - v1.y * e1.x))).min(Vector2(pq2.dot(pq2), s * (v2.x * e2.y - v2.y * e2.x)));
|
|
|
|
inside_d = -Math::sqrt(d2.x) * SIGN(d2.y);
|
|
}
|
|
|
|
//make sure distance to planes is not shorter if inside
|
|
if (inside_d < 0) {
|
|
inside_d = MAX(inside_d, d);
|
|
inside_d = MAX(inside_d, -(p_thickness + d));
|
|
}
|
|
|
|
r_closest_distance = MIN(r_closest_distance, inside_d);
|
|
} else {
|
|
if (d < 0) {
|
|
point -= p.normal * p_thickness; //flatten
|
|
}
|
|
|
|
// https://iquilezles.org/www/articles/distfunctions/distfunctions.htm
|
|
Vector3 a = p_triangles[p_bvh_cell].vertex[0];
|
|
Vector3 b = p_triangles[p_bvh_cell].vertex[1];
|
|
Vector3 c = p_triangles[p_bvh_cell].vertex[2];
|
|
|
|
Vector3 ba = b - a;
|
|
Vector3 pa = point - a;
|
|
Vector3 cb = c - b;
|
|
Vector3 pb = point - b;
|
|
Vector3 ac = a - c;
|
|
Vector3 pc = point - c;
|
|
Vector3 nor = ba.cross(ac);
|
|
|
|
inside_d = Math::sqrt(
|
|
(SIGN(ba.cross(nor).dot(pa)) + SIGN(cb.cross(nor).dot(pb)) + SIGN(ac.cross(nor).dot(pc)) < 2.0)
|
|
? MIN(MIN(
|
|
Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa),
|
|
Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)),
|
|
Vector3_dot2(ac * CLAMP(ac.dot(pc) / Vector3_dot2(ac), 0.0, 1.0) - pc))
|
|
: nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor));
|
|
|
|
r_closest_distance = MIN(r_closest_distance, inside_d);
|
|
}
|
|
|
|
} else {
|
|
bool pass = true;
|
|
if (!p_bvh[p_bvh_cell].bounds.has_point(p_pos)) {
|
|
//outside, find closest point
|
|
Vector3 he = p_bvh[p_bvh_cell].bounds.size * 0.5;
|
|
Vector3 center = p_bvh[p_bvh_cell].bounds.position + he;
|
|
|
|
Vector3 rel = (p_pos - center).abs();
|
|
Vector3 closest = rel.min(he);
|
|
float d = rel.distance_to(closest);
|
|
|
|
if (d >= r_closest_distance) {
|
|
pass = false; //already closer than this aabb, discard
|
|
}
|
|
}
|
|
|
|
if (pass) {
|
|
_find_closest_distance(p_pos, p_bvh, p_bvh[p_bvh_cell].children[0], p_triangles, p_thickness, r_closest_distance);
|
|
_find_closest_distance(p_pos, p_bvh, p_bvh[p_bvh_cell].children[1], p_triangles, p_thickness, r_closest_distance);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GPUParticlesCollisionSDF3D::_compute_sdf_z(uint32_t p_z, ComputeSDFParams *params) {
|
|
int32_t z_ofs = p_z * params->size.y * params->size.x;
|
|
for (int32_t y = 0; y < params->size.y; y++) {
|
|
int32_t y_ofs = z_ofs + y * params->size.x;
|
|
for (int32_t x = 0; x < params->size.x; x++) {
|
|
int32_t x_ofs = y_ofs + x;
|
|
float &cell = params->cells[x_ofs];
|
|
|
|
Vector3 pos = params->cell_offset + Vector3(x, y, p_z) * params->cell_size;
|
|
|
|
cell = 1e20;
|
|
|
|
_find_closest_distance(pos, params->bvh, 0, params->triangles, params->thickness, cell);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GPUParticlesCollisionSDF3D::_compute_sdf(ComputeSDFParams *params) {
|
|
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GPUParticlesCollisionSDF3D::_compute_sdf_z, params, params->size.z);
|
|
while (!WorkerThreadPool::get_singleton()->is_group_task_completed(group_task)) {
|
|
OS::get_singleton()->delay_usec(10000);
|
|
if (bake_step_function) {
|
|
bake_step_function(WorkerThreadPool::get_singleton()->get_group_processed_element_count(group_task) * 100 / params->size.z, "Baking SDF");
|
|
}
|
|
}
|
|
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
|
|
}
|
|
|
|
Vector3i GPUParticlesCollisionSDF3D::get_estimated_cell_size() const {
|
|
static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
|
|
int subdiv = subdivs[get_resolution()];
|
|
|
|
AABB aabb(-size / 2, size);
|
|
|
|
float cell_size = aabb.get_longest_axis_size() / float(subdiv);
|
|
|
|
Vector3i sdf_size = Vector3i(aabb.size / cell_size);
|
|
sdf_size = sdf_size.maxi(1);
|
|
return sdf_size;
|
|
}
|
|
|
|
Ref<Image> GPUParticlesCollisionSDF3D::bake() {
|
|
static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
|
|
int subdiv = subdivs[get_resolution()];
|
|
|
|
AABB aabb(-size / 2, size);
|
|
|
|
float cell_size = aabb.get_longest_axis_size() / float(subdiv);
|
|
|
|
Vector3i sdf_size = Vector3i(aabb.size / cell_size);
|
|
sdf_size = sdf_size.maxi(1);
|
|
|
|
if (bake_begin_function) {
|
|
bake_begin_function(100);
|
|
}
|
|
|
|
aabb.size = Vector3(sdf_size) * cell_size;
|
|
|
|
List<PlotMesh> plot_meshes;
|
|
_find_meshes(aabb, get_parent(), plot_meshes);
|
|
|
|
LocalVector<Face3> faces;
|
|
|
|
if (bake_step_function) {
|
|
bake_step_function(0, "Finding Meshes");
|
|
}
|
|
|
|
for (const PlotMesh &pm : plot_meshes) {
|
|
for (int i = 0; i < pm.mesh->get_surface_count(); i++) {
|
|
if (pm.mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
|
|
continue; //only triangles
|
|
}
|
|
|
|
Array a = pm.mesh->surface_get_arrays(i);
|
|
|
|
Vector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
|
|
const Vector3 *vr = vertices.ptr();
|
|
Vector<int> index = a[Mesh::ARRAY_INDEX];
|
|
|
|
if (index.size()) {
|
|
int facecount = index.size() / 3;
|
|
const int *ir = index.ptr();
|
|
|
|
for (int j = 0; j < facecount; j++) {
|
|
Face3 face;
|
|
|
|
for (int k = 0; k < 3; k++) {
|
|
face.vertex[k] = pm.local_xform.xform(vr[ir[j * 3 + k]]);
|
|
}
|
|
|
|
//test against original bounds
|
|
if (!Geometry3D::triangle_box_overlap(aabb.get_center(), aabb.size * 0.5, face.vertex)) {
|
|
continue;
|
|
}
|
|
|
|
faces.push_back(face);
|
|
}
|
|
|
|
} else {
|
|
int facecount = vertices.size() / 3;
|
|
|
|
for (int j = 0; j < facecount; j++) {
|
|
Face3 face;
|
|
|
|
for (int k = 0; k < 3; k++) {
|
|
face.vertex[k] = pm.local_xform.xform(vr[j * 3 + k]);
|
|
}
|
|
|
|
//test against original bounds
|
|
if (!Geometry3D::triangle_box_overlap(aabb.get_center(), aabb.size * 0.5, face.vertex)) {
|
|
continue;
|
|
}
|
|
|
|
faces.push_back(face);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//compute bvh
|
|
if (faces.size() <= 1) {
|
|
ERR_PRINT("No faces detected during GPUParticlesCollisionSDF3D bake. Check whether there are visible meshes matching the bake mask within its extents.");
|
|
if (bake_end_function) {
|
|
bake_end_function();
|
|
}
|
|
return Ref<Image>();
|
|
}
|
|
|
|
LocalVector<FacePos> face_pos;
|
|
|
|
face_pos.resize(faces.size());
|
|
|
|
float th = cell_size * thickness;
|
|
|
|
for (uint32_t i = 0; i < faces.size(); i++) {
|
|
face_pos[i].index = i;
|
|
face_pos[i].center = (faces[i].vertex[0] + faces[i].vertex[1] + faces[i].vertex[2]) / 2;
|
|
if (th > 0.0) {
|
|
face_pos[i].center -= faces[i].get_plane().normal * th * 0.5;
|
|
}
|
|
}
|
|
|
|
if (bake_step_function) {
|
|
bake_step_function(0, "Creating BVH");
|
|
}
|
|
|
|
LocalVector<BVH> bvh;
|
|
|
|
_create_bvh(bvh, face_pos.ptr(), face_pos.size(), faces.ptr(), th);
|
|
|
|
Vector<uint8_t> cells_data;
|
|
cells_data.resize(sdf_size.z * sdf_size.y * sdf_size.x * (int)sizeof(float));
|
|
|
|
if (bake_step_function) {
|
|
bake_step_function(0, "Baking SDF");
|
|
}
|
|
|
|
ComputeSDFParams params;
|
|
params.cells = (float *)cells_data.ptrw();
|
|
params.size = sdf_size;
|
|
params.cell_size = cell_size;
|
|
params.cell_offset = aabb.position + Vector3(cell_size * 0.5, cell_size * 0.5, cell_size * 0.5);
|
|
params.bvh = bvh.ptr();
|
|
params.triangles = faces.ptr();
|
|
params.thickness = th;
|
|
_compute_sdf(¶ms);
|
|
|
|
Ref<Image> ret = Image::create_from_data(sdf_size.x, sdf_size.y * sdf_size.z, false, Image::FORMAT_RF, cells_data);
|
|
ret->convert(Image::FORMAT_RH); //convert to half, save space
|
|
ret->set_meta("depth", sdf_size.z); //hack, make sure to add to the docs of this function
|
|
|
|
if (bake_end_function) {
|
|
bake_end_function();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
PackedStringArray GPUParticlesCollisionSDF3D::get_configuration_warnings() const {
|
|
PackedStringArray warnings = Node::get_configuration_warnings();
|
|
|
|
if (bake_mask == 0) {
|
|
warnings.push_back(RTR("The Bake Mask has no bits enabled, which means baking will not produce any collision for this GPUParticlesCollisionSDF3D.\nTo resolve this, enable at least one bit in the Bake Mask property."));
|
|
}
|
|
|
|
return warnings;
|
|
}
|
|
|
|
void GPUParticlesCollisionSDF3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesCollisionSDF3D::set_size);
|
|
ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesCollisionSDF3D::get_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionSDF3D::set_resolution);
|
|
ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionSDF3D::get_resolution);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesCollisionSDF3D::set_texture);
|
|
ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesCollisionSDF3D::get_texture);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &GPUParticlesCollisionSDF3D::set_thickness);
|
|
ClassDB::bind_method(D_METHOD("get_thickness"), &GPUParticlesCollisionSDF3D::get_thickness);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &GPUParticlesCollisionSDF3D::set_bake_mask);
|
|
ClassDB::bind_method(D_METHOD("get_bake_mask"), &GPUParticlesCollisionSDF3D::get_bake_mask);
|
|
ClassDB::bind_method(D_METHOD("set_bake_mask_value", "layer_number", "value"), &GPUParticlesCollisionSDF3D::set_bake_mask_value);
|
|
ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &GPUParticlesCollisionSDF3D::get_bake_mask_value);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512"), "set_resolution", "get_resolution");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "thickness", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,suffix:m"), "set_thickness", "get_thickness");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture");
|
|
|
|
BIND_ENUM_CONSTANT(RESOLUTION_16);
|
|
BIND_ENUM_CONSTANT(RESOLUTION_32);
|
|
BIND_ENUM_CONSTANT(RESOLUTION_64);
|
|
BIND_ENUM_CONSTANT(RESOLUTION_128);
|
|
BIND_ENUM_CONSTANT(RESOLUTION_256);
|
|
BIND_ENUM_CONSTANT(RESOLUTION_512);
|
|
BIND_ENUM_CONSTANT(RESOLUTION_MAX);
|
|
}
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
bool GPUParticlesCollisionSDF3D::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
set_size((Vector3)p_value * 2);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool GPUParticlesCollisionSDF3D::_get(const StringName &p_name, Variant &r_property) const {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
r_property = size / 2;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif // DISABLE_DEPRECATED
|
|
|
|
void GPUParticlesCollisionSDF3D::set_thickness(float p_thickness) {
|
|
thickness = p_thickness;
|
|
}
|
|
|
|
float GPUParticlesCollisionSDF3D::get_thickness() const {
|
|
return thickness;
|
|
}
|
|
|
|
void GPUParticlesCollisionSDF3D::set_size(const Vector3 &p_size) {
|
|
size = p_size;
|
|
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2);
|
|
update_gizmos();
|
|
}
|
|
|
|
Vector3 GPUParticlesCollisionSDF3D::get_size() const {
|
|
return size;
|
|
}
|
|
|
|
void GPUParticlesCollisionSDF3D::set_resolution(Resolution p_resolution) {
|
|
resolution = p_resolution;
|
|
update_gizmos();
|
|
}
|
|
|
|
GPUParticlesCollisionSDF3D::Resolution GPUParticlesCollisionSDF3D::get_resolution() const {
|
|
return resolution;
|
|
}
|
|
|
|
void GPUParticlesCollisionSDF3D::set_bake_mask(uint32_t p_mask) {
|
|
bake_mask = p_mask;
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
uint32_t GPUParticlesCollisionSDF3D::get_bake_mask() const {
|
|
return bake_mask;
|
|
}
|
|
|
|
void GPUParticlesCollisionSDF3D::set_bake_mask_value(int p_layer_number, bool p_value) {
|
|
ERR_FAIL_COND_MSG(p_layer_number < 1 || p_layer_number > 20, vformat("The render layer number (%d) must be between 1 and 20 (inclusive).", p_layer_number));
|
|
uint32_t mask = get_bake_mask();
|
|
if (p_value) {
|
|
mask |= 1 << (p_layer_number - 1);
|
|
} else {
|
|
mask &= ~(1 << (p_layer_number - 1));
|
|
}
|
|
set_bake_mask(mask);
|
|
}
|
|
|
|
bool GPUParticlesCollisionSDF3D::get_bake_mask_value(int p_layer_number) const {
|
|
ERR_FAIL_COND_V_MSG(p_layer_number < 1 || p_layer_number > 20, false, vformat("The render layer number (%d) must be between 1 and 20 (inclusive).", p_layer_number));
|
|
return bake_mask & (1 << (p_layer_number - 1));
|
|
}
|
|
|
|
void GPUParticlesCollisionSDF3D::set_texture(const Ref<Texture3D> &p_texture) {
|
|
texture = p_texture;
|
|
RID tex = texture.is_valid() ? texture->get_rid() : RID();
|
|
RS::get_singleton()->particles_collision_set_field_texture(_get_collision(), tex);
|
|
}
|
|
|
|
Ref<Texture3D> GPUParticlesCollisionSDF3D::get_texture() const {
|
|
return texture;
|
|
}
|
|
|
|
AABB GPUParticlesCollisionSDF3D::get_aabb() const {
|
|
return AABB(-size / 2, size);
|
|
}
|
|
|
|
GPUParticlesCollisionSDF3D::BakeBeginFunc GPUParticlesCollisionSDF3D::bake_begin_function = nullptr;
|
|
GPUParticlesCollisionSDF3D::BakeStepFunc GPUParticlesCollisionSDF3D::bake_step_function = nullptr;
|
|
GPUParticlesCollisionSDF3D::BakeEndFunc GPUParticlesCollisionSDF3D::bake_end_function = nullptr;
|
|
|
|
GPUParticlesCollisionSDF3D::GPUParticlesCollisionSDF3D() :
|
|
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE) {
|
|
}
|
|
|
|
GPUParticlesCollisionSDF3D::~GPUParticlesCollisionSDF3D() {
|
|
}
|
|
|
|
////////////////////////////
|
|
////////////////////////////
|
|
|
|
void GPUParticlesCollisionHeightField3D::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_INTERNAL_PROCESS: {
|
|
if (update_mode == UPDATE_MODE_ALWAYS) {
|
|
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
|
|
}
|
|
|
|
if (follow_camera_mode && get_viewport()) {
|
|
Camera3D *cam = get_viewport()->get_camera_3d();
|
|
if (cam) {
|
|
Transform3D xform = get_global_transform();
|
|
Vector3 x_axis = xform.basis.get_column(Vector3::AXIS_X).normalized();
|
|
Vector3 z_axis = xform.basis.get_column(Vector3::AXIS_Z).normalized();
|
|
float x_len = xform.basis.get_scale().x;
|
|
float z_len = xform.basis.get_scale().z;
|
|
|
|
Vector3 cam_pos = cam->get_global_transform().origin;
|
|
Transform3D new_xform = xform;
|
|
|
|
while (x_axis.dot(cam_pos - new_xform.origin) > x_len) {
|
|
new_xform.origin += x_axis * x_len;
|
|
}
|
|
while (x_axis.dot(cam_pos - new_xform.origin) < -x_len) {
|
|
new_xform.origin -= x_axis * x_len;
|
|
}
|
|
|
|
while (z_axis.dot(cam_pos - new_xform.origin) > z_len) {
|
|
new_xform.origin += z_axis * z_len;
|
|
}
|
|
while (z_axis.dot(cam_pos - new_xform.origin) < -z_len) {
|
|
new_xform.origin -= z_axis * z_len;
|
|
}
|
|
|
|
if (new_xform != xform) {
|
|
set_global_transform(new_xform);
|
|
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void GPUParticlesCollisionHeightField3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesCollisionHeightField3D::set_size);
|
|
ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesCollisionHeightField3D::get_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionHeightField3D::set_resolution);
|
|
ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionHeightField3D::get_resolution);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_update_mode", "update_mode"), &GPUParticlesCollisionHeightField3D::set_update_mode);
|
|
ClassDB::bind_method(D_METHOD("get_update_mode"), &GPUParticlesCollisionHeightField3D::get_update_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_follow_camera_enabled", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_follow_camera_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_enabled);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256 (Fastest),512 (Fast),1024 (Average),2048 (Slow),4096 (Slower),8192 (Slowest)"), "set_resolution", "get_resolution");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "When Moved (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_enabled", "is_follow_camera_enabled");
|
|
|
|
BIND_ENUM_CONSTANT(RESOLUTION_256);
|
|
BIND_ENUM_CONSTANT(RESOLUTION_512);
|
|
BIND_ENUM_CONSTANT(RESOLUTION_1024);
|
|
BIND_ENUM_CONSTANT(RESOLUTION_2048);
|
|
BIND_ENUM_CONSTANT(RESOLUTION_4096);
|
|
BIND_ENUM_CONSTANT(RESOLUTION_8192);
|
|
BIND_ENUM_CONSTANT(RESOLUTION_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(UPDATE_MODE_WHEN_MOVED);
|
|
BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS);
|
|
}
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
bool GPUParticlesCollisionHeightField3D::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
set_size((Vector3)p_value * 2);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool GPUParticlesCollisionHeightField3D::_get(const StringName &p_name, Variant &r_property) const {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
r_property = size / 2;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif // DISABLE_DEPRECATED
|
|
|
|
void GPUParticlesCollisionHeightField3D::set_size(const Vector3 &p_size) {
|
|
size = p_size;
|
|
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2);
|
|
update_gizmos();
|
|
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
|
|
}
|
|
|
|
Vector3 GPUParticlesCollisionHeightField3D::get_size() const {
|
|
return size;
|
|
}
|
|
|
|
void GPUParticlesCollisionHeightField3D::set_resolution(Resolution p_resolution) {
|
|
resolution = p_resolution;
|
|
RS::get_singleton()->particles_collision_set_height_field_resolution(_get_collision(), RS::ParticlesCollisionHeightfieldResolution(resolution));
|
|
update_gizmos();
|
|
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
|
|
}
|
|
|
|
GPUParticlesCollisionHeightField3D::Resolution GPUParticlesCollisionHeightField3D::get_resolution() const {
|
|
return resolution;
|
|
}
|
|
|
|
void GPUParticlesCollisionHeightField3D::set_update_mode(UpdateMode p_update_mode) {
|
|
update_mode = p_update_mode;
|
|
set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS);
|
|
}
|
|
|
|
GPUParticlesCollisionHeightField3D::UpdateMode GPUParticlesCollisionHeightField3D::get_update_mode() const {
|
|
return update_mode;
|
|
}
|
|
|
|
void GPUParticlesCollisionHeightField3D::set_follow_camera_enabled(bool p_enabled) {
|
|
follow_camera_mode = p_enabled;
|
|
set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS);
|
|
}
|
|
|
|
bool GPUParticlesCollisionHeightField3D::is_follow_camera_enabled() const {
|
|
return follow_camera_mode;
|
|
}
|
|
|
|
AABB GPUParticlesCollisionHeightField3D::get_aabb() const {
|
|
return AABB(-size / 2, size);
|
|
}
|
|
|
|
GPUParticlesCollisionHeightField3D::GPUParticlesCollisionHeightField3D() :
|
|
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE) {
|
|
}
|
|
|
|
GPUParticlesCollisionHeightField3D::~GPUParticlesCollisionHeightField3D() {
|
|
}
|
|
|
|
////////////////////////////
|
|
////////////////////////////
|
|
|
|
void GPUParticlesAttractor3D::set_cull_mask(uint32_t p_cull_mask) {
|
|
cull_mask = p_cull_mask;
|
|
RS::get_singleton()->particles_collision_set_cull_mask(collision, p_cull_mask);
|
|
}
|
|
|
|
uint32_t GPUParticlesAttractor3D::get_cull_mask() const {
|
|
return cull_mask;
|
|
}
|
|
|
|
void GPUParticlesAttractor3D::set_strength(real_t p_strength) {
|
|
strength = p_strength;
|
|
RS::get_singleton()->particles_collision_set_attractor_strength(collision, p_strength);
|
|
}
|
|
|
|
real_t GPUParticlesAttractor3D::get_strength() const {
|
|
return strength;
|
|
}
|
|
|
|
void GPUParticlesAttractor3D::set_attenuation(real_t p_attenuation) {
|
|
attenuation = p_attenuation;
|
|
RS::get_singleton()->particles_collision_set_attractor_attenuation(collision, p_attenuation);
|
|
}
|
|
|
|
real_t GPUParticlesAttractor3D::get_attenuation() const {
|
|
return attenuation;
|
|
}
|
|
|
|
void GPUParticlesAttractor3D::set_directionality(real_t p_directionality) {
|
|
directionality = p_directionality;
|
|
RS::get_singleton()->particles_collision_set_attractor_directionality(collision, p_directionality);
|
|
update_gizmos();
|
|
}
|
|
|
|
real_t GPUParticlesAttractor3D::get_directionality() const {
|
|
return directionality;
|
|
}
|
|
|
|
void GPUParticlesAttractor3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &GPUParticlesAttractor3D::set_cull_mask);
|
|
ClassDB::bind_method(D_METHOD("get_cull_mask"), &GPUParticlesAttractor3D::get_cull_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_strength", "strength"), &GPUParticlesAttractor3D::set_strength);
|
|
ClassDB::bind_method(D_METHOD("get_strength"), &GPUParticlesAttractor3D::get_strength);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_attenuation", "attenuation"), &GPUParticlesAttractor3D::set_attenuation);
|
|
ClassDB::bind_method(D_METHOD("get_attenuation"), &GPUParticlesAttractor3D::get_attenuation);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_directionality", "amount"), &GPUParticlesAttractor3D::set_directionality);
|
|
ClassDB::bind_method(D_METHOD("get_directionality"), &GPUParticlesAttractor3D::get_directionality);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_less"), "set_strength", "get_strength");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "0,8,0.01"), "set_attenuation", "get_attenuation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "directionality", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_directionality", "get_directionality");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
|
|
}
|
|
|
|
GPUParticlesAttractor3D::GPUParticlesAttractor3D(RS::ParticlesCollisionType p_type) {
|
|
collision = RS::get_singleton()->particles_collision_create();
|
|
RS::get_singleton()->particles_collision_set_collision_type(collision, p_type);
|
|
set_base(collision);
|
|
}
|
|
GPUParticlesAttractor3D::~GPUParticlesAttractor3D() {
|
|
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
|
RS::get_singleton()->free(collision);
|
|
}
|
|
|
|
/////////////////////////////////
|
|
|
|
void GPUParticlesAttractorSphere3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesAttractorSphere3D::set_radius);
|
|
ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesAttractorSphere3D::get_radius);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_radius", "get_radius");
|
|
}
|
|
|
|
void GPUParticlesAttractorSphere3D::set_radius(real_t p_radius) {
|
|
radius = p_radius;
|
|
RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius);
|
|
update_gizmos();
|
|
}
|
|
|
|
real_t GPUParticlesAttractorSphere3D::get_radius() const {
|
|
return radius;
|
|
}
|
|
|
|
AABB GPUParticlesAttractorSphere3D::get_aabb() const {
|
|
return AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2));
|
|
}
|
|
|
|
GPUParticlesAttractorSphere3D::GPUParticlesAttractorSphere3D() :
|
|
GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT) {
|
|
}
|
|
|
|
GPUParticlesAttractorSphere3D::~GPUParticlesAttractorSphere3D() {
|
|
}
|
|
|
|
///////////////////////////
|
|
|
|
void GPUParticlesAttractorBox3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesAttractorBox3D::set_size);
|
|
ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesAttractorBox3D::get_size);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size");
|
|
}
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
bool GPUParticlesAttractorBox3D::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
set_size((Vector3)p_value * 2);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool GPUParticlesAttractorBox3D::_get(const StringName &p_name, Variant &r_property) const {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
r_property = size / 2;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif // DISABLE_DEPRECATED
|
|
|
|
void GPUParticlesAttractorBox3D::set_size(const Vector3 &p_size) {
|
|
size = p_size;
|
|
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2);
|
|
update_gizmos();
|
|
}
|
|
|
|
Vector3 GPUParticlesAttractorBox3D::get_size() const {
|
|
return size;
|
|
}
|
|
|
|
AABB GPUParticlesAttractorBox3D::get_aabb() const {
|
|
return AABB(-size / 2, size);
|
|
}
|
|
|
|
GPUParticlesAttractorBox3D::GPUParticlesAttractorBox3D() :
|
|
GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT) {
|
|
}
|
|
|
|
GPUParticlesAttractorBox3D::~GPUParticlesAttractorBox3D() {
|
|
}
|
|
|
|
///////////////////////////
|
|
|
|
void GPUParticlesAttractorVectorField3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesAttractorVectorField3D::set_size);
|
|
ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesAttractorVectorField3D::get_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField3D::set_texture);
|
|
ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField3D::get_texture);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture");
|
|
}
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
bool GPUParticlesAttractorVectorField3D::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
set_size((Vector3)p_value * 2);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool GPUParticlesAttractorVectorField3D::_get(const StringName &p_name, Variant &r_property) const {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
r_property = size / 2;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif // DISABLE_DEPRECATED
|
|
|
|
void GPUParticlesAttractorVectorField3D::set_size(const Vector3 &p_size) {
|
|
size = p_size;
|
|
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2);
|
|
update_gizmos();
|
|
}
|
|
|
|
Vector3 GPUParticlesAttractorVectorField3D::get_size() const {
|
|
return size;
|
|
}
|
|
|
|
void GPUParticlesAttractorVectorField3D::set_texture(const Ref<Texture3D> &p_texture) {
|
|
texture = p_texture;
|
|
RID tex = texture.is_valid() ? texture->get_rid() : RID();
|
|
RS::get_singleton()->particles_collision_set_field_texture(_get_collision(), tex);
|
|
}
|
|
|
|
Ref<Texture3D> GPUParticlesAttractorVectorField3D::get_texture() const {
|
|
return texture;
|
|
}
|
|
|
|
AABB GPUParticlesAttractorVectorField3D::get_aabb() const {
|
|
return AABB(-size / 2, size);
|
|
}
|
|
|
|
GPUParticlesAttractorVectorField3D::GPUParticlesAttractorVectorField3D() :
|
|
GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
|
|
}
|
|
|
|
GPUParticlesAttractorVectorField3D::~GPUParticlesAttractorVectorField3D() {
|
|
}
|