e086bccd63
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!! |
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alsa | ||
builtin_openssl | ||
builtin_zlib | ||
chibi | ||
convex_decomp | ||
dds | ||
etc1 | ||
gl_context | ||
gles1 | ||
gles2 | ||
jpg | ||
mpc | ||
nedmalloc | ||
ogg | ||
openssl | ||
png | ||
pvr | ||
rtaudio | ||
speex | ||
squish | ||
theora | ||
trex | ||
unix | ||
vorbis | ||
webp | ||
windows | ||
register_driver_types.cpp | ||
register_driver_types.h | ||
SCsub |